 Hello friends, welcome back to another episode here on the channel. I hope you're all doing well. And today we're going to be continuing on with our VGC series eight content featuring another rental team today. And this one is a very exciting one because it does feature one of my favorite all time restricted Pokemon. And that is restroom. So a big shout out first to Stu, who's over on our discord and Patreon community. Here's the rental code. I'll throw it up at the end of the episode again. We'll have a few games with the team now talk through it and we'll have a lot of fun. Hopefully you enjoy it. Let me know down in the comment section what you think of this team. And of course, if you've got rental teams, you'd like to see featured on the channel, then drop them down in the comment section below. Don't be too sad if I don't feature them straight away, though. Obviously, a lot of people are suggesting teams at the minute. It's going to take me a little bit of time to work through them all. But don't worry, I will get there in the end. So without further ado, let's jump into our first match of today. OK, first up today, we have a team of Kyogre tornadoes called Tana Glastria Porygon 2 and Incinero. So pretty hard matchup for us to start with, honestly. It's got the rain elements there with the tornadoes, the Kyogre. So instant tailwind support. And they've got a pretty good trick room mode as well, where they've got the Glastria that can take advantage of that. But we do have our own talk call. It's going to be imperative to us in this game. They do have a good way to reverse the trick room if we get it up with their own P2. So you'd imagine they'd probably see the P2. You're going to see an integration with P2, tornadoes, Kyogre. And maybe I don't think our Tana comes to this match. I think Incinero makes a lot of sense, honestly. I think that's probably what we'll see. So on those grounds, do we go for a trick room early doors? Or do we bring our rain mode and kind of go down that route? Because that's something that we could do. I mean, you know, Reshiram here with something like. Venusol could be a nice option. If my opponent wants to bring their trick room, then they've got that. I think we definitely need talk call. And then do we want our psychic mode? I think maybe Ryperia might be a good one. We don't really have the options as B control here. But again, I don't think it's massively necessary. So we'll see what my opponent does, what my opponent goes for. We'll get into this first one today, my friends. And hopefully we can get a good win for Stu and the team and for all of you at home. And it's not going to be an easy matchup. But then when do you ever have really an easy matchup in Pokemon anymore? Not really. Every trainer is good or to a good standard. And most teams at this stage in the meta game are pretty well built. So we have Tornilus and Kyogar coming out from my opponent. And we've got a couple of options here. Couple of options where we can get our sunup with our talk call. We can go after the Tornilus. We can go for Blue Flare. Or we could keep the Venus all in and go after the Kyogar. They're going to be able to... Yeah, the sun matchup is difficult here. I think what we'll probably better off doing is going after the Kyogar. Let's go after the Kyogar and get our talk call onto the field. Because I don't think if you max Kyogar, I think you probably got a Hurricane here. Or you probably got Tailwind. Tailwind more than anything. You may go Rain Dance. You may go Rain Dance. Rain Dance would be terrible for us. And honestly, another Rain Dance would be bad. And that kind of wins the weather ball pretty easily here. Against what my opponent is trying to do. And also going for Tailwind and Max Geyser. We'll get the rain back up for my opponent. But we do have switches in. Two things like... Oh wow, the Max and the Tornados. No Tailwind. So that's what we like to see. Well, well, well, well. We should be able to get rid of the Kyogar here. Potentially. Or we're going to be able to weaken it enough. I mean probably not. Because we're probably going to see Airstream into Venus. Or that's probably what my opponent's going for. And then they're going to get Water Spout off. But I mean, in the sun it's not really going to be doing too much to Reshraum anyway. And Torko should be able to kind of handle it. Don't know if we're going to handle the Airstream very well. No. But we do survive. So that's not bad. We win the Weather Walk in general. Because if the Kyogar decides to stick around. There's a Water Spout here. The Reshraum taking that like a champ. Situations like this where you wish. Like, oh no. I'm not going to mention. I'm not going to mention. Because we're going to get the Wormwind off. It's going to be useful. Not quite enough to pick up the Kyogar. But we do weaken that Water Spout. If that's what we see from my opponent. Now we don't have the speed control to kind of help us out as much as what we wanted here. But we do have the