 Hello friends welcome back to another episode here on the channel I hope you're all doing great and for anyone new to the channel my name is Lee also known as Osiris today we're going to be back with our VGC Series 8 content it's been a hot minute since we did content on the channel so apologies about the lack of content that we've had hopefully now we're going to get into a better routine going forward now today I'm going to feature because we just had the players cup four qualifiers over the past weekend I'm going to feature the team that I played in my qualifiers over the weekend now I didn't finish as well as I would have liked to I don't know if I'm going to qualify if I'm totally honest but we'll have to just wait and see for the results but if you did play let me know down in the comment section below how you got on what score you ended up with I'd love to hear as always how you all got on in this tournament now here's today's team coined the name Tickle primarily because we've got Tickle Whimsicott to play around with and primarily I really wanted a safeguard user on the team in a priority kind of pranks the safeguard user and Whimsicott falls into that perfectly especially with the tailwind support as well and I really felt with the kind of surge in sun and colossal and other things in the format at the minute the coyote would be a good shout and for the most part it was really good and the team I really like and I think there's some nice kind of text in here as well so we'll feature it today as always there is a poker face down in the description below if you want to take a look at the details the build of the team and etc and as always we'll throw a rental code up at the end of the episode so without further ado friends hope you enjoyed today's episode it's nice to be back and we'll jump into our first episode of the first game of the episode first up today we have a little bit of a mirror we have a coyote tornadoes really boom Metagross a Raichu and Tapu Finney so like I say we've got a little bit of a mirror with the coyote walls going on here with the rain outside of that you've got tailwind support obviously from that tornadoes potentially brutal swing there that would pair up nicely with a weakness policy Metagross the big kind of danger on the team for us is obviously going to be the relay boom if we can remove the relay boom is as quickly as possible and that makes life a lot easier for us now we do have some ways to deal with of course we have probably the best way to deal with it is our thunderous incarnate helps us out against tornadoes and the coyote as well with the assault vest there and we also have wimmy that we can kind of bring to utilize tailwind to kind of just keep pace with everything else on my opponent's side of the field um I think what we've got to worry about is obviously the Raichu because we're not going to be able to use our airstream support as long as the Raichu's kind of present and so we're going to need some other way to kind of mitigate the risk of the team I think we have to bring Kylerger in this one it definitely does help us do we want maybe Rotam because it can maybe p2 maybe Rotam but then landerous as well can perform really well against the majority of things on this team it gives us a little bit of stability against relay boom again but I think just the switch into the grassy terrain grassy glides and things like that from the relay boom probably going to be better and it gives us a little bit of a buffer against potentially flying threats as well from things like tornadoes electric type of threats from the the Raichu you just got to be careful around things like the the Kylerger obviously and the tapu finny as well that can cause us a few problems in the Rotam department so we'll see how we get on here today um it's going to be interesting to see if we can get the kind of tickle combination going it is very powerful if you can kind of start stacking those up we do see the the classic lead Kylerger and tornadoes now the big problem in this kind of scenario is you're going to see if you see the Kylerger max it's obviously going to be hitting a lot harder but I mean you can kind of get around this by just going for the tailwind keep pace with their tailwind which is you predominantly think they're going to go for um and also with the max airstream as well you're going to get that speed boost going into the following turn so just a guaranteeing that you're going to be faster than the Kylerger to allow you because uh to get the tickle and then the airstream off again because I think the one thing now is you know you'll be going for the light the max lightning uh the following turn obviously to make more sense or even go for it here but you've got to be wary about the Raichu switching it like any one point which could be super detrimental to us now we are going to see my opponent max is it going to be the uh the tornadoes maybe it'll make sense if it was because of how the dynamics turns are kind of panning out no it's just going to be the Kylerger I never get my head around how they they're what I always presumed it's