 Okay Here we are in Photoshop. Let's see if we can create some Awesome textures Right, so I'm actually going to start on the color ID map This is the one I'm going to create is like my or treat as my base material. So I'm going to file save as Just call this Barrel texture Master and I'm gonna try and put all my different texture apps into this one file And I can just save them out one at a time, but we'll we'll get to that Okay, so I don't want this as a target I want this as a Photoshop file because I need to save everything in this So let's click on save Right, so all this is going to be is like a reference layer when we're never actually going to see this So I am going to duplicate it just so that it's not a locked background layer I'm just going to rename this to color ID Okay, so the first thing I probably want to do is to get a The wooden materials on here. So that's what I'll concentrate on first of all So I'm going to open What am I going for wooden planks? This is going to be the first The first thing I need Okay, so let's just Select pretty much everything. I don't need that white band on the bottom so We'll leave that alone and I'm just going to copy with control and see Go back into my texture master, and I'm going to press control and V to paste that in and that's going to need some Serious resizing so I'm holding shift in fact Let's go through the whole process control and T to turn on your transform tool And then every time I click on the corner. I'm holding shift because I want to keep the dimensions So I want to distort this at all There we go. So I'm just going to try and keep the height about right so about There's something like that. Okay. Now pretty much all I need to do is Put some planks in place So I might just put this kind of in our room Yeah, I'll put it over and I'll just move it over a bit at a time probably right So let's just press enter to save that control and zero and then Let's Get some selection. So the first thing is I'm going to get rid of All of that so press Backspace and then I'm going to grab that which is going to be an entire plank Hopefully and With my move tool I'm just going to move it over and I'm aiming to cover the green and on the one above it the yellow area So I'm going to hit control and T To free transform this and I can overlap slightly But I'm just covering that with with a plank really and Then what I need to do is Repeat that again So I'm going to grab the next plank and then with my move tool. I'm going to move this over again And again I'm going to go over slightly I think because I'm going to use some masking to sort this out Like that. So that's working out. Okay, isn't it? So that's two. I'm going to repeat this with one plank at a time Until I've covered all the green areas Okay, so I've just finished laying my sort of first layer of planks So now what I want to do is I'm just going to hide that for a second and I'm going to use my magic wand tool to select All these green areas Okay, so what I'm going to do is just select a green area for a start. I'm going to go to select similar okay, and then I'm going to press Alt to my keyboard and Just deselect these yellow chunks up here and Replace them green chunks. Sorry Deselect all the green chunks and I'm going to replace them with the yellow ones So I'm now going to hold shift on my keyboard To add in these yellows That's what that should now all be the pieces that I want to be selected and then With that selection in place, I'm going to go back to this layer. I'll just turn it on and Making sure that selection is still there. I'm going to click on this here, which creates a mask and then you can see That that plank has only gone Where I want it to There are a few places though that still need a little bit of work That haven't quite copied through so in order to get that I'm just going to get a white brush and Use my paint brush. So I'm going to click on the actual layer here Just bring that up Bring that brush size down Make sure it is a hard-edged brush. I'm just going to paint in the mask In any areas that I'm not happy with Like that turn that opacity up. That's why that's not working. So a little bit of black there showing through that don't like So this would probably be all right on the final Map, but I don't particularly want to risk it So I'm just tidying things up where I think I might need to Think I also Need to add these areas to the mask as well I'm just going to do that and I just don't want to leave any areas with blank I can overlap a little bit on this Because the two maps in a sec I'm going to kind of cross this with another map and the two maps should work together So I just need to get this in place Okay, so I'm pretty happy with that for my first kind of layer of planks. I Now need to repeat that on another layer So I'll speed that up and I'll repeat the process to get Two two lines of planks, which is what I'm going for Okay So what I've done in this instance is I've just created a layer With all all the planks going across like that Which should work okay in a sec. So what I'm going to do is just go to my color ID map I'm going to select all the red. So click on one bit of red go to Select similar and then I'm going to go back onto my This layer here that contains all the planks and just hit backspace just to bring that that red back through I'll turn on this layer as well So now you should be able to see that there they're working together nicely I've got a nice bit of variation going on for for this barrel. So that's so far so good. I think What I'm going to do now because I'm pretty happy with that is I'm just going to merge these two layers Merge layers like that and that layer is finished now I'm happy with that the next thing to do is Work on these layers up here. So what I'm going to do for that is Create Some new masks I think okay, so the next job is to get some textures going on on on these So all I'm going to do is get some more Get another sample of these wooden planks. I need kind of a square area So I quite like that and I'm just going to copy that over a new layer for this And that's obviously going to need scaling down and rotating around Putting in place Okay, so what I'll do is I'll knock the opacity down on this