opportunity now to bring in Venus all. Got firstly powder into the Tornadus. Because we should. I don't know. Did we still outspeed it in the sun? We should do. We should do. Should do. I'm saying I don't know the speed of the Venus all. Where it might get a little bit tricky. Where we don't. But I think we'll go Max Flare. And we'll go sleep powder into the Tornadus here. The Kyogar is pretty pinned where it might want to switch out. We might see it switch out. We might see a Max Guard onto the Tornadus if they feel threatened. But it does protect. So the double tap into the Tornadus was definitely the right call in this situation. They go Airstream again. Which is not ideal for us. Because we're going to just straight up lose Venus all. So it's not max speed Venus all. Yeah Tornadus. But let's see how much we can do with the blue flare. I mean I would be confident that we could potentially take it down. And once the Tornadus kind of falls. Restrooms got a pretty easy run here. Because the Kyogar. He oh man. Sashed. Sashed. Sashed. Does it does enough to keep us in this game. Right. Period. Not the Pokemon we want right now. But doesn't do too bad a job against stuff like. The Kyogar. Now does my opponent have anything else that can come in and take. Now I think we're going to Max Quake now into the Kyogar slot. We have to protect Ryperia. Even though the sun's up. I think we have to protect it. Yeah they're going to switch the Kyogar out. Which makes a lot of sense. P2 coming in. Again we're going to lose our. Yeah the problem is now they get the tail wind up. And the Kyogar is going to be in a phenomenal spot. Okay well they're Max Garden so that's not so bad. And we protect as well. Okay well we're not going to take down the P2. So we're still in a not a bad position here. Because we can Blue Flare the next turn. With this Max Quake we're going to be in a good spot. To go Rock Slide, Blue Flare. And then I think with the health that the Kyogar's on. I don't think it's going to be able to beat the Reshiram. One on one. So we'll soon see what my opponent goes for. But I'm pretty sure a Blue Flare. In the sun life or boosted versus the P2. Is going to be enough to take it down. And I would be confident of that. And we'll go Rock Slide as well. Because that will get the Tornadis. That'll do a bit of chip to the P2. If we need the additional. But I don't think we do. And then I think we'll see a tailwind here. But that's better for us in general. Because if we see a tailwind. It means the Tornadis is an attack in here. Because it can go for a Hurricane. And that can do some decent damage to the Reshiram. I think it's probably the Hurricane. It's the best option for my opponent. Wow. Okay. Well we're just going to see the Kyogar come in. Kyogar probably goes down here. You know. I don't know if that's the right play to be honest. Because like we are going to see a Hurricane. But Reshiram should take the Hurricane. And if not then. Yeah. I mean we like we're so bulky. So bulky. Blue Flare coming out. It doesn't really matter about the rain. Because now we've got Draco Meteor. And we've got a Ryperia to deal with. With the P2. There's a rock slide. P2 could definitely you know. Could have Ice Beam. So I could do some work against the Ryperia. But I'm not going to be able to out damage us. No way. So. And with the special defense boost as well. That Ryperia has got from our. Already a Max. Oh they've got. They've got Glastria as well. Of course they got Glastria. Okay. Well. I think. I think. I think. I think. I forgot they got. Yeah. Another Pokemon as well. Can a Draco Meteor get the P2. Can it. With a rock slide. I think we've got a rock slide again. We could super power the P2. But it's kind of gone all in. Okay. Well this is not so bad. Because we should get the Draco and the rock slide off. Before they're able to move. And then it's just leaves P2 by itself. So allies which kind of bite my opponent here. Where I'm not really too fussed about the Glastria. In all honesty. At that point in time. I'm more concerned about a trick room going up. And preventing that. We do get the rock slide. Make contact. That's the beauty about these spread moves. And now we're in an amazing spot. Just to deal with this P2. Between what we got left. And maybe a Draco Meteor again. We all minus two now. Might be enough to pick up the knockout. May not be. But at this point. It's our best option. And a high horse power right now. Because a super power we don't want to take the defense drops. Oh well the defense drop in the attack drop. But we do pick up the win. And manage to come out on top. So that is a nice victory for us to kick off with today for sure. And we'll move swiftly on to our next game of the episode. Okay next up today. We have a team of Calyrex Shadow Rider. Galarian Zapdos. Stack attacker. Trevenant. Wigglytuff. And Stunfisk. So it's just the maddest mix of Pokemon that we've ever seen. We've got trick room elements of the team. Course from the Trevenant. The Stack