 I think you could safely describe Mario as a wizard, but I mean, are you a wizard? If it's specifically just getting your wisdom, are we going to crack that open again, the wizard discussion? Well, no, I think it's a matter of if you like he's not a giant either because he eats a mushroom, you know, yeah, and gets like he's just a regular fellow. And then occasionally he's a big guy and occasionally he should fire. I'm not sure what kind of superpower I described to going from being short ish to tall ish, you know, I'm actually, you know, now that I'm thinking about powerups, I'm kind of surprised by the breadth of the powerups that they used in the film, like the mini mushroom thing, like I didn't know that they'd be using that or yeah, like, or the ice, ice flower as well. Tanuki suit was that we're definitely going to use that, obviously, just by the grace of God. He's round off fairly complained about it because she said it wasn't set up properly and properly explained. It wasn't probably set up or explained that there's a Tanuki power up in the Mario world. I don't even know. It's just funny. I made a lot of sense. Oh, he won. Well, because me and Ryan's watching it was like, what makes sense? Like what exactly were you grabbing on to in this world? Yeah, they go into the sewers and get sucked into a mystery mushroom world. Why does that happen? That makes sense. I understood that as far as its own rules go, though, I mean, they did set up that the question mark boxes give you items that give you mysterious powers that often give you suits which you gain the attributes of the thing that you touched, you know, so I don't know. I thought they made it make sense. I feel like the context of itself. I don't know why she would complain about something like that. It's Mario. How does the cat suit make sense of the Tanuki suit doesn't know that's the first one out is just like, what is her metric? Why is she picked on that of all things? OK, was that meant to be like a piece of meaningful criticism of this? I don't know. I've already heard it repeated. I haven't actually like seen it in context. Yeah, that's I mean, that's pretty funny. So it's funny because we already had a movie in 1993 where they tried to like explain all the things about Mario. It's like they jump high. OK, let's give them like space boots. Where do the dinosaurs come from? They're deep under the earth. And it was like super took itself too seriously at certain parts. Like I'm glad that with this new one, they just like, yes, those are the video game elements, whatever they're there. Have you seen it yet, John? I haven't, but I got nothing against it. I would like to see it. I think you'll like it. I think so, too. It's doing the thing where adults will be like, huh? And it'll be an hour and a half. So it's not too bad and children will love it. Yeah, I figure kids will really dig it. I figure that basically most people who like Mario will be like either OK with it or happy with it. Yeah, but I mean, as a film itself, it's pretty it's like it's it's fine. It's it's middling fine. You've seen a lot of movies before. But like, I don't think anybody's going to walk out of the theater angry. And then we'll be making more of these films, guys, because it's going to make about three hundred and sixty million dollars worldwide. I'm just I'll be waiting for that. Zelda and Star Fox announcements. That's what I'm interested in. Oh, yeah. I think they're going to do Star Fox. I think probably they could be convinced by the teams that Star Fox isn't popular enough like as a gaming IP or whatever, but that there should be someone there to tell them, trust me, as a film, this thing will kick off once they pick up a little bit of steam with these movies, quote unquote, pick up steam. They get a few down the road. I think people people will be so ready for Star Fox. You get the Zelda and the other stuff, you know, that's a real question. Are we actually going to be doing Super Smash Brothers at this point? I think. Oh, and that one is the no brainer. If they do like a Mortal Kombat style thing tournament in the winner of the fight, I imagine it would be that like they'd find some excuse to have them fight, but then they'd eventually work together. Like it would be the blending of worlds. Yeah, like maybe it starts and eventually they'd work together to beat the big bad, the master hand. That's what I guess because they're definitely going to make more Mario movies. There's no way that that's not that's that's happening. Oh, I will say as well. Watching Charles Martin, they play his in-universe father. I was like, OK, OK, he played jump man in the little the little intro where they were doing the Mario Luigi voice and he was there playing a he was playing a Donkey Kong on the little arcade machine. And he was stuff like that. I was like, I don't hate you as much now. All right, why not for not letting him play Mario? Yeah, and stuff like that. That does help. I mean, this that film is like loaded with references. Like there's so many like little nods and throwbacks to different games. There was like duck hunt like Kid Icarus. The fact the original cartridge like the original arcade game. There was of course all of the musical queues and everything that that that was like jam packed with references. Well, I hate to crush you along, but we should probably get started because that's an English frame. Some of us are on timers and this is going to take a while. More than likely. Oh, I've decided what I'll have run in the background is a just recorded playthrough of my it was my fun playthrough of I've completed everything. I've unlocked everything. So now I'm just going to play as Leon with his cat ears and have infinite ammo. So you'll be able to see that while we're really has eight ears. So we'll do the standard. We'll go, I don't know, left, right, right to left. Maybe we can figure out another unique and fun order and we'll give a little brief overview of what we thought of the game. Maybe a little bit about what, you know, of Resident Evil 2, because I imagine we're all going to be very different on that front. But of course, in any case, welcome, by the way, Hello, everybody. Hello, the Resident Evil 4 remake slash Mario EFAP. Yes. We're going to be talking. We're going to be talking Resident Evil for seventy eight hours. We're going to talk about the remake and the thumbnails fixed. And I've metals link. It works. And then people tell me it doesn't. I've refreshed it again. Hopefully it works this time. I don't know why YouTube hates you specifically. I don't know. It just always destroys my links everywhere. It's so stupid. So now, Resident Evil 4 Resident. They actually took that out, didn't they? It did. It's a dead couple of things they took out. We're going to talk about that. Why don't we just go classic? Why not left to right? We'll go, like I said, but the thing to say, whatever you want to say as one to go first, you played Resident Evil 4 remake. What did you think? I absolutely adored it. I thought it was fantastic. I thought it was a remake that came. What? Best part of 20 years after the original. It was an exceptional remake of the game without taking anything away from the first one. Apart from Ada's voice, which has got everybody. Oh, I thought the characters were kind of upgraded. I thought Leon was a little bit better in this. I thought Ashley was certainly a bit better in this. They gave Krauser a little bit more flesh. They gave Louise a little bit more flesh, which those characters, I think, deserved a little bit more. Yeah, we've had some more Krauser stuff over the years to explain Resident Evil 4 stuff. I can remember playing Resident Evil 4 originally and thinking, who's this Krauser stuff? And what connection has he got? And all this, you're kind of filling in some gaps yourself. In terms of atmosphere, gameplay, replayability. I've already completed it three times. I'm on a fourth play through at the minute. The mercenaries is a ton of fun as well. Ada's coming, Wesker's coming, mercenaries. Separate ways is coming. Yeah, a little bit sad that they after the house, they took away the choice of direction because it was just, I think, added a little bit more replayability. Oh, I went this way this time. Let's go this way this time because I don't know what goes on down here. Of course, it's the same run if you want. Yeah, I don't think you can. Yeah, you can. I thought it locked it off if you can go back. Which is kind of neat. Like you could kill the sisters or the sisters or the twins. People know them by name, right? Sisters, I think. Right, you can kill them. Then go back and kill the second El Gigante. But, yeah, I thought I thought it was great. I thought it was great. Not a not a red flag anywhere, I would say it was. Oh, we'll give you a few. Don't worry. But yeah, OK, cool. Thanks for that. Fringy, you're up next. What did you think? I really, really enjoyed it. I think this is a great game. I the preamble would be that I played Resident Evil 4 for the first time a little while ago, like a couple of weeks ago ahead of this. And I thought that game was awesome. And then I played this one. I thought it was really great, too. They're quite different, though. This isn't the case like with the Dead Space remake where it it basically. Tries to essentially replicate and elevate the same experience. This one is offering a very different experience. But I think that what it's provided is really, really cool. It's a very fun, polished, gamey game. So, yeah, I like it a lot. Alrighty, John, what do you think? I love this. I had an absolute blast playing this. It made me feel young again. Can't remember the last time a game made me feel like that. Was it Dead Space remake, maybe? Well, this I enjoyed this one more. And I was more excited for it, for some reason. Not I'm not knocking Dead Space at all. But I don't know, there's something special about this one that made me feel quite young again. It took me back to 2005 playing the demo on like a game cube in a store and being like so blown away. And it's such a smooth play through. It's probably the best example of New Game Plus implemented. That I can think of, like really carefully designed, not just for one play through, but for like 10 play throughs. And it I was on Facebook one day and I saw a review of the game from PC Gamer. And this was around the time when all these news outlets were giving it 10 out of 10. And PC Gamer gave it an eight. And they said the teeth were filed down on it, something to that effect. And this annoying thing happens when people start dropping 10s out of 10 because like you have the people who fold their arms and go like, oh, really perfect, is it? And then they're perhaps more critical than they normally would be. And then you have people who are like the defense force people who come out and they're like anybody who if it gets enough 10s out of 10s, anybody who comes along and doesn't also give it a 10 out of 10 is just like being contrarian and stuff. And so like a bunch of people were like shitting on the PC Gamer article. But I think you can make a positive and negative argument for why. For like the difficulty spikes being shaved down a bit for this remake. But I think it makes for a really smooth and fun play through. And I don't see it as a replacement for the original Resident Evil 4. Just just like I don't consider the remake of Resident Evil 2 to be a replacement for the original on the PlayStation One. Because even today, Resident Evil 2 on PlayStation One has a really unique experience to offer with its fixed camera perspective and a really memorable like 90s synth horror score. The music is great. But yeah, this this remake, I like to think of it as just a fun reimagining and I would replay this just like I would still replay the original Resident Evil 4 for what it offers in terms of like mechanics, because it is it's quite a change. Like having the camera direction and the player direction now separate, no longer tank controls. But it's fun as hell. And I've played it quite a few times now. And I'm still not bored. So yeah, positive review for me for sure. All right, mock next up. I absolutely loved it as well. There were a few things that bothered me. Largely, I was able to avoid the main one, which was just the choice of reticle on most of the weapons by default, which I'm sure we'll get to at some point. But it can be mitigated by an item that you can put on a few of the pistols that makes it feel a bit more like O.G. Resident Evil 4 when you're you're taking your aim. Lining up your shots. But the thing I am most happy that they carried over from the original is that that element of aiming at specific parts of the enemy and them reacting in in a way which makes sense or at least to a degree. I found on the higher difficulty some some knees and heads even for a little bullet spongy. But for the most part, there's triggers that you can do to aim at a part of an enemy that put them in a state that allow you to give a contextual action like a melee attack or a knife stab. And it's all very video gamey and fun. And they didn't sacrifice that in the remake. They didn't just make it. Hey, this is Resident Evil 2 remake, but with Resident Evil 4 story. It really still feels like Resident Evil 4. And that made me quite happy. And I think that by and large, they did a fantastic job with updating the story. And as kind of as was saying about giving Louise and Krauser sort of more to do, I thought that that really did make it a much more satisfying experience, at least from a narrative standpoint. So I think we've been very lucky with the action horror remakes this year with both Dead Space and Resident Evil 4 being probably better than I expected either of them to be, as far as how how well they delivered on the potential of their source material, like their predecessors, you know. All right. Yeah, no, very, very satisfied. So as people may or may not know, I have a passing familiarity with Resident Evil 1, 2 and 3. And funnily enough, most more so in their remakes than the originals. Four, though, I was been obsessed with four since I first played it. And I'm pretty sure I played it on a whim. Like it wasn't like a friend recommendation or known for what it was. I just saw it, thought the cover looked interesting and then played it and was like, holy fuck, this game is amazing. And I've since played it probably like once per two years at most. It's just a mainstay, one of the greatest games of all time, as far as I'm concerned. And so this was a bit of a worry getting the remake. It was like, oh, God, are they going to be able to nail this? Maybe they shouldn't even touch it because is it is it worthwhile remaking something that is that good? Like, what's the point? And hopefully we'll be able to address questions like that today. But I adored it. I have played it like 20 times. I think I've completed it at this point. The run through that I said this being on screen right now is my run through. And I've unlocked everything. You can see I've got an infinite launcher, Chicago sweeper, red nine, etc. I've just got a bunch of shit that I'm messing around with. It plays wonderfully, as far as I've been said, overall. But there'll be plenty to go into in terms of details. But yes, I would say very much highly approve of and enjoy this to the point where I would recommend it to pretty much everybody. You know, Resident Evil fans, Resident Evil 4 fans, action fans, horror fans. Like it's I don't see why you wouldn't have some interest in this if you think video games are cool in a general way. That's pretty glowing. We'll get into more details as time goes on. Metal, what do you think? Hello. So for me, Resident Evil, I think I played almost everyone at least once. But I never engage with the story. So please don't ask me about the story. Now that the writers don't worry about it. OK, because I'm more in there for the for the gameplay. I don't even remember which ones I played, but I played a bunch of them for the gameplay, really. So, yeah, I quite enjoyed them. And yeah, Resident Evil 4 was always one that I enjoyed the most for the named gaminess of the of the of the game. It's just feels nice to control everything, the OG one. And yeah, with this one, I mean, pretty much the same with models. Like, oh, man, what are we going to do with this one? What can they fuck up here? Basically, it's like this, this cynical mindset you get to get to have after all these poopy remakes and now I'm very happy. I mean, I've streamed all of it. So you probably have seen those. You can probably guess that I really like this this game. Um, very fun to play. Also have a bunch of things to talk about that we get to the A being some RNG stuff and whatnot. We'll get to that. I'm just going to go into it right now. Does it replace the first one for me? I don't know. I can see playing myself both still in the future. Maybe just back to back, just when you feel like it like every other year is like, oh, let's play those those those Resident Evil four games. Those are fun. And yeah, I've completed a whole lot of this game as well. I got the S plus rank yesterday on professional, which was a pain in the ass. And yeah, good, good shit. Very happy with it. Well, you did finish it. You did get the S plus. Very good. I did. I had to come on just because you know, there is no come on. You didn't. You got the S rank by the rules. You got the S rank. You didn't get the S plus. What? That's you got the OK, rags. What do you think if the game's rules are you have to complete the game in five and a half hours with 15 saves? You do it with 15 saves. But every time you die, you reload to make sure your time doesn't carry over when on normal mode, if you continue, it does. Meaning the intention of S plus is that you can only fail as much as leaving you up to five and a half hours. Have you gotten it or not? You know what? I respect you both as gamers and I'm very happy that you. It's not about what I've had. It's like it's literally just incorrect information. That's all you haven't actually done the challenge. No offense. If you get the rank, you get the rank, but you did it through an