one so I can see where I'm putting it I'm going to try my absolute bestest To line this up without having to do one Plank at a time So you can see I'm lining that edge up with that one there. I'm just going to bring that in as well as I can Yeah, I'm happy with that. So that doesn't need to be too neat because I'm going to overwrite it with These textures on there. So I'm happy with that one. That's nice And then I'm going to get another sample of wooden planks To put on the other side and just zoom out again I'm going to paste this one in place and scale it down and rotate it around Knock the opacity down so I can see what I'm doing Zoom in and again. I'm going to try and put this in place. So it starts about There pull that in like that. We're looking at here now So now needs moving down to line that one up and pull that up. That's close enough. So Put the opacity back up on those and I'll zoom out press control and zero to go full screen If it wants to work, there we go Right, so I'm happy with both of those. They look grand. I'm going to merge those layers Okay, now I need to hide those for the time being and I just need to get some individual pieces of wood that go over these pieces here And once I've got those I'll be happy. So I'll show you how to put a few of those in and then once they're sorted You can you can do the rest. So we just need to place those around some all I'm going to do as well I'm just going to do it for one and try and transfer it over to the other side just to save time okay, so Basically what I'm going to do is as I like normally you would resize like that But if I hold control as I do it I can skew the actual dimensions of This and it'll kind of just fit in nicely with the shape I'm going for So like that And then what I'm going to do is I'll reuse these wherever I can so I'm just going to duplicate that layer and Then I'm going to move this to here. So I'm probably going to do the same one every third so we're going to do a Free transform and rotate this around Until it fits in place That looks like a good fit and then I'll duplicate that again and I think you kind of get the idea of what's happening now So I'll go all the way around and get my other samples in merge all those layers together and then we'll move on To get in the metal on so you'll see how this comes together Okay, so now you should be able to see that I have gone all the way around This particular part of the UV map and I'm happy with that But what I need to do is merge all that into one layer So it starts here. So I'll click on that top one all the way down to the bottom one Hold shift select all the layers right click and merge layers And then I will just get my move tool to make sure that they all move together. They do Okay, so I'm happy with that and then what I'll do is duplicate that layer by dragging it onto there Let's see if we can move that straight across and get as close as I possibly can That's pretty close. I'm going to hit control and T And I'm going to hold alt and shift when I resize this so that it scales from the center I want to interfere with the bottom of this too much So it's okay Hopefully so now I've got a Lot of layers that I can now merge so let's merge all these together wait wait don't merge them It's very important before I merge anything That these layers that I've just created these circular ones go on top So that then I don't have to worry about what else can and can't be seen and then I'll merge all of these Okay, and I'm just going to call this layer wood diffuse So I am so ecstatically happy with that that is now that part of The material complete what I need now is to create the metallic part So I need to go back into my color ID map I'm going to hide the wood for now and I'm going to open the Metal There it is right what I'm going to do is Select almost all of it. I'm just not going to bother with the bottom again Now I'm not convinced that this is a seamless texture. So this might create a seam If you want to create a seamless texture, there are ways of doing that. There are many tutorials For time reasons, I'm not going to worry too much about that if I get a visible seam It can be something that I would just correct later But you would you would make this probably a seamless material first Anyways, I'm going to go to control and see to copy that and I'm going to bring it in here and I'm going to press Control and V to bring in this metallic layer and I'm going to press control and T on here And scale this down so that it kind of fits where I want it to fit Which is just over the areas where? There is some red So it's going to start about there And I don't mind there being a little bit of distortion on this about there Right, so that's now on the layer. I'm going to go to my color ID map and just hide that for a second Select anything that's red select Similar So I've got a selection of just red go back to my metal layer and put a mask on there And you can see that that now shows where the metal should be. So that's good. I'm going to call this layer metal diffuse right at that stage We've we've done it. We have a diffuse texture Now I'm not quite happy with if we zoom in There's I think a little bit of yellow and green showing through So what I'm going to do is I'm going to delete this mask Delete it I'm going to go back to my color ID Click on red again select similar And I'm going to select and I'm going to modify I'm going to expand this By one pixel just to make that selection a little bit bigger so that I'm not going to See any of my color map underneath that and then I'll go back on to my metal diffuse and I'll put the mask on Yeah, and that looks much cleaner Right, so that is my diffuse texture. So I'm going to save this out at this point. So file Save as target And I'm going to call this barrel Diffuse and you can see it's going to my source images folder, which is good save Right is a question for you if it asks you do you want 24 or 32 bits per pixel? Unless something's going to be see-through. So always 24 32 bits per pixel gives you a Transparency alpha layer so we don't want that Okay, so that's that first material Done what we need to do now is Create a roughness map So what I'll do is I'm going to set both of these