 welcome everybody it's blender today live number 70 70 yes it's out the release candidate is out today though the first release candidate is out with the new splash screen so many things happened since last week but the biggest the most ex-hyped news that I've been kind of talking about lately like yeah there is a big announcement well this big announcement was made yesterday Epic Games is granting is donating literally like just giving away relief to the Blender Foundation 1.2 million dollars that that sounds like a lot because it is a lot but it's over the spread of three years so there will be so it's actually a bit less in terms of like every year with but you can split it into many developers many part-time developers many projects so yes it's actually huge huge news because it shows it shows trust in the project right it means it's other nations and it means to do like okay do whatever you guys want which is awesome so it's it's been updated already the Blender development fund this part of the development fund so remember used to be up to 50k over here well now it's a hundred K the next goal so hopefully more more developers more like more companies more studios are gonna make the jump so yes it's insane we have here patreon mega grants okay the logo maybe a bit big I'm gonna I need to trick this website I never expected we will have these big sponsors when I was making the website so I'm gonna make it smaller and so it fits but insane insane so yes mega grants we have a special guest today to talk about it I already set up the place here and I had to put it really high because our guest is pretty tall so what else let's let's there are you Blender news well besides the release candidate which I mentioned it's it's out you can go to blender adored last download blender or slash download and the you probably already downloaded if you watch this episode you probably been following it every day every week like we're doing it here so the release candidate is just a snap a snapshot in time of that Blender version some days ago so if you if you actually use the bill but is it's more stable than the one over here but there are so many reports that involved crashes and making Blender not as stable as we want there will be a second release candidate is it good news it is great news because it means that 2.8 is gonna be more stable when it comes out 2.8 so the that's a big big big thing announcement also if you want to play with the with the fast with a splash screen it's available in the demo file section you can get the splash screen I just play with it and if you haven't seen it already it's you probably seen it already but is this little very nice a cute splash screen with a featuring a new development font link so it's a bit more permanent and also featuring the characters from spring which is a project that brought it to more of a like where we are right now we're Blender 2.8 is right now so the is everything okay yes I hope so everything seems everybody's talking about how tall the how tall Tom is we're gonna ask him in a bit so yeah that oh hey hey what's the price case that actually gave it away all right he's coming we were actually having cake because we were celebrating that we won an award for in mundos digitales is a big conference in Spain we went there with some animators here from the studio and we actually got an award because of spring so pretty happy about that and many people approaching and getting and talking about switching to blender and how to switch to blender and then it need more rigors and I need more animators in Blender so yes exciting times ahead the highest point of surprise no I didn't I didn't it's actually it's it's it's we are getting a Psyduck as a guest I guess all right so let's let's let's talk a bit more about the news because there has been some of them besides the particles sorry besides the development plan going up there is a new video by our boy tack look on the functions branch yes the functions branch is part of the everything knows everything becoming a node so the first to tackle is the now deprecated system of the particle system we know and love and hate the particle system in blender for so many years that it now deserves a proper update and what's better than doing it with nodes with everything now so here what you can see here is already in development is available on the on the builds on the graphic all builds you can go there the community is making them is sharing them and you can see this in action you can basically build your own particle system your your interaction your your everything we know it's now we are no longer attached to a boring list of settings that you have to actually go through together with this it also goes a we should implement a this so powerful but that we should implement some sort of maybe like templates or maybe like presets because it's just insane and we have to it would be crazy if you have to like guess which nodes to add so I think some preset system would would make it better also if we if you have a preset system other places in blender would benefit such as the the cycles or Eevee or anything that uses nodes so yes what is in the cake what is in the cake the cake was chocolate cake so let's yeah so that basically it's there you can actually test it on graphical.org this community managed website where you can download any builds so here are the scout modes oh by the way the next weeks Scott it's all about sculpt so hype maximum hype when I get to hopefully gonna get to guests here but I think you might guess guest who is coming but the functions not here I here you can find it it's for Windows and I think also there is a Linux build somewhere there but um yeah you can try it out right now and play with the with the future it's everything okay here in blender today I also added to the description below you can see how the where to ask the questions and I already highlighted some of them for being answered in well the website is getting a bit slower that's that's probably a good thing the you can vote for the ones you you want answered and I already went through some of them and I gave them a heart so I can spot them to ask our special guest the joining of the Pavlos yes hopefully we're gonna get Pablo and hopefully in person like here live and also I want to get the Julian Casper which if you don't know him is actually he's never been here Julian Julian Casper here blender I guess it's a very popular name art station Julian Casper so he he's with the one of the artists here at the Blender studio so we're gonna have him here he's been doing some tests with he in his Instagram account I've seen some of the this testing some of the features in the the skull branch so having him plus Pablo de Barro it would be insane so yes crazy oh my gosh a thousand four hundred people okay next no pressure Pablo with no pressure another speaking of the particle branch actually there was this this Twitter user farc it's also testing it so it means yeah you can actually go and test it in person