 Alrighty, so you are mentioning here. I worked on the nose for frames 1, 2, 1, excuse me, 1 to 100 and 1 to 200, we worked the hands a bit, but in finish mainly focused on the head body turns for contact and Eyeblinks all sounds like a plan You see here watch out here. Wait, no, never mind. I Worked the hands a bit, but then finish is going to come in our hands Just keep going. It still feels a bit so like a rule It's like it just it's a hand pose where everything's kind of bent in a weird But it's almost like every Finger is curved the same amount Kind of the offsets you have here are kind of nice now bring those a bit sooner And then watch out it feels like there's some moments through here where the door is kind of sliding against the hand So watch out for contact points But again, you mentioned in finish, so I will be quiet and not comment on that. Let's look at feet, cool All good stuff here Watch out doing something like this where it seems like the foot roll is just in one axis and you could start Rolling and pivoting off anticipating kind of that moves between right a bit more complex and it's moved That's all cool Even through here on this guy as it goes over You could start pivoting framework to two frames sooner putting off of here doing our kind of rotation down like that Going this way anticipating that pull of the leg going this way just stuff like that in terms of polish It's all cool Same thing here on that drop. It feels like you're hitting this pose and then it's kind of the foot kind of Finishes that foot roll down without any major You know pivoting off the sides of the foot where you feel compression Maybe a little bit of a rotation in the y pitting off of here finish that step So some moments there are a bit simple whereas here. It's actually a lot better feel that Whoa like that So things here and there on the feet I Think the root works a lot better. That's all cool. That's good. I wonder if you could push That route Every so slight feel like that route is pretty straight. You could have a bit more of an arc up Meaning that when the leg is like this, you know, there's a certain height And then when you go up the root will be higher So you want a little bit of you want to feel that arc going up a bit more. I would say just a tiny bit Looking all really good. It was kind of picky on just that aspect there This looks cool. Look at the head turns. That was such a hard ass Cool, yeah, that's a good little pause in there. Nice Oh by through there, it's a bit even looks back right and then goes That feels just a bit weird. So once you hit this this area here We're up until here. It's like it's a one long wire rotation With not a lot of Texture and variety This just feels some the animatic way from a to b We doesn't quite feel as alive as he feels doing all these areas there You can probably once you get to here have I cannot a blink not a blink like a dart over So from screen left to screen right just because it feels a bit like it looks over here and then kind of stares And then he has that bit of a locked look over here and doing that turn So it could be a bit of a look over there and once he's here He focuses on something focus over there over here and it continues to be a bit more engagement and You know deconstructing basically what's going on in this In his head here Yeah, probably that facially all that stuff there. It was just a bit Like a bit of a zombie there But we are getting into the nitty gritty. I think this is so much better than before. It's great Love the progression. Yeah, just a little keep alive stuff on on eyes and watch out just timing wise on your head turn and Through here and then finishing up on fingers and hands. All right. Cool. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever beyond you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you