 Land on the other side. Oh, yeah, let's just put a playable raid boss in the game. Good job, Blizzard. Sounds about right. People say Blizzard doesn't listen to the players. The problem isn't that Blizzard doesn't listen to the players. Sometimes Blizzard listens to the players too much. Guys, hello. What is up guys? Hello, hello, hello, everybody. Oh, Today is the day. I literally just woke up. Radley Lich King is coming out. I think it is going to be, I mean It's been leaked for a while now. The potential of like the dragon flight thing That that I'm pretty sure is true. Rath classic Peggy 12 Well, wow. The Rath is really good on that one. Next chapter. A war adventure Storch now. All right, let's see it chat. Hi everyone. I'm John Hyte, general manager for Warcraft and with me today are my I like him very much, by the way. Who is the game director for Warcraft and Holly Longdale who leads up the production team for Wow Classic. I really appreciate you tuning in. I know we're really excited to be able to give you updates on what's happening in World of Warcraft, but first I want to thank our community for all the feedback you've given us this year and especially our community council You've helped shape and influence the updates that we've done recently and what you're going to see in the upcoming year for our next adventure in World of Warcraft We're gonna go back to Azeroth We're going to space with high fantasy. I mean our fans of asteris for a long time This has been kind of the foundation of much of the lore of Wow So without further ado, let's watch the cinematic Here we go 10,000 years ago Insunded We must go to it's aid we entrust our ancestral home to you Watchers Even from our own you will feel our return light the beacon of tear Let the path home be lost to us Did all of a sudden you hear The green ranger and the green Megasord comes out our ranger expansion what made him wake up Mountain She's gonna show up as strong. You have to be able to do that. It's a fake rock person. Of course. He's strong. I didn't tell the dragon But how fate is yet Uncertain shall be Azeroth's protectors once again Here the new age of dragons shall begin Leagues were real Dragons Carefully kept Seriously, I mean What did we just see there the awakening of the dragon isles the return of dragons the dawn of a new age We've seen Rathien searching for his father's legacy searching for the dragon isles is a reason why he hasn't been able to find them Until now, you know, it's crazy. The dragon isles were in the game files for like the original wow But also beckoning the dragons they had the head files named dragon isles and soon pretty good variety of a locale So that's why this is something a lot of people are yes It's because the dragon isles as kind of standard for wow expansion consist of five zones Four standard leveling zones and a new starter zone that we'll get to in a second Can you talk a little bit about how the team found ways to thread the dragon ass? Throughout the environments the dragon isles are a place that is lush and primal bursting with elemental energy as Azeroth herself Reawakens those final forces are expressed throughout the environment whether it's magma activity volcanic activity There's the icy wastes of the azure span and each one of those has a connection to a dragon flight that we've seen before And it's gonna be an amazing place for players to arrive at and explore all right, you know, I'm gonna ask yes Can I be a dragon let's feel a little let's start getting into some features here and what dragon flight means for you as well It's just a place so first off. Yes, we have an all-new playable This is a dragon a draconic race, but dragons in in Warcraft Oh, wow real so the leaks were real what that is funny they have Unique abilities as literally a dragon that doesn't quite fit any of our existing classes And so what we're doing is this is not just a new race, but it's also a new class So this is a new race to all the warcraft and not just the allied race is something that we don't do lightly But telling this expansion the story so focused around dragons felt like the perfect time for it So if you were a dracthier you will be the evoker class dracthier can only be evokers Evokers can only be dracthier and the reason why only a dracthier could be an evoker Oh wait is that an evoker is really combining The ability to call upon the magic a new class and new race with the unique physical gifts that a dracthier has the ability to actually Take flight and do an enixia style strafing deep breath over the battlefield land on the other side Oh, yeah, let's just put a flammable raid boss in the game. Good job. Lizard sounds about right Like evoker has two specialization He's gonna be overpowered as hell either range DPS or healer and they were male armor We figured you know with the new More of those The raid leaders are gonna love you for that This is definitely a hero class and so that means that you know like the death knights before them or demon hunters They will be starting a little 58 and then they're gonna have a new starter zone So they're gonna have a slightly different journey into the dragon isles as opposed to the rest of us that are sailing there from other parts of Azeroth Can you tell me honestly? Customizations like what it's gonna be able to identify my dracthier character Basically anything and everything, you know skin color hair color jewelry Tattoos other adornments you can make this character the expression. Oh, yeah, they did say it's stressful 58 New zone New class yep your race Tell us about some of the system updates. Yeah features, of course a new expansion New systems new features I think in recent expansions one of the things we've tended to do is really have these deep features that were closely tied to a specific expansion that would then get left behind as we moved on and We've heard loud and clear from players that you know It's kind of a bummer to start off every new expansion By leaving a large part of your character behind by leaving a large part of your progression behind So this time around what we're doing is really pouring all of our energies Into permanent Improvements to World of Warcraft's core systems things like our Progression systems this case our talent system is something that we want to completely revamp. We want to take a look at our UI So with the remand and the arrival of classic did you learn anything about how our talents work? I think seeing a new generation of players play with those talents and work through those talent trees really underscored some of the Things that frankly we lost when we shifted to the myths of Pandaria style talents and beyond a big piece of that was some Just the granularity the feeling of getting a level and spending a point to customize your character to make yourself a bit better in some specific way But also, you know that sense of hybridity that you could have that's something that we've largely lost And so the new talent system avoids Directly pitting player power throughput choices directly against those sort of utility hybrid choices because we know that there's always a right outcome there And we also understand that you know, there's a lot of strength To let players Customize their talents for a particular encounter or for dungeons versus PvP and we don't want to lose any of that So John, but dude, are they gonna do it right? Yes, I got this 30-inch monitor trying to keep track of where I'm on the map all my buffs and oh over here What's going on in chat? It is literally made my eyes go like this You're not alone in that we've made a lot of incremental changes and additions over the years But really this is a revamp. This is