so I think that's pretty much for to for for all the news the blender 2.80 release it's it's ongoing there is in the depth talk website you can follow the summit of cold branches which is other the other part of the blender that is actually moving moving really really fast you can check there is a thread for every summit of cold project so if you go in the summit of code section under blender development summer of code you're gonna find a thread for every summit of code this never happened before this new which is awesome the the new the developers are now actually using the forums to share the news to have weekly reports so for example for the outliner improvements weekly reports so yes here okay it time has come the time has come I I have a special guest that I want to introduce you to and maybe you can answer some blender questions in the meantime so without further ado here demand the legend Tom Rosenland focus but yeah this is the word yeah I think you you kind of have to what what what is the moon dogs the guitarist a short film or yes I can put it on the table yes I don't know if it's seen but I prepared you a set up over here so I hope this works well I made it so I look taller than you and my glasses was not straight no it wasn't okay so yeah that's it I've been I've been preparing it for you I'm a kind of nervous you know it's like having issues my my boss at my job yeah okay my glasses looking straight right that's perfect perfect yeah it's amazing what do you think it's good all right okay so what are we going to talk about hey I don't have you heard the news it was such a big surprise yeah of course nobody knew huh no no so now we have a good relationship with Epic Games already for a long time Kim Sweeney is a fantastic guy I can email him replies he loves open source he loves open source when we were doing easy I milked him to ask him about the say the design they use it on real that was a public paper if you could use that design also problem of course that's so nice so they can be compatible from day one okay the general manager of Epic Games was a former out-of-the-box haha that's nice no discussions with him in the past so as we time I see I'm a secret we always have a good time together a couple of months ago we started talking about what Epic Games could do and that it's not working okay can you talk more directly to the it got out it's not working hello hello hello hello but it only has one thing yeah hello hello it seems to be working a microphone is off audio is too low okay is this working better better here is better they already say okay maybe the connection was not good okay cool this thing kind of things happen how does it walk in live TV to do everything over now and no now you know you just need to get going unless you want to hang out here for longer everything is go here you can see all so we knew Epic Games and you the general manager we discussed a couple of months ago if there was a way that Epic Games could support us I made a big proposal for them writing especially about what I think would be a very important project in general to support and we can say it in one word quality software quality software quality what does it mean Blender is not okay but is not for the end user more for like the developers exactly so I also people in Epic Games but other companies mentioned it before the it is not easy to come on board as a Blender developer and the system we have in place it's very friendly maybe for amateurs or people have a lot of time and artists who already have a lot of knowledge of Blender how things work how Blender works but if you come on board like from a sorry we're getting disturbed the sound is still not working hello hello I think you need to replace the microphone I know well uh here we say the same yeah so here okay I'll do it all over again is it better yeah yeah this one works this is the expensive one it's the expensive one I keep it for my you know for the for the guests super expensive one this is the super expensive one yeah yeah yeah good so uh yes I made a proposal of okay software quality software quality yeah so for companies and trained educated software developers they're used to have certain conventions and standards and ways of working especially if you are working on a project and you leave to go to another project somebody else should be able to understand what's going on right to pick up and Blender was made by one person at first so I was the only person who had to understand Blender was me and then later we had this community but even the developers even when it was 40 50 people contributing they were very tight and close and most of the people were only working on a specific part of Blender so they could use their own code standards put the curly brackets in a place where they like it or use variable names in the way they wanted and it was nice and free to give people the space to contribute but this is not what you can keep doing forever yeah so we have to up level one higher level on engineering practices sounds boring but it's an important step to make for Blender it's like uh if you want people over you have to you know keep everything clean paint the walls you get visitors over making it okay and that is over three years it's not a million just now yeah but apart from that the quality technical thing in social means onboarding yeah but if you come on the website you should be able to find who's who what what can I do how can I get involved what kind of tasks are there what is being done right now we don't even know what's going on here right what who's doing what how can I find out who is doing what what is the road map specifically for cycles or what is the road map for the physical sequencer was working on it that is a lot of communication needed and for that you need managers and now we everybody hates managers but you need them yeah a good manager is not somebody to tell you what to do what the manager will fill all the gaps and make sure that people can happily work and contribute connect yeah the managers are essential to get everybody happy coding and the managers have to do all the things developers do not like to do for example documentation and writing logs or do meetings and meeting reports and all that all that kind of communication yeah that's people we need to add to the team and and with the current development funding wasn't possible no so the development fund website has been updated by me five minutes ago so it's going epic look at that 66 000 yes and at 20 developers of course we keep we keep raising the target because so currently it's 12 to 15 developers but we could support the foundation this way and I have a nice list of people who I would like to mention oh it's like a reggae like getting an award yeah no no it's like do people actively know who's involved all right let's see we let's ask them the comments going over the list so what currently we are the development fund and the institute with a combined but we are the development fund mostly in that we have working