exploit. Yeah, I mean, how is that not a cheat? Well, I mean, because you're a cheat being a specific thing as a way to subvert the actual code of the game. Whereas an exploit is you're using the mechanics that are there in a way that is probably subversive to the intention as to why they were designed that way. I don't know if that made sense, but it does. What I'm saying makes sense in my head. I might have to workshop how to explain it. I think there's a bit of a blurry line here. Like, I mean, there's cheating, but then there's like putting the armor suit on Ashley and wearing the chicken hat. Would you still consider that? Well, yeah, but those are intentional, right? Sure. I mean, like if you if you completed the challenge with those items, then it's like you might technically unlock it if they allow it, but I'm not going to like think I'm you're not going to get any cred for it. Not compared to someone who didn't. I agree with that. Yeah, yeah, yeah. Because I don't think I want to try professional without like armoring up Ashley or a sweeper and stuff like that, like bonus weapons. But I mean, you know, the S play like you you got ass. That's what ass is. That's what I'm trying to say is super cool. Yeah, it's still really good. The game, because that's the thing. It's like if you can utilize the mechanics in a way that you satisfy the conditions to the game for S plus and you did it without, say, you know, downloading an aim bot or installing a mod. Like you're using what's in the actual code of the game, the rules of the game. You're just doing it in a way that satisfies the conditions in a bit of an unconventional way. That's what I would consider an exploit versus a cheat. I mean, I'd happily concede as an exploit, but that like adding in extras that they've pre-approved, like I'm pretty sure they intend for people to use that. Why would they have it be that if you hit continue, it'll give you the time penalty. But if you hit load, it doesn't or rather go to main menu load. Do we know which one is the error? I imagine it's the load one because continue. Like why would it be you have to go to main menu and reload would be the way that they expect you to do it? I don't know why I'm like, I'm legitimately not sure which one they might intend for you to use or maybe one of them might actually be bugged or which one is this thing is apparently that that's how they done it since they introduced these kind of professional ranks. So I don't know why they just made like an auto save after you die. We'll like prevent that for reference. Yeah, I've not gotten the achievement on Dead Space remake like legitimately. I got killed in like a fire randomly. And so I alter forward because I was like, fuck that shit. Someone said, you haven't legitimately got it. But like, yeah, I know, like, that's just true. And people doing this with Resident Evil is just yeah, because they can't stop people from doing that, I guess. So bring up another example of my earlier point. Like I have an S on professional and people might think that's cool, but I did it with the infinite launcher and blew the shit out of everything. So like, I didn't even see it as that hard. It was barely like, well, that's why S plus is a few rooms are kind of tricky, but you're not allowed to go on new game plus when doing it. So obviously that's intentional, but you are allowed to take Armadash Lee because I guess they recognize that regular Ashley is going to fuck you up so much that it's just a downright frustration. Obviously, she's not in like 70% of the game, but still. Right. Which means matter of fact, sorry, you're lost up and ready to go. So yeah, Resident Evil 4 on the GameCube was the first emirated game that I purchased. It was the first, like, I guess serious, really mature, sort of like horror game I ever played. And I was able to get a copy at GameStop for GameCube that I had access to, played it a bunch, had my, you know, struggles as a young gamer. But it became one of my favorites of all time. I ended up buying it across four systems and I've just enjoyed it. It's one of my favorite games of all time. It's one of the classics of all time. Nothing but a great amount of respect and admiration for Resident Evil 4. It's just it's one of those. Just it's one of the quintessential classic games. Adore it. Love it. Played it a whole bunch, beaten it many, many times. Um, let me see. As far as the remake goes, I really, really like it. I think they did a fantastic job in most regards. I think a great deal of what they did was very respectful to the original. I don't think it serves as a replacement because it's meaningfully different in the way that the game is set up in terms of mostly the the gameplay of it and the reimagining of many of the areas. But I have a great amount of I'm really, really happy that this is what we got. I was extremely nervous before this came out here and about a Resident Evil 4. Not remastered, but a remake. And I knew that there's a lot of stuff to mess up. There's a lot of great things about that game. A lot of things people love. And I was really concerned after, you know, seven, RE2 remake, RE village that we would get kind of a game like that. And I wouldn't really like it at all. But it really does feel like Resident Evil 4 the modern new kind of version. And I mean that in a good way. There are some issues here and there. But I think in terms of generally the characters, the story, it's the way it looks. There's a lot of improvements to LOD. So, yeah, big thumbs up for me already. Definitely a recommendation. Which means we'll probably just get into talking about it in a general sense. And I figure the mechanical discussion will go on for a lot longer than the story one. That doesn't necessarily mean one should go first. But I mean, it means that we can just story in characters first, right? That was going to say that seems to make some sense to me. I'm not sure if it does. Maybe it does. Maybe it doesn't. I don't know. But. Well, maybe first topic should just be the way it looks. This is one of the fucking games. What a gorgeous game. What a really lovely game. We're probably going to be retreading a lot of this. We're going to be retreading a lot of the same kind of things. We said the Dead Space game where the modern lighting makes such a huge difference to environments into the mood and the vibe. And with a few little exceptions with that, that the Ari engine kind of has some fiddly troubles with gorgeous looking game looks really, really great. And it runs pretty good for what we see. What a what an amazing looking game. Very, very pleased by it. Not just just how good it looks in terms of the way things are, you know, modeled in the lit. But so many new textures, many new kinds of enemies that we can see. It's it's just really, really impressive. Yeah, you get like when you shoot enemies, you can see the damage on them, not quite as like the Dead Space to dealio where you have like the flesh ripping off. But it's like you can see this, I think like the skull when you shoot them in the face and stuff like that. And it just looks very good. Yeah, enemies that are on fire look a bit charred. They have different stages of looking charred. There is one of the one of the most awesome things I noticed pretty early on was now that we're in the modern age and we can have more graphical stuff out there. Really, really loving the, you know, when you when you blow apart a ganados and you see the like the all the tendrils that are moving around coming out of the head and coming out of the torso. I'm like, oh, yeah, the Plagueis inside of there. That looks great. It really adds to the I think the horror aspect to the story. Absolutely. It's completely subsubdued over that point. They're almost more parasite than the other person. Oh, yeah, yeah, yeah. It does. It adds a huge horror element. You know, this thing inside of you that's kind of co-opted your body and your mind. And we'll sort of get into that later as we. Yeah, it's like it's this thing that's really growing inside of you. And it's got these tendrils and it's comes out of your head and it's like, you know, it's it's like that thing. They got this thing kind of look to it. Very, very pleased with that. And as we go through the story, there is going to be a number of things that I praise in this version relating to, I think, some of the horror elements and some of the decisions that they made regarding how they portray some of that. Yeah, the lighting plays an exceptional part in this because as the as per the original, we start off in daytime, then we go into evening, early evening, then we're into the nighttime for a substantial part. And then we're coming out of it back into daybreak at the end, which is obviously very metaphorical than itself. But the because I mean, I'm fortunate enough to have a 4090 and and, you know, play this on Ultra and all that. And just the the way that the the day just turns and starts to go into these these days that, you know, the sunset and then this early evening and then it's dark. It just really adds this foreboding, claustrophobic sense to the game. And that's just purely with lighting and all these areas that I mean, I always I always joke. I shouted people who say, why is it so dark? You're a gambit. Oh, yeah, you know, yeah, yeah, don't don't don't be a gamma bitch. This is this is this is how you should be playing it. Yeah, I think 2016. Yeah, I hate those. I'll be a gamma bitch. Those video like clips or YouTube clips where it's just like really overexposed. You're like, why is all your year? You're you're you're not cheating, but you're cheating. You know, you are cheating because this is the light that that I have it on HDR, you know, all that sort of stuff, ray tracing on. That's how it should be seen. That's how your character should be seeing it as you're progressing through this. So, yeah, if it's some nasty little bastards hiding in the shadows because that's what they want to be, then that that's all all the better for it. It's like you have to remake of actually having dark spaces be dark. Yeah, it was great where you need to use a flashlight. Oh, well, we'll get into that. Some of these topics feel like they have such crossover that they should be mentioned already, but yeah, we'll carry on, yeah. Um, yeah, gorgeous looking game runs good for how good it looks. You get an exit. It adds to the sense of adventure that you're on this quest that you start here in the day that it progresses, you know, the light wanes. It's nighttime. You go from location to location, the the the intimately lit interiors of the castle, the bright floodlights of the island, the moonlight of the village. It all really is it's got this this sense of, you know, progression. Like it really is a quest like it's an adventure. Well, I think this come up with Resident Evil 8. Like we said that it looked like I really like the the objects, individually all the props of the world and the environments. Just they they all look very well detailed and lit as well. Like they all reflect light super well as well as mixing. Now that there's now that we're in this, you know, modern age, spaces can be filled up with stuff. There's a lot of props you can add now. There's tables that can have items on them. There's just a bunch of this, that on top of tables and bookshelves. There's it just adds a lot of life, a lot of credence to the world. Having played RE4 for the first time only a little while ago, I think that game looks really good considering it's nearly 20 years old. Oh, yeah. Like that game still looks pretty nice. In a lot of ways. But but the big benefit, as has been already pointed out, is the density of the detail is just way higher here. Yeah. It means I don't feel very lived in, whereas I'd say the original, I guess it's it's much more of a focus on clarity or maybe just inadvertently, there's a lot of clarity in the environment just because of not being able to have as many props or little details in there. I really the time of day really stood out to me. I love that chapter three is all at dusk. It looks beautiful. Like the the whole thing has like an orange violet glow and just having that transitory period between day and night this time really adds to the immersion. It feels like a space that you're in, like. Yeah, agreed. I really like the mist in several environments, like one of the first rooms in the castle, I was like, holy fuck, what an update. Like I quite I think I don't know if it's controversial to say, but I always strictly preferred the the village to the castle and the castle to the island in the original. In this one, I was always quite happy to go to the castle just because I fucking love the environments. I think they look fantastic. Still no idea what to look for. They made some good changes to the castle. I can remember thinking, oh, my God, what's going to happen when we get to the part where you're trapped in the cave with the blind guy? That's going to be a nightmare to deal with. And that wasn't, you know, that wasn't in. They tweaked they tweaked how they did certain things. So yeah, well, that was fair enough. But, you know, that whole bit as expecting the when you go into that room where you and Ashley sit down as expecting a whole secret door to open up and stuff to start happening. Yeah, yeah. Well, when it came out, there's like, oh, OK, OK. A lot of this, yeah, we'll have to return to when it comes to like the enemies and some of the encounters because there's some changes I like and some some I don't. Well, I mean, we kind of talk through. We're probably going to miss things as we go in terms of the bigger topics. We can always circle back whenever you want because it will do you want to do we want to start talking about the general plot line? It's been essentially the same as the OG. They've just made all these different changes that are kind of like, oh, wow, they did that. They moved that there. They took that out. They put this in blah, blah, blah. For anyone who doesn't know, so I mean, you know, you don't need to reveal it as it goes. We can just go from the beginning. Krauser is hired by a guy in a distant Spanish village to steal the president's daughter so they can infect her with something they've been clear, though, a lot of for like for some of us, all Spanish villages are distant. So yeah, yeah, that's true. So they want to infect the daughter so that she can then, I guess, spread it through to the to the family and then they can take over the world. Gradually, it's a the bloggers that they have dug up that have been buried previously by the like ancient castellans and the Salazar family, right? It was like they were like good guys, at least at one point. Yeah, they used to be. Yeah, control. But the latest in the line of Salazar's is much more of an ego driven, our hungry man. And I'm one Salazar. He's teamed up with the cult leader being Sadler and they have hired Krauser to get the daughter and Leon's been hired by the president himself. Go and fetch the daughter back. And the story is basically him killing Spanish people. That's until he gets that daughter. That's my favorite part of the game. Oh, everybody's favorite. What's that? And of course, yeah, he's he meets some characters along along the journey and meet some familiar faces and eventually just absolutely kills everyone. You really just do you just go through and just mow everyone down. And you could probably start there in terms of the OG that you would share the problem of nobody really ever tries to kill Leon. Successfully, do they? They have several opportunities, but they never quite take them. That's probably four or five instances where like, oh, no, I'm going to kill you. You you're one of us soon. And then I think more and more of the of their people. I can respect that. Maybe next time. I think it gets more of a pass in this version than the OG for some of those segments, for some, not at all, but some of them. Well, so centering around Mendez, I think they are actually better in this version. And I think the worst instance of it between both games is actually in this one and it's new. It's the yes Adler when he meets an amber storage. Yeah, that was horrendous. That was horrific. I was so frustrated. That sucks. You know why they wrote it that way, which we should probably explain, I guess. Because again, we're happy to jump around, right? We're having some fun. It's OK. It's absolutely. But at one point you're running around with with Ashley and unlike the OG game, you find in a room where they've dug up all the amber wheel, the parasites. You could see, like, I think what do they refer to it as? Like the big piece of it. The I remember it's special, right? It's the host or the master or something. I don't know. Something like that. Does everyone refer to it as the amber or is it just is it just like Ada and company, Ada and Louise? I'm not sure. I thought I had a special name. It doesn't really matter. The Holy Body, is that it? Oh, yeah, that's what people are saying. Holy Body, I think that was it. I think the Holy Body is just generally referred to the the Plagus. OK, well, I thought maybe the big piece of amber. Yeah, in any case, Sadler turns up and he uses, you know, what has developed at that point of his manipulation powers of controlling the Plagus? And, you know, it's stressing out Leon and Ashley. They both and they start out with doing like a will. They have Ashley use a pistol and aim it at Leon. He's like, kill him, do it, kill him as a sort of like test, which that doesn't happen in the original at all. Right? No, no, no. Basically, Leon gets essentially frozen in place. And he says, come here, Ashley and Ashley. Yeah. Part of the reason I bring that up is that we could always hand wave several interactions as Sadler being like, well, as long as Leon turns, you know, that's what I'm waiting for. I'm not going to kill him. Because he's going to turn, I got him. But when you have a scene where he's literally like, kill him, it's like, OK, well, now that feels like we could throw that out. But yeah, she shoots once and it kills a guanado to Leon's left. She shoots again, kills a guanado to his right. And