Star Ocean 4: The Last Hope - Boss 1: Armaros [Reimi Solo]





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Published on Nov 23, 2012

Don't take this seriously.
Will Hunt A and Saionji found a dying guy who told them about a future boss battle in a somewhat vague matter. Shortly after, a beautiful man named Faize showed up. He warned Will Hunt A and Sainoji about the approaching slug crab monster. Will Hunt A, Saionji, and SEXY Faize (that's what I'm calling him) prepared to do battle with the hermit crab thingy.

...And That's The Story So Far!
Armaros has a shield on the right side of his body. Dealing damage to this shield will eventually break the shield and reveal Armaros' weakpoint (along with giving Armaros a new attack). Also, Armoros has an unavoidable earth spell (Earth Glaive). That's it.

Trying to solo this game is complete and utter bullshit. There are several near-impossible to avoid attacks, several impossible to avoid attacks, and the accessories' effects are not powerful enough to save you from the tediousness of some of these bosses. Item creation is okay, but you can't mix items together without Sarah (preventing you from making very useful items and accessories until you travel to Aeos after the Tamiel battle). You will mainly depend on the BEAT system, skills like "Critical Hit", "Focus", and "Auto Healing", and the obvious level-grinding (to get those special attacks so you can do something other than Sonic Fucking Thorn).

While I'm on topic. Get S-BEAT to max. This game doesn't allow manual blocking, and you can't air tech or recover from knockdown. Once S-BEAT reaches Lv.20, you can prevent flinching when you are charging up your Blindside/Rush Gauge (Along with having Double Blindside and Blindside Buffering). Seriously. You gonna wish you had this when you start getting destroyed by Fire Bolts and Arctic whatever-its-called.

These wouldn't be a problem if you could carry over useful abilities and attacks in new game+ or something. Guess you can say the Tales Series spoiled me, but Star Ocean 3 didn't give me this much trouble despite lacking the option. It's more about how tedious things are early in the game. Once you get the good stuff, things start to brighten up (but that happens after Disc 1).

Anyway, don't expect much from this series of solo boss battles. This is more of a placeholder for want I have in store (Vesperia-related of course). Not much else to say. Guess I'll finish up by telling you this is simply a solo. No more than a solo. Got the idea during a short conversation with a pretty cool guy (guess you can say I'm testing the water). I'll probably finish this in a week, at the most.


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