 In Shape Party, use your social skills and geometry knowledge to weasel your way into being invited to a party. Just don't let anyone know if you're a party animal or a party pooper. Shape Party has five rounds called parties. Each party has a specific geometric characteristic called an attribute. You will have a set of secret roll cards all with the same geometric shape on them. You will also have a team card, which says if you are a party animal or a party pooper. If you are a party animal, you want to make sure that shapes that have the attribute for a party go to that party. If you are a party pooper, you want to make sure shapes that don't have that attribute go to the party. At least two shapes that have the attribute of the party need to be invited for the party to be a success, otherwise it is a flop. The game ends when there have been three parties that were successes or three parties that were flops. To play, you will need the shape party game boards, roll card decks, party animal and party pooper team cards, three party favors, green and red tokens, scrap paper and pens or pencils. To set up, first choose a game board to play with. On top of the game board there are roles listed. Choose as many roles as players and take out those roll card decks. Read all of the roles aloud. Turn them face down, mix them up and hand one deck to each player. You will need one team card for each player. Half are party animal cards and half are party pooper cards. If there is an odd number of players use one more party pooper than party animal cards. Turn these face down, shuffle them and hand one to each player. Set out the green and red tokens and three party favors. Distribute paper and pencils to all players. When you are the party planner, you get to decide who you want to invite to the party. You can use information you have gathered about the roles of the other players or invite players you know nothing about. If you are a party animal you want to make the party a success. If you are a party pooper you want to make the party a flop. Think about the roles in play and decide whether or not they have the required attribute. You may take advice from other players but do not have to listen if you don't want to. You will invite three people to your party which can include yourself. It's a party time to begin the party. Each player invited will put one of their role cards face down in the center of the table. Mix them up and reveal them. Discuss as a group which shapes have the required attribute. If two or more shapes have the attribute, a success token is placed on the game board for that party, otherwise put a flop token on the game board. The party planner passes to the left. All people who are invited to the previous party hand their party favor to the new party planner. Remember, you may not show your role cards or your team card to any player at any point during the game. You may lie or tell the truth about your role card or team card. You may also use paper and pencil to keep track of your guesses of each player's role. Once there are three tokens of one color on the game board, that team wins and they may reveal themselves. Now let's see the game in action. I'm going to invite Sabrina, and Kara. You don't have to invite me. I'm going to truth a right trapezoid, a rhombus, and a nice sassole's trapezoid. So this does not have two obtuse angles. This does, and this does? Is that? Yes, that's obtuse. Yay! Yay party animals. Kara's, well, well, well, two sets of parallel sides. So let's see. I want to invite Abby. Invite me. Invite you? Yeah. I think you should. Don't invite Sabrina. No, invite you one person. I know you do. Invite Sabrina. Don't invite me. Don't invite me. She tried to get invited to my party and she knew she wouldn't fit its category. No, that is not true. Don't listen to her. I want to invite Cassie. Yeah. And... Listen to Abby. Listen to Abby. I think they're on a team. No, we're not. You should pick me. No, not pick her. Chelsea. I don't know who to pick. Remember, we need three. All of us. We need three. We need three. We need three. We need three. We need three. We need three. We need three. We need three. All three of them need to have two sets of parallels. I'm trying to remember what it means. Pick me. Pick me. I need the parallelogram and the square and the rhombus. I think you should pick me. And that's it. So, you need to pick those three. I know. You do not have what I need. I do. The right trapezoid is... Yeah. I think it's you. Okay. Let's see how this goes. Let's see if my notes are correct. Fingers crossed. Moment of truth. A rhombus. Yes. I wonder if she's a party pooper or a party animal. A square. Yes. And a parallelogram. Yeah. Play again with new roll cards and team cards. You can also change the number of people playing, use a different game board and roll card set, or have the party planner choose the required attribute for each party. The options are endless.