then she goes, she pulls the trigger. What did she say? And right at him and I've asked a couple of people I meant to check over, but it's a gun jam from what I've heard. So what it looks like in this, I need to rewatch the cutscene because it might actually be an error in how they portray it, which means Leon should have died. But the ejected case of the previous shot is in the ejection port called it's called a stove pipe. You probably figure out why. So what that means is that essentially the next round hasn't loaded into the gun, the previous casing didn't eject properly. So if based on what they actually animate, it might be an improper depiction of what would occur because if the gun wasn't stove pipe, then the bullet would have been loaded in and Leon should have died. Point being a miraculous gun jam saves Leon's life. Yeah. And then after that, no one else decides that we should kill Leon while he's incapacitated because of the plagues inside of him. And they have the ability to write something else. And this is what they went with. It was like a double whammy. He lucked out with not killing him. And then he lucked out again with Saddleby like, well, guess we're going to go then. What are you doing? Can you say, though, that I'm going to leave my subordinates to punish you? But like when he before he leaves that scene, I don't know how long you can get away with something like that in terms of just like he was right there. He was starting everything done. And I just thought Leon got the benefit because Leon is part of the president's personal detail. So what do you mean? What does that mean? Oh, like he really wants to say if they instead of just having Ashley go back, if Ashley fails, you've got a second. Well, so that's a great point. Why the hell did they just chain him up? Yeah, then they would have tied him up and chained him up and then left him until his transformation was complete. Yeah, I've never like or I didn't take Ashley. Or I will. This is OK. Yeah, guys, we're going to have to have a discussion here. It's going to be really short. If you don't agree, you're wrong. The story in the original game sucked balls. Yeah, I'm sorry. But that's how it's always been. The story was lame. It was an excuse to go to Spain and have some fun in the castle. And it was like, oh, hey, look at this evil crazy guy. Oh, my goodness, like the midget and blue. I want to shoot him. It makes special mention, though, the characters, like there's some great shit in here. Oh, yeah, there's a lot of stuff I like. It's the applause. A lot of stuff I like. It's absolutely odd sense. It's always fun shooting spaniards. Absolutely. Why the game so popular? It's the only reason. Yeah, this applies to the OG and the new one. What Rags about to say, I assume. But yeah, like the the original, for instance, this is actually something that they fixed a big problem in the original that they didn't have in the new one. In the original version, when you encounter Ashley in the church, this is the first time that you encounter we're not going to. This is the first time that you, you know, the player encounter Osmond Sadler, the leader of this fine religious community. And he tells you his spooky plan on the spot and then tries to kill them both. They narrowly survived being shot by crossbow bolts from Coltis, the first time to see the Coltis. This is a huge problem with the story. Osmond Sadler should have never showed up at all. He shouldn't have told them the plan. He should have just literally done nothing and let them go. She would have been brought back to Betta as if he's at the top of like some place where he's distant. He goes, no, don't run away. No. No, that's just what I don't want. I'm going to get you. Oh, I'm going to get you. And then Leon will be like, clearly he doesn't want us to leave, so we should probably leave, you know? That's just what he doesn't want. It's so odd to be told throughout the game that his plan is to get the president's daughter back with the president to help take over the world stuff. But then he keeps preventing Leon from leaving with Ashley, who is infected. And by the way, no way to get that parasite out of her by the time he gets her back to the to the president. Because the only thing really they can use is actually on in this facility right now, which is what Luis was in the radiation. And even then, that has a time limit for how long it's viable. But so what was your what are you saying that they've kind of corrected that? What are we going to say? So the correction by simply not having that happen, it's better. That's one correction. But I was mentioning the Mendez thing earlier. So everyone, Batoris Mendez is the village chief. And Mendez spares Leon's life pretty much. And I think that nobody has accepted the gift. This will kind of segue into one of the biggest changes about the remake that I really, really like a lot. They played up the religious angle a great deal. Osman Sadler and the Los Illuminados, the plague, they're the history of this religion. It doesn't come across as just a cult that wants to try in, I guess, especially Sadler specifically, doesn't come across as some Maggala, Naio Maniac, whatever that word is. It comes across as a real believer in this religion. This is, in essence, as real as a religion can get. It has a history. It has ancient text. It has a history to it. It has past leaders who are enshrined. It has rituals. It has a spooky castle full of cultists and Sadler's references and how he talks to Leon and refers to the plagues and what's happening are all very religious. His his concept isn't really to rule the world so much as the religion needs to be spread to every person on the planet. You know, salvation, something. Yes, even in the Mendez fight in the slaughterhouse, when you're having him as a boss fight, he's, you know, asking God to strike down the believer. He's saying that you've profaned the holy body. I mean, that's essentially what makes Sadler the most mad about anything else is that you've you've you've explicitly gotten you. It's like the most sacrilegious thing you can do in this religion is to remove the plagues from you. And that's what throws Sadler into his final fit of rage because the only thing worse than an enemy is a traitor, a traitor. So I really, really like that. The way that Mendez talks, Sadler talks, the way that, you know, it's referred to really, really dig it. The creepy, creepy religion cult angle. Super, super awesome change that I think they made. Well, so voice us. Yeah, just because I wanted to mention it before we jumped in. I was a little bit late with this, but I was going to say in relation to the I thought maybe you'd mention as part of possibly the corrections. I'm not going to make that bold of a claim, but it's just been something else. We'll have to talk about it as we go along. But they weren't quite done with Ashley, apparently. So we're not letting Leon run off with her seams in some way deliberate. She gets a little ritual where they pour, I don't know if it's black mold or it's just black goo. I don't know what it is. Into and Sadler says now she's like ready or something. Here's the thing. I don't think that's it's kind of like fuels the the Plagas. I guess all I'm saying is that's enough for me to say why he didn't let it just fuck off straight away with Leon. I think that could be very much interpreted as a purely religious ceremony with no, like, actual Plagas changes in the same way that a Catholic is confirmed or you have baptisms or things of that nature. This could be extremely similar in that regard, where this is the thing that even if it was superficial in terms of like a biological change, it would be something Sadler wanted for her before she leaves, right? Yes, yes, either way. That's all I'm getting in terms of it, just helping out in terms of why he didn't let Leon run away. But, you know, I still think the story is, you know, it's a bit. Yeah, we need a lot of we need some tweaks and things of that nature. But again, I do think it's better. I really like something like I said, the playing up the cult angle a great deal. I think it makes Sadler a more interesting villain, far more interesting villain. I think it makes Mendez a bit more interesting, though. He was similar in the first one, but with all the work that they've done, it makes it a lot more compelling and believable. Yeah, yeah, yeah. In that regard, really dig it. I really dig it to not. Yeah, you do go to like hyper robotic about it. We could start moving into characters of her once. But if there's any events you want to talk about in between it, no problem. We can just bounce between them all. In which case, I think we should talk first at the man of the hour himself, Mr. Leon S. Kennedy. What does everyone think about him as a person? What do you reckon? So Leon is a OK with me. I don't know whether I like him more here or in the original. They're kind of different and yet the same, if that makes. I really miss several lines from the original. I was about to say that, too. Well, we can probably I don't know who we can talk about it now. We can get into the vibe sort of thing later of the game. But there are indeed his best line was cut, unfortunately, is a real shame. But some of the ones they kept in was over and going bingo. Things of that nature. Yeah, some of the lines seem cheesy, but not in like a ha ha kind of way. They seem almost tryhardy and lame. I like him. The fact when he jumps out the window at the beginning, he's just like, I'll let myself out. Oh, yeah, he's still pretty good. I disagree with the sentiment that he's lost his camp. You know, so he's still there. It's just died down. Yeah, it's when the sister picks up the handle, he's just like, oh, I'm sorry, I didn't know he's yours. Yeah. Yeah. I like that. It's like, well, I'd like to read a film. Hasta luego. Yeah, he never says hasta luego to Mendez. He does. Yes, he does. Oh, does he? Yes. Yeah, I must I just I just totally forgot. I totally forgot. Well, he says has to go away. Oh, yeah. I remember being surprised that kept that. I was like, oh, nice. And what he says to him once he's killed him was pretty bad ass as well. Send my regards to your God. Oh, yeah. Yeah. I've been a G80ist, but fair enough, you know, given, yeah, I he's earned it. He could be Christian saying that. You'd be like, fuck your God. It's a fake God. It's a bullshit God. I like your God. Let me see the of course, as everyone knows, I mean, everyone knows, but I'll say it anyway. The best line in Resident Evil 4 was when Leon was when when Leon falls down the pit in the castle and Salazar says, I've sent my right hand to dispose of you. And Leon makes the classic quip. Your right hand comes off. A legitimately funny line that has brought me so much joy over the years that they foolishly did not include in this version. Yeah, it's really sad. They left it out. That's because that line is just funny. We got we got the you talk too much instead. So I was going to bring up that's pro possibly my favorite from this game. I was actually surprised that that even happened. I loved it. I thought it was great. I find it. But yeah, it was such a just fun. And it definitely felt like a Leon thing, too. Which, by the way, is why like stuff like that is why he is my favorite from Resident Evil. And I don't think there's much competition, honestly. Oh, Leon. Leon's I think the best. Yeah, Leon in the original, I think, is definitely I like him the best. Well, it's about plenty of characters, but in the remake, he isn't my favorite. But I still do quite like him. I think he's a fine Leon. I think it was in your in the original Shinji Mikami sort of wanted to make Leon the bond of Resident Evil. There are there are a lot of sort of spy movie tropes that are in the original Resident Evil 4 that never really had a presence in the series prior to that, even though there is there's always been an element of espionage with things like umbrella and Ada. But Leon in Resident Evil 4, I thought was the first time where it was like, we have a James Bond now. Yeah, it's a secret agent. By the way, that that moment where he shoots, we go ahead if you want to say that. I just want to say quickly that I think the remake version of the character, the campiness is obviously still there, but he has a weight to him now because he's bringing the trauma of the second game in with him, which are really light. It feels like that's really weighing on him throughout the course of the game. And then you have that beat near the end where he's carrying Ashley to the chair. So like this time, it's got to be different. Like this is I can finally redeem myself. It feels like because like I feel so horrible about what happened. Because like he goes second then, whereas in the first game, he went first in the national second change that right. They did change that. Yeah, I thought that was a good. I thought I was actually a good move. And yeah, I certainly see Leon heavily motivated by the second game. And certainly it does weigh on him. But at the same you can see he's driven by that. And he has that actually pretty good exchange with Ada and the speedboat, which he says, you just you haven't changed. You just think you have. But he but ultimately he's he's that rookie cop that just wants to save as many people as possible. And I like that. Well, I do like as well, like you have that seriousness, but the you need the campy aside for this absolutely insane situation he is in. And what a what a roller coaster he goes through. And I think he's he's good company for it. I don't think he overbears in any way and he doesn't interrupt anything in terms of what you might be feeling or thinking. It all works out pretty well with hit. Like I guess what I'm trying to say is he doesn't he just doesn't get in the way like a lot of video game protagonists can, especially being this is a this is technically a modern game. Modern Resident Evil game. Yeah, that's that's actually worth saying. Ethan Winters, I think, sucks. Well, Ethan Winters sucks and I'm glad he's dead. It didn't happen soon enough. Ethan Winters is a fucking moron loser. Yeah. Wow. How do you guys believe the Ethan's daughter DLC? I played enough. Really, really bad enough. Yeah, yeah, it feels like Capcom doesn't know what they're doing with Ethan Winters at all, because I think he was intended as like a blank player insert character. But then like they're starting to give him a bit of lore and a bit of personality, but it's just not there's nothing compelling about it. Well, yeah, there's a there's a call for Leon and they played it up for this when they didn't necessarily have to and by the way, this I was going to say this scene where he shoots Salazar. I was wondering if it was a bit of a like like a response to a couple people would point out in the OG game when you go to the first room with the ceilings coming down, you got to shoot the little things to stop it. That's introduced to you by Salazar. He's in the room with you. It's not a very big room. He's just there. After all the shit he's already put you through, he's like making fun of you. Stuff and everyone was just like, why isn't Leon just shooting him right there? Right now, he's like, he's right there. He's like the boss of the castle. He's he's trying to kill you and he's just standing right there. So it felt to me when I was watching this. So I was like, oh, nice. He just shot him like it's like shut the fuck up. Yeah. And I think it's a good way to sort of set up him having to turn into a horrible monster as well, right? Like the bullets to the head falling off the platform. It'll he'll evolve as all reds and evil bad guys do. I really, really liked when he shot Salazar. It felt so fitting. It's just like, yeah, I've got a gun. You're there. You're bad. That's what I'm saying. Yeah, it felt like it might be the. It's like, yeah, because there's so many times, so many times we're just like, shoot him, shoot him, shoot him, shoot him. Do it. You've got a gun. It's all set up for you. You've been given this this chance and you don't you aren't taking it. You idiot. And he fucking does it. It's almost subversive in a way. But it's like, yeah, good. Yeah, that's why I think it works quite well. And so on addition. So the funny that Salazar reacts when you shoot these little microphone thingies he uses, like he starts trash talking you and you shoot them. And then he stops and goes like, because he knows you annoyed him. I like that he stops, but I was hoping to get just dialogue like. Align your piece of shit. Like, yeah. They that was their chance to do the reference to the original game where Leon saves himself in the pit and then shoots the microphone. And, you know, Salazar goes, yeah. And then he says, you know, then tells us right hand to go and get a ghost tells vertigo to, you know, get him. I thought that would have been a clever little reference if you heard him from the other end to go out. Yeah, I thought it. Yeah, it genuinely seems like a missed opportunity. I don't know. Yeah. I'm not trying to be mean, just. Yeah, it is a missed opportunity to not include it, but that's all right. So those two got tied in a bit for him with with Krauser. They got their Krauser is a pure invention for a resume before, right? What does he show up in anything else? I don't think he shows up in a there's another game that they have him in. So you actually get to see Operation Javier. Oh, OK. Is it after? Did it come out? Yeah, I think that came in like 2012 or something. OK, OK, Operation Javier and he goes he's with Krauser in the jungle and it's like a first it's like a not like a like a kind of like a time crisis. The ish first person we zapper game. Yeah. Oh, like a game. Yeah. Well, even a survivor like like that. And then you get the he gets his arm. Krauser gets his arm heavily injured in there and he has to leave the army because of it afterwards. And you see when he's talking to Leon, he looks down. He's got the big scar in his arm from that from that game. So they do they do actually put that to make that reference. So they flashed out. You know, they sort of filled in a gap, what, eight years after the