The video below represents around 11 hours of work compressed into a 10-minute video. As you can see the scan we used in this video was very noisy. As I'm sure a lot of you know by now Photogrammetry works by picking up surface details on an object and comparing corresponding points on multiple images to triangulate the position of the camera and hence work out the depth map and construct the geometry. This model, in particular, had very fair skin which resulted in the noisy scan due to lack of reference points. To find out more about this process it might be worth reading our scanning reflective objects tutorial which goes into the subject in a bit more detail. https://tinyurl.com/hrdkynm
I used a combination of, Reality Capture for Scanning, Zbrush for cleanup, Wrap 3 for mesh conforming, Photoshop and body paint for texturing, Lightwave for modeling and Modo for rendering.
All the scans and scene files from this article are available as part of our Female 07 Animation Ready Scan pack. Click the link above for more details.