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Metal Gear Rising - Revengeance Madness (2M Views Special!)

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Published on Jan 20, 2015

For my 2,000,000 views celebration, i decided to visit back my favorite game of 2013... it's a shame most of my previous uploads of this game got so many copyright claims, which is why i tried to stay away from recording it since then. But now, Jack is back... F#&CK! (i know, that was lame -_-)

Anyway, it's too late for me to do another run of this game and get rid of all copyright, so i thought of making a compilation of my favorite battles, plus, some tough unranked ones i haven't done before. I kept messing around with the combat until i found out some stuff that i haven't been using that much in my Reveangence run. And of course, i promise you, i haven't checked any videos to teach you these tchniques at all! All self taught and you will find them useful. BM cancel, dodge offset, jump offset, jump cancel, BM cancel into dodge offset, charge blade offset... and more!
*BM= Blade Mode*
*Difficulty was set to Revengeance for this entire video*

*So, to make sure you don't get confused read this:

- At the start, air counter to the GRAD (boss version) does more damage and makes it vulnerable for a blade mode opportunity.
- 0:38 I use the slide as a dodge sometimes.
- 0:40 BM in mid air to confuse rocket launchers, and to give me more time to turn the camera safely.
- 0:58 if you've seen my previous videos, you'll know this trick. I always make them hit each other :q
- 1:01 BM to cancel the recovery animation, you'll see that a lot in this video, so now you know why. Although, it's been used even in my old run (not as much, though) anyhow, this is just to explain to new comers.
- 1:05 The stab (Lightning Strike) almost usually, guarantee a quick counter opporunity against lower rank soldiers with melee weapons (sometimes they don't guard an attack from behind, hold it right there, not what you're thinking though).
- 1:33 I use slide BM to travel around faster and as a dodge as well. Once timed, it can dodge grab attacks as well. Just incase you were wondering, what's with the sliding all over the place?
- 1:37 Honestly, that wasn't planned! Almost screwed up there :0 but luckily the rocket missed me.
- 3:21 I dodge the rocket so it can hit the Mastiffs. Almost every time you will get a finisher chance.
- 3:39 Dodge offset with the Pincer blade, you can make it a lot more faster with that and you'll be able to continue your combo where you left (again, explaining for new people, ok?) D:
- 4:38 This is a jump cancel followed by a dodge offset. As long as you're in mid air your combo will not reset, keep in mind, to continue your combo you MUST perform Defensive Offense (dodge) as soon as you land to prevent the combo reset.
- 4:54 To reset my air combo i allow Raiden to land before i grab the enemy again in mid air with Dystopia.
- 5:17 poor 3stooges ;(
- 6:12 they forgot to disable sub weapon functionality there XD try RPG. It doesn't hit the guy though :(
- 6:19 While having a marked target on the screen, press light attack to perform a quick dash attack, immediatly cancel the attack by anything else, in my case here, Ninja Kill.
- 7:45 I bet he caught cold that day. ¯\_(ツ)_/¯
- 11:45 You can mix BM cancel with dodge offset.
- 12:20 Of course you can cut rockets and missiles with BM! This is Platinum! What did you expect?
- 13:13 lol this one i found out when i was recording a full fight with Sundowner. I ended up using this clip insead XD Air counter has massive reach, but if you don't time it right, it'll miss because Sundowner leaps back. With maxed out Murasama + Ripper Mode (press both sticks) it'll kill even on Revengeance.
- 14:27 Here's another trick to break shields.
- 18:50 Another offset using blade charge this time. If you dodge before and afterward the charge, your combo will not reset.
- 20:16 BM cancel is also pretty useful for switching weapons faster.
- 20:49 This was before i dig more into combat mechanics, old style clearly shows.
- 22:37 Some enemies try to stay away from attacks that require mashing, so the big dudes just froze in place. If the attack reached them, they will immediatly guard it. The reason this soldier couldn't break it was because he wasn't equipping his melee weapon.
- 24:22 This is another tricky combo using L'Etranger. Dodge offset, Jump cancel, BM cancel, dodge offset then your L'Etranger combo doesn't reset.
- 27:39 Previous trick also works with the blade equiped alone.
- 27:55 Where do you think you're going? -_- Get back here! *SLAMS*
- 28:07 You can stall your combo for as long as you want and prevent it from reseting by non-stop dodging.

I would like to take this opportunity to thank all my subscribers and viewers for the long time support. I know i'm not playing as much as i used to nowadays, but i try to give you guys what you deserve. Thanks for hangin' around, sharing, liking and all the good stuff. Gladiator out :3

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