 So, you want to be able to call your saved variables from another blueprint. Not a problem. If you followed my last tutorial, you should have ended up right here. From this point, change the save reference variable from a saved game object to the name of your saved blueprint. It'll give you a warning, but just go ahead and change your variable type. Then go to the save game functions, delete the set right after load game from slot, disconnect these here, reconnect them like so, and drag the save ref out and set it here. Everything like this, get the save ref again, drag it into the target, compile, save, then go to your load game function, set the save ref, reconnect everything like so, compile, save, you're done. And now if you drag the save ref out, you can retrieve all the variables inside. Hope that helps, and as always, I hope you have a fantastic day and I'll see you around.