always the fastest Pokemon on the Dynamax first um but then it kind of makes me think is this scarf Kylerger then predominantly I don't know could potentially be but we'll soon find out if it's scarf Kylerger it means it hasn't really got a way to to max guard so it gives us a little more flexibility I guess when we're playing up against it especially when it's not max but I'm hoping we can remove it before um before it reverts back to its normal form anyway so I'm guessing we're just going to see tailwind tailwind oh no we're going to see the uh the tornadoes not tailwind I don't think this is very slow tornadoes no we could have went for the max lightning here but it's always good to kind of just make sure get out speed control in check before we do anything else you know um because you can bet your bottom dollar you can bet anything the next turn the tornadoes will switch out to the right you to protect from a max lightning so we're going to see a geyser into um thunderous here now that the confusion really doesn't help us out a bunch okay max hail storm you're probably better going for the geyser there you know boosted by the rain um the max hail I'm not too worried about the confusion like I said does complicate things here because really we want the tickle and then we want to be able to hit the kayaka for for big big damage but um because we're confused it makes things a little bit more tricky um and we do have a switch into potentially rotten here um that would be the one I would probably go for if anything I don't want to bring the rain back onto the field because it'll just boost the kayaka's what type attack now do I now I don't think I risk I don't think I can risk going for a max lightning not with the right you threaten the back yeah and you can see here if we click my the lightning we would have been done for so we've just got to hope that the tickle kind of pays off that we don't hit ourselves in confusion which you don't which is ideal and then the other good thing about tickle as well it's great against things like sassy in as well it can come in and you can large defense as well as kind of keep that attack boost that it gets in check um you can see now the kayaka's like on its last legs almost so with the right you coming in we know pretty much once the kayaka goes down my opponent's going to find it hard to deal with the rotom heat so I think like out of everything that we've got a target in the whimsical which is interesting probably thinking that they've got a free turn here you know um with the uh the thunderous but the fact is that we're kind of sitting in a really nice spot they've got active fake out going into this next turn we've got a tailwind up as well so I mean they've got a really we could bring in kayaka here you know um just to make use of these last few turns of tailwind and then if the real boom does decide to rear its head onto the field um at least we've got a nice switch into rotom heat in the back and I think that's the big thing that you kind of need to think of because I'd imagine the last pokemon that my opponent's got is probably the real boom uh we do have fake out is a threat here for sure um with the right you out in the field and you would imagine it'll probably go into the kayaka but on the off chance that it doesn't it's probably going to drop to a water spot here and we know that we're going to be able to get rid of the the kayaka now with another airstream so just making use of the thunderous I think it's a it's a hard pokemon to kind of deal with I think you kind of need another mode like in your team rather than approaching the thunderous uh with just your kayaka I think the kayaka is obviously a way better pokemon to bring in like late game in this sort of matchup if you all kind of plan on coming against it you need something like the right you really does limit what you can do but you need to have a partner next to the right you that can kind of help out with that a little bit more uh the right you decided not to go for the fake out here to its own detriment I think um not realizing that you know that we're going to be able to get another speed boost with the airstream here put the kayaka out of reach of the uh the right you especially with the tailwind kind of back in us um and get the water spout single target no way even within assault vest this thing survived and so uh the hail damage really kind of helping us out a bunch just giving that little bit of additional chip when the right you hit the field to um to close this one up for us and uh we've got the tornadoes and I would guess the rillaboom yeah it is the rillaboom so which is fine um I mean Rotom Rotom still a really good pokemon to come in here to be honest um we've got to contend with with tailwind of course but our priority is obviously going to be get rid of the rillaboom and then kayaka can kind of just win out easy enough so we will go for a fly into a rillaboom and we'll bring Rotom in the nice thing about this kayaka in particular can take a grassy glide from full health it'll survive on like about 12 12 to 7 hp to be specific I'm just throwing up