 Dizzy TT is one of our, he is our biggest up-and-coming young talented player in the UK. Honest to God, I'm gonna pitch it for him. If there's any European or British orgs out there, you're looking to sponsor a player for the love of God, make it Dizzy TT. Because this guy is an animal at such a young age as well. But Foxy was really the player that had been teaching Dizzy everything he knows. You know, Dizzy has an extensive experience from a young age in tournaments. And I think that's really the commendable thing when you see young players that can play in tournament pressure and it doesn't really faze them that much. I mean, God knows when we were that age, it wasn't that easy. No, honestly, that's one of the things that makes me the most impressed about Dizzy is A, how young he is, and B, just, oh. He just wants to play Shanks on you. Oh no, the mix-up. Wow. I mean, as far as failed handshakes and fist bumps go, that was a pretty good way of recovering him. I mean, look, this is two generations of top UK Netherrealm talent. Foxy was the original UK superstar, and Dizzy TT is not far behind him. No, but it's like, you know, the point I was trying to make before they ruined it with a handshake. Dizzy TT, like, it's how good he is at the game, but how composed he is. Just like we said, his ability to just, he doesn't tilt, he keeps calm. At, like, the amount of, like, high, highest level tournaments he's already been able to go to is staggering. That's absolutely ridiculous. But here we go. Loser's action. Only one can progress through to get that match against Tekken Master and Loser's finals. It's very rare you can see a matchup of student versus master. And I think we, the divide between the two of those has very, very quickly, like, drawn closer, because, I mean, very much, I would say, Foxy and Dizzy evenly matched in skill at this stage. Now, last time they played in tournament was Stunfest. Shortly after the game came out, it was a different matchup. It was Cassie versus Sonya, but Dizzy was able to reset the bracket and then, no, Foxy was able to reset the bracket and then Dizzy was able to win 3-0. So they have definitely gone back and forth already in European tournaments. Big punish on the Teleport. I already foresee this is going to be a matchup of Sonya controlling the pace due to her increased range. But then when Foxy gets in, it's, how does Dizzy handle this mixer? A wake-up neutral jump into an instant Z-hat. Foxy doesn't normally make that choice. And I think this is absolutely going to be a player matchup here, Lusted. I mean, these guys would have played hundreds of times by now. So I think we're going to see some stuff from both players that we maybe wouldn't normally see. But that normally happens when you get training partners playing into one of them. They're going to be against the book a little bit here and there. Oh, okay. I don't know, Foxy may be the more immediately successful player of the two of them in the pro competition. Dizzy is still doing well in his own right, but it's Foxy that has the two top 8. Dizzy looking to overtake this time would be such a great result for him. Holding the forward for. Smart. I expect Dizzy, honestly, to hold a fair few of those and react to the grab. We know he has grab reactions. Well, the thing is like, think back to watching Foxy at CEO last week. We would see him just roll and just steam roll over so many players, but the second he fogates like the Sonic Boxer Dragon, the players with, again, that top tier composure that willing to kind of just make the risks and make the reason, I should say, against the options Foxy is trying to enforce. We would see those players. Oh, he's dead. He's dead. Oh, break the back guarantee right there. Whatever that bit is. I'm not a doctor. Break that piece of anatomy. Break the bone. Why not that bone? Break the bones. But I feel like Dizzy is one of the players that you might see have that level of composure to not necessarily crack under the relentless enforcement of the middle throat. Energy ring. Trading unfavorably with Foxy right now who enforces Z-Hack. Expects actually some sort of advancement from Dizzy, I think, and a lot more use of the straight hat. If Foxy has the likely. That ship damage is actually kind of crazy. I love the jump. I actually think that's why Dizzy is trying to jump a lot more, because jump has a really high chance, it seems, of the forward four whiffing on the second hit, which means, if you go to forward four, Foxy can't confirm it. But that's only if the time, the meeting timing isn't perfect. Okay, this could become a territory for Dizzy. Oh, Foxy has no defensive bar. Dizzy, I foresee him spending a lot of meter here. Yeah, there we go. One bar spent. Oh, my God. Foxy knows. Z-Hack down three. Has to wait for the hat to come back. Oh, the leg takedown. Oh, no finish. Just kick. A late jump kick. Dizzy, no idea. Now, you know what I said, right at the start of the game, where we're going to see some stuff from these players that you don't normally see. When was the last time? Wait, not even the last time. When have you ever seen Foxy go for three pokes in a row? And then it'd be out of the fatal blow, and then he stopped, because that is clearly what he was looking for. He knew. He knew that was a likely option. He found three stepping in and saying my work here is done, and then vanishing for good. What a turn. Not for good. Not for good. For the game. We have plenty of matches left to go. I mean the first game, Jake. Yeah, I know. I know. God. Now, Dizzy has been doing this quite a lot. He's taken this time in between games. I feel like after every loss he's had, he has always re-random the stage. I know they're selecting the analogy, but the tournament stage has random select built into it. So, you know, don't roast before it. It is true. But he's taken this downtime. You know, I think it's important. And it also could go hand in hand with why we talk about and comment his composure so much. Taking that time to really, you know, slow it down. Think about it. And very important for sure. I'm a firm believer that I'm glad that three-star match was removed for the tournament, because how many players can turn around now? How many players can turn around and say that they feel like there's increased time to think and calculate? It goes so far in the world of competitive. Dizzy now. He's going for these really weird jump-kick times. He even tries to amplify the spin, because he was so convinced it was going to pick up. I know the regular spin doesn't hit from that range, but I guess the amplify didn't at that angle either. Again, this is part of the matchup. If you