an overhaul and so we're excited to really modernize the look and feel while staying true To the origins of World of Warcraft. Yeah, at the same time. We're not looking to take away Our user customization If you want them, but we want a much better default out of the box experience for all players new and I didn't really care Can I do some elements for move elements if I want to explore the world and see the beauty of Azeroth? When it comes to specific elements as much as possibly want to let players choose what to show and what to hide So that they can control it themselves. You mentioned professions. I Have a critical question about this go on. Can I wear a chef's hat? Yeah, I knew it Our approach to professions in Dragonflight is really all about Delivering on fantasy and identity as a crafter And so if you want to be a serious blacksmith if you want to be a great leather worker We want to deliver the ability to invest time and energy into that become a master crafter Be able to make items that are in demand interact with the community Oh really, okay We want to do to support that is a new work order system to have a bit more convenience than just spamming trade chat all day But if you are someone you're not yourself a black man, okay That's actually good and you want them forged into a great sword You can put that work order up list your mats offer a commission and that's actually good system along and make you the weapon of your dreams I think we lift out one thing though Be a drag there go to Dragon Isles. Can I have a dragon? What's the fantasy of dragons? If not soaring over the lands and so we're excited to introduce a feature in dragon riding It's dynamic with you know everything from momentum to dive bombs the ability to you know Just sort of build that speed up and feel the world rushing past you in a way that should be much more exciting than Traditional flight that we've had a beta available in the past, but that's also available for players through a customizable dragon mount right from the start so This is a skill you learn over time right to become an awesome dragon rider Yes, you'll be able to sort of upgrade aspects of your flight but you will have this new form of flight from the start and the dragon companion that you have is of course very Thoroughly customizable, which is a new thing for us for mounts This is not just a generic dragon that everyone has but a drake that is yours You know what what do you want its scales to look like horns the shape of its head other attachments? Armor pieces and more take your pick. This is so cool So yes, the dragon flight expansion is going to see players Leveling to 70 going to the all-new continent of the dragon Isles, which consists of five zones Four standard leveling zones and a new starter zone for our drak theer class of systems revamps such as All these games do this they just update to our UI and an entirely fresh look at professions with more depth than ever before Right made a whole getting around the dragon Isles is going to come in the form of dragon riding Which lets you customize and upgrade your own mount so that you can fly in a sense from the start And of course as with any new expansion we have a new set of dungeons arrayed and much more to come We also have an alpha that will be starting up in in the future Check out our website for more information and keep an eye out for those opt-in signups If you want to help us test out dragon flight and give us even more feedback to make it better We do have a deep dive that follows this so please stay around Classic players. We haven't forgotten about you. You could probably guess where we're gonna go next For World of Warcraft, let's watch the cinematic The very forests of Lordaeron whispered the name Arthas Later this year Are they gonna give us the date still no date? I think it's gonna. I still think it's gonna be November. It's just incredible Isn't it? I still they make my way all the way up to Storm Peaks to try and find the time-lost protodrake and have yet to get it I've got to say The wide-open nature of the zone or more as temple in the center of it. It's an unforgettable Player how we envision classic dungeon finder is not a good fit For our community that was kind of the first step that may have eroded some of that social fabric now Is as people have gone through the experience of going back to vanilla rebuilding those groups relying on each other? No, I didn't know they were doing this participant just to show up and then leave. Yeah, that makes total sense But today you can do that in Shadowlands. You'll be able to do that in Dragonfly It's a salt-smoked group who specifically want that different experience. Let's make sure that's what we continue to get That leads right into arena teams in Burned Crusade Classic That's amazing. I talked about how I thought it was bad Individual rating is preferable a better experience for them than arena teams also with wrath of the Lich King Barbershop, which allows you to customize your character. We're going to be adding a few more options that were I think we're gonna add facts existing when wrath launched But also there's another side of this where we are not gonna charge a real money fee It was a paid character customization fee, right? Yeah It seems the right thing to do that that just be available in game for gold and we add more options to it, right? It's sort of like spellbatching in a sense There's a lot of technical advancements and it's not about the philosophy of what makes classic classic and what brings people together It's just what's the better experience and let's not artificially restrict Something that we can provide a better version of just for the sake of nostalgia Add PVE to PvP server transfers So wrath the level caps being increased to level 80 So we'll be introducing a level 70 boost so that players who want to get in with their friends or just explore Northrend Right away. We'll be able to do that. You can't apply it to a death knight But you will be able to use it otherwise and of course we have inscription a whole new profession So we're really excited about that. Yeah, and as we continue this road to wrath We're gonna be looking to getting a lot more feedback on beta and we'll make changes as we need to people get mad about this thing Yeah, but it was time to be playing world The boost was unjustified return of the wrath of the classic fans and Taking us somewhere new with dragon flight. We're so excited to be able to bring these adventures to you Don't forget. There's a deep dive on dragon flight where you're gonna get a lot more information Thank you so much for spending this time with us And we'll see you in Azeroth, and we'll see you in Northrend and in the dragon isles So let's talk about the setting for dragon flight the dragon isles dragon isles have been Known for a long time in warcraft history as a mysterious place where to be honest I just wanted to watch from long ago or whatever you much more than that We're going to this place that is kind of the broodlands of actually find this really interesting place Where they nested where they built their civilization the dragon isles was the center of the dragon's kingdom when the world was young and the Mortal races were just starting to form kingdoms of their own But when the Legion invaded for that war of the ancients that's sundering that resulted from the the explosion of the well of eternity literal world literal sundering of the continents of Azeroth and Because of the breaking of the world that magic kind of drained away and the land went dormant So they had to leave the dragon isles behind as we saw in the pre-render They left behind some titan watchers to look over