Right-click and I'm going to in fact not right-click I'm going to go down here and create a new folder for them, which is a group and I'm just going to call that diffuse Wicked Okay, what I want to do now is Copy both of these layers I'm gonna take them out of my Diffuse Just move them below there. That's it, right? So take them out of my diffuse group I can close that and this is now going to become my wood Roughness and you are going to become my metal roughness like that Right, and now I'm going to modify these so that I get something that's quite rough So on my wood layer, I'm going to go to image adjustments. I'm going to desaturate it Make sure it's black and white You won't notice a massive difference on that because it already looks pretty black and white and I'm going to go to image Adjustments and I'm going to do levels. I think And what I want is something that is quite white because this is quite a rough barrel. I'm going for so Okay, I can't say anything happening because I need to hide my diffuse layer. Let's try this again Silly Shane, okay image adjustments levels Okay, so I'm going to take out a lot of the black Almost all of the black to be fair. Yeah, I'm gonna go for that So that's going to be my roughness there Okay for my metal I Don't want that to be particularly rough at all So I'm going to desaturate this one as well Take out the color and I want this to be a little bit rough because I'm going for like an aged metal But Not too rough. So I think I'm going to try leaving that where it is I could always come back and change it if I want to So that's okay. So I think at this stage, I'm going to save out my roughness map file Save as Okay, so I'm going to save it as a target This one's going to be called barrel Roughness roughiness no Barrel roughness good and I don't want that for channels. So go to that save Right, so I'm now going to put these in their own Layer I'm gonna put them in their own folder. So this is going to be roughness ROUGH and ESS Okay Right, I'm going to copy these again get the two copies and just get them out of those groups Right this time. I need a metallic map And that's very very easy because first of all the things are either metallic or they're not So for the wood diffuse I actually don't need that to be part of this I'm going to delete that layer and I only need metal. So let's just hide the diffuse layer again and hide the color ID Maybe I do want the wooden layer. Let me just bring that back But what I'm going to do with this one layer is just fill it with black So I'm just going to press control and delete to do that and That does that so I'm going to call this wood metallic Like so and then my metal metallic met Alec I'm going to pull that in front of the wood so that I can see it and this wants to be pretty much white So I'm going to de-saturate this layer image adjustments de-saturate like so and then I'm going to mess with the levels adjustments Leavage I'm just going to take out Almost all of the black like that And that is my metallic map. So file save as Okay, this is going to be a target as well Don't offer channels and this one's going to be called barrel metallic Like so. I'm happy with that And then there's one more thing that we need to do and that's get sexy ass normal map. So Let's put these two into a Group and call this one metallic And then I'll be hiding that Right now what I need is my sampled normals. So control a control C. I'm going to copy this in Just above the layer with my color ID map. So we'll paste that there So that is the first part of a normal map, but we can actually do a little bit better than that and the way I'm going to do that is I'm going to copy the wood and the metal diffuse layers again, so let's get a copy of that and then I'm going to If it will let me just drop those on the layer just in front of the normal map I'm then going to merge them. So merge layers And I'm then going to desaturate them image the adjustments and desaturate Okay, so you can see that that's now laid on top now Photoshop if you've got the right version has got a very Wonderful filter in there if you click on it go to 3d You can generate a normal map and I'm going to generate a normal map off of this wood and metal So let's give it a second It'll give us if you can see there the kind of fine detail Which will make the normal map look a lot It'll just make it a little better. Do you know what I mean? That's what we want It's going to make it look a lot better. So you can you can mess with all these settings I'm just going to go with the default Because it should give me what I need so I'll click on okay Like so and I now have a normal map that sits on top of this And what I want to do with that normal map is blend it now There is a better way of doing what I'm about to do I'm just going to do it the quickest way So with the wood diffuse copy layer on top. I'm going to go to Here which is your blending style and I'm going to go to overlay And you'll see that blends them together So now I'm getting both sets of normal information and that'll be wicked So I'm going to save this out as a normal map file safe as I'm going to call this one once it's a target file to the target barrel normal safe Okay, I'll just do a little bit of tidying up here Before we move on so let's get both those layers So we've got We'll call this detail normal Or what if I could spell the actor detail normal and this one here is going to be sampled normals Oh, come on Shane. What are you doing? Like that And we'll put these in a folder Try again folder And we'll call this Okay, then we're just going to save this photoshop file so We've saved all the different maps onto different layers and into different folders So we can come back and make any changes that we need to Um, but what we'll do now is we'll tie up the texturing part Because it's taking ages, isn't it? Jesus Okay, so what we'll be doing in the next and final step is we'll be back in Maya and we're going to build a material that will show all this beautiful detail off So we'll be using a physically based rendering Shader which looks miles better than your standard sort of lambuts or Fongs or blends So I will see you in the next step for that and then we'll be finished Yes