bastia and montaña yes from south of france that from france is our master book fixer but is also working on overrides and asset management and asset management yep he's coming for six weeks to work here in amsterdam hopefully also the fun time to get this overrides stuff or asset management started of course we have brecht brecht my normal yes for normal we made him officially lead architect from london that means everybody who has technical issues of technical needs technical designs approved uh you will make sure also that the code standards work and that the engineering practices are working anything technical talk to brecht but brecht was also doing lots of coordination and management and that's what we now come have other people for it goes alphabetic gamble button australia yes gamble i mean he's working so hard since forever mostly he did the tools in london the toolbars and uh research python api python api he's making sure everything keeps working in london essential klemao fuko klemao fuko yep he's the easy boss and uh he's working also on uh fulcan right now fulcan already yep yep yep nice so ready so klemao is the maker of ivy and of course that's his biggest achievement now and he will have his first release actually he worked for two years already full-time and before that on the pvr branch yeah so this is the first release yep yeah so congrats klemao let me have the life for him though the life from he's doing some phia coding and he also worked on the workspaces and layers but we are going to get him as manager coordinator development coordinator yes because the lie likes people yeah he's actually good at talking you know he likes people we talk to people so he's not only developer he's also good with people and he's curious also about art and how artists work and what they need so important new is a germano carvelio de suiza people know him as mano we in the brazil he's also from brazil yeah he has a three month currently to work partially at the book track but also on snapping tools this is a precision editing and snapping tools for the transform for architecture maybe also for more for precision modeling yeah but also in normal modeling sometimes you want to have a move your vertex to be exactly in a position or to snap two vertices on each other and it's kind of snapping awesome yep now we have jack look jack well here's the boss the boss we don't have to say anything about the video with the particles yeah jack is working on our note system particle system everything notes the future we have your own backer your own backer yet workbench workbench engine you did the composite before and we will be working on oh amd open cl stuff stuff that's right and he is working here at the studio so it's good to mention that some people are here oh yeah i don't know what's so then we have natan let's worry yes he's very active already since 2002 or three or so and he's now back to be halftime coordinator developer coordinator developer management also to set things going for software quality let the discussion is already gone on the blender developer mailing list yeah with lots of people giving feedback about what they would like to see improved in blender projects and we have for philip usher philip yes philip is also master bug tracker and bug reviewer and it's so important to have people who are there every day they try ads reports look at reports assign reports to fix it themselves and this is the support level that blender is giving to people which is super important so for example just to give an idea in the developer meetings we can see the weekly reports of each one of the developers for example uh here we have we everybody has a it's a page and almost everybody some people are missing we are going to take them but for example in philips you can see all 800 reports and every week 88 88 oh sorry 88 in a week that's great in a week and there's 94 in that week so it's just uh this is the level yeah we're going yep now we have for sebastian parborg yes sebastian also working here he did many things he's still working now also on the bug tracker and stability but he wants to move to supporting animators animation software so it's part of animation 2020 yep yep awesome and i'm sergui seribin yes around russian doctor russian doctor doing also everything uh bug tracker fixing things uh he's much working on stability of the software for when it comes to multi-threading and dependency graph and there was a big update in the 2.8 that the dependency system is now super sophisticated or so ready for the mode system and modifiers and that has to be super fast optimal and stable and those are possible to have multiple engines rendering at the same time while the interface keeps working you don't want to know how complicated that is fun sebran save runs yep sebran also working here sebran uh you used to be cloud developer but uh you wanted to be a planner developer secretly yeah wasn't everybody wants to be a planner developer so but he's working on alambic he did alambic uh he's currently testing things for the usd because that's uh the the future pipeline format in many studios fixer's usd yeah we want to to check with a little demo as a graph uh to show off that blender can also be used in usd and i hope to collect some uh sponsors or companies who would like to help out captain usd exportable in the work and for everyone our usd is way better than fbx usd is an open format defined by pixar it's a pipeline format but you can also save simple things like messages or animations with it and everybody predicts that usd will take over the world at the standard 3d file format and pipeline format yes and last but not least uh william william renish william renish you said interface half time doing uh ui design and helping the team we're getting doing mock ups and usability things off now i'm talking to four more already so these are the ones that are already i had already one two three four five six seven eight nine ten eleven fourteen people are already on the contract they're not even counting myself yeah not even counting you or francesco or the bookkeeping or anyone else who's helping out and there's a big company i'm talking to four more developers with names i cannot say yet because uh i've i've told negotiating and talking but people people know them already they're not the new developers they are already people are coming here to to talk yeah a certain person everybody probably knows so very yeah i mean we might have next week yeah yeah we met him we meet him next week yeah uh then two positions are fully open so we still need one developer manager or development product manager you could also call it that way uh really somebody who uh can understand how blender should work help designing it and managing it including discussions with our development fund sponsors the people who are on board and the dance and games or the studios they have requests we have to be able to process that yeah or i can come up with an idea oh animation 2020 i i write eight bullet