original resume before. Yeah. And, you know, they give you a good rundown. He's not exactly very complicated. He's a guy who used to power power motivates him quite a bit because of the events of that operation. And he's not very the mince words tells Leon pretty much just that is like, I like power, but great. Well, it's pretty cool and the new arm. Yeah, which, you know, I kind of agree with Leon. It's like, it seems like kind of a downgrade, honestly, is a big spike. The question for a lot of resident evil bad guys is a truly an upgrade, but it's still having an enemy have a tie in with the character that goes beyond just he's bad and you got to stop him. But what's that only crowds is, I mean, if we sort of from Salazar, he goes sorry from Sadler, he goes completely mental at the end. Oh, yeah, I have to assume there have been further forms for crowds or if he hadn't have got put down early, probably. And I have to assume there's a mental aspect to it must feel really good or something because, you know, they look a little funky. A lot of the creatures that get made by the resident evil stuff. Well, I don't know if everyone wants us to do this or not. But like, do we need to do like, is he better or worse overall? Or should we just move on, you know? Uh, I don't know. I feel a bit indifferent about him. I think I like the the VA from the old one a bit better because it's more campy, I think was a bit more over the top. That's about it. I have like I like the that in this game, he feels like a guy who really is trying his hardest. Whereas I would I got the impression in the original that he is so like relaxed and chill about everything. I found him very funny in the original, but like I buy into and like this version of Leon Moore is like a person, especially like with what John said about the weight of his of how he he feels like he failed in Raccoon City. And that the the real motivation to succeed and win this time, like to save to save someone. I like him more as like a character. I would say that I think the OG one is funnier, though. No, I think I agree with that. Yeah, thanks for being able to. Really funny guy. Leon is my my favorite resident evil character. And after this game, he's still my favorite resident evil character. I was talking about Krausa just now. I meant Krausa. Oh, I think Krausa is. Well, wait, wait. We're not going to do Krausa yet. Yeah, I thought about Krausa. No, I like like him in here better, Leon. Yeah, yeah, yeah, yeah. Rags, what do you think? I, oh, go ahead. Oh, wait, John, because it's making sure everybody has a take on the Leon thing. That's all. Just to add to what Fringy said, I agree. But I also find him really funny in this as well. There's some dialogue in this that I think is fucking hilarious. Like the when you first go into the castle, Lewis, I think he asks if you've left yet. And he's like, we were going to, but Ashley just had to see the castle. Yeah, yeah, yeah. I thought that was great. Because it's funny in a way that he might actually crack a joke like that because the situation is so dire just to like alleviate the tension. And yeah, it's just like such a, it's the delivery, I guess, was dry. Well, I think the guy who plays him in this one does a really good, like he does a good job, like as an as an actor, I would say, compared to the original, the line delivery is great, but it's hilarious. You know, it's a, yeah, it's sort of a different kind of character, almost like the original was a guy who's just given a middle finger at all the craziness and he's embraced its madness and he's just fighting back against it. And this one's a bit more weighted and I don't know how to describe it. The jokes feel like the kind of, the jokes that someone would make in a situation just to like lighten the mood compared to the original where it feels like he's performing for me. Yeah, he's actually performing to me. Like I'm watching a film and he's there as an entertainer. I love that all the cultists basically refer to the Plagueis as the holy body just to set up Leon for that one line or at the end where he says, okay, holy body. I don't think it's just a setup for that one line. He's gonna give you a holy body. I think it's just part of a larger change that they made to really play up and focus more in really big up the religious element. And that comes through in the dialogue a great deal, the way that they reference it as they would if it was real. Oh, sure. I mean, I make sense that they would call with that. Yeah, I just I love that it also works as though that. I do too. Yeah, absolutely. I think it was a it's a good line. It's a really good line. It's no right hand comes off, but it's damn good. Yeah, would you like to move to the next being Ashley? Ashley's way better. Leon! So if we can set the table in terms of Ashley and the classic games often cited back in the day is one of the more annoying people who are added into the to a game. I think a lot of people who are familiar with the OG game are more so just like, she's not that bad. She's okay. Yeah, I'm going to defend OG Ashley, but I think people who play up how annoying she is and they hate her segment and it's like a babysitting game. I think you're being unfair. I don't think it's that big of a deal in the original game. I don't know if we're talking about like the gameplay stuff or the narrative stuff, I guess, because like gameplay. I was kind of a little bit of both. A little bit of both. Yeah, well, I would say playing it the first time. I definitely because I'd always heard the meme that people didn't like those sections. I don't really get it with the original, but like as a character, she's way better here. Well, so that's what I meant about setting the thing. So like you have a being known for being kind of like whiny and the mechanically speaking, she feels like a drag to a lot of people. I think if you play the game a lot, that's just not the case. As soon as you know how to use it, especially in the OG game, you'll be fine. You'll have no trouble. As for her narratively, I mean, yeah, you can be a little bit grating to hear. It's like very. She seems annoyed. I never minded her in the first game. I thought she was fine. Her voice was a little bit pitch, but in this one, she's she's 10 times better. And she actually has a bit of a bravery arc. I wouldn't necessarily say a story arc, but she certainly has a bravery arc where she starts off by barely wanting to jump out the window. And I think a big part of that, when she threw herself out the window and then on quarter, we just have that little pause. I think we just got a little bit of a realization that this person is is going to. Yeah. Leon's got me. Yeah. He's and then she just gets increasingly. I mean, the great I mean, I think more than I've discussed this, but when he turns around the corner and they're all going into the church and then you can start that event off. And she's just like, what is wrong with these people? Cracks me up every time I just laughed. And then towards the end, you know, we have some little great moments with her. And she talks that I don't take her seriously for one moment, but she's like, hey, maybe I could become an agent. We can protect the US from all threats. And I just saw that as her just kind of getting a little bit more confident, more confident, more comfortable with certainly Leon helping as well. And I just think it kind of boosted her. And I liked it. I think it culminated well in the fact that she shoots the ganadas behind him when when they're because it just shows a bit of strength of willpower back from from Ashley, who is at the beginning, just completely complete wreck. I assume it's opportunities to sort of have agency and like help Leon. I mean, the big one that was pointed out earlier was changing the order. I didn't mean to do that. Agency. She shows more agency. She wants to be a secret. She wants to be an agent. Okay. Yeah, I'll take that one then, I guess. Pretty good. Yeah. She she gets a lot of opportunities like to help Leon. And they sort of increase in terms of like the value of it from like originally, I think breaking the window so he could escape the big tall guy, which is what I keep calling him in the bar. And she opened up the house door and compelled them to leave as well. Right. Like that's her doing something. And then it all leads to her saving Leon's life in the end after he saved hers. It's like they have a relationship that it's sort of like helping each other out. I weigh more by them having a connection. Yeah, we had the good moment where Leon's talking to Ashley and he says to her, we can't run. We have to face this. We can't run. And then when Leon gets trapped in the cave and he's like, run. And then she runs to the door and then she kind of like pauses just like, I won't run. Yeah, because she's going to try and save Leon. And then I was like, I like those. Those moments are good. I think the good character moments. I buy into her as like a real person in this one way more than in the original of like genuine terror at the situation that she's in, which is why it's so like rewarding and satisfying narratively for her to sort of overcome those fears and become a more active participant in the story. I just buy into her way more as a person. I like her a lot. I mean, I was going to echo the whole like, I'm totally fine and tolerant of O.G. Ashley, but I think this voice actress is just a strict upgrade. Way better. Yeah, way better. Yes. Way better. Yeah. Way more range. When he screams for Leon, when he's getting shot or something, it's just Yeah, she's a low health. The voice crack when she's been carried away. Damn. It was quite shocking when you die for the first few times, listening to her like a woman sounded like she's just lost someone incredibly important to her. She's just cried her eyes out and screaming. You're like, oh, shit. Yeah. I'm sorry. I died. I'll try not to next time. Sorry. I'll try to talk like that again. I didn't mean to upset you. Yeah, you did a great job. Yeah, absolutely. The arc that this character has, I think, is appropriate and expected. Like being the president's daughter, she would have a very sheltered, protected existence, not very worldly. And then all of a sudden, she's in like the worst situation ever. And there's a nice little moment where you're in like the sewage part and you're crouching around in the sewage water. She's like, I'm fine. But like before this, this would have killed me. Like she's just like she would have been so grossed out before like appalled. But now she's like, she's in the muck and she's stronger. You know, she doesn't mind. Compared to everything else I've been dealing with for the last 24 hours, this is not so bad. Yeah. Yeah, even poo water. This is not a regenerator. They're the worst. She just overall felt like it was, they tried to not only flash her out as a person, but also the relationship she has with Leon. He felt like they put way more dialogue into the game in general to boost the two of them and their chemistry, which is really cool. Just a couple of casual lines while you're doing whatever and they talk and you're just like, ah, kind of neat. The one I use as reference usually is when they walk into the castle, she sees a bunch of armors, which is a fun way, like her pointing it out as something you can wear is fun for the fact that that's her special suit sort of thing you'll be wearing if you want to achieve higher ranks. But also because he said she think he'd look dashing in them. Dashing, yeah. It's a very, very much just smoother and slower way of developing. Do you think that's a cheeky reference to how she can wear armor? In the original? Yeah, yeah, I think so. What I said, yeah. Because she's, yeah. Yeah. That's what he just said. All right, well, I probably think that, yeah. Confirmation that you're correct, yes. And she does some over in the original, but she does some very subtle flirting with Leon and this as it goes on. And even at the end, we don't get the, hey, do you want to come back and fucking plow my field? But we get, you know, we get, hey, I couldn't put a word in with my dad. He could get put on my detail and you know, that's her thing. He won't hit it. He'll put it on the tail. Yeah, yeah. We can get closer together if you want, you know. So it's just, I think they did that. They handled the little flirting bits and, you know, he'll catch her at times and she'll just go like skills. And still, you know, it's just kind of like quaint, bit cute. It's clearly the sort of, not obsession, but it's clearly the girl who's being saved is going to, I don't quite know what the technical term is. Will you start to have feelings towards the protective, but the sort of there in the moment, and they probably will disappear. Stockholm syndrome. Well, it's not Stockholm syndrome, because now that's your enemy. It's kind of like the reverse Stockholm syndrome, but yeah, I think it's a little bit of infatuation, momentary infatuation, because you got this dashing guy, but she does a little bit of flirting, and that's all good. But you know, you know that Leon likes a bit of Ada. I did mention this to her as soon as I forgot to mention was that I think they epped up Leon's badassery in this game pretty well. In terms of just, it's fun. You can believe this guy is actually someone who may actually be able to get through this scenario. And one of the cutscenes I would always reference for is just the way he takes out like, I think it's just three Godotos, but he's trapped in the cage. He manages to make it look exceptionally talented on his part. Putting a knife in one skull to drag him around as a meat shield and then shoot others, and then use cover, keep an eye on the ones that are crossbowing. It's just like, hey, I kind of do that when I play it. Nice one. That was badass in that cutscene. I really liked that, too. It was, and it makes you think like, oh, they could probably make this work as a movie. And you're like, yeah. I tried, many times. I just wish Ashley's running animation was a little less, a little less Japanese girl. Yeah. They do overtly make her seen as a sorority girl, though, when you see her phone. She's got like the Greek letters. Yeah, yeah. She's got the gamma cap, though. Well, just so you know, everybody, she's in college. She's legal. No, it's okay. She's legal, guys. You can have your fantasies. According to, oh, wait, what are you going to say? No, I'm saying that I think it just a strict upgrade across the board. Ashley, yeah. A lot more, a lot more to her. Better voice actor. And it wasn't just a mobile phone. It was it was her moto. It was her razor. Yeah, razor. Yeah, razor. It was a razor. Very narrow, appropriate phone. Yeah, everyone had those razors. I didn't, I won it. I know when it won. Not me. Not me. I didn't get to have a fancy razor. I had that Nokia 3330 or whatever the every fucking other poor person I had that phone. Killing people with it. Brick phone. Yeah. So next I inherited my dad's Motorola razor, but it was after they were cool. I was like, oh, damn it. Guys, look, I got it now. I was like, fuck off, John. Oh, not going to any particular order really. But I think I tried to guess this by like appearance, right? Yeah, in any case, Louise, why don't we talk about him next? Oh, awesome, Louise. Awesome. The real hero upgrade. Does anyone think he was downgraded? No. I'm just curious if anyone does. That's all. He rapidly became one of my favorite characters of the of the game. Leon, I've made a mistake. Come save me, Prince Charming. Yeah, he's so good. He's just excellent. And I really prefer is the way he goes out in this one as compared to the first one. He had a lot more meaning. And is the speed to Leon at the end was great. Now that we have this version to compare, the OG one's kind of weird. It's like, Leon, I have the Sam. I wouldn't leave him alone with Ashley. It's kind of like, oh, there he goes. That's what I wanted to do with the first one. And I feel like we got to do him a little bit better. And good God, what an excellent choice to do Leon and him have a few adventures before he gets killed. Excellent choice. Yeah, killing the duo gigante with him and then have a little dialogue. We're just like, oh, yeah, I regret the helping those guys this whole time. So I maybe get a little bit of well, he's great. Great story. Lewis is from the village. He's actually from the village. He's the grand kid that's being referred to in the in the notes, the old man notes. He's the grand kid. And he leaves the he leaves the village and joins umbrella. Then he goes and comes back and becomes part of the Illuminatus, Illuminati and whatever. And then, you know, again, realizes his mistake twice over. He's actually part if you look at if you look at the photograph in his lab, he's actually part of the nemesis program. So he was he was part of. Oh, okay. Yeah, he's part of the group that that that created the nemesis in Resident Evil three. That's pretty cool. I missed that. So so yeah, there's like, yeah, he's he's a village boy. That's why he's here. It's like, what is this guy doing here? You know, apart from because if he's an ex member, why is he still hanging around and all this? But no, he is actually from the village and a small boy when his grandfather died from an infected wolf bite. Um, yeah, went off to to join Umbrella. And I remember that story. Yeah, yeah. Which, by the way, I think is another it's like another in the original, we learned that I think Mendes was talking about, you know, how Luis is causing problems with their plan. And he said in a note from the original say something along the lines of he's getting around using old hunting paths his grandfather taught him. The fact that they have his grandfather dying after like a hunting trip is like a little like. Oh, OK, there you go. The nod. So there's there's there's more to Luis than this, which is when you when you get into those little snippets and you see those little extra bits, it just adds a bit more to to why he's he's so desperate to make amends. And yeah. Yeah. And yeah. So I'll be honest with you guys. It's going to come as a bombshell. Resident Evil