the land and when Someday they hoped that elemental energy would resurge once again and draw the dragon's home Reestablish their kingdom and that's when the message goes out to the flights and they feel it in their bones Now it's the time for the sky to light up with the colors of the aspects once again And for Alex Draza and the others to come home But the land has changed a lot in all these thousands of years They've been away and some very old threats have awakened as well We're looking into the culture of dragons as they exist in warcraft dragons as we know them today We're very different in the early past the early history of Azeroth They were much more primitive much more savage what we now know as proto dragons And then some of the dragons were empowered to become the aspects the green flight red flight blue flight bronze flight Black flight each with unique powers each with the ability to protect the world in different ways these pillars of draconic power Appointed to defend Azeroth from threats within and without dragons used that power both for good in the case of most of the aspects But also for nefarious reasons in the case of the black dragon flights led by Neltharion who would become deathwing And what we will find in dragon flight is that some of these ancient divisions run deep And so it begs the question where do we go from here if this is an opportunity to reclaim their legacy to be the protectors as this Animatic mentioned that they once were to do that They're going to need the help of our heroes our players to come to the dragon Isles with them and face some of these reawakening challenges because it's not just that this land is peacefully waiting for the dragons to return and reclaim it There's those old enemies that have awakened as well Yeah, one of those being a race of kind of Elemental half-giants the Jardin the dragon Isles isn't just populated by dragons or just by the Jardin There's also many other Occupants here in the Dragon Isles. I've been here either just recently or for a while including a fan favorite coming back The Tuscar that's gonna be awesome. We've got other cultures there as well in the dragon Isles We're gonna find out about a civilization of centaurs that predates the ones that arose on Kalimdorm Which later and some of our favorite characters that we've seen in the last few expansions such as Rathien And whether he's ready to step up into a leadership role or Other alternatives out there that would be better suited to the job of being the extra slum Thank you for the 21 months. I think thank you dexter slum I just saw that players are gonna be really excited about this expansion I'm Joe Jack one year the drac theory And it's the cold 15 months and this is something that Nelfarian before he was deathwing before he went full Crazy world dragon that he put into motion Nelfarian saw those Primalists that were kind of breaking away from the aspects and what they wanted and so in those first experiments He took the essence of dragons their strength their nobility their wisdom and he combined it with that Scrappiness that that adaptability that the mortal races had and he wanted mr. Mustache 100 So much exploration is really one of the key themes of this expansion you're we're gonna be going to this ancient place That the dragon Huge zones with all kinds of places to delve into and find the five years. Thank you so much Yeah, this is my technically today is my five-year stream anniversary so much architectural history and how Clearly aspirational was the kingdom of the dragons and how it lost so much and The themes of trying to return to that to try to find your legacy To try to figure out who you were before everything went awry, but there's questions, you know thematic questions of What does it mean to be true to your legacy? Are we going to repeat the mistakes of the past the dragons have had to learn those lessons? Just like the more answers. Yes, I've had to and I think that's one of the reasons The dragon see this now is the time that they have to return Again as protectors of Azeroth We're helping the dragons because the dragons have helped us in the past too So by using the explorers league and the reliquary together that allows us to delve into some of that history And when I look, you know upon the dragon Isles and all of its visual splendor I get so excited for the prospect of a truly Azerothian adventure alongside Calakos along with Rathian ebb and horn With Isera's daughter Marithra as each one of them is trying to find their own flights I am taken by the exploration and the potential for adventure and just new horizons within this world There's going to be old stories from that time past that history that only the dragons knew for the longest time We're gonna be able to explore that it really feels like just a breath of fresh air So now we're gonna turn things over to some of our colleagues who will take you on that deep dive into the locations and the features of dragon flight Okay, there we go Well, I'm Stephanie. I'm Josh. I'm Jackie and I'm Gary That are building the first two zones the on counter in the dragon Isles The very first zone in dragon flight you're gonna come to is the waking shores It's wild untamed land. It's waking up around you too and the elements are just The our team again has hit it out of the park You'll see like a lava mountain flowing in through the beach giant proto dragon swooping down gobbling up members of your expedition We have such rife opportunities to show elementals rising up because of the crazy magic that's flying around The well things I love is how you get to the dragon Isles, right? So you're gonna get on your boat and storm winder or grimoire and the first thing you do is sail between like the dragon ruin architectures The boats come right alongside each other you can jump from one boat to the other and just start causing havoc on the other factions But for those who love PvP, this is a great opportunity for war mode. It's free for all out there. It's gonna be great But it's okay. There's an innkeeper on the beach So that if you're in that situation, you don't want to be in war mode anymore You could just hop out right there the reliquary and the explorers league are working together the Horton Alliance are sending an expedition together It's not the military. It's not the soldiers. This is the scientists the settlers Exploring this new land. So it's a lot more optimistic tone One of my favorite things about the Waking Shores is the Red Dragon flight led by Queen Alex Draza the life binder they have the mandate of Nurturing and protecting all life, which means Horton Alliance Gorlocks Trolls everybody so they take that duty seriously when the Horton Alliance come to the Waking Shores They want to be there to help guide the people through the new land and welcome them But they're not the only one in the Waking Shores We have the ancestral home of the Black Dragon flight there too, which has fallen on tough times since Deathwing's descent And so Rathien's coming over to the Isles with us And he's gonna try and come to terms with the state of the dragon flight Which is a few loyal dragon aids and dragon spawn trying to hold their ground What can the future of the dragon flight be if it's just Rathien? Because it's not just the dragons that are coming back to the Dragon house But also their longtime rival the Jardin. I love the Jardin so much They're half giants that wield the power of magma and when the Waking Shores and the Dragon house went to slumber They also slumbered they're back now and they are ready to raise chaos. Yeah, they're massive They're riding giant lava mammoths parading around just stomping on your face And