decide to break away as Kung Lao goes for the amplified spin, you are going to punish him for it. It's just normally quite dangerous, Dizzy, with the crispy link in the corner, into the round when Dizzy could get himself on the board. The moment Sonya has your back to the wall, the back one becomes one of the scariest buttons in the whole game, especially in ringmaster thanks to those ring dash cancels. See that? It's establishing some space. There's a lot of conditioning that has to come out, though, for that Z-Hat to actually be effective, because at any moment here, if ZZT just throws an energy ring, he won't even get the Z-Hat to come out. It's when Foxy's convinced he's going to cancel it, he'll do nothing. A forward throw. In fact, forward throw is not the worst thing here. Normally you're used to seeing that. The back throw is the one that gives him the advantage. It has the crushing blow. There it is. So that's the one you normally see, but the forward throw there, setting full screen, but with a little bit of time to go for the Z-Hats, that kind of stuff up, but big jumping from Dizzy. Ooh, another big green on the throw, but didn't get too much. A big change in flow from Dizzy. Foxy and then got a little bit too comfortable throwing those Z-Hats. Now he's an advancing midfielder and a full jump kick. That said, did he TT his back into the corner? Kung Lao now. Eater down three. I can definitely... 4-1, here we go. Damage dead. I can definitely understand why Dizzy opted to go for a wake-up up to attempt there, because, yes, the 4-4 will beat it, but their throw immune are up twos. And hers is fast. So if he's going to go... Okay, he is going to meet me with a grab up to it is. I can definitely understand it. Ooh. Ooh. She can now knock down. Uh-oh, uh-oh. He's losing meter, and that's really worrying for Dizzy, too. The moment you lose those defensive resources, Kung Lao just has so much more ability. Ooh. That's big, you ain't getting out of the damage. Dizzy calling out Foxy's counter poke game. All the confirmed breakaway really high up. And then it is again. All back-to-back hopes. Not close enough to get the damage. No dive kick here either. I think he just wants to knock down. Oh, no! And no breakaway. This might be dead. Knock down. Oh, he wants to take the advantage. And there we go. He went for the reset. It was a specific set up there. Getting the forward one to knock down the amplified Z-hat meteor on pressure. I mean, that was just... I have two bars in this variation. What can I do to kill with it? It was reset 101. You hear the term reset thrown out all the time, and that is a shining example of what it is. He could have taken the combo and ended with a jump kick dive kick and maybe have killed, but it wasn't guaranteed, right? It was very unlikely to kill with that combo damage. So he reset the situation, deliberately going for unoptable damage, but a better situation to maybe reset into another hit, which had a higher chance of winning the game. That is exactly what we saw, and that is why Foxy is 2-0 up, and Dizzy, unfortunately, backed into a corner. Two games down, facing elimination against one of the best there is. The crowd has a thing to say about the fact that... I've never seen Dizzy TT. I mean, has Dizzy played anything but Sonya? Since the game came out. I know he... What? Is this where the saga continues? Is it UK Shaolin that we're about to see? I don't know why I'm going, ah, this is the better pick. Or am I disappointed? Of course. I agree for sure. But man, it is absolutely insane how much you can learn about this game by watching the best players go head-to-head because you see so much next-level tech that you just don't see outside of the pro competition. Well, we're going into what could be the final game of the set. I definitely do not want to count Dizzy out. They come back in Stunfest. But Stunfest is already two months ago. And it was a different match-up. And it has been some time, Foxy was going in with Cassie because at the time of Stunfest, Foxy wasn't a believer in Kung Lao. He actually spoke to him about this at the analysis, and I said, what is it about Kung Lao from the Summit days and Stunfest days to now that just makes it different? And he said, I just needed time to figure out the character. Yeah, for sure. But think about it as well. It's more than just that. Cassie on paper, better character. Think of the tier list the community is making, right? A better character overall. Much better than Kung Lao. But what is Foxy Grandpa more comfortable with? What is having more success? Kung Lao. It's not always about the tier list, my friends. If it fits your style and that character does it, then by all means go with that character. It's what Foxy's doing with Kung Lao, and it's clearly putting in its dues. And there we go. Full confirm. Foxy Grandpa on a comfortable match point. And Dizzy just looking like he just can't find the answer right now. That was a dominating round for Foxy. Dizzy just not quite able to make it work just yet. It seems as we see, again, he's going for that ring blast. We're not really able to see the full screen game of Sonya really do anything at the moment. Foxy is just playing around it so well with the dive kicks, the Z hat, trading, the guided hat being... Honestly, I still think the same. The guided hat, Loki, one of the best projectiles in this game. If you can take a projectile and make it un- Make it a mid? Just make it a mid? Yeah, the ability to make a projectile a mid is so underrated in Netherrealm games in general. Ducking highs is a massive part. Especially when used in conjunction with the Z hat. Oh, it's Foxy Grandpa. He has a life lead. Not a commanding lead though. Dizzy more than capable of bringing this one back. Especially as he gets these rings one at a time. Yeesh. Oh, no. No drone here. He didn't get the signal. My friend. There's going to be a dive kick with Punish. Foxy just knew it's right now. Yeah, he was so ready for that dive kick. It's insane. That was no hit confirmed. Now, Dizzy potentially won. Gets away. The neutral jump. No with Punish. And this is a life lead. Oh, my word. Foxy with the turnaround. No with Punish. No. He holds the ring. Oh, the whiff. The jumping kick is going to do it. And Foxy is going to take it 3-0 over Dizzy on a clutch flawless block launcher. We saw Foxy do quite a bit of that in early stage matches. We still do a lot in pools at CEO, even if the analogy, but saving it for the last moment in this game. And what a decision. Holding up his sleeve until the very end. And he's going to be able to take a game against Tekken Master. This is the first time we've seen this.