doesn't really get to me at all in terms of emotional. I'm also just like, oh, there that goes. That's that. That's this. OK. Oh, there goes that. Resident Evil often gets to me emotionally. I get frustrated. But yeah, yeah, yeah, yeah. Um, it's sad for myself where my life's led me. But normally was I kind of getting into it with the fun adventure, especially on the fucking mine cart section? Just the two of them. It seems like such an absurd moment that they both just fucking go with it. It's great. It's just fun. Oh, good. But then he falls the the break and it snaps and he's just like, kind of looks him like. What a piece of stuff that we can really do now. I got the break, as you said. Yeah. Reminded me a lot of the rock, you know, the Nick Cage and Sean Connery, literally in the mine cart. And overall, like just like the sort of campy action tone, like the fight with Krauser, that reminded me of the rock as well. But yeah, I was lucky enough to not know what was going to happen. I was playing this and I didn't know what changes are going to make. I actually had no idea he was going to be dying necessarily. I wasn't sure exactly what they were going to do because he'd been in so much more of the game up to this point. I was like, I don't know. Good, do anything. I was sure he was going to die, but because they had essentially back put Sadler on the back pedal for this version, I didn't see him dying to Sadler or he would have died at the end to Sadler. But when we came out the lift and as soon as he turned around and started speaking, I was like, oh, this is his. This is where he's going to die. It looks like a death shot. Yeah, he goes, and it's like, oh, there he goes. There he goes. There he goes, Lewis. And yeah, I think it was an excellent change to have Krauser kill him instead of Sadler, actually. Oh, yeah. And the great line from Sadler, sorry, the great line from Krauser there, where he's just like, you know, just, you know, click, click, you know, cleaning up some business and taking care of a few rats. Yeah, because the referring to obviously Lewis as a rat is somebody who's given them a ways is penetrated to them. So yeah, that's like, that's a good line. That's actually a good line from Krauser. Yeah. Yeah. And then to top it off being that, you know, you and Krauser are getting into it and he shoots Krauser's blade just as a last sort of gasp thing. It's just like, oh, look at him to the end. Still helping. Yeah. I think that it gives, it means that his story feeds much more directly into the man narrative and particularly motivations for Leon and Ashley. Yes. You know, like culminating in the end. And then of course it gives Krauser a little bit more of a direct connection. So it just gives him a little bit more of a personal connection in the story too. Yeah, you really want to, really want to kill Krauser. Well, there's that lovely bit where I'm charming Louise where when Leon goes and rescues Ashley in the prison cell and she says, where's Louise? And he says he was really worried to you up to the end and he does that pause. And then Ashley's actually getting up because because Leon said, can you stand before that? She's standing. He's like, can you stand and she's standing with Louise? And then she's like halfway up. And then he says that and she just sinks back down again onto the bed. I was like, that's really well done. There's actually really well done. I really appreciate it. She kind of feels the weight in Leon's voice there. And it's like, she's like, for Louise. And he's like, yeah, him, his death scene is my favorite scene in the game probably. Let's find out how, let's find out how you guys, if you guys really cared about him. All right, let's do the true test of whether you cared about him. Did you sell his key? Oh, of course I did. Of course I did. Bitch. He would want you to after you used it. He would want you to. I never sell it. It's a treasure. I'll take it to my grave. No, do you know what they should have let you keep? His lighter. Now, would I have sold his lighter? That's a different cut of the fish. They should have probably give me more stongs. Fuck yeah, what is it? How much is the worth? Yeah. Me and I have chatted about this, I want to say a couple of days ago or so, but just the idea that this would have been the perfect time to introduce Molotovs, giving him, giving us the lighter and saying, like you can now make Molotovs or whatever and just, you know, make it about whatever resources you can collect. Replace the incendiary grenades. Molotovs are really good in this game. Would you shoot the Bededwits? They are quite good. Yeah, not just the Molotovs, but the burning oil lamps. Good crowd control as well. It would have been nice. Those are our control weapon. Absolutely. A lot of work went into like modeling and damage and stuff for fire on enemies. So it's a damn shame. We didn't get, you know, like incendiaries. I think that would have been nice to have had those as an option. A decent damage over time, potential stun. Yeah. I mean, I mean, probably just to get a little bit into the, you know, gameplay elements, but enemies have to stay inside of the fire for a long enough time to actually catch fire. Yeah. And same thing to you. You don't just start, you don't just just light up like you're made out of gasoline whenever you get within, you know, walking distance of fire. You have to actually like be in it. Otherwise, you just sort of, it slows you down a little bit. You have to, yeah. It would have been really cool to introduce, yeah. So overall, I think they've improved him. I think they've made his impact on the story bigger. I think that they actually took advantage and made sequences funner with him actually having been there. But then there's also just, he mattered more to the characters as far as I could tell. And reasonably so, like he's with them for longer. They're more clear on exactly what his integration with all this was. And he, like he's clearly, it's just, I think they made it more streamlined to the point where looking back on the OG1, I think Louise's participation was always a little bit off and that everyone has said, like hopefully they give him more time, hopefully they give him more time. And they did. And it was really cool. He was killed off too early in the first one for sure. Yes. For sure. Yeah, because on the original, he was killed about the, about three-fourths, two-thirds away through the castle or so. And he's killed by Sadler. Sadler, yeah. Sadler's just casually walking around the castle. He's right there. And he's just like, gosh, bitch. He's like, oh, shit. Okay. Yeah. Yeah. Once, once Louise sees you and he's like, I've got the, I've got the, you know, thing. The sample. But they kind of, what was a nice little nod to that though is Louise to get killed by an object through the, through the back. It is a nice little nod to the original. You're right. I agree. Yeah. I mean, they kept that bit. They kept that bit there. And yeah, this, the whole final confrontation, the final conversation they have, him finally getting a smoke. Yeah. That's good. Yeah. Yeah. That was good. Just the voice actor was really, really good. I mean, he looks, obviously he's animated really well. His involvement in the story and how he's very, very standoff or Leon is very standoffish towards him at the front and then by the end, you know, it's a very solemn, sad thing. It's a great way. I really like it. Really like it. When he goes out, he's not, you know, he's come across in a couple of parts of selfish. We know that's bravado. We know that's bravado. So at the end was just like, hey, Leon, do you believe people can change? I thought it was such a great, such a great thing because his final thought on this planet was, have I, have I redeemed myself? Yeah. It's really good stuff considering how limited his time is. Really solid. Yeah. So yeah. Yeah. Huge upgrade for Luis. Very happy. Poor one out for Luis Serra Navarro. He was a real one. Adios, amigos. And so I can't remember if, I can't remember if in the original, they were explicit about whether Luis had like good or bad intentions. But I really liked at the end of this game, they made it very clear with the notes in the little chair lab. Like there's that cool staff photo. And like, and then like, it's very clear like, oh God, he did this terrible thing. He was a part of it. And he feels awful and he wants to fix it. And you're like, he was a good guy after all. Yeah. Yeah, that was the Europe 6 picture. That was the Nemesis, the Nemesis project. Oh, right. Okay. Oh, I missed the Nemesis part. Yeah, he was part of the Nemesis project. That's awesome. So he does have a part in what happened in Raccoon City. Right. He does indeed. What better time to now compare someone else? Why don't we talk about Ada? Ada won. Let's talk about Ada. I got it. Let's talk about all about Ada. Much Ada about... That character model is insanely incredible. And that's where it begins and ends on incredible. I was really curious to know if they'd keep the skimpy red dress because it always seemed strange and out of place, you know. Hey, that's... Especially with the neck thing. That was... I get it. I was just like, that's kind of weird that you're dressing like that, you fucking whore. But in the new version, there is this... Yeah, they kept the red. It's pretty tight. She got the leggings. It looks like proper sweater. So I was like, oh, she looks great. I mean, the model looks great. The outfit really, really, really dug it. And then she started speaking. That's when everyone went, wait a minute. You sound different. So I think the first time we see Ada and a conversation is with Louise. Yeah, and she's talking with her at the Boulder. Yumbo, yes. And so when I first heard Louise and Ada talking, first time I heard Ada talking, I didn't really... I wasn't, you know, I was like, oh, okay, this is, I guess she's talking specifically to Louise. Maybe she just has this flat standoffish kind of tone with him in particular. So like, okay, you know, it doesn't hit you at first. And then that's how she always talked. And that was a, what a shame. What a shame, because boy, what a terrible voice actress. Sorry. Sorry, lady, whoever you are. Well, she was the woman who played Ada Wong in Welcome to Raccoon City. And they gave her the voice acting role for this. Welcome to Raccoon City, a film with a budget of 50 million that lost money. Forgotten about afterthought now in the Resident Evil world with Leon Singh, Kennedy, Race Change, Jill Valentine, trying to mix together the first and second games and just making it into some sort of you bold disaster. But she was the one who played Ada Wong in that. And I'm just like, why? Why would you do that? What was wrong with the Ada Wong actress for the Resident Evil 2 remake? Nothing. Nothing. Nothing at all. Maybe there's some behind the scenes reason that we won't find out about or something. Because I don't know about it now. No, I mean, all I know, this may or may not have anything to do with it. But all I know is she's a legitimate Asian actress and all the other women who have voiced Ada have been just regular white women, not been Asian actress. That could be why. So it could be why, it might not be why, but that's the only thing I can even remotely think of is that. But it was a terrible choice. Union-related. I've seen a lot of people mention Union stuff. Yeah. OK. Yes. What a terrible actress. Well, so yeah, I mean, it's unfortunate to say, but listening to her in the scenes, it would yank me out. So I'm less so listening to what people say and I'm also like, wow, that delivery. Wow. Let's hear another one. It's so robotic. It's so robotic. It's like, I'm reading my line. It's like, oh man. I think the worst one is in the prison cell when Ashley's just been released from the prison cell with Leon. And then Leon calls her up on the radio and he's like, I guess I hear you one or something and you just get that like five second pause. It's like, OK. And then she goes, yeah, you do. Also to address it, because I know people would be saying, there's some people in the world who are saying, and it's not without merit at all that she's deliberately delivering this in. I hesitate to use the word deadpan because it makes it sound like deliberately deadpan. I thought that was the intention at first, because she is talking to Louis. He hasn't fulfilled his end of this bargain. She's maybe a little frustrated with him. Maybe she doesn't like him. So that is OK. But that was every line. That was with every character. Yeah, I think there's some lines I would defend happily with that logic. But yeah, I give up when there's some lines. I'm trying to find examples from when she, when he talks to her again in the boat. I remember when I was recording this, I was listening to it. I was like, the fuck. She say these things this way. It sounds like you got something to say to me. Many things, actually. I would like to tell you to shut the fuck up. Yeah. Are you what you done with Ada? Yeah, because Ada, I always remembered her as being a lot more, I don't know, flirty almost. And not even necessarily. Yeah, it's not flirty and confident. And that is not what was like. OK, let's just say for argument's sake, with Louis, she wants to be standoffish. She's business. She wants the sample of the Plagas. So she's a bit standoffish with him. But when it comes to Leon, she should have been a completely different person when it came to Leon. We should have seen a much different side to Ada. We should have seen that much more flotatious side, because she probably still believes that she can manipulate Leon. Now, we can have Leon respond to however we want after that. But we should have seen the differences of the way that she manipulates or deals with people because of the nature of Ada Wong. And we didn't get that at all. We just got this monotone deadpan monstrosity. Well, do you want to, I think, Jod, do you feel otherwise? No, I don't. God damn it, John. It didn't really bother me. But I see where you guys are coming from. I mean, it is kind of a flat, I guess, unenthused, maybe not an inappropriate lack of enthusiasm. But I kind of prefer a more like grounded delivery over like, say, the originals Ada, where it's very like Jessica Rabbit, like, hey, they're handsome. Like, I don't know. Like, yeah, I mean, we prefer being like that with Leon. Like, look, look at the Resident Evil 2 remake. When Ada first meets Leon in that, she's actually quite forthright because she's trying to portray this FBI agent. I think she kisses him in that game, too. Doesn't she? Yeah, when when, yeah. But that's just it. She starts off very forthright. But then when she realized there's that Leon could be a good asset, a valuable asset for her, she starts to warm to him and become more flirtatious to the point where when he's going down the cart into the lab, she actually kisses him. Right. And so, so, you know, there's a big sort of evolution in the way that Ada has seen and responded to Leon and Resident Evil 2 remake to this where it's, no, jeez, man. No. Yeah, like I said, I buy it if she spoke that way with just Louise or even Krauser, I think she speaks to, right, at one point. But not Leon. Like, no. One of it more life in the delivery, which of course you're saying you see it as very deliberate, right, on behalf of the character and the voice actress. I just... She's legitimately wanting Leon to go with her at the end. She's legitimately wanting that. She doesn't think he's going to do it. That was the one, I forgot it. She's before she leaves, she says, she's supposed to say, don't think too hard, handsome. And she says like, don't think too hard, handsome. It's like... It's such an obvious line to be played like flirtatiously and she delivers it like a rock. My research has shown this is how humans communicate. I think some of these issues being brought up, some of them are writing, some of them are voice acting. I'm not really sure like what exactly, like if we're just focusing on one. The problem that I had is, I was very hard for me to latch on to like who Ada was in this because the delivery was often so monotone. Like, I don't really have a good read on who she is as a person. Compared to someone like Ashley, for instance, who it's like, it's pretty obvious like who she is and how she feels in any given moment. I think the performance kind of off, you scared it. Ada's character for me, I just didn't get a good read on her. Which is different from a RE2 remake, which is the... I didn't play the original Resident Evil 2. Whereas I got much more of a clear read on who Ada was, which was more of that she starts off kind of a not really wanting to talk to Leon at all and then as the relationship progresses and as you sort of get layers of manipulation going on with her, like yeah, I definitely get more of the impression that she's more emotive than she was here. I mean, she was more emotive and I feel like she should be more emotive than she was. Like I never get the impression that Ada was like flat as a character. I get the impression that she's very confident and well-defined. Yeah, Ada's a great character. She wants to work towards achieving those goals and just doesn't correspond here with the performance. She's a good... Ada is an awesome character. Absolutely awesome character. And her and Leon operate so well together. And like I said, the character model in this is sublime for Ada. Yeah, it looks great. It's incredible. And just the delivery. It's a practical and still an odd to the original read. I like it. She's very confident in her body to wear something like that, you know? And she's hot. I really dig it. Ada's hot. Oh, really? Ada's fucking super hot. I was just hot as Louis. Nobody noticed. It's okay. I had to point it out. Well, one... My reaction to her voice was kind of interesting too because I remember thinking she doesn't really sound like Ada Wong to me, but she sounds exactly like... Sounds like Ada Wong. She sounds like real Chinese Canadian, I guess girls that I know. And then I found out... How many Chinese Canadian girls do you know? Quite a lot. But the kind of funny thing is I