numbers that I know from a weekend where I've been like I know we can take a grassy terrain grassy glide from a rillaboom if they got live fall but obviously it knocks you out I mean just that additional boost it's too much wow yeah is that that is it's so strong so strong boom could be banded you know that does so much damage hurricane coming in and doubling up into the Rotom there wow Rotom taking an absolute beating here critical hit okay well we do get a citrus berry um and you got to hope that a fly is going to be enough to get the rillaboom our tailwind does pitter out just now I think we just thunderbolt I think we just thunderbolt here I think well you probably go grassy glide into the Rotom and then hurricane into thunderous but we should take a hurricane from the opposing thunderous oh they're going after uh that's kind of weird I think went that way unless they're just thinking we're going to protect potentially hurricane into Rotom again do we take it just about nice ah but there's a confusion come on Rotom hit through it come on you know you want to do it it's always these end games that are really difficult we do get the thunderbolt it's not going to pick up the knockout but then again oh it does okay Rotom's like Rotom's just angry he's like nah I'm doing it how dare you confuse me and now we've kind of got this match locked up really so we just need one more fly and then we're kind of done so we can probably fly and then just go over here we've got Kyogre sitting in the back and we've done enough at this point as well to think we probably can stall out the grassy terrain if we need to um if my opponent like if we bring Kyogre into the field because there's only like a couple of turns left so you can bring Kyogre in this next turn protect the grassy terrain is gone most times nine times out ten Kyogre is going to out speed really boom and get that ice beam off and we've done enough chip damage to kind of close this one up so we're all right but we could prove a point where we could say is this Kyogre going to take I don't know this really boom feels like it's banded so I don't think we're going to take a grassy glide let's just protect I could say we could prove a point here but I think I'll be disproved at this point with the really boom it hasn't really changed moves since the grassy glide was locked in I don't really get the grassy glide into the thunderous slot though I mean it would just make sense even if you thought the rotom was going to protect just go for that there you know so anyway good game to my opponent we do pick up a win to kick us off the day once we've got doing some work but it's all about the thunderous really in this first one um and just showing you how it can function even in really difficult situations um hopefully I'd like to face a Zassian team that would be nice because I think if we could face a Zassian team or um even a Sun team you know it would be nice to see the utility of Safeguard and the tickle as well and kind of conjunction so we'll hop into our next game now friends okay next up today we have a Tochol Whimsicott in Didi Urshifu Regi Alecki and Calorex Shadow Rider one of my favorite new restricted Pokemon not one I'm keen to go up against most of the time but very good Pokemon dangerous obviously with the combination with the Indeedy there you've got the instant kind of redirection to support the psychic terrain as well which helps boost expanding force makes a double target attack you've got Astro Barrage uh mudshot as well potentially there all things that make it difficult to deal with because it hits just so ridiculously hard especially when you're kind of pairing it up with helping hand support that you commonly see on Indeedy kind of common trends in the team as well you're seeing the Whimsicott which is a speed control source not only for the Calorex but the rest of the team but you kind of predominantly see that as a late game kind of Pokemon coming um so I think we are going to need Atric Room mod in this one and our Kyogre so I think Kyogre Porygon 2 in the back and I think potentially Thunderous Wimmy up top I think it's pretty straightforward for us you know I think the thing with Porygon 2 is it gives us a nice way to um switch into the Calorex if we're worried about Astro Barrage and stuff like that the Thunderous up top can tailwind change the terrain if we won't stop those expanding force boosted attacks from the um from the Calorex if we do see it as a lead and we also have the option to go max darkness if we don't see it with Indeedy but uh well we don't I wonder what we're going to see from Whimsicott here then that'd be interesting um bup bup bup boom are they going to go tailwind turn one I don't really understand this lead too much unless they unless they've got like a jack button Whimmy which would make sense um and then in that case I don't really want to get kind of caught up with the eject button you know um one option we could potentially go for is hmm we could just max lightning into the Didi and throw up our tailwind oh we'd be better we we would be better we would be better going max airstream