 Welcome, guys! All right, so we're gonna get started with our procedural pattern, the chain link pattern in this particular section, and we're gonna get the whole thing built out so we end up with a texture in both Unity and Unreal by the end of this section. So let's quickly talk about some of the core concepts we're gonna cover in this section. So first, we're gonna take a look and understand a little bit more about sign and co-sign and why these are very important when working with these types of tiling patterns, all right. And then we're gonna go and create the full tiling chain link pattern all inside of SOPS and inside of Houdini, all right, and we're going to then take a look at rendering that out to a texture, okay. Then we're going to also take a look throughout the whole section why working in the unit grid is very important to these tiling patterns. And then finally we're gonna go and set up all of the textures inside of Unity and inside of Unreal, okay. Let's get started.