found out that... But it's life for one of them. I mean, the enemy is Chinese, but anyways... There's not a lot of Chinese Canadians. The thing I found out though is that this actress, Lily Gao, is from Toronto. So she's from my city. So she sounds like a Chinese girl with a Toronto accent. And that's kind of why... What is a Toronto accent? I suppose somewhere... I mean, where how I sound... She sounds with a bit of Cantonese. Slid in there as well. Hey, friend. I'm your buddy, yeah. I mean, I guess we do always say things like that, buddy. Hey, guy. To be honest with you, Mark, I feel the emotion whenever X-ray talks, so I don't know. I don't know. Yeah, well, I mean, that's true. Although, I mean, she doesn't, to me, sound like the type of person I'm referring to. She sounds more like a Valley girl, I guess. Who refers more to their wife? Mark or Ben Shapiro? Oh, I'm in the running, for sure. My wife's an X-ray? Yeah. My wife's an X-ray machine. She just radiates joy. She doesn't think too hard, buddy. She's so attached. That would be a funny little line there. I'm not your guy, buddy. So is there anything else that anyone wants to say about Ada? I'm worried. I'm just going to get the DLC with it now, and it's just like, we can have that voice. I'm just going to be able to think, is there going to be Ada DLC? As far as I'm aware, Seperways is definitely on the way. So I hope Capcom and the actress go Seperways. Was that confirmed? Because I never saw that. I've seen several people say that it was found in whatever evidence to imply it in the game files, but I can't say that. I couldn't believe what now. It's been data mined. Yeah, it's been data mined. I mean, why wouldn't you, with how much money this game has made? It's in the assignment Ada. Yes, I think it's a good idea for them to release DLC eventually for this. It's a very good idea. But it's great. I mean, and also we had the massive easter egg from Leon at the end, which went, are you coming? And he went, I think we both know this is where we go our separate ways. God, he said the thing. So yeah, I think that's a massive sort of nod to Seperways is coming. Thank you, Dank, for recognizing my radiology joke. I really appreciate that. It's kind of like that. I could go with it. Yeah, yeah. I gave her a thumbs up. She radiates joints. Great. Yeah, I love it. Some good shit. I like Ada's outfit in this as well, but I can't stop thinking about how her sweater looks really water absorbent. And if you're going to like a rainy, shitty village, it's like maybe, maybe you should be wearing a windbreaker or like a rain jacket. She has a big old raincoat that folds right up into a pocket, but she doesn't put it on when Leon's around because it's embarrassing. Well, the red silk dress where it can just roll off, you know. There you go. To remake, she had like a big trench coat, but then she was wearing the dress underneath. Yeah, she took that off. This crazy apocalypse. It's like, well, gotta save the world in style, I guess. Well, she don't want to save the world, right? She's kind of, she's a little bit villainous. Well, maybe not. Well, I guess, what about that post-credits? Is that what it's talking about? Oh, yeah, you know what we can knock out? We'll knock out that and Wesker at the same time. Why not? Oh, well, yeah, that's Wesker. Oh, Wesker doesn't sound as funny. Zero out of 10. I've seen this from James several times. I don't know if anyone else knows more about this, but was it that the original actor released too much about RE4 Remake and got booed off the project? Oh, really? That's what I've seen him say. I don't know if it's true. I'm assuming it is. Otherwise, it would be a weird claim to have, but that's why we don't have the actor we want. Oh. Oh, yeah. Are we gonna get a resident? Never mind the Resident 5 Remake. Oh, no, you're really jumping the gun here. Are we gonna get a Resident Evil Remake in the same mode as 2, 3, and 4? That's a real question. Right. Well, I mean, because a lot of people consider the GameCube and HD ports thereafter, Remake of Resident Evil as the entry of Resident Evil 1 in the Remake timeline, but it uses the same Jill model that's in Resident Evil 5 that's kind of not the Remake timeline now. Resident Evil canon is sort of in a weird spot in that regard. I think they'll probably just do whatever they think will make them the most money next, which my guess would be 5, because it's next in the time. I think they'll make 5. Well, I guess next up is 9, right? Next up will probably be 9. Yeah, we'll get 9. Yeah, which it'll be interesting if they decide to go back to just the third person over that I hope they do personally. I hope they do, too. Please, God, keep this plot style. It's way better to say yes. On the story bit with Ada. The clarify. DC Douglas played Albert Wesker in Resident Evil 5 and Resident Evil, I think the umbrella of Chronicles. It doesn't matter. Point is that apparently he's the one he released screenshots of this game really, really early on and so he was going to be the voice of Wesker but then he got booed from it for that. That's the rumor. I don't know if it's true. Which, you know... Well, if true, pretty stupid to be honest. Yeah, well, if true, it sucks because I love Wesker's voice. It's absurd and silly. Yeah, it's great. And yeah, this Wesker just sounds normal and that's like, that's fine. But hey, maybe you just told him back now We'll get to here. We'll get to here. Next one. Wesker shouldn't sound fine. Complete global saturation and all that. Yes. So, because I'm not as familiar with Resident Evil as a whole storyline, what are we to draw from these last cutscenes exactly? What do we think is happening? Please enlighten me. I have no idea. Shooting himself in the foot by almost saying everything he could possibly say to have Ada betray him. Yeah. We're going to kill everyone. I am very evil. I am very evil. I'm going to kill billions. I'm going to kill billions. Now give me a thing. You mean you'll kill millions? No. Billions. Okay, I can win. Oh, okay. Cool, just making sure it was billions. Trillions, if I could. No, I thought she was just going to open a window and drop it in the sea then. Well, because in the face. So, she's going to take it away from him so he can't develop Reboros. Is that what we're supposed to take from this? Yes, as far as I know, that's... I was thinking, will this sort of end up changing the Resident Evil 5 story if they do a remake of that? Will it, I don't know, what will become of the mold, which I don't like? I don't like the mold either. I don't like mold. They're trying to remake them so that the story leads into the mold eventually. No, don't do that. And that is the current. That's not just the way forward. That's the way forward. Absolutely. The current bugger is going creepier. Yeah, a parasite inside of you that does creepy fucking shit. And you can do whatever you want. You don't have to make it a boring black mold monster that goes... Yeah, it can make all kinds of mutations with that shit. I mean, we have lots of them in here. Well, they essentially started cheating in doing that in the later Resident Evil's anyway. They were like, oh, look at this crazy creature. What is it? It's like, it's mold. You're like, oh. Oh. It's devolved. Like, Plagueis, I can believe. They do a lot of work of making you, and it will sort of get into that later maybe, but they do a lot of work in this remake, stressing the changes in the body over time, how you behave, and just the really creepy body horror element of this thing inside of you that's growing and getting worse and worse. So I think this game in that aspect is definitely scarier than the original. And they should stick with this Plagueis kind of idea because the black molds suck. It's just, ooh, it's just... Hey, you guys. All right, this is a deep reference. Have you guys ever seen Little Nemo? No. Well, no. No. All you guys in the chat know exactly what I'm talking about. Well, no. No, I take it back. The one in Little Nemo was fucking creepy, but like this black goo sort of thing that's just like, yeah. Yeah, I guess that's scary, and it just does anything and whatever. It's just not scary. The black mold sucks. Plagueis are creepy. Parasites are scary, terrifying body horror, and they did a great job working on that and developing it, and they should keep it. James said canonically, Wesker takes a sample from Krauser's body. So that's obviously still, that's probably what they're going to do to make Resident Evil 5 happen. So I spoke to Asba this as well. It's just like the amount of questions they'll have to answer, the tips of what they want to make Resident Evil 5. And I'm saying across the board, like does it, is it a co-op game? Are you going to do that? Is that too risky in this day and age to actually put that kind of man hours into a co-op game when co-op is seemingly not that popular anymore? That was a... Lord of the Cowards. Well, because the funny part is that like Resident Evil 5 is known for that at this point. The thing people recommend about it is play it with a friend. You know, do they crank the horror aspect or do they maintain the fact that it was kind of not scary? I'm sure they'll probably try and make it scary, I guess. That seems like a smarter decision to go with, but then of course where it's set, who you're going to be shooting, I imagine that's going to change. Or at least to be heavily considered. That's right exactly that day already. Yeah. Oh, they're going to ant germina this shit and they're going to get Uncle Ben. It won't be, they won't be allowed. Yeah, they're not, yeah. But honestly, if it's the team that made this and they get the time they need to complete it, I'll play the fuck out of it. They won. Absolutely. Hell yeah. Hell yeah. Yeah, it's like whatever they do with Dead Space next. You bet your ass I'm playing it. Yeah. Yeah. And so closes out Ada and like I said, I've not got a particular, and Wes, I guess. Is everyone up for talking about a little man called Salazar? Whoa, we can't. Ramon Salazar. Ramon Salazar. Ramon Salazar. Um, I prefer the original Ramon Salazar. This one is fine. He's fine, but I prefer the original. I like the idea that he's in the original. He comes across as more of like this petulant spoiled child who's kind of always gotten his way who thinks that if it's his castle, it's his rules. He gets audibly frustrated when Leon doesn't die. I like that a lot more. I like his introduction more. Um, I like the model more kind of. Yeah. I just think he's more like playful and uh like cocksure and he gets frustrated at Leon. And he plays well with Leon in terms of like their personality dynamic. He struck me more in the OG than in this one. This one he was easier to forget. Which is a big problem I think. Yeah, yes. He doesn't have like any lines that make me go like, you know, like just the introduction. Miyamo Ramon Salazar, the eighth castelar of this magnificent architecture. Like it's just like this, you know, you just like, oh, you're, oh, okay. No, you're, you're, you're proud of the castle and who you are. And I really kind of dig that. And the new one is just like, I mean, okay. But well, I think we definitely lost something. Wish we could have a redo on Salazar and the remake. We got that line from Leon where he's just talking, he talks about his brethren. And then Leon just goes, no thanks, bro. It could be a good, this will be coming up because we're going to talk about the villains almost now. So like Leon doesn't have his Skype calls with the villains anymore. I had a feeling they weren't going to include that. And I think if I were in full charge of this game, I love everything they've done so far, but I'd be like, I think we're going to keep it. I think we're going to fucking brute force it lads and we're going to keep it. Anybody like, we can't keep that. It's absurd. It's insane. It's like, yeah, it is. It's a blue midget and a spooky castle. We're already there. It is absurd. That's fine. It's totally fine. It's so fun. That's what people love about it. It doesn't take a long jump to throw in some line about, oh, you think you're the only one who can hack a communication signal? Yeah, it's fine. Everyone knows the whole reason that happens is literally for the utility of having Leon and the villains have a chat. That is obviously the fucking point. We know why it's there. Just do it. It's not going to hurt the game that much. Like in terms of the stories, not exactly perfect. So we'll be fine. Nobody looks back at the original and says, yeah, but it was, it wasn't, it was just too silly for me. No one says that. That's what people love about it. That was, it was always a question about remaking Resident Evil 4. Is it how much camp will they keep? And they cut that because they, I guess, thought it was too campy. I'd assume. I doubt they cut it because they were like, we can't make this work logistically. Like, does it really make sense that they can hack? It's like, shut up. That's not the reason. Well, if anything, I think the, the thing that I found most off putting about this version of Salazar was that he seemed almost like he wasn't far enough of an adjustment into Sirius Town. So he just seemed like a slightly more subdued version. It's like a compromised version. Yeah, like, like someone trying to do, hey, do Salazar from Resident Evil 4, but make it more subdued. And he's like, Mr. Kennedy. No, no, more subdued. Yeah, that's perfect. Okay. Yeah, just do that. Yeah, it's like, it's like soda, right? Soda's yummy and water is refreshing. And if you mix them half and half, you get this, like, nasty, watery soda and you can't do that. You need to commit to having cool, refreshing water or a, or a fizzy, a fizzy sugary soda. Both of them are wonderful in their own way. Don't half-ass it. If I can provide just an, not necessarily a contradictory view, but where I think Ada was a mistake, this I understand and it's fine as is. And if no other Salazar existed, I'm sure we'd be like, this is, this is a cool little villain idea they got going on here. But unfortunately, OG1 exists and it really does feel like a downgrade. That's kind of where I'm at with it, it's all. Yeah, he is a downgrade. I like his personality in the original too much and his mannerisms, the way he talks and his inflections. And this is just like how you're just a, you're just a, you're just a blue midget in a castle. I know there's more, there's more fun to him than like none at all. It's just that, I don't know, I even miss his hat. I miss the younger look to him as well. I miss the more petulant child aspect, as you mentioned. I fucking, one of my favorite moments of the whole game is when Leon throws a knife in his hand and he reacts to it. It's like, it's a combination of shock, pain, and how the fuck dare you throw a knife at me. What the hell? And Leo's just like, which is great. I love that interaction. We don't get to have it, but they of course have him shooting him. That's the one. And he does like say, you fucking like piece of shit as he falls over his surface. This is fun. But yeah, I think we missed out a little bit on Salazar. The subdued voice delivery note that Mark brought up is interesting because I don't think this is a character that really should be subdued. Like you're saying, Mahler, like he literally, he's a petulant child. There's a scene in the original game where he like stomps his feet. I can't remember when, but he's like frustrated. He's like, oh, kill him, kill him. Like he needs to be a little over the top. And I think that would really contrast nicely with like the fact that he's like a little old man. You know, and he's acting so infantile. And I like, I prefer his design a little more in this new one. He looks more like a little old person. I like that. I think his original look matched excellently with his more petulant attitude. Yeah, yeah. I agree with that. I think I agree with that. It was fancy and everything, but it had this almost juvenile kind of schoolboy outfit in a way. It was still appropriately, you know, fanciful. Bring back the handle. He's only meant to be like 21, isn't he? Yes. Inches. Hey. Yeah. Well, what do you think I was on Salazar? Upgrade, downgrade, neutral? I think it's downgrade. I think the first one is OTT and needed to be OTT. It's good when you have a contrast between your heroes and your villains. And because Sadler is also pretty subdued in this one, this Salazar needed to kind of shine because Krause is also pretty subdued as a character. So yeah, I think you needed to be more exaggerated. Hyper eccentric. Why not go for it? Yeah. Keep the Skype calls for fuck's sake. Yes. Give us more dialogue between the characters. Yeah. Love it. Especially because Leon and Salazar in particular play off each other really well. Absolutely. Yeah, they really do. There's some of the more memorable bits. I mean, they sort of added the Skype call into the boss fight. Because they talk about these script and Yeah, they're remnants of your crappy script. So there's little bits that have added into the actual boss fight dialogue. We even have in him talk at Leon through the speaker system. It's like that's something, but we're hoping for the whole package. Yeah. Anything else anyone wants to say on Salazar? No, not really. I really like his henchmen. I always have the two aliens. The vertigos? Yeah, they're like these reserved monstrosities. And there's something really eerie about that. Like they're so dangerous, but they're just standing there. They have the glowing red eyes and you don't really see much of their body other than the tail at times and their folded hands. So, yeah, this almost like these creepy beasts being kept on a leash. And you wonder what's underneath the robe. Much like, I will squeeze in here. I love the redesign of the priests, the red priests. In the original, they wore the skull over their heads. And in this one, they kind of kept that, but their whole body is covered. And they have like the skull on the top, but there's like this big mass that we can only assume is some terrible, super advanced Plaguez growth. And because it's all covered up and you see that like hunch in