I just worry so much about the uh the eject button here from the Whimsicott that's really really kind of worrying me a lot and I don't really want to lose let's bring in P2 and let's just go for a moonblast into the Whimsicott let's just see what it's going to do I feel like Thunderous is too important for us at this point to just allow it to kind of potentially be jack buttoned out and lose it to Solvus because it loses so much ability against something like Shadow Rider Calorex we need it for something like Urshifu as well um so we'll see what my opponent's going for but they've got a very slow Whimmy they're going to expand force I think they're going trick room you know hitting us hard okay go for the trick room there we go well we'll take it I'll take it all day long um what did we get boost wise with P2 special attack boost that's what we like to see isn't it um we could just go ice beam and um we're gonna let Whimmy go down at this point I don't it's a bit frustrating because like Kyogre could come in and start doing a lot of work because if you look at the concept like the build of my opponent's team they don't really have I mean they've got the talk hall so you're probably better off kind of holding off until the talk hall makes it pops its pops its head up onto the field because once it does then we can bring the Kyogre and we just got to be a bit patient I think um we're gonna just take expanding forces for our troubles Whimmy doesn't take it but it does then allow us to get Kyogre on the field I guess because we'll be able to remove the Whimsicott you've got to imagine if they're going if they're going down uh yeah because we can we can max we can max and just get the rain back up it's not really an issue for us like Kyogre chunky enough to do this if they've got the talk hall which you would imagine they have you know there he is there he is but because of the trick room uh we're gonna be able to get our rain up um after so we're in a phenomenal spot phenomenal spot the coined term on this channel um so yeah they're kind of in a in a real pinch where they have to switch the talk hall out now or max it um and that that's not gonna really help them out too much uh I think we'll recover with P2 we're not sitting in the the healthiest of positions I think we probably are all right just to max Kyogre here you know and go into talk hall and catch whatever comes in on the on the switch because if they want if they don't want to max talk hall okay yeah they put them itself into an awkward position there I don't really think with a team like that the trick room is the best route to kind of go down I think you know you've got the talk hall in there to kind of be an anti trick room pokemon rather than be something that that is predominantly going to be your powerhouse trick room pokemon I mean it can work but I think in those situations it just it just yeah anyway we're gonna get another battle out of today's episode so hopefully we'll we'll jump into our next one and hopefully that one's a bit better to kind of showcase this team to you all okay up next we're against fire playing a team of shadow rider calyx ferrathorn in DD female landeris theory and thunderous incarnate and whimsicott so a lot's going on here um one big thing I would say about this team is kind of you normally see an inclusion between the thunderous the shadow rider the calyx and DD you'd normally see something like urshifi which is is missing here um but it doesn't attract from the the uh the threat that this team can kind of pose to us I think the one big thing other than the calyx it's a big issue first is definitely the ferrathorn we need to keep in mind that the ferrathorn is a definitely late game pokemon my opponent so for that reason alone I like I really want to bring rotum just to make sure that they've got a way to to deal with it the only thing that really threatens rotum is you know the the landeris theory and with its rock slides max max rockfalls and things like that and then the calyx that can hit us like for ridiculously horrible damage so I think what we're gonna do is hmm I did want p2 in this game as well I think I'll do I p2 would probably be quite useful then we'll go thunderous wimmy again rotum for sure we need speed control which we've got tailwind but I mean maybe I think p2 is probably the best one for us here to be honest yeah yeah yeah yeah yeah yeah yeah yeah then indeedy could be a little bit tricky to deal with but if you if you see it with the calyx lead up top then you know we've got a clear kind of direction to go with the thunderous where we can just tailwind max airstream then the next turn we can go after the indeedy or go after the calyx if that's what we see we may not see that though thunderous wimmy for my opponent so snap here we go see who's who's comes out on top I'd still worry about the eject I worry about eject button wimmy every single time I face it it's it's just one of those things it just scares terrifies me terrifies me um and you know in these situations if you fall behind a little bit it tends not to work out super well for you um what we could