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Volumetric Fog in Unreal Engine 4.21

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Published on Mar 23, 2019

Volumetric Fog in Unreal Engine 4.21
https://www.goofishgamestudios.com/

You can also of course set a 'Color over life' in the particle emitter, and multiply a 'ParticleColor' node in the material, in stead of a material parameter. That way you can control the color from the particle.
For our use, we want to control the color from the material, because we are already using dynamic material instances.

  • Game

    • Unreal
    • 1998
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