they were the enemies of the dragon flight for so long They fought against the red dragon flight hunted dragons down and they're really taking this opportunity to rise up as the red dragon flight Have the mandate of nurturing life They don't want to just stomp out the Jardin completely But they want to make sure that they don't have the power to affect those around them negatively to make sure they Don't go out on a rampage and destroy the ecosystem that has been created here And so those are awesome things in the Waking Shores, but Seth, there really is only one right answer for the best thing in Waking Shores, right? What? This is true. Ducks. We finally have those webbed-feet hooligans in our game. We are the technology. You should be proud. Ducks. It's gonna be awesome. The Onaran planes come right after the Waking Shores. It's so breathtaking at first glance. The Onaran planes are big wide-open planes and the player is going to be constricted a little bit And then you see this big contrast of his own We don't always get that opportunity at cinematic moments where the player can have a framed view when they see this area Come out and you got that postcard shot of the plane And then you see this giant fire proto dragon breathing fire and a herd of centaur like far pooned down The proto dragon crash into the ground and the first thing you get to do is go help them kill the proto dragon Like how cool is that? Who is Onara? Onara is the wild god of the wind and she's appeared before as like this big spirit eagle She's the one who guided the centaur to the dragon isles many many years ago She blessed them, took their caravan across and then showed them the planes How fun at the beginning of this expansion was exploring the culture of the centaur The centaur are these mighty awesome hunters that back when they first came to the dragon isles They fought the green dragons all day long Eventually they realized that we're strong, you're strong Maybe we should stop decimating each other's people We'll make peace, we'll make an agreement You guys hang out in the groves and the centaur will hang out in the planes But now the dragons have been gone for 10,000 years And the centaur have come so far since then And they've been here and they've been existing and developing their culture They all seem over as one plan led by the mighty Maru Kuntira And they founded a new life here So if you want to get across, you have to follow their rules and their traditions You have to earn their trust You are the first outsiders to come in generations upon generations The centaur might rule the open planes But the green dragons make their home in the groves And those groves are absolutely gorgeous And how great a job it is that we have where I can take all of this beautiful artwork And build these beautiful fantasy groves, high fantasy We want to do lots of things with an open plane And we want to be creative with that But we're restraining ourselves by letting the zone sing Letting the horizon tell the story We certainly couldn't have done that in the vanilla while No, definitely not The zones are so big and you can see so far Especially in Onaran planes So we talked to the engineers and we actually increased that distance It spurs you on to want to adventure and look through the zone and explore everything The interesting thing for me is we have all these conflicts with the dragon flights There's missing dragons, there's battles, there's so much crazy stuff happening But that's not really all we're doing There's so much extra fun activities for people to do And the greatest thing is that you need to figure out exactly what's going on And help solve all the problems that are just spreading up everywhere We're just really excited to tell a story that's rounded in Azeroth and exploration There's so much more to talk about But now we're going to have some folks talking about the next two zones That players are going to experience in the Dragon Isles Hello everyone, my name is Kate I'm Christy I'm Kate I'm Sean We're going to talk today about Val Drassis in the Azure span So Azure span is going to be the third zone that players adventure through And it's one of our biggest zones that we've done in the dragon flight Maybe even to date We knew it was going to be the largest visual elevation change And it really started with this great concept When we first were taking a look at the design We kept coming back to one of our favorite wrath zones Which was Grizzly Hills And we really wanted to take that but wowify it more And I don't know if you've ever been up to the Bay Area But in the morning that coastal fog comes in And dips down into the redwoods And that sun shines through That's really what we wanted to encapsulate with this forest And not only we have redwoods We've got all different types of trees Eventually it'll break open into this wide open tundra That's just golden and red And you'll reach up to another level of elevation Where you get to see the snow The majority of the zone is covered in snow and ice We have giant frozen waterfalls Ice rivers as far as the eye can see And Sean I know in the forest We can expect our first creatures We have a small group that lives there Called the Knolls These Knolls are all throughout the forest In azure span They've made this their home Some Knolls with strange magic That we're gonna find out What exactly that's about Knoll Knolls Or as I call them the Knolls Up in the winter area And then some regular Knolls That are just gonna be around the forest area So then we go into the big open tundra Where we meet our second group The Tuscar It's gonna be really neat to explore their culture a lot more And those kids are adorable I absolutely love the Tuscar Honestly all my down times products We hang out the Tuscar So it's been a little while since you've seen them We remember the Tuscar from Wrath of the Lich King They're also getting a nice cool Upres for their models Along with expanding their culture So there are gonna be male Tuscar Female Tuscar Tuscar kids So we're gonna fight alongside them Which includes help from Certain group of dragons The blue dragons We're gonna follow the story of Calagos Our blue dragon buddy From the Kirin Tor And he's gonna be adventuring Into Syndragos' archives It's a giant zone There's a lot of surprises When we're done there We head over to Thaldrazas Thaldrazas It's really incredible Because you will be going through Some of the previous zones And seeing a lot of ruins For the dragon buildings But when you get to Thaldrazas Everything is perfectly intact It's beautiful It's pristine It is the seat of power For all five dragon flights And home of the dragons It feels that way With the huge vertical mountains We've got these great cave systems Where you may end up Finding little dragon hordes My favorite dragon flight right now Is the bronze They've got a really cool area In Thaldrazas And their magic is time There's so many cool story hooks That we could dig into there There's so many cool gameplay options And we have a little bit Of an adventure for players It's gonna be a lot of fun I can't wait We really wanted it to feel Like their old stomping grounds One of the really cool features Is going to be the main city And player hub for this expansion Val Dragon It is a culmination Of all of the dragon's efforts To put together what the city Will look like So we ended up having a bunch Of really fun small vignettes Where you will see that The blue dragon flight Has hosting a public library And the red and green dragon flights Both have their own separate gardens We also have some convenient Services for players Including an auction house In the city So we're really nice If you're