do is double up into the whimsy car for sure but I really don't want to fall into the um I'm just gonna go for it I'm gonna go for it I know I'll get bit for it I know we'll get bit for it but we'll go for it tailwind airstream into the wimmy try oh no eject button this makes me very happy this makes me very happy I like seeing this because they're gonna probably max their thunderous as well they're gonna go into whimsy car but we do have the coba and we'll be able to take it even if their life or because wimmy this wimmy is just disgustingly like strong defensively it's great it obviously gets knocked out still by things like plus one behemoth blade and those silly attacks and big fire type attacks but in the sun but just your general kind of big physical attacks it takes like a champ so yeah both thunderous is maxing it's gonna be the battle of the airstreams it's interesting that they're keeping wimmy in the back because I think the what they're keeping in mind is they probably got calyrex whims are caught in the back you've got to think at this point so get the tailwind up and then go go from there in that end game for my opponent anyway well we'll get the tailwind up so we can just guarantee that we are the fastest thing on the field and we've got a little bit of room to kind of play with as well um yeah the indeedio drop the next turn we've got to be very careful though about going for like max darkness or anything like that against this opposing thunderous because the problem is we don't want to proc the defined boost on on my opponent's thunderous uh we we really need to be very mindful of that now this turn like we've got a couple of options we could go for a safeguard but is there any are we gonna get any I don't know if we're gonna get much out of a safeguard here you know um there's not really much status on my opponent's team so it doesn't really worry me too much so I think if what we could potentially do is go max knuckle we're gonna be able to yeah we got max knuckle and then moon blast into indeedi just to make sure that we do get it um the problem is there though if we go max knuckle moon blast into my opponent's indeedi then it gets very difficult if we if we do proc the defined boost as well it would be nice to have I mean what we could do is just go yeah we'll go max knuckle it should be enough it's neutral right it depends how bulky this indeed is it'd be nice to get the the attack booster at this this stage and like I say with the tail already in in effect we've got a little bit of wiggle room uh to kind of skip around a potential airstream from my opponent here so just sets us up a little bit better for the late game um but I think we're gonna have to try and get another airstream and it preserves whimsicott as well you know for us late game which is always good but we need to be careful with our rotom like that's a big thing like rotom needs to be preserved because we've already outlined in team preview how important it would be for pherathon but it's unlikely at this point that my opponent's got the pherathon you know they're gonna have calorex in the back we've seen three of the four pokemon that my opponent's got I think we've got airstream this turn and I think we've got for a nasty plot and then we've got one more turn of tailwind to take advantage of with our airstream so whatever comes it's probably going to be the rot the the whimsicott that comes in sets a tailwind up for my opponent but we can probably at that point double down into the the thunderous with rotom and our own thunderous probably remove it from the field and that would only leave whimmy calorex which isn't ideal but it's not the end of the world because we do have tailwind of our own that we can we can utilize with our own whimsicott just making sure that we kind of take care of um thunderous if we can if we can if we're good enough help help so we are going to see helping hand come out from the indeedy one last ditch helping hand where are you gonna go are you gonna go max knuckle after the rotom are you gonna go max lightning after the thunderous on our end I don't know if you'd be too concerned really at this point with the rotom so you mainly leave the rotom alone and kind of concentrate down a little bit more on on our thunderous another airstream keeping pace at least this into a rotom that'll just proc our citrus berry the thing yeah I think the thing is we probably do lose rotom the next turn I'd imagine because we're gonna see the tailwind go up for my opponent and because of the airstreams from my opponents thunderous they're kind of gonna be doubling up their speed the next turn which will make well I'm kind of just surpassed a little bit we're doing but I mean they have to go for something like superpower if they're gonna pick up the knockout they can't go for something like fly um we can go for a fly this turn into the whimsicott and I think it's not a bad option with our thunderous it's just whether or not that whimmy's sashed my opponent's end so it's either like if you look at the concept like the builder my opponent's team like where's the focus sash it's