points and everybody gets excited oh wow what but that's not a project right you need to manage how do you bring that from eight bullet points to something that will really be something that's what i need help with and of course a ui developer ui developer someone i can look at there is already some people contributing to small parts but a more like what like uh that can't work with william yeah and not so much somebody of course we'd love to have a person who knows design and usability and uh user experience but the developer is meant to be somebody to understand the event clues and operators and uh multi touch uh input or so there's a lot of things going on related to the ui that have to be maintained including our button system updates in the buttons the whole widgets and blenders is a layer of layer on layer on layer of stuff the first original buttons code i think goes even back to the 80s seriously seriously my little toolkit i wrote when i started learning c it's called buttons dot c and that part of that you can still find that in blender and 80s is how long ago 35 years ago huh 35 it's older than uh oh my god yeah the 80s yeah you're from the 80s i started i'm from 86 yeah from that period insane insane anyway so that's uh the depiction uh so yeah we we don't stop the epic games contribution is uh almost spent already i have two more people and then we have fully equipped yes but that means there are like around 15 to 17 full-timeers working on blender paid yeah yeah people are actually getting i am not even counting what blender institute is doing like with the art team or the artist and you for example yeah like this doesn't count as part of the development fund at all this is so that's why i will make a report more on details like the total expenses and the predictions of people i want to do uh but i would like to finish the negotiations with some developers first yeah so so uh like people should continue to to contribute the blender cloud is also a huge a huge help the render like some of the we're asking like okay so now i can stop my contribution to the lender project no actually no you can but then we have to fire people and then we have to fire we don't want that to happen nah it's not going to be that bad i think the the the the important thing is that the help with epic games to level up blender is something that we will really see as a benefit in the coming years yeah but the biggest benefit will be that new developers can come in to actually work on cool features and we're not going to invest a lot in that a little bit we do but most of it is really to make sure that the core development is working and that the software is stable and that people can use it to make their own things yeah but of course uh the epic games is not the last pick sponsor oh wow but i'm not allowed to say anything but there are bigger names because people were worried that uh epic could influence of course they're good but you know me right how easy is it to tell me what to do yes not so simple now there i was uh incredibly impressed by how the mega grand system works other contracts we have and it is really really friendly so the only thing they do not want me to do is to take the money and go to a island and spend it on uh any days right that's that's not allowed but further please i made a positive proposal to welcome quality that has been approved and that is in a really wide definition anything that goes to the blender project they're happy with it anything so they were pretty they were just like hey here's some change and further it's a three-year commitment so every three months we get money from them for the coming three years so we can really invest for three years in a project and of course uh what happens after those three years i don't know but it will help us grow so there's no nothing related to what we have to do and i would like to remind people also to the uh the free software thing i've been writing blender is free software yeah blender will stay free software we will be free software forever and that means that we walk on a big public area called blender for everyone everyone will have benefit and epic games contributes to that they contribute to making the whole public project stronger and there is nothing we have to do for them plus unreal for example the game engine i know it's a bad open source so mostly open source but it doesn't have a gpr compliant license it's their own project this is fine but we are not going to develop unreal we are not going to add unreal in blender that's their business we have our business we also i personally still love to work on high quality interaction editing and blender what people call the new game engine uh there's nobody who tells us to stop doing that apart from the fact that it takes developer time and it's difficult to do i may have a long list of things to do so yeah i'm super impressed with how this went insane so we can expect even more we can expect even more in the future from other yeah absolutely studios and then absolutely so that's crazy so uh you know how do you watch a blender today do you do you watch blender this this uh every uh not every week not every week i know everything that goes on over all right so uh because some people uh usually you had a glass of water i thought you had a glass of water can you you want to drink for mine i have uh i have it in my hands okay well okay okay so the way the software the blender today goes is like sometimes i ask i ask questions from the community so i know that yeah people can ask questions yes so for example yeah so for example uh well the the ones about the unreal we already answered so for example i found some of the roadmap for the upcoming project now with this huge boost uh did tom managed to get other interest in the animation 2020 project yet you get the studios and uh and we need the best regular animation system and only big animation studios have tanks of course we need that yes and that's animation 2020 about what is it about what is what is uh it's uh it's me i like to give things a name first yeah right and i i wrote the proposal last year when i'm 2020 was feeling oh my god so it's science fiction and if you give a project a name like animation 2020 it has a deadline right yeah exactly yeah it's a good pressure and everybody is like oh my god what is it what is it what is animation 2020 we're going to get it next year right exactly so that's my first step but there is nothing really tangible yet but uh the uh be spreading this uh to studios and people to uh to talk about it and there's definitely interest from the industry to help funding the project and that's what i will have meetings for at SIGGRAPH but apart from i can't say anything yet until they sign for it yeah but it's it's basically support by studios to you know yeah so the goal is of course to build uh not completely new but we build you poem our current uh animation system we have to fix a couple of things in it fix up the design make sure everything is notes uh note based note is