there, it's kind of theater the mind on how terrible and awful it must be. And I really, really dig that. I think that's super cool and creepy. As a small scientist, what a great addition to the dialogue, the Gloria Las Plaguez Enchanted. Yeah, yeah, that was great. Yeah, it's part of that really making it feel like the super creepy religious cult that's like that's earnest. I dig it. Just the way that I mean, the introduction to the stage two Plaguez is one of the cultists like, like, like breaking his own neck or tearing his own head off essentially in the little ritual room at the beginning of the castle. Yeah, there's a few other instances. I mean, the first time we see the Plaguez in the village at night after the Delago fight, you have the altar at night and it's implication that there's a ritual where the Plaguez comes out and like it's terrible and horrifying. But you know, that's you know, that's what they're about and I really dig it. I really dig it. Well, all righty. You could really it's between a couple people, but I'll go with why not Krauser next, Mr. Mr. Army Man. What are we what are we thinking about Krauser? Improvement, deprovement or neutral? Go. Um, I think overall I'm neutral. I think the voice actor is worse. He comes across more of like like a bully in school, like a jock on the football team. I don't get this military man messed up sense of, you know, that just not really doesn't work for me. It just doesn't work as much as I can entertain that criticism. I don't know why he would get a pass and shout out the hedgehog Krauser does that does get a pass. Like, shout out the hedgehog Krauser. That's what he's like in the OG man. I'm sorry. Yeah, he's edgy as fuck. Yeah. So why does he get a pass? I think it's that the I think it's the voice and the delivery. It just doesn't quite I just don't like the voice and I'm not sure. I think I buy new Krauser more as a person than I do the old Krauser. Even though I think they're both kind of absurd. I think it's more to this Krauser than the last one. And I think the we definitely find out more as to his motivations. Yeah, he went over to Las Vegas and information wise, this one is better. But I think the the model and the I just like the original in terms of the voice acting more delivery. I never really saw Krauser is too much more than a than a military kind of grunt one of a better phrase. It's like a military just hammer. There's somebody there to hammer hammer stuff. And one little bit I did like about Krauser. I thought he's, you know, fine. He didn't he didn't upset me. He didn't set me on fire. But I liked I liked where he's caused Leon rookie throughout the whole procedure until Leon kills him. And then he says I trained you well Leon. And he calls him Leon because he's giving him the the respect that he actually deserves then. So and that that I think is good because it works into the bit where Leon says to him you're always an asshole. Well, at least you had some code, some honor. And so we can we kind of saw a little bit of that that honor and code coming back to Krauser as he as he died. So you know, little things like that. I think think worked well. I see him nothing more as a hammer on an anvil. I like them both in the in the OG and the new one in terms of the role they play. It's a pretty straightforward role. You know, the fight he's a crazy. He just feels like an army sergeant who's gone nuts. And as you find out, pretty blatantly, he's gone nuts for power. He's a major. Thank you. I don't know drill sergeant. That's the kind I'm thinking about the archetype rather than the actual rank. They're from universal soldier almost, almost exactly. And was he universal soldier? Oh, I can't on Club Van Dam and Dolph Lundgren. No, it's me. No, I know. I just don't remember it that well. Yeah. Yeah. Krauser is basically Dolph Lundgren's character to a T. But I thought he's much more effective in the in the remake. Personally, in the original, he always kind of struck me as, hey, we need a we need a boss that isn't the final boss for the island. Let's say he's an army guy. I think like I said, I think he's more absurd in the OG one than in this. And it's like burned into my memory. That library says, prepare for your death, Leon. Just like, okay. I think I think Krauser is meant to act as the reflection in in the the wind, the water or the mirror for Leon. It's what Leon could become if Leon was so so driven in that direction. But it's not Leon. But this is to the end. Well, Leon cares about people. He wants to help people. He basically it's the reflection of Leon wants to essentially use his power to help people, whereas Krauser only gives a shit about himself. I think he wins in the end. In carrying over the sort of traumatized Leon that we're referring to at the beginning of the stream again into this series, I think this Krauser acts as an interesting foil for that. To think that after Raccoon City, he was so consumed with wanting to become powerful enough to be able to handle a situation like that, that he joins this special special forces troop. He's trained by people like Krauser who might have some kind of honor, but maybe are you only get to that level if you're the nefarious kind of Krauser Aida type and that's how Leon got to basically the state that he was able to do any of the things that he does in this mission and then finds himself facing the shadow version of it at the end. And I think storytelling wise, it works quite a bit better. Yeah. Because even Leon says when he says I trained you well Leon and he died, even Leon says that you did major. Yeah, he's got a nice little quick setup in the opening cuts. Seen as well. He does. It's just like quickly one shot, but like it's really cool and it looks like our heated knife fight. Like they're really going at it. Yeah. Yeah, he's training in with knives and obviously we because we get the, you know, knives are faster at close quarters that Leon uses on Aida and he gets Aida that way. But then when he's met with Crowder, we know that he's a little bit flustered because of that because he goes for the gun and not the knife. Yeah, he does, yeah. But the Crowder puts the knife. You just say Crowder there. Crowder, he puts the knife to his throat. He says, I always taught you. And that's me said that Crowder does get to Leon. You know, Leon does get a little bit. Well, yeah, he just puts them out of whack because of what they've been through and how he's turned. So I kind of like that. In contrast with Salazar, I think drawing back Crowder a bit is actually more suitable because he has like a serious role to play in Leon's character development, so to speak, his journey. Meanwhile, Salazar is this fucking clown kid that gets in the way of Leon and it's fun to play with him. So, you know, having the most serious elements further threaded in and pulling back the voice a little bit, even if because I'm willing to agree the voice is still a little absurd to me. I've heard people say that it could be convincing as a guy who's just been fucking shouting almost nonstop in his life in terms of orders or taking them or giving them whatever. But he still strikes me as a bit of like the actors really like going a little nuts trying to give him an oomph that I'm not sure if it works a hundred percent, but I think I prefer it. Does that count as Crowder? Well, I guess that's it. If anyone else got anything else for Crowder, there's Crowder. I'll do it with Crowder. Louder with Crowder. Which would take us to Sadler. Awesome and sad. Lord Sadler. So up down a neutral. What do we think? Up. I like him better in this version. Yeah. Anyone else? Little lambs, little lambs. Yeah, I don't know. I kind of neutral on this one. They pulled him back a fair bit and by the time he'd gone through all the fights and he gets to Sadler, I didn't really see him built up enough as this huge threat. I was going to say I actually prefer his writing. I don't think I prefer the voice actor. The voice is pretty math for me. He's fine. As a character, though, I like him a bit more. I'd say quite a bit more. A lot of it plays into, as I said before, really sort of making him out as like a legit cult leader who is not using the religion as any means to a particular end necessarily, but the religion itself is the goal. He's totally in it. He's a long line of these religious rulers. He's as fanatic, who's totally into it. And I really like that. I like that the thing that drives him enraged at Leon at the end is Leon's rejection and destruction of the Plagueis inside of him, which is an excellent sort of like, yeah, that's what a crazy religious elite would do. Like I said, the only thing worse than an enemy is a traitor. Getting rid of this, what he essentially considers this divine thing and Leon got rid of it. He destroyed it when it was supposed to be a gift, the greatest thing that can happen to you. I really like in a lot of his terminology for the religious stuff. Yeah, I'm big and do it. I really dig him. I kind of wish they didn't name him Adam, because I just kept thinking about Adam Sandler. Is that not? Oh, okay. Maybe I got confused because that's on one of the graves. Yeah, you got him confused with someone named Adam. He was dead. And that's why he had a gravestone. He looked at his cutscene where he says, I am Osmond Sadler. Oh, right. Adam is Sandler. He wishes his name was. Sadler. Did you see my movies? He reminds me a lot of Ray Fiennes doing Voldemort, looking at him, this new design. I don't know if I'll be able to answer. Maybe Adam Sadler. Adam Sandler. What do you mean? In Resident Evil. Build the progress inside of you. Yeah. Have you bit the Krispy Kreme? I'm pretty lukewarm on there. Now that'll give you a holy body. I think he's fine in this. I didn't have a problem. Actually, I really liked his constant monologuing throughout the final boss fight. I thought that was really funny. I couldn't stop laughing through the whole fight. So mad. He just won't stop. Yeah. I quite like the cult vision-y things you're having with the parasite getting further and further, connecting you to this hive mind stuff. His common tree was always nice and culty and spooky and get works. Though, to be honest with you, I don't really have much to say about him. I was just fine with him. I don't really either. I think I've said pretty much everything I want to. I dig the look. I like how he's the creepy leader of the cult, and he has the dominant pluggus inside of him and all that stuff. I like it. Does that mean we get to talk about the merchant, then? No. Next up. What about Mike? Mike? Yeah. Well, we're on our way to Mike. We're pretty much going down the list. And obviously after Sadler, you have to talk about Hunnigan. What has everyone got to say about Hunnigan? Nothing. Nothing. Nothing. Nothing. Nothing. Not entity. Not entity. Absolute non-entity in this. Yeah. She's hardly a character in this one. Yeah. It's almost unnecessary that she's even in it. There she is, I guess. It's like, all right. And they had to do the James Bond ending. They did. Leon, come in. Hello, what's happening? How are you there? Does this thing even work? I'm in. With the OG, what? He flirts with her. Oh, my God. He's attempting re-entry. Yeah, he asked for a number. Yeah. In the OG. Yeah. But because we're starting to get to the characters that are not sure how much there is to say on them. But the only one left before Merchant was going to be Mendes. If there's anything to say. Oh, it's better that Mendes was in my patronage. Yeah. For pretty much all the reasons that I really liked Sadler more than this, I liked Mendes more, too. I like his reverence that he shows for the plagues as the holy body of this cult and the church and how he deferred so strongly to Sadler once. His sort of more religious ramblings as you fight him in the slaughterhouse. I really kind of like him. They kept his coat and his hat and his fake eye. And I liked his dialogue. He looks great. I liked his voice actor. Yeah, I like this Mendes more. And in terms of design, this goes for the OG one as well. I've always just loved to cap off each of the significant environments that the villain, I think really matches them being Mendes, just comes across as his role. He's like the village elder, the leader. We get that image of the previous one and that it was passed over to Mendes, like not even that long ago, or at least... Yeah, the old ones, he's like an Eastern Orthodox kind of looking priest, you know? He's kind of got that vibe to him. And so this was a job Mendes took very seriously. I thought it was very important and welcomed in Sadler and obviously you get the imagery of Sadler and Salazar coming down to the village as well. But yeah, mashed well. I think he fit the vibe, did a good job. He's probably one of the best representations of just you remade it and you did all the things and there he is, good job. Yeah, pretty much. Which, yeah, if there's nothing else anyone wants to say on that, the last one deliberately was The Merchant. Yay! Very famous of being a part of the show. So I still prefer the original one, probably a bit of a bias there, because it's a bit iconic, the voice he had. But this one, I really, really like this one too. I'm a big fan. I like his mannerisms the way he goes, like, oh, this breaks over. Just kind of fucking around. It's over, I suppose. Yeah, it's really fun. It's like gun rhymes were fun for reasons. Yeah, I was about to ask, did you guys know that gun rhymes were fun? He says it a couple of times. I think what makes me like this version more is just simply that he has more to say. I think that's what, that puts me in favour of New Merchant. I do really like Old Merchant, but New Guy, he's just got a lot of funny things to say. I think this one grew on me more. This one grew on me, yeah. When I first heard him, I was kind of like, oh, I just won, I'll buy it at a high price. His accent is much thicker in this game than the original. It's a bit higher. Yeah, it just, the more I interacted with him, the more I sort of liked about him, and yeah, you need the Merchant to be some sort of almost supernatural-esque. Really, I like him more as a regular little guy making his way through this crazy world. I don't care which he is. Why? He needs to be the fucking mission in every single Resident Evil game. Why the fuck haven't they done that? Why isn't he in every single game? That's making recurring character so great. Never explain it. He just goes sightseeing around the world. He's just everywhere. Just a little industrious business man who travels with people. Yeah, it's fucking great. He's the ultimate villain. He's the final boss. No, no, he's not. No, he's not. No, he's always your friend, and he's always there for you. He's always there for you. Oh, damn it. The next thing, Fringy will be saying, oh, you should fight the Wolfie from the Bear Trap next. Oh, he's a final villain. That's what I'd say. Why would Fringy say that? Because it's a terrible idea like his last one. Wait, what? But I didn't... Briggie didn't say that. No, that's what I'm saying. As the thing is like, oh, next thing you know, that's what he was saying. No, you fucked up. No, I did. I was going to let him joke at your expense, and it worked perfectly. No, no. I said, next thing you know, Fringy will be saying this absurd thing to match the absurd thing you already said. I didn't say it. I know. That's the point. I don't understand the joke. How about him being the final boss? What do you say? What do you... No, I didn't say that he would be the final boss. I said that, and then I jumped into that. Yeah, so running away from your mistake is what that is. No, no, no, no. It's fine. I'm glad that you can remain a member of this podcast because that was... That's the kind of... I like how the virtual should be the final boss. So, Chad, what we're watching here in real time is Rags fucked up, but he's trying his hardest to make it seem like that's not the case. No, no, we're really glad that you had the correct opinion. Everything off. That was my puppy, not Rags. No, the only person who has to be really glad is you because you're the only person who made the error here. No, I think we're all... I think the biggest error here is Az and his opinion about the... Well, I'm glad that you now realize that it was Az who said that, not me, but... Yeah, he made the big mistake here. I don't remember it took him like three minutes there. No, that's what you said. So, anyway... Yeah, that's what you're saying. Yeah, that's what you're saying. Yeah, that's what you're saying. But we got back to our friendly match. Oh, what the battle mentioned that I've tried to remember what the lie was now but where he begins it with like a... Ooh. Like, what do you buy? That lie to first struck me is so strange. I've been watching the footage. You put a herb out of place. Oh, I'm sorry. When you racked it off on the right hand side, you put a herb out of place. Listen, this is pre-recorded. Now, you don't tell people. You put a herb out of place. Don't tell people. They'll notice and then they'll judge me. You have to earn your inventory. I want somebody to e-fap that. No. No. I was going to say, correct me if I'm wrong, right? But I may have gotten a false impression and maybe it's just my hearing. I thought OG Merchant was subtly an Aussie and that this guy is clearly English. Yeah. Yeah. I thought it was an Aussie. A voted high price. Yeah. I think that's why I was killing. That's why he had to sort of earn his place, this Merchant, because I was like, hey, why does he sound different? Why have you made him do that? I like holding away. You mean this one? Hey, what are you selling there? But I will say I do like this. He has a lot of things to say and I appreciate that. Because I do like listening to OG Man say, what are you buying over and over and over again? It's kind of crazy how much I can listen to that same line over and over again. He's like the favorite weapons, you know, salesman person in all of Resident Evil franchises. Why I've never understood why you only popped up in the one game. Like, why haven't you? They've always tried to like... I don't even think that they