either on the whimsicott or it's either on the calorex you know and I would bet it's probably on the whimsicott you know so we'll go fly and we will go I think we've got I think we've got overheat into thunderous just get some damage onto it to be honest there's a tailwind what am I gonna say superpower or wild charge superpower into rotom which is fine we drop those defenses that is only take it we take it no attack boost from the opposing thunderous uh means that uh rotom is going to be able to take this pretty well get the overheat off plus two so see how much damage we do it's all best I'll assume very close very close and our tailwind pin is out but at this point we just need to try and get a thunderbolt onto the whimmy and we're sitting in a really good position um because like I say I kind of predict the sash to be there but I don't if you're thunderous you have to go wild charge into the rotom here and remove it from the field you have to and the tailwind kind of being a little bit detrimental to my opponent here because now they're not able to hit the thunderous on our end and um yeah they're gonna okay bring in calorex okay so rotom not that important to us now I mean it's important always but it's not super important to us we'll probably lose rotom to a moon blast here I would imagine moon blast hi okay well that's all right we get the fly we're gonna see where the sash is now so at least we'll be able to determine where this sash lies it's on the calorex it is on the calorex okay well do we go tailwind or do we go if we go tailwind you see we've got the the the ability to go for a foul play into the calorex take it down to its sash or we could have well you know what I think what we do I think we tailwind wild charge into the thunderous because if we look at us that's okay we're plus two so yeah I think we do this tailwind into the thunderous we know that it's probably not likely to have protect here we'll take an attack from the calorex it's gonna get the the boost but thunderous should survive this it means we're gonna be able to get a foul play off the next turn uh take it down to its sash and p2 will be able to kind of pick up the pick up the pieces to kind of close this one up yeah okay that's fine who could we could trick room as well with p2 but I don't think we necessarily need to I think we can just uh double up into calorex with a foul play it's not sashed actually so it's wrong it's life-orbed so it's all right thunderous is going to be able to close this one out for us we've got a little bit of support here with the the p2 coming in kind of just making sure that whatever happens we'll be able to close this one up because we are running shadow ball on our p2 primarily for this specific matchup really um but we are going to be able to close this one up and uh funny enough we haven't even brought the kayoga to this one it's been a little bit of the thunderous shot today but I mean we have seen the whimsy cop perform pretty well we got the tickle off in that first game against the kayoga um but thunderous I think that's the one thing you know the safeguard is great honestly like it came in so many times uh so useful there's so many things carrying willow wisp now there's so many things um carrying yawn carrying burn jealousy to try and catch thunderous off because the thing is we're burning jealousy most of the time you're boosting your own stats and your partner's stats most of the time um so it's a it's a really great pokemon day we're burning jealousy in this situation anyway good game to my opponent and um yeah hope you've enjoyed today's episode we'll jump over now and get you guys the rental cover for today's team here is today's team friends I hope if you try it out you have a lot of fun with it there's obviously a lot going on with the team it kind of covers a lot of things as well very well in my opinion anyway and the kayoga as I've said before there are some like key calcs that it can survive it's very defensively built but it's still got the power with the mystic water especially in the rain to do a lot of damage and just cut through teams when you need it to the whimsy cot is obviously the big star of the show the coin the name tickle with the tickle and the safeguard supporting things like landeris theory and the thunderous the safeguard supports everything and um it's just a really nice tech to bring as well as a tail when you got the trick room switch as well for the p2 that works predominantly with most things on the team excluding probably the thunderous but in certain situations it can work there as well if you do try the team out though please let me know down in the comment section uh how you got on with it if you enjoy it and I hope at the base of it you've been on today's episode it's nice being back again after a little break and uh looking forward to continuing on with the rest of the week if you've got any suggestions for teams that you'd like to see going forward let me know as always I'm going to wrap things up there so take care of yourselves and I'll see you all for another episode very soon so until then take care bye bye