rigging uh we want layering that you can have uh rig animation and on top of an animation you can still do something and add layers and layers and layers which is sophisticated uh we need debugging rigging debugging so that you can see when you make a rig like why is this finger not moving the way i want it it's horribly complicated to rig so there's fantastic ways to do uh rigging tools uh we want uh invisible widgets and invisible control everywhere so you can click on a on a finger or remove things around or you do things in your face it's all meant to be invisible uh it has to be fast super fast so probably some systems for example do rig compiling so the rig makes a rig and then run it for you have something compiling and it's fast and it makes the rig compiled so you can remove all the things that you don't need and i have a super fast rig and of course you can do things with pre-fetch and calculating the threats in advance which is the what the new depth graph is ready for absolutely absolutely wow it's okay another question uh i know this is a dangerous question but love them hate are there plans for a new another api in another language which beyond python so for example a c api a c plus plus api what would be no there's no plan there's no plan for it so the the uh one is i would like to see more efforts in speeding up python yeah some operations in python quite slow we're going to do big mesh operations that kind of things you can make a better api for that and the benefits with the photo cloth platform tool is insanely big and the whole add-on market and our add-on community of python writers is so successful mainly because they know they can use a stable system even though they always complain that the api systems and stuff that they have to update a script but imagine the problems you have with this c plugin api there's nothing compared to the problems that you have now it's going to be even worse and then you have to make very strict more strict releases even and if after the release you have to update all your scripts again all your plugins again plus a plugin will be able to crash your software completely really badly if you don't know it well of course you run one program with the plugin you can directly write into the uh the main program that's how it works for plugins so you can do evil things and you bad people will do evil things they can do evil things so there's all kinds of disadvantages and the main is the main disadvantage is also a political one that is the free software domain right that's people already find it hard to understand why a python script has to be cpl compliant and for plugins that's even more true it has to be cpl compliant and we don't want to become a plugin vendor i don't want to have blender to become a plugin system like certain commercial programs like myla or max and others if you get that program you still have to purchase for thousands of other plugins to make the software work and that's not fitting the philosophy but it was not a question in the same line but you forgot that oh the plugins and sculpt and texture paint are there any plans for like uh well sculpt we know that it's yeah i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i i think people have seen work from pablo the battle yes working on it for painting and sculpting the other developers also working on paint and now we have an eye on this and we'll try to get them on board to basically bring them cool so now we got our assistant thank you very much that's just fantastic thank you uh actually i was reading the chat and you remind me about getting water yes i have my glass thank you um okay so the other question is like does blender have any other sources of income besides the development fund the class subscription and one-time donations my first answer is yes because in the about page in yeah we have the code development and we have this very clear throwing where you can see business subsidies yes but uh we get Dutch innovation subsidy every year that's innovation there's not a whole lot but uh go to 70 80 000 or so per year it's quite nice because we are very innovative and the other thing is that uh for big corporations and studios we talk to i try to explain to them the difference between joining the development fund versus paying for development yeah and the development fund is paying for the public project and that means that is support you could really call the development fund the fund that pays for the support systems okay because the quality of support you get as a blender user is insane that's super high it's higher than what you would ever get commercially absolutely yeah so just by free reporting a bug is much more efficient than i i like to keep it that way and it doesn't really matter whether you report a bug as a little 16 year old kid from uh argentina or whether you do this as microsoft or the big corporation it's the same bug it's the same bug everybody has the same bugs that's true and usually those little kids from argentina have more time right to uh to look at it or report them so they benefit the big corporation benefit from small people yes and even worse if you ever try to submit a bug report to a commercial bug tracker what do you think you don't see the other people's reports no so you don't know if your bug has been reported already so what do the companies do every company is reporting the same bugs because they can't look at each other and nobody knows right plus then you have to wait one year maybe for a fix if you ever get it that makes so much sense blender support is the basically development fund paying for the developers to go over the backtracker so the best support is what you can do in public and if you talk about support as in yeah but i want to have a character rake and i don't know how to make a character that kind of support this is something the community of users can handle perfectly there's a lot of opportunities for doing business and starting up studios and support services to help people understanding how to make art and that's not our job and you don't have to pay the development funds for that yeah and we also are not going to accept money from companies to help them with their pipelines or something i will always send them to others yeah make sure that the art is working it's a good uh there are many questions that are made which is directly to uh like a more blender oriented those i can yeah face map those i can answer uh for the new developers that are going to be hired hire my man paulo da barro yeah this one we already talked about that we can't really until we don't yeah there are problems to decide himself of course yeah it's uh that it's uh blender in specializing and any special tools or planning to try to best out everything specialty tools so like blender working with other more specific workflow oriented tools like blender working with substance with houdini with the rest what is well my goal is what i put on the blender foundation page is to make a complete open source creation