looking for more exotic wares The thing that really sold me On Valdrazis Was the initial concept art We got of Tierhold Oh, yeah Wow And this is a 10,000-year-old Titan technological marvel Tierhold has these awesome aqueducts That actually come out from The structure all the way To the city across the valley And in the cinematic There's just this amazing shot Where you see Alex Strasza Swoop under one of them And there's splashes of water Hressing across her wings So when players are flying around themselves They get to have their Alex Strasza moment What an incredible place And filled with so much history Tierhold was built by Tier He was a Titan Keeper Back in the day Who helped the aspects fight Galakrond And when they Settled on the dragon isles He built this facility And even though Tier's gone The dragons have held him in irreverence But that was 10,000 years ago And they've let the Titans maintain the place An incredible amount of history Has happened since then Lights have been nearly wiped out There have been invasions Betrayals, aspects have died And these are the kind of things That leave marks on a society So now they're all back here And they're all here together As we work designing the zone And the city itself We're trying to figure out How do we tell those stories At the same time as making sure That this is a really convenient place For players to go shopping Because they tend to do So much adventuring happening In the dragon isles It's so cool As a player You probably don't have Your own dragon wings You are going to learn The art of dragon riding It's so vertical And I'm just excited to like Dive off the tops of towers And swoop under things It's actually one of the things That we're about to learn about next Let's hear that Hi, I'm Jake I'm Andy I'm Collie And I'm Greg I'm really excited To talk to you guys today About the dragon A new race in class Coming in dragon flight We're here to talk about Not only the evoker But also dragon riding Which is our exciting expression Into the exploration Of the dragon isles We knew with a dragon themed expansion We wanted to let you play a dragon Not a big dragon Alex draws a size That'd be tough to fit into raids I'm sorry, Jake I know It's fine But a draconic humor So the drak fear Created by Neltharion And like our other hero classes You get to choose If you want to start on the horde Or a lion side on character creation So let's talk a little bit about The evoker The class they can be What's unique about it Is because the drak fear Are created by an aspect They have the ability to wield The magic of all five dragon flights So evokers can take advantage Of red magic And blue magic And bronze magic And to show that We created a visual What we call a prismatic effect This prismatic effect Is basically the coalescence Of all their energy As they channel it Into whatever spell That they're going to cast You have a red magic spell Called pyre So when you shoot it out Of your mouth The air With all five of the dragon flights Of magic as it turns Into the red spell before Landing on your enemies And exploding And hopefully burning them I'll take that one Getting that vibe across That they use all five Was really important to us But we did want to make sure That each specialization Focused on suit Just cast some five Different colors Gets a bit messy So their damage dealer Specialization Their first of two Devastation Mostly focuses on Red and blue magic Red being very fast And explosive Burning everything With pyre Whereas blue is more Focused and overwhelming You can shoot a beam Of energy out of your mouth To disintegrate One single enemy In front of you There's a healer spec Called preservation The healer spec Is going to focus mostly On your green And your bronze magic So your green is going To be evocative Of the animal dream Your growth And your nurturing spells And then you have Your bronze magic Which is going to Be more tiny, whiny So you get to Heal a wound faster So in addition To the visuals And the animation Which I'll make you Feel very powerful With the connection To the characters I'm telling you dude This thing's going to be So overpowered When it comes out When you actually hold down The button on your keyboard It charges up the spell The longer you charge it up It might do more damage Or hit more targets Depending on the spell But it gives you this Really physical Connection and control That's new for World of Warcraft And I think it's feeling Really, really good We have some great animations Thank you, Andy You love it, Andy You feel physical When you're casting Your spells You can actually Fly around the battlefield And cast while you're flying Oh, that's great In addition to being Another part of feeling draconic Is looking like a dragon We talk about dragons breathing fire But you know what's actually fire What's actually fire These customizations But no, they're really, really good They're awesome Because you have both Your draconic form And your humanoid form And the customization options For both of them Are amazing They're very good What about color? Just tell me Tell us about the colors You can do a lot of matching So your visage form Can have scales That are the same color As your dracfier form But my favorite Super favorite part Of customization For the visage form Hair Oh, yeah I can actually do this In game The check is here I was like, yeah As players Make their way Through each of the areas Of the dragon isles They'll partner up With the dragon flights To move through the air As they've never done before You'll notice I did not say flying Because flying Has a very specific meaning For World of Warcraft Yeah, it does And we're talking about Something new The dragons can only be One class They're their own Like a class And a race As the players are honing Their dragon writing skills Are going to get to see All new animations That go along With the different Look and feel Of the drakes We're aiming to Shake up movement With this new system Providing players With a deeper immersion With forces like Momentum and gravity We knew that For dragon flight We were going to have The opportunity to Show players A whole new set Of things they've seen In World of Warcraft And so we wanted to Come up with a movement System That would add That sense of physics Weight and gravity Like you were mentioning We knew it was going to Take a huge team effort Not just animation But it was going to take Effects It was going to take The engineering team Who we rely on heavily And that combined With some new animations Really helps to lend That feeling of physics As you move through The air In ways that you Haven't before And the icing on the cake Is going to be Added on top of all of that So for example When you start hitting You know maximum velocity You're going to see Contrails coming off The edges of the wings And then As you do your roles And spirals You build up more And more speed There's going to be Some screen effects On the display To indicate That you're reaching Maximum velocity Which really adds To the overall kind Of immersion And sense of reality As players make Their way through The dragon isles They'll discover New cosmetic options To fine tune Their dragon isles Their snoots Horns Tails Illusive dragon isle Drake Armor And more Can I have spikes? Definitely Okay We want to provide players With all new skills To play with As those who can Use them Momentum well Can reach higher And higher heights And bring on New more Difficult challenges We just have So many new Gorgeous options To choose from And I'm just So excited For all of them I'm excited for Getting the game Play it with you guys I can't wait I can't wait to fly Around dragon isles