attacker. And Calyrex can all trick room. Got a defiant user in the Galarian Zapdos as well. It's going to be tricky to get a trick room up for sure. I don't really like. I mean if trick room goes up we're not in a bad spot per se. Because we do have right here at Orcal that we can kind of lean back on a little bit. Resurum can do a bunch of work in this match. It can. It really can. I think we do lead Resurum here. I don't know if I want to consider Venus or Venus or could be good. But I'd worry about the expanding force if we're not able to knock out the Calyrex. And also the Galarian Zapdos gives us a bunch of problems as well. We may be better off going like in DD. So we've got a bit of redirection support. Got a bit of help and hand support. And then we've got two Pokemon that can come in and operate in a trick room environment pretty well if we do see the trick room. Which is kind of what my opponent's hinting at here. And also by leading with our faster mode. We kind of almost invite our opponent to set the trick room up for us. So it's almost like baiting them in. Which is always kind of something that you want to try and do if you can in battles. But a weird mix of Pokemon. I'm not like really knowing what to expect. You know the sun really helps out Trevenant with its harvest ability. Probably got something like Citrus Berry. But still not going to want to sit in front of something like a Torcal in a trick room environment you know. And we're in a great position now where we can nuke the Trevenant. It's just do we really ignore the Kalorex. Because the Kalorex is a real pain for us to deal with. Where we might be better off going for a help and hand. And just nuke the Kalorex like turn one. The other option is going follow me. It's just the expanding force. Whatever we do. Expanding force is going to really bite us. And we don't really have a switching for that. You know. So it's all about being able to kind of nuke the Kalorex as soon as we can. Or go for a max quick. Potentially get a special defense boost and redirect. And then the next turn go for a big max flare. But I think in all honesty I think we max flare the Kalorex. Get rid of that now. Help and hand boost. Try and get rid of it. I don't see the Kalorex max. Oh they are maxing. Oh they're maxing. They're maxing. We should have redirected. We should have redirected. And then indeed he could have just soaked it up. We could have just got an attack off this turn. Maybe max quicked into it. Got the special defense boost. And then potentially went for a help and hand boost the next turn. But the fact that they are maxing here. They're going to just hit us with so much damage. Which is not good. And we're not going to be able to pick up the knockout. But then indeed he should be sticking around for this next turn. That's the one thing that we can kind of rely on. If they do go after the rest of them here. Which you would expect them to do. It's the max quick that I would really worry about. If I was well. It's a max quick that I'm really worried about in this situation. The help and hand is great and all. But at the same time the max quick. Max flutter buy. Well we'll take that every day of the week. I mean you're leaving Resha or Malone. Indeed you're going to take that. We go down to minus one. But at the same time. I don't mind that too much. Because means indeed he gets to stick around like I say. We get the help and hand blue flower off. Which kind of mitigates the minus one drop. We do some nice damage to the. The caloric shadow item. We get the sun up. Which is always very useful. We'll see what the wood hammer coming out. The big old hammer being dropped. Now this makes it a bit more tricky again. Because although it doesn't make it tricky again. Because I think the thing is. We can bring talk all in. And it does pull a little bit of attention away from what my opponent. Is going to try and do you know. They can go again for the max flutter buy. But then they're not getting the most out of their kind of max moves. They're not using or utilizing the max mind storm. Like they would probably preferably want all the max. Phantasm. Is well both very useful. Powerful attacks that you know. If you're running shadow color. Actually want to be pressing those buttons most of the time. Not your max flutter buy. And we've got the sun up as well. Which is definitely helping. Resuram right now with its max flares. So although we are minus one. My opponent's not in the easiest position to just start clicking buttons. Because I don't think a max mind storm. Would get resuram from this range. And if you're okay the max garden. I'm predicting the protect maybe on that talk call. What's Trevenant going to do. What is Trevenant going to do. It went after the Trevenant here. But I don't I really need to go after the Kaloex more than anything. Polter guys. Polter you guys. Don't care. The thing is the talk calls more important to us. Than the right here right now. Because right here I can't go one on one. With