environment 3d creation environment and that has to be complete that means rendering and game creation with editing whatever is needed to make 3d content for games animation visual effects models 3d prints i think it's important to offer that yeah and in many ways we probably can never beat the commercial companies who make one product but we can always beat them on the price and republic availability and on the fact that everything is working together and we beat them on the fact that we actively care for making something i'm not impressed instead of for making money so yeah specialization is uh maybe not the best thing for us to do we should better make sure that we keep everything working and then you can get surprises sometimes like what happened for some for cycles or with the uh micro polygon subdivision sometimes things fall out of the sky there's a little senior developer out there uh he or she starts working and i'm suddenly bam you have something right and it happens to blood all the time yeah yeah well like uh a grease pencil or the bottle but he's doing the visual video sequence the people like to work on things and that's what you cannot you only help and facilitate but you cannot predict it but by keeping the goal of supporting everything you will always help people to pick up what they like good point so um i'm really curious about um yeah we already mentioned some of these questions the ones that like talk about what is going to happen with the with the grant um um for example doesn't mean that there could be a bigger focus on pipeline development towards game engines such as unity or unreal um that i think i really mentioned this about the yeah well epic games has to talk for themselves but uh what i probably can't share if they i can't and they have to shoot me but they are using usd internally and a lot of game studios are looking into usd as the pipeline format so the industry is massively dropping fbx what fbx sucks and it's bad it's horrible it's proprietary and they're all massively moving to usd yeah that's something people saw coming two years already and this will continue to happen so as blender project we should invest in usd this is fully open source beautifully managed by pixar and most big studios are already looking into it or adopting it amazing uh just wondering how high is the new particle system on the to-do list can we expect it in 281 uh maybe it's very hard to because we want to do a three month cycle for releases and the goal was that only what is ready like one or two weeks after the release we'll make it into the next yeah now for the first 280 is already a big problem to get done but we still have a chance that will happen in july so let's say half august we have to define what will be a 281 and the prototype from uh zack is already fun and cool but it's not 100 sure yet if it's useful to put it in a release and don't forget blender is open so you can download his runs and you can play with it and you can look at what it is but for a release it should be at least minimal useful to do something yeah and that's the question yes so there is plenty of questions i'm trying to jump the ones that are more like blender oriented so i can i can cover them later like about shortcuts and stuff um so how is the release candidate will there be measure changes before rc2 not or fixes fixes fixes yes so um we can actually go all the way up and just try to answer those eudemes what about eudemes support i have no idea i thought it was already there i know right yeah because it was it's not it's this far but there was something with the work bench and it was too late to get it into 2.80 but first so what i would look at stock now we should get in here also everybody we should get here next yeah yes um so then you mentioned 2020 and i think yeah what does it mean to invest in the software quality of the projects we have already mentioned the road maps how can we can can we get some road maps how is it going to work how it's gonna so where is it going so first is um if you look at the list of topics we want to work on for 280 we wanted to work on we only did half of it yeah and so there's a long list going on including what you want to add animation tools so we can keep working on that for many years yeah so that's the asset management asset management so that's not there's never ending story so what happens on the bigger term of three to five years uh that has to be developed that concept we don't know we don't know exactly now of course people like to know what happens we blend the 3.0 when is that wow when the 3.0 is going to be super amazing yes but what's going to be in it what is what is your reply when people ask you why not 3.0 for Blender 2.8 yeah yeah what is your your yeah but if you only do it for marketing i think it's week it's a week story i mean we started 2.8 in 2013 imagine five years ago and in 2000 then it was like oh well we have plenty of time what and then we can make a big big leap to 2.8 and then we do 3.0 so 2.8 was meant to be feasible like a small thing that you can really do and then it became bigger and bigger and bigger so if you look back then you could say yeah five years ago we could have called it 3.0 as well yeah i can't look back so we've been calling a 2.8 like forever and if you then entirely in the end decide let's call it three it's fake right i think it's a betrayal fake we have to keep our word we call it 2.8 next release will be 3.0 or the next big one the next big one is there any any plan to improve to the animation oh yeah any uh to the animation yes they're the the gris pencil team has big plans they keep working on it they keep working on it they are really they have a roadmap even and uh what about this guy next open movie unknown unknown we have ideas but there's not nothing decided nothing decided so it's um you didn't support yeah more about it a good texture painting like substance yeah we already mentioned retopo uh tools open vdb it's uh it's it's it's a project that's somewhere hanging a bit but it was people were walking on it and but i don't know the final state of open vdb but it's being worked on actually by tangent animation right yeah that's something to talk on about tangent yeah so then are there any plans to work together with other open sources or like armory gimp critter or in scape yep but i know the developers uh we we met with the the armor paint and armory uh developer and i really love his walk he's doing fantastic uh but i think for the time being we still like it to be an independent project and i think that's also good for blender if we don't absorb like everything acquire we should not become autodesk right no no no but blender should work better on api so other open source game engines for example yeah so but uh yeah the people from godot have been here we've been working with them and i think they have fantastic support for blender already working i don't know what the status is in the detail uh inkscape and game i don't think there's a problem with blender yeah but