This is going to be great Next up You're going to hear About the talent revamp And the UI changes Coming in dragon flight Maybe no games Dude Maybe no Warcraft He's on tour Hello My name is Brian I'm Crash I'm Jay And I'm Laura We are very excited To share Your final revamping The WowHud UI And it is also time For a major revamp To talents And specializations I have a big question How long do you think it took For us to finally revamp The WowHud My guess is like 15 years Close 18 years 18 years They're not actors You know Technology has changed a lot Since we made the UI Back in 2004 Now You have like bigger Monitors And us We have better dev tools To work with So it makes sense To have the revamp Right now Also If you look at the game Today They are evolved Over the years And if you look at The HUD Looks like it got frozen time So when we approached this Oh no We wanted to create A layout That players could customize Move things around Adjust it to fit their needs Add-ons today They do a law For player customization The downside is Is that not everybody Uses them It's about time That everybody Has the opportunity To use them That they become A part of the base UI Yeah And we are working Very closely With our user research team To make sure We are hitting It allowed us to add New functionality To improve accessibility In a lot of areas And on top of that We are going to be improving The art Yeah, so the art update Is a big part of this project The UI that we have today Has a lot of charm And personality And players have been using that For 18 years So with that in mind We want to respect the players Who really like the current UI But do a more than take to it Removing the clutter And giving more visibility For your gameplay So the new minimap It looks bigger And the health bar Is also much bigger If you look at the action bars And the bottom menus They have less health frames And it can really open up Your gameplay So you don't have a lot of your UI In front of you And of course We want to find Iconic pieces From the current HUD But we want to bring it back In a nice way So we for sure Are updating the griffons They look so nice now And the horde Don't worry We got you You're gonna have your version as well So let's talk about the add mode We are putting a mode in That will let players move Various HUD elements Around on the screen So I'm able to move the minimap Say from the right corner All the way over to the left corner If I want to bring the action bars To be honest This is something that I can put more in the center Of my character Those are all things That I'll be able to do Absolutely And each of those different components Will have various sets Of options That you'll be able to work with They'll be able to Save it Edit it Copy it Also It'll remember which spec you're in So if you're someone Who jumps around a lot People would download As you switch It will switch to Whatever HUD layout You have for that spec This is an ongoing project We're gonna keep working on it So We really want to Hear back from you Well project that We're all excited about That we've been collaborating A lot on Is something that's Pretty UI intensive And that's the talent system It hadn't changed In a long time Like you said before And we really started with How can we have players Have more choice over What their character has As you level up We give you a new spell Or a new ability Something that kind of Makes you stronger But it's Determined by the designers We decide the order Yeah, we started looking For a system That would give players A much wider set of options And after looking At all those things What we really returned Back to was The idea of trees That's actually two trees We have a A class tree That offer Different class utility And then we have A spec tree That is Focused on performing Your role That's damage, tank, or healing Can I just jump in And say that I personally am Super excited About having trees Come back There's a big nostalgia Hit for me As we said We have these two trees Because we feel like Picking a specialization Is a really important part Of your World of Warcraft Character now And so we want to Make sure that When you choose that Kind of affects the tree In some way Yeah, as soon as You open your talent tree You'll see something new The class side Will have some Abilities filled out for Free Back you've chosen But then you'll have Your first point to spend In the class tree Which could be Something related to that Spec or role Or it could be something From elsewhere in the class There's a lot of Things that we can do here And part of that Is encouraging players To perhaps make combinations That they've never really Been able to see In the game before This is an opportunity To put a lot more art And fantasy In the actual Talent UI itself You have seen that A lot through Most recent expansions But not at the base UI We want you to Be able to tinker We want you to be able To make a lot of changes That a lot of times And not necessarily Have to commit The power really Is coming back to the player It's not something We want people To be locked into And so one of the things That we'll be preserving Is the ability to change These talents At the same kind of Frequency that you do now Yeah, the old school players When you see trees This time just think Yeah, I'll go from My raid night To my arena match And figure out What I think is the best For both of those And that's a process We want to make And do it So we're building A save load feature That lets you Create your build Name it, save it And then load it up Very quickly and freely Talents are really About the breadth of options We've made all these Different cool things Over the years But when are they At their coolest It's when players Can hold the building blocks Of what can make Up their class Their spec And put them together In a way that works For them So these are Really cool features That we've been working Long and hard on And we're very excited About them And the reaction That you have to them And please reach out to us And let us know Your thoughts on them And next up We're going to talk About professions And dragonflight Okay Hi, I'm Joanna And I'm Eric And we're going to talk About our plans For professions And dragonflight Professions have been A staple of World of Warcraft Forever And they've seen lots Of really cool Incremental updates Over their life But for dragonflight We want to do something A bit different We really want to Rethink professions And figure out That professions feel Fun and relevant Across all levels of Gameplay That brings us to Our first update Something that we're calling Crafting orders If you want to have Something crafted for you But you don't have The skill or the right Profession to do it For yourself You can have a crafted Through a crafting order You can basically Browse any of the recipes That can be crafted Pick the one you want For yourself And then you include Some For all of the Regents needed For the recipe Including ones that Only you can get You can find someone In person to do it Right in front of you For you Or you can also Go to an NPC Using an auction house Like interface Send the order out If you're doing this You can pick Do you want to send The order to anyone Sort of a public order Or do you want to Only send it to your guild Or to a specific Other player Maybe it's a friend Who know Will be able to craft The item really well For you If you are really Dedicated to your craft You're going to be The best at what you do One of the coolest Things about this In the past You could only get your hands On crafted soulbound items By having that Professuring yourself Now anyone can have them Crafted for them Which is