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Published on Sep 9, 2016
The Nuance of Juice In this presentation, I will go into depth about my method in creating some of the feedback elements in my game, Imaginal. I'll cover how to make decisions about personalizing feedback to the intent of your game versus adding arbitrary "juiciness" for its own sake.
Speaker: Lisa Brown Lisa Brown is an independent developer and the current Game Designer in Residence at Harrisburg University. She was formally a game designer at Insomniac Games and a graduate of Carnegie Mellon University’s Entertainment Technology Center. Since going indie, she has released several experimental personal games (Imaginal, Lisa vs. the Tornado) and livestreams game development and game design analysis to help others get better at making games. Lisa loves advising students, participating in game jams, and exploring alternative control schemes for games.
Vector 16 Vector is a game conference to held at Eastern Kentucky University on April 30, 2016 in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, RunJumpDev, and TechBase 10. Vector is a celebration of local developers, a well as a chance to network with leaders and peers in the field of game design and development.