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The Legend of Zelda: Majora's Mask (38) - Freeing the Giant of the Canyon

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Published on Jul 21, 2010

GCN (N64) Gameplay of The Legend of Zelda: Majora's Mask.

NOTE: I'm using the emulated GameCube Version of Majora's Mask from the Collector's Edition Disc.

"The series again takes a dramatic turn from tradition as Link wanders into a three-day journey in a mysterious parallel world. Majora's Mask challenges players to don magical masks and save a town threatened to be crushed under a menacing moon."
--The Legend of Zelda: Collector's Edition, Game Info

Majora's Mask is definitely a Zelda of a different color; being said, Majora's Mask is my personal favorite installment of the series, due to its darker tone, the three-day cycle and its unforgettable emotional moments; both heart-warming and tragic.

Link finally enters the room where he fought the Garo Master while the temple is inverted. He then falls down a portal that leads him straight to a desert wasteland, encountering the last demons that's imprisoning the last guardian deity of the land of Termina, Twinmold. Link's battle started rough, but he was able to slay Twinmold and free the last Giant, which told Link to call the Giants when it was time.

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