the with the Trevenant. Whereas the talk call can. Even if the tricker is not up. Max wormwood would have been a useful attack as well. Maybe to reduce the damage there. But yeah max fans hasn't coming out. Right here hanging on with one HP. Now that goes to show how good stew has calc this team. I don't mind that at all. Because we should be able to now pick up the knockout onto the Kaloex. With a final attack. And that trade off to me is worthwhile. Now we might lose right here. But we may see an attack from the Trevenant. Like Polter guys into restroom. It'll do a decent chunk of damage you know. We should come off that attack stat. Yeah it's gonna it's gonna hurt. It's a good amount of damage right. It is a good amount of damage. But we're sitting in a good position now. Because we've got rid of the fastest threat on my opponent's team. At least the present. And we've got stacks coming in now. Which is just you know. It's probably gonna have the shukka berry. But stacks has to be our priority. Stack attacker has to be our priority here. Where we go after it. I think we have to blue flare. Depends if I think you know what. I feel I feel like Trevenant is probably going to be able to outspeed. Right here here. Do we just get rid of the Trevenant while we can. And then just go. Yeah I think that's maybe better. And hope it has a lot of shukka. Which it will have. It will have shukka. Okay the why god coming out is the way better option for us all together. They must be expecting some sort of spread damage. Is this gonna be enough though. In the sun. A blue flare. We've got a life orb. No it's just not quite enough. They had the ochre berry there. But just yeah. Have they got shukka as well. Because even if they have now. It gets rid of it. And it puts us in a range where yeah. Earth power will be able to pick up the knockout onto it next turn. So the why god not really the best player there. I mean you can kind of see where they're coming from. Maybe thinking a rock slide would come out. But our blue flare. But I think the options from our side of the field were. You know a little bit more. Obvious I would say. So we've got earth power into this beast. And what the heck is a stunk fish. Is it electric ground. Yeah. Electric ground. I mean. What are you going to do. You know high horse power picks it up. I don't know what stunk fist is going to do. I have no idea. We'll go for the earth power though. And in the Russia I'm going to stick around for a little bit longer. Hopefully we might get taken down this turn. But it does give us the free high horse power from right period. Into the stunk fist. Now however we're pronouncing it. At least they remembered its name. That's all I'm counting on. But wow. Okay. Not doing. Zip. Zip. Doing zip. So that's fine. We do pick up the win. Very good game to my opponent. A nice kind of interesting build to see as well. You don't always see builds like this on the ladder. So it's nice to see the kind of innovative team building from an opponent. And always nice to be able to feature those on the channel. So we pick up two wins. We'll jump over now and get you that rental code. Just to remind you what it is for today's team. So friends here is the rental code for today's team. Thank you again to Stu for providing us with this team. It's a really fun one. And I think one that you're going to enjoy if you try out on the ladder at the moment. There's lots of different modes in there. You've got the Venus or Toko mode. Very good. Resurrem is just an absolute monster. It's one of my favorite restrictors like I mentioned at the start of the episode today. Then you've got some really cool picks as well with Ryperia. You know something that has been forgotten about. But very very effective in what it likes to do. And especially in that trick room environment. Where you've got a pretty seamless kind of trick room setup with the hat indeedy. The only thing I would say is that you're a little bit restricted. If you go hat and you go indeedy you probably want to have Toko most of the time with Ryperia. So then that leaves Resurrem where you're not bringing it. So you haven't got that restricted Pokemon as well. It's like okay can we get away with bringing hat and then not the indeedy to get the trick room up if you need it. Or take advantage of Resurrem you know. So like that you would go maybe Resurrem. Hat arena. I just feel like the indeedy you can see why it's there. It's very useful. Redirection is always a useful option. But I feel like it restricts your options when you've got four Pokemon to pick in a match. And sometimes you may have to sacrifice the Resurrem. A lot of the time if you want that kind of more heavy trick room mod. But with that said friends we're going to wrap it up there. If you do try the team out let me know down in the comment section how you get on. We'll wrap up and I will see you all for another episode very soon. Take care of yourselves until the next one and have a good one. Thanks for tuning in. Bye bye.