really neat And really expands The number of items That we can provide That are really powerful Because everyone can have Them crafted And crafting on our system This is also really cool Because it means as a Crafter you can start Building your client base People are going to Come back to you To get certain items Maybe you're the best At making it Or you always throw in A little something extra Actually I clicked on Some other streams So the first time You go to craft You'll notice a lot Of different things But probably the biggest Is the introduction of quality Both to your crafted items And your gathered regions Quality works in a pretty simple way If you craft something That's a higher quality It's just going to be better For a piece of gear That probably means A higher item level If it's for instance A potion That might mean A more powerful Effect at a higher quality And we're doing a lot Of new things in the UI We've put a lot of work Into it to make sure That the professions feel Really special and unique And another thing You might notice In the crafting UI That's new Is the introduction Of stats Specifically to your Professions Both crafting and Gathering And this is another Major input Into quality Probably the biggest Source of your ability To craft items At a higher quality Is through Crafting Specializations We've had Crafting specializations In the past As far back as Original World of Warcraft With Dragonflight You can go out And earn Specialization points In a bunch of different ways So maybe you Find an old book On a bookshelf In a ruin somewhere Or a hermit In a cave Who can teach you A little bit about your profession So let's say You're a blacksmith You might decide That first you Want to come An armorsmith And the more points You spend An armorsmithing The better you're Going to get At crafting All armor This also means That if you specialize One way Other people in your guild May specialize In a completely Different path And valuable to the team Which is really cool Now that reminds me Of another update We're actually adding Crafting tables To all the different Crafting professions We're going to take those And we're going to put them All in the main city Of Veldracken And you're going to go in there And you're going to get to see All the different players Crafting their items At their cool Crafting tables Yeah, it means You're going to walk into the city And you're going to see All these alchemists Huddled over here And you're going to see All these blacksmiths Over by the forge There will be other players Filling orders There will be a whole new Crafting area That's going to make you feel Really part of the world It just I think the new Crafting stuff is Really, really smart What I'm most excited about though Crafting in a while for years Has not felt really good We're introducing new types Of gear for every profession And when you go to Say mine in Node You're actually going to Just switch into that Crafting is like Kind of cool It could be really great You're not going to have to Carry that stuff around In your backpack anymore There's actually going to be Dedicated slots For each of your pieces Of gear But I'm a numbers guy I love progressing You'll have those Special stats That we mentioned before On them And as you get your hands On better versions of the gear It's really going to Help you get better At your profession I can't wait Thank you for tuning in To the Dragonflight Deep Dive You've heard a lot About the content And changes coming In Dragonflight And we've got a lot more In store for you In the coming months Until then We'll see you in Azeroth I'll be honest I think Dragonflight Looks intriguing I think there's some Things about Dragonflight That Like I think Evoker I think the dragons Are just going to be OP That's It happens in almost every game New class New character New this New that comes out And they're just Overpowered as hell Look at Death Knights Look at I mean look at Any League of Legends champion Right It's going to be overpowered It's literally like Hey like Oh what if it did Like an enixia deep breath Oh what if it could Flying cast at the same time Like bro how am I Even supposed to attack this guy Right Mobility out the ass It's going to be like Demon Hunters were It's going to be kind of It's But I think systems wise They are saying a lot Of good things I'm not a huge crafting guy But I like I think the idea Of having good crafting Is cool Even though I'm not a huge Into it personally Like I respect it And I think other people Really enjoy that And I Want them to have Like a good crafting system So then making the Updates they are Too crafting And adding like a Basically like a bulletin board For commissions and stuff This is for retail That is cool I like that a lot When it comes to Rath Classic When it comes to Rath Classic I guess I'll keep going With retail a little bit Blizzard is always Going to do well When it comes to When it comes to the art And the design Some things can Go a little bit too far Sometimes I think What they're going for Dragon Isles Like I said It's very like Elemental Lush It's going to be something That is very very Naturey For lack of a better word And even from What we saw I think they're going to do that Right Obviously they want flying To be a big thing That like the new Flying mechanics and stuff You have your own Dragon Which is basically Like a Chocobo And I think Games will always do this Right Where For years and years Every MMO that was coming out Was trying to be a wow clone You don't beat wow You don't beat wow By trying to be wow And I think Now it's funny Because Blizzard is trying To do the same thing By taking smart things From the other MMOs Like Like the Dragon thing Is totally like You have a Chocobo In Final Fantasy So there's a link For opting into the Rath Beta I will probably be playing Rath Beta Whenever this drops Damn Dude I might be doing shows All fall I don't know what's going to happen Man I really don't But If you guys want to get on that Rath Beta you can go in I think the new talent trees Did I talk about the talent trees yet I think the new talent trees They're very intriguing And this is something That I said this before Wow Classic came out I said my hope With Wow Classic Is that it's amazing Right But beyond that Beyond that My hope for Wow Classic Was that it was going to be Used as a tool to make Retail Wow better And that they were going to Be able to draw inspiration From the things that people Really enjoyed in Classic And see if they could Find a way to implement that Into Retail Wow While Keeping Retail Wow What it is Right Cause there's people that Just like the way Retail is And they feel that Just like the way Classic is And that's fine They are two separate games But you can draw inspiration From it Just as if it's any other Controversy Historically Really since Cataclysm It's been horrible It's been It has not been fun Ever since Cataclysm Whenever they started Redoing all the talents And everything And redoing out the class's work And actually I think it goes beyond That I think they went Through two big changes You lose a lot of the flavor And you lose a lot Of the customization And it locks you into Being this And it locks you Into being that And it's Not good You don't feel like you're in control of your character and what your character is. And the reason they got rid of that in the past was because they were like, oh, nobody cares about 5% parody, nobody cares about this, nobody cares about that. But the issue was not that nobody cared about it, nobody realized how much they cared about it until they lost it. Nobody, they thought that a lot of those talents were bloat, but in reality, now