blender can read uh inkscape files for grease pencil already and critter she's not not so mentioned yeah critter which is that she's also here in the Netherlands yeah those other studios will never get a chance to take part in open movies no idea that was the plan with cosmos yeah but it's hard to but the the quality of studios around the world has also been growing a lot right so this the gooseberry project was maybe a little bit too soon yeah too soon in time yeah so i haven't been having a lot of time to think about open movies or our film project because of the blender thing i'm writing contracts recruiting people and working on blender over my full time so hopefully after the summer i can walk a bit more on the creative projects okay so more about the epic usd and hydra um but for example here apple no longer supports open gl and open cl or than metal api by extension they're not interesting open source in general so what is uh what is the future in blender for mac os in that case and uh well having um yeah is that a question or a statement uh i don't know is apple not interested in ops what is the blender the future i don't know i think apple really lost interest in supporting ops source we might be mistaken it might be a strategy to first make sure that everybody switches to metal and when they have enough application supporting metal well then they say okay we will uh support open source again but currently they have want everybody to move to metal and metal is an api that will only work on a mac so you have to make a port in a graphics language that will not be useful to use on any other platform yeah i'm not a big fan of that but the solution is and the industry is also working on it to we have to work with kronos at the industry standards who can say to send that i have open cl and open cl and falcon and the falcon specification is very close to how metal works the whole industry is already moving to falcon yeah we are moving to falcon so the moment falcon is becoming an integral part of the software people will make a metal version of a falcon wrapper on top of metal so that people can also have their software working on a mac again this is not fully confirmed yet but most people think this will happen in one or two years yeah okay this is a a big one yeah i think there are many questions if you want to draw a poll again i have to ensure the primitive and again okay this is just usability yeah um after more than 20 years none of the lax components love them real extra not finally work on it yeah i think it's more about the the general blender it is well a male reporter i mean your points are super valid and i think it's not that we ignore it but it's also typical what happens in open source circles and people do what they like to do or what people think is important to do we also often work more with the expert users than with occasional users or beginner users so sometimes you forget about how important it is to to make all those little details work and i totally want to work it and on my high profile top list is to get a ui person on board to smoothen everything make all everything at least consistent and working the way you want it to experience it but blender never be a low-entry simple tool by design blender is meant to enable people to do the best of the best of the best for responsible in 3d so by that nature it will always be a little bit difficult it would not because sometimes it should be the very new the new simulation uis or node systems for particles you have to learn a little bit because if you want to do complicated things you have to learn to use a tool that gives you access to that complexity and that's always the thing you have to balance you have to balance yeah blender and ipad is it even possible without what's going to happen blender rtx graphics card support for blender yes uh rtx support not too early but i cannot say anything about this but in two weeks you will find out in two weeks holy okay yeah you heard it first but you didn't hear it from me no no no you heard it from someone on the you will find out you will find out yes um so okay more well blender specific optimization for large scenes yes rtx rtx yes people okay i um um how do i unsubscribe jesus that was the bob ross the keep smiling little friend and uh yes the blender sequencer what what's my name don't go on your skin yes yes and about the question about the publisher wow yes 2003 i'm with the autistic i hope i can visit the blender rescue some day i bring a fridge magnet bring a fridge magnet from wherever you are from brazil crazy question is there an official estimated date so there will be we have to post more so one of the things i missed on blender rock is a little dashboard page remember we talked about you should be able to go to blender and see what's going on and i have one page that says this is rc1 we are making rc2 currently the release is scheduled for this the next release will be then uh here are the people working on interesting things uh just to get the picture one page okay how would you give it a name and i make it tomorrow uh the dashboard that's blender now blender um uh but it's almost but you could make it like the top part of getting involved or about or i have to think about it yeah but you need a place where you see what's going on yeah it could also be the front page if you scroll down right but you see it a little bit already with the little uh thing but it's more advertisement the blender there yeah yeah with uh with the with these updates but there's more like a conference the seagraph we're gonna be at seagraph but get involved if you could the part to get involved or the top part could be this is going on this is what's going on here currently in blender and then you know where to go i think that's really missing and that way people have less confusion about when is rc2 coming and why is there an rc2 and what's going to be fixed in it when it's very hard to find all this information yeah of course you can subscribe to twitter and find out but that's not how we should do it no no no people without twitter or muscle on or anything they should still be able to do it so blender tomorrow that's the name blender tomorrow they it's better tomorrow yeah because that's gonna happen tomorrow so i think we're reaching the we reached the end of the the life but six o'clock yeah yeah that's i do it every one hour every every week i don't know if you heard yes i know but after one hour you get already illusional for it i might lose my voice and then i do it in spanish again will what will change for volunteer developer oh antonio asks here antonio basket developer what will change for volunteer developers now hopefully nothing well hopefully better for i mean we're not like in a negative way it only gets better of course yeah we want to support volunteers to the max so that if you come on board from blender that it feels like a warm bed where you get the help or the support or people to help you writing or help finding artists to test things or