 For runes for fire, on the chest room we're going to be running burnite. Early on we won't be able to get that much critical strike chance so burnite really helps with that and allows us to proc the ignites. Leg rune is just going to be icy veins, very tough to beat this one. You have potentially the option of living flame as well but this doesn't look very strong. So icy veins is the clear winner and then for the hand rune it's got to be living bomb. There are no real other choices. Mage runes are relatively self-explanatory as each one is going to be one for arcane, one for fire, one for frost and one for healing. The runes are just going to be fingers of frost, icy veins and ice lance. These are all pretty much a no-brainer. There's not really that much choice to be had. They're all really really strong and I recommend you don't really deviate from this.