"When I was a child, though you left a trail through the world that you collected when you died"
Trail is an experimental, minimalist platformer inspired by a child's belief about death. Trail explores the idea that you leave a trail in the world as you journey through life and when you eventually die you need to collect this trail to achieve final peace.
The game has two states, a living world and a dead world. In the living world you drop memories behind you as you progress. After you are killed you enter the dead world where your goal is to reach the first memory you left in the world. In the dead world your 'health' constantly falls as you struggle to remain in this plane of existence, collecting memories as your traverse back across the level towards your ultimate goal will replenish your health.