helping you to review code we have to make sure that this keeps working fantastic for volunteers there's so many volunteers active and it's even it's a beautiful community principle that when you invest a lot in in the public project you get even more back as always if you don't do anything people stop doing things and then when you do things a lot of people come are come on board to help like there were last months we had so many people full time working only on the bug tracker and what happens everybody starts helping yeah so there's a lot of people volunteering to walk on the box review and that's that's essential and that's only going to get better we then better software equality and better onboarding but if volunteers have any ideas or suggestions you can always find me or talk to one of the other project administrators come to the blender conference and talk about it because i don't want to lose the volunteers no absolutely they're the the heart of blender absolutely yes so any plans to impose blender in the business market for example in my country the company is only asking for people working with uh autodesk or adobe so far louise foronov what country is that russia but louise louise like uh la bulgaria i think it's bulgaria i think it's bulgaria so but they have uh uh the red racer v-ray v-ray oh so i don't know um so what is going to i don't think blender has to do anything i need more to get adopted by the industry well better usd super of course we have to work on it but not as in business development or marketing or pr or there is so many high quality studios in the world now using blender and supporting what we do there's no doubt about that blender is ready there's absolutely no doubt about it's only like okay how can we improve it how can we help people better who work in studios but uh like for example i was in mitha the biggest animation conference of the world in france and it's like half of the studios in france are either looking into blender or what are you using it yeah usually what they ask is people trainers are like more um more animation animators and everybody really there's a big need for character rigors that's the uh the big bottleneck but that's forever the studio character rigors for maya or for max or for blender or for like that doesn't exist hardly anymore so anyway and if you know character rigging uh you know how to do maya rigging please look at blender and become a blender rigger and you will have a shop tomorrow really you heard it people will love you yes then um any plans for vfx artists future of physics what's the future of physics and simulation physics physics well physics is part of the everything notes yeah and the particles is a good first step particle physics of course it can be used for for fluids and other things as well and we are talking to people to help improve our physics our physics pipeline is going to be announced in a few weeks already i can't say anything you're promising so much already in a few weeks so uh any plans for camera tracking i think it's related to that yes but all the features guys come out you feel unwrapping all that everything is obviously the people are never uh it's the list of things we should do is immense it's immense but so even when you have like 20 people working full time on blender it's uh not enough i always like to say that we shouldn't ask for this uh feature from whatever app into blender but way to develop it inside blender the best way and make it a blender way to to to maybe make something better than what is out there how important have the vision yes so uh there's there's plenty of questions if you want i think we've we've done we've done quite a few yes mainly i think what we can get out of it is like the the animation 2020 project is very important the usd alambic um the the working blender with other softwares um as a python module yeah if it doesn't work you can report it as a bug yeah because it should be done already it should be already there's a lot of questions about what blender roadmap is or what features are there or what's going on so this dashboard concept would probably help the wiki actually people should look at wiki the blender but the wiki is really the best way to find out what's going on on the blender as you go the the main wiki page you see this how do you communicate what kind of modules how do you build blender if you look at the the modules you can see like okay so who is what who's doing what who's doing using interface what kind of people are involved and the the current project administrators are also working with the module teams to make sure that every module team also has a little page to describe the current projects and the roadmap of things they want to do and how to get involved okay so maybe we should try to connect with this also this page this is a super important page yes and that's how you can see what's happening and of course the best way to get stuff done is to do it yourself find a developer or start learning how to code and um work on it like what uh i think daniel martinez Lara Peppelani is a great example he chose one that he had a dream of improving grispens if he found a developer and is doing it now he uh also had a dream about the the vr and he found the developer is doing it so and that's super welcome yes so okay i think we can call it a day it's been uh so much so many questions so much to cover i hope you had a great time yeah yeah you like it you enjoy it you uh thanks everyone um we see you next time next time i i always say uh yeah well actually next week we have uh pablo dovarro and i'm gonna get julian together here to talk about sculpting so but they're already best friends yeah yeah yeah no but in a good way so it's gonna be now but this is just for clickbait you know but that will be for the for the next week and the week after we are gonna be at secret secret i don't want to do a live show no from this from where because it's monday do we work on monday yes yeah but but monday five o'clock u p u s i have it that is maybe in the morning nine o'clock in the morning maybe i can find a place if you have a place for me to do a live stream in the in the day uh i can find any place i don't know all the way we're good internet ish so otherwise we're gonna skip but make a little video and post it with a little impression of artwork yeah because the secret house is going to be epic i was going a lot of things happening happening lots of things are going to happen at secret yes many things are going to happen which is in the coming week so stay tuned for more i'm gonna live uh now i'm gonna see you next week same place same time this is what i usually say and then i usually live with a song from uh street fighter because you know this is like glad and okay it's five four three two one if you're wearing headphones watch out because sometimes it goes too loud and ciao can you hear anything it's not very loud no because we don't hear otherwise we're gonna go nuts so all right bye bye it's hey people ciao ciao ciao ciao