that you go back and play it, it's like, oh, that's cool because I'm a better gamer now and I understand it. People just didn't understand at the time, the average player. A lot of times, and this is why I say, people say Blizzard doesn't listen to the players. The problem isn't that Blizzard doesn't listen to the players. Sometimes Blizzard listens to the players too much and the average player, unfortunately, doesn't really understand the entire scope of why things work. And whenever Blizzard goes and listens to the wrong people, then what happens is they put out a product that people don't like and they don't know why they like it. Blizzard listens to the players very much and they have for a lot of years and it shoots themselves in the foot. Now, I do think there's a difference between not listening to the players, listening to the players and then boom, right in the middle, respecting the player's opinion, listening to what they don't like, and then it's your job as a developer to go and find out why do they not like this and let's go attack that problem. Let's find a solution and attack that problem. That is how developers need to approach games in general, especially games like this where it's online, there's constant updates and all this stuff. That is just how it's supposed to work. And the problem is a lot of times like devs don't do that and they go for trying to gain favor with the player base, but it's all about the bottom line and the bottom line is the game good. That is the bottom line, is the game good. Even things like microtransactions. People don't get mad about microtransactions if the game is good. And we've seen proof of that or if people like the game. It's not on developers, it's on project management to pass through the changes, they're all developers. Like it's all the same, they're a collective, they're a group, right? That is what needs to happen. And I don't know, but I have a little bit of hope in this. Even seeing something, I'm extrapolating all this just from the new talent trees, right? I see some semblance of that with the new talent trees. Right? So let's talk about wrath. I'll be honest, I was surprised. Cause that's something that not only me, but a lot of people were like, oh, like they should not have groupfinder and wrath. Groupfinder was one of the things and a lot of people look at wrath as the beginning of the end. Actually, I think more people probably look at cataclysm because it's a very distinct difference in the game from wrath to cataclysm, but I also think there's a lot of people who see that kind of stuff was sprinkled in, the changes were sprinkled in, in wrath. Things like the groupfinder, which led to the raid finder, which it's just little stuff like that. It's just starts getting sprinkled in in wrath. And if you look at the scope of wrath as a single expansion, it's very good. A lot of people consider it the best time in World of Warcraft. A lot of people consider it to be the best time in World of Warcraft. But ironically enough, it's whenever I quit, right? I quit at the beginning of wrath and I came back at the end and I couldn't get back into the game literally because I didn't know anybody. Everybody, like, not everybody, but most people that I played with had quit. And then they changed Paladins a ton. So, like, my class was different. Paladins got changed, or I didn't really have anybody to play with. I was gonna have to find New Guild and everything. And I just, it was my senior year of high school. I was training, doing football, all this stuff. And I was like, you know what? I'm just done. And then I came back afterwards. I came back at the end of wrath and then I couldn't get invited to anything because it was all, link the cheese, bro. Link the cheese. Yo, what's your gear score, dog? And it's like, dude, I don't have any of this, but I can't get invited to anything. I was at the top rate. I was the rat Paladin on Kel'thuzad in Burning Crusade. Like, I would literally come home from school and people would be talking about me in trade chat on Kel'thuzad. They'd be memeing on me, right? Cause it's like, oh, S-Fan, rat, whatever. But like, yeah. So, Frick, I was more popular in high school than I am now. I think if you think classic is nostalgia, there's gonna be some nostalgic elements to it for a new player coming back to it. But if you think that's the only reason people wanna play something, I think you're just a moron, right? So here's what I'm saying. I'm very excited for Rath Classic. The more and more I think about it, I didn't miss out on a lot of things and it's going to be a first experience for me in a lot of ways. I got to level 75 and then I quit and then I came back. I remember hardly anything about like the leveling process or like, I remember like a few zones, but then I hit level 80 and then I did like, I did some trial with Crusader. I think that's what it was, but I didn't get to do anything. I didn't get to do ICC, I didn't get to do Old War. I didn't even do Naxe. Cause at the time nobody was running Naxe anymore whenever I kidnaped. Don's are great and Rad, they're gonna have blast. No, I mean, I know Paladins are overpowered as hell, but it's not, I don't think it's as fun. Like, whenever they changed Paladins and Rath, the actual gameplay of how you play a Paladin and Burning Crusade is more fun to me. Then you design and Rath doesn't match. Rath had more flavor than any expansion in terms of entry variety. You know what I've actually heard from a lot of people who played more Rath than me is the game is going to be pathetically easy cause you guys remember the concept of being a Rath baby, right? When Cataclysm came out and the difficulty went up and people complained to all hell and they nerfed everything. Rath of the Lich King was whenever the game peaked in popularity. World of Warcraft in 2007 was the same as Fortnite in 2018. Dude, Athene was on Fox News. Every news outlet was talking about World of Warcraft and oh, look at this evil game that's ruining kids' lives, all this stuff, right? So the game, whenever the game peaked and leveled off was halfway through Rath. Like it was just getting insane amounts of popularity. But Rath of the Lich King, content-wise, was very, it was just easy for a lot of people. Now the PvP was great. Even in Burning Crusade, I think that way about Burning Crusade now, I think that it is very important to adjust and to tune the game properly to where there is the right amount of difficulty in being able to do the race. I don't think it's good for classic to be a total cake walk. I know for a fact that's the way that Blizzard, there are people at Blizzard who think about the game that way and they think that it should be that way. But it's not good. Are you gonna play Rath of the Dragonflight? I mean, I'm going to, I will showcase Dragonflight. I'll stream it whenever it comes out. I'll play with it and just kind of give an honest opinion on it. But I don't really expect to ever really like dig into retail while like I did in the past. I don't know, I could. It could end up being really good and I fell in love with it. But when it comes to Rath, Rath is kind of like my main thing. I expect to kind of be done with WoW after Rath. That could change, obviously, if the game is good and I enjoy it and it's good for my stream, then yeah, maybe. But I don't really expect to keep playing WoW after Rath of the Lich Game. Like I'll play whenever a new expansion comes out until, like I said, to like showcase it or whatever. Be like, oh, like this is what I think. This, this, this, yada, yada, yada. But in general, I just don't see see one way or the other, whether or not I'm just like gonna keep playing.