 play a game called Surround. Surround is also known as Tron, not the disc throwing Tron, the bike Tron. Now there are a lot of Tron games out there and I don't want to say this one is the best because Ricochet is the best. Wow someone actually knows Ricochet. Yeah. So I was going to do a comparison between this and another surround game called Snafu on the Intellivision however Intellivision emulators. So also you know there were so many games like this because Tron was so popular in the early 80s in terms of break a licensed properties related to video games but only one game could actually be called Tron the game right or discs of Tron. So you if you wanted to make a game where you rode bikes or through discs you had to surround computer man disc throwing. Yeah right so this is the one that was on the Atari 20600 and it's pretty good actually. So we're going to play this competitively and we're going to play you see there's a lot of levels here we're going to play every single level in sequence in a one shot because remember what I talked about raising the skill cap escalation this game will show you with a I mean look the way this works that's how big the blocks are there's not a lot going on. If you've never played this game before the basic idea is you ride your bike and your bike leaves a light trail behind you and you can't crash into the other bike or a light trail if you do you die the last person alive wins. So there's so few pixels there's so little space on the screen and all we've got is a stick and a button. The button doesn't even do anything. The button does something later. Oh does it. Let's see how many variations on this game there can be because every variation is the previous version plus a twist and remember this is an Atari game we're playing here. I'm the green guy and I'm definitely going to win. I'm not falling for your trap. Oh Scott's pushing it. I got more space than you but you can do about it. Oh you're gonna come out the top shit. No I think you can wall me off. I think I messed up. I messed up real bad. I messed up real bad. Oh I messed up real bad too. Okay good. There's a little bit of an execution component because remember this is an Atari controller. Yeah. Does that count? I guess. Aren't we changing modes or not? So look at this. It's still making this play until 10. Oh look we can cross the bridge over like that. That's actually clever. I didn't know that. Oh my god that's not good. Uh oh what's going on here? Oh Already the simplest mode is pretty fun even for some people who probably played this game literally thousands of times. I haven't played thousands of times maybe hundreds. Come on come on to my parlor. Step into my parlor. I'm just rushing right over there. Here I come here I come. Well you can see this one. You're gonna play to the end. It's even right now. We're not gonna play every mode ten times. No the next mode. Alright so slightly different mode. Let's see what's going on here. Looks the same to me. Is it a little faster? Actually what's going on here is the orange guy is an AI. Oh. Alright now here's the next real mode. I'm yellow. How fast is this gonna get? The answer? Faster than you think. Faster than slot racers? We didn't even get there. Let's try to get there. Now look at this design look how quick as soon as it's over it just throws you into the next round. This game is just go go go go go go go. Mutual death. It doesn't affect the game that much but the fact that you can cross over each other and it's just very interesting. Really? I didn't think you'd fall for that. I was trying to go one higher. I pressed the button too soon. So already we're in a mode where I guarantee you guys could play this mode for weeks. There we go. Please mess up. Please mess up. Oh right the speed. I'm not gonna make it. Alright. So let's escalate. That's the AI. So let's escalate again. Is it the AI? Ohhhh. So now you can do crazy stuff. Let's see if I can pull it off. I'm trying to go through my own stream. Oh I thought I was gonna get in the thing. Well you hit the one pixel that killed you. Yeah. It's not easy to even though there's a lot of big pixels. It's not easy to figure out exactly where to turn to cut through. But up until now your light trail has always been an impenetrable wall. Oh I did it. I did it. That felt so good. Design wise look at what it's doing. So it gave you something that you never had before. The other modes just added a difficulty like a speed factor. This mode gives you options now. Are you going to conserve space? Are you gonna mess up the board for the other person? The other thing you have to consider right is that because this is a grid and it's not a hex map, when you move diagonally you're actually moving it basically one and a half to two back speed. Right? And you're bad at this one. So if you can figure out how to get in between those lines right you can really just devastate your opponent by covering so much more pixels. Yeah it lets you move faster. There's a way to overtake someone. Wow do we literally have the same strategy now? I'm coming for you. I'm coming for you. Oops. No I'm not. Alright. Let's see what we got now. I'm green. You can hold the button and stop dropping whatever it is you're dropping behind yourself. I'm just gonna make a wall and hide over here. The sudden speed up was not enjoyable. So now we've added a whole bunch of different pixels. Wait I got an idea. I got an idea. Don't kill me. Okay what are you trying to do? Hold on. What are you gonna do? Are you drawing a dick? I'm gonna write packs. Let's start writing packs together. Alright I messed it up. I can still do an X. I'm writing the P. This is harder than it looks guys. Alright give up on that. It's close enough to packs you can get the idea. What's going on in this mode? Well I can't hit the button doesn't do anything anymore. Where'd the walls go? Where'd the walls go? I'll just leave a trap here. Oh. You saw me do it. I wasn't looking at you I was looking at me. The buttons don't do anything anymore. It took away diagonal movement. It's giving us a new option and resetting everything else back to default. Right this new option is so awesome that I had to take away all the other options. This is real fun. Everyone wants to play and now they're just watching. It's like what they do at home. I think I'm gonna win this one. Oh crap. Oh! I thought I had all four corners. Were you about to say I actually think I'm gonna win? I thought I had all four corners available to myself. Right and I could sort of fill in a box that would just be offset and wrapping around. You got nothing. You got nothing. You got nothing and you won. Alright. Let's see what's going on now. Is this diagonal wrapping around? It's diagonal wrapping around and the speed up. Oh for once I died. Alright conservative play. I'm just gonna play nice and get out of here. I got this. I got this. Oops. I think I'm not good at this game anymore. And of course everything together. Let me tell you this is the reason we're not talking as much now is this is so hard. There weren't that many pixels yet. I didn't see the wrap around come. So again I mentioned this point before but like the same thing to Super Meat Boy. If a game if you die in a game like in combat because the game kind of glitched out or like it didn't feel clean or you feel like that thing didn't hit you the player feels really disappointed. They feel like the game robbed them. But if you lose in a game like this or a game like Super Meat Boy, the Super Meat Boy is harder to do. If one pixel of the edge of one blade touches one pixel Super Meat Boy he is dead. So as a result when you die you can't say oh that was BS. It didn't hit me. You know it hit you. You know it was your fault 100% and you see the replay of you failing. In this game you absolutely cannot complain about losing ever right. Both you and your opponent get the exact same everything. You start in the exact same spaces across from each other and you move at the exact same speed right. There's absolutely no difference between you and your opponent. It's 100% symmetrical. If you lose you lost man. Now there's one more mode. You ready for this one? What is the one more mode? Let's go. Oh you can stop. It's perfect control mode. It's not even. We're just drawing. I can't kill you in this mode. You cannot kill me in this mode. But I want to show you something very interesting. So I can delete stuff. This is just like a drawing mode which when I was a kid and I had an Atari before I had an NES this was actually a big deal. This is like Mario Paint of the 80s. Alright now let's write pegs. I'm going to reset it because we messed that up. But I want to show you something very interesting. We can't move diagonal. There's another mode. Diagonal. Diagonal free drawing.