had. Well, who was in Resident Evil 5? I don't think they had a Merchant. I think it was just a screen. No, no, no, there wasn't. Oh, you're right. You just, it's just shop, shop turns up once in a while. Yeah, not only is your inventory shit now, they got rid of the Merchant. That was such a mistake. The only other one with a Merchant is 8. Yeah, and they clearly, Dude, 8 is just a weak copy of Resident Evil 4. It wants to be Resident Evil 4. Oh, that's the big guy in the car, right? Yeah, the big fat guy. Yeah, the big fat guy, yeah. So, now that we've sort of brought up the big fat man, the Duke, right? The Duke, yeah. So, when this was in between the time of Resident Evil Village coming out and this coming out, he's like, okay, they're clearly trying to get a certain vibe from the Duke. But I think that they made a big mistake by making him like an active participant in the story who influences the plot and events, because that creates like issues. It creates issues with who he is, what he's allowed to do, why is he allowed to continue doing these things. He seems like a real part of the world, which generally, you'd think is a good thing. But here, the Merchant is just this, someone had mentioned it before, it's like a supernatural sort of just a thing that's around. He's just a guy that's around. Ambiguously digested. Dude, I love the idea. Let's go. He sees Leon coming, and he rushes to get all this stuff out on a table, and he's like, all right, here we go. Leon comes in, buys, sells, whatever. And then he starts, you know, taking everything back. And maybe even Ben does this like, who are you? And he's like, just a humble merchant. No problem. Maybe you'd be interested in buying something. This really fucking fun shit like that. And he just, you know, they don't, they don't, they don't have any problem with it because, and maybe people have speculated that he's actually infected in this game. He looks like he's infected. He might be, yeah. Well, they just haven't introduced time travel yet, the merchant is clearly Leon from the future. Oh, good God. I find it funny that you could almost interpret him as a figment of Leon's imagination, like a coping mechanism. Ambiguously diegetic. Like he might not even exist in the world of Resident Evil 4. It's just, he's just there for us, for the player to interact with and have. He's so much of a game thing, like a game character that you never think that he's like really, like a part of the world. He's not actually like here in Spain in this castle and everything like that. He's just too gay. Your mind doesn't even really bother to try and make sense of it. His function. A multiplayer game. It doesn't ruin your imagination. And he also represents such a great moment of, oh, yes, I can get new stuff and I can save. I was just going to say that. Yeah, a moment of respite or I don't know how you pronounce that, but like a relief. Yeah, it's like, oh my God, thank you. Like the flame, you see the flame in the distance. Yes. Which I honestly think that would have added hugely to people liking him so much because he mechanically is a relief as well as just being a fun dude. Yeah. The Duke, the Duke always felt a little too try hard to me, right? Yeah. The Merchant is very, he's very unassumingly awesome is what he is. The Duke is like, hey, I'm pretty cool, aren't I? Look at me. I'm a big, I'm a big fat fella and I sell you stuff. Well, the Merchant is like, hey, man. I mean by try hard is that it's like, isn't it absurd that I'm really, really fat and you can get me things to the, the relate to food to sell to me? And he's just like, is that your gimmick? Yeah. That you're really fat? Like, okay. That's not my gimmick. He's just great. Well, that's what I think. I think that the makers may have misunderstood like that the Merchant does have a gimmick. See, look at him. Look at it. That's his gimmick. And you're like, oh, he's just existing, man. Look at all the stuff about it makes sense. Like what he's wearing keeps him, you know, under wraps both literally, literally and figuratively, but like he doesn't get spotted. It doesn't annoy anybody too much. And if he's really, because I've always loved the angle that I don't think they ever did, that you could kill him in the OG game, right? But he would appear in the next place that you, you find him. And I was always thinking of a mechanic they could do is that if you kill him at any point in the game, you get his whole store for free, but then you never get anything after that. Like whatever you had at that time. So it's like a risk reward sort of thing. But I imagine that plays into it in the actual universe that nobody actually wants to kill him because then you can't trade with him anymore. And that's it. You can take what he has, sure. But you'll never have access to anything else in the future, anything new. So yeah, I don't know. Mitch is great. Looked good. Nice to see him. Good voice. I really like the role that they decided to give him for the game. Good decisions all around. I think I had the same initial reaction to, I think all of you maybe were like, I wasn't quite sure what to make of it at first because it's like, it is different. Yeah, it's a bit of a shock. It's like way different. And it's like, okay, maybe I need some time. And after some time it's like, yeah, I like this. This is good. Right. Yeah, exactly. It grew on me. And it feels like a real friendly relationship with Leon there. Even though it is transactional, it's like he digs you because you bring him rad treasure. And that's what he wants. He wants treasure. That's what he's there for. And fish. Don't forget all the fish we bring him. Right. And Leon is going into every quarter of this God forsaken village and he finds the treasure. Leon can trust him to keep him alive and give him good shit. And you really get a sense that he knows what he's talking about with firearms, like what he's doing. He comes off as an expert. When he's like, here's a map with X is the lead to all of the treasures that we know exist there. Go get them for us. It's like, wait a minute. Did you just set this up for me to do as a fun thing? He's just like, no. That's the way they do it. I thought you'd be good at your shots. Gun rhymes are fun, stranger. The way they do it, when you first get the medallions, like, oh, those medallions look stinky. Go destroy them all. I don't like them. It's like, all right, you got it. Try and shoot me too. I bet you'll shoot all five. I actually kind of wanted more stuff like that, like where he's like, fuck me. Do I find, you know, this annoying? Go sort this out for me personally, as opposed to like the more... Some of them felt a lot more just almost business-like, for lack of a better term, but just it would be funny to maybe have some more of like the bosses and like he has a personal vendetta with one, maybe. Like a villager that stole his socks or something. Can you get them back and kill him? We have the one with Salazar. I was like, can you just fuck up his picture? Like, I freaking hate that guy. Just throw something at the picture. Just fuck it up. Yeah, that's pretty funny. You're gonna take on fire and knife slashes. Without your cock and take a piss on it, stranger. But then, yeah, I like the idea, if he set all that up for you, then he's just around every corner watching you do all of it. And he's like, you got him. Yeah, and then whenever you die, he's like, oh, shit. No, I would be. Oh, well, that's great. There's something funny that he wants you to kill, like three rats in the Wastus puzzle. It's like, yeah, that's sort, it's gonna sort it out. I'm much comfier now. Wouldn't it be so fucking great if it was just an actual clown running around the village and he wants you to kill it? I don't know why it came from stranger, but please, it's really awkward. He's an otherworldly demon that's haunted this place. Then just there's one guy that lost Plagueis just thought was too crazy to take over. It's just like, okay, I don't want to go anywhere near the clown guy. You just go back to the village and join the holy body. And instead of the mutt you're just here. Oh God, he's here. He's here. Rod. His shoes are honking really loud. The honk. Well, do you remember in the mummy, right? I like to think that maybe the merchant, whenever the ganados show up and they're chanting and everything, he just puts his arms up and goes, Gloria las Plagas. He's right there. Yeah, Gloria las Plagas. Yeah, and then they pass through and then he goes back to just being normal. Oh, great lad in both games. And yeah, if someone said like, which do you think is better? I actually don't know. I really like both. I don't know either. Yeah, they're both strong in their own ways. And I would say this new one in the remake has a little more variety of emotion injected into it. And there's like, there's little things about the lines that I really appreciate. Like he's like, the breaks over I suppose line, the way it's delivered. It really sounds like you caught him off. It really sounds like you over us post. Yeah. It sounds like you caught him off guard, right? Like, we really didn't expect you like, oh, wow, you're here. He just seems to have this joy for violence. Yeah. He's glad to know that Leon has this stench of battle about him. He's just, you know. It's a missed opportunity to not have him in the other games because imagine as Chris working with him and you maybe pick up the infinite launcher and he's like, sold this to a lad before, made a mess of a small village. There's a, if you scroll through the catalogue for long enough, he'll say like, not seeing anything you like. And it's like, he's actually disappointed that he doesn't have something in his catalogue for you. Well, sometimes he says maybe buy something next time. Yeah. Yeah. Yeah. He doesn't buy anything. Right. Yeah. But yeah, he seems to be legitimately joyed that there's someone out there who enjoys weapons and violence as much as him. Yeah. And I really dig that. Yeah. But yeah, if he was a cool, like meta Tom Bombadil kind of character throughout the Resident Evil series, that would be like, that'd be fun and kind of mysterious and I think it'd be kind of neat. And then when they ruin it, they make him like super important and he turns out to be Chris Redfield from back in time. Yeah, the secret. The whole idea. Yeah. Stop. Um, yeah. Great, great voice acting. And yeah, but definitely, they've made a firm decision to make him English now. I think that's kind of a Western thing. Like people confuse. The English is a bit of a Western thing. They often make you. No, I mean, British people. They mix up Australia and a British dialect. Well, I mean, we saw it here in real time when Rives mixed up with me and As. I don't have to know that. Oh, no, that was when As thinks that the final villain should have been that's what that's what was happening with that conversation. Well, I speaking of As, he has to go. So we're going to allow him to leave now. Thank you so much for joining us for the story portion. Sorry to get a huge amount of mechanics, but we're going to be here for another fucking six hours probably. So, you know, if you go to sleep and come back, you know, feel better, feel free to jump in and talk about the shooting bag bag. But other than that, thank you so much for joining us. And I'll see you on Tuesday, my good lad. I'll see you on Tuesday. I think Gary's going to be late on Tuesday, so we could probably talk an hour as an evil for you. You know, there you go. I'm always ready to talk about this. Thanks, everyone. You take care. Thanks, Chad. You want to plug your journal? Oh, well, Tuesday, real BBC on Hill versus Bayface channel. We've got Mandy Summers as a guest this week. And then and then probably I'll be streaming all kinds of video games this week. Well, we've got stuff to talk about, too, with Star Wars' announcement. Oh, holy, holy, my God. Do you there and catch us there if you want to, folks? But yeah, yeah, it'll be a bad video. Yeah, goodbye. See you later. So with wrapping up characters and kind of the plot line, does that kind of do story? Or is there anything else you guys want to talk about? General points about the story. I think it's amusing that Leon really does just annihilate the population of this area of the world. You feel so many people. I haven't thought about this carefully enough, but I see this as more of a situation rather than a story. I don't know. It's just like they go in, they do the thing, you know. Whoa, that happened. A little bit. Because I'm not sure if it bleeds over into like maybe environmental design or level design to start talking about how the events slot into place, especially versus the OG one. I think a lot of us, possibly all of us, would have been like playing it and been like, oh, so they didn't do, oh, that's the, oh, okay, so that's there and that's there. Oh, but when is going to be the thing? Oh, they didn't do the thing. Okay. No, you're having that fall throughout. Instead of, this applies to everything that's ever a remake or remaster, whatever. I'm always like, I wonder what it'd been like to play this without the knowledge of the thing it's, you know, remaking. Because you're just constantly comparing and stuff, but. No laser hallway, zero out of 10. Overall, I don't think hugely of the story in either, but I do think the remake has improved upon the story of Resident Evil 4. That's gotta be, that can't be a hot take, right? That's like, that's just reality. Yeah. There's been a fair amount of people who, well, not me, but I've noticed a lot of Twitter arguments between people who think that this version of Resident Evil 4 has sacrificed too much of the campiness and ruined the story. And ruined. Oh boy. Ruined. Well, yeah, I think that's taken it pretty far. Well, yeah, the tone and the story are different. Yeah. But I prefer the. Actual writing though. Yeah, there's some good stuff here. There's some good stuff here. Because the story is still pretty flawed, like in this game. And it's like, and the character development isn't like particularly complex or anything, but there are a lot of improvements that have been made. Yeah, I think so. I think the funny thing is, there's only so much you can fix without pissing people off that the story is too different. Yeah, absolutely. I think that's right. Um, someone just mentioned it. And I thought, yeah, that should be mentioned too. Performance. That's probably the first thing we should have talked about actually. The, how does the game run? And how well does it run? And run, run, run, all the running. I thought we did mention it when we were talking about the graphics. I don't think it was mentioned in anywhere near as much as it should have. Oh, yeah, this game runs really well. I think it's excellent. I'm impressed by how there's been barely any discussion about it running badly on any platform. I haven't seen like none of it anywhere. I don't know, because it's, it's, Ari engine is, it seems at this point, it's because I think Capcom used to use MT framework. Yep. That was like one of their big in-house engines. Now it seems to be Ari engine. They used to, I think it was the first one was seven. And then they use it like Devil May Cry five, which ran really well. I found, like, I don't know what it is, but like, those games look really good and perform pretty well. It's, it's kind of remarkable, honestly. Yeah. Ari engine is, it's sort of similar to me to the engine Kojima was working on that he made Middle Gear. Yeah, the Fox engine. He's made Metal Gear Solid five with it. And then it kind of imploded because of all the business things around it. But Ari engine seems like it's sort of delivering on the promise of that words. This Japanese engine that looks really, really great and has a lot of good lighting effects and reflection technologies, but it also seems to run way better than it should on hardware that is not really powerful enough to deliver the results that you'd be thinking. And a Resident Evil engine is quite flexible too, because it's what Monster Hunter Rise runs on Switch. Someone in chat said they're using it for Street Fighter 6. Are they using Ari engine for Street Fighter 6? I think Capcom is pretty much using it for everything. And if anything, I think they should be licensing it. It's crazy how vast it kind of is. I think you mentioned it just now, but what was the first game to be using it, this particular one? I was in Evil 7. I thought, okay, because I was going to say, one of the things when I first ever played the demo for that that struck me straight away was the look. I was just like, damn, this game looks good. I don't understand it. One of the big things that is baked into Ari engine is photogrammetry. So scanning real-world objects, people, and integrating them into the game, like it's really baked into its features. And so it's partially like, I think it was, because they did that for Battlefront, I think. Star Wars Battlefront used photogrammetry where they go out to the sets, where they'd actually shot episodes 4, 5, and 6 to scan those environments and get them in there. And it's just like there's a lot of details that can be captioned in photogrammetry that are hard to replicate going in by hand. So what's a racing game, is it? Yeah, for vehicles and stuff. I don't know what this engine like, these games look great. Like, Resident Evil 3 Remake looks really good. The fact that it runs well is a huge plus. Yeah. It runs really well. Yes, smooth launch, no bullshit. Yeah. And it's almost said, compared to the last of us Right, I'm just going to say, oh my God, boy. They fucked up, went up. That seems to be pretty stanky. And that's a universally disproved of performance, yeah. It caused me physical pain because of the frame drops. I actually developed a real-world headache. Oh, damn. That's rough. It was, yeah. It's a bad port. Very bad port. I basically no problems with this. I have like one really weird issue where rarely, when I boot up the game, the game is a bit darker and all the skin textures are gone and the models are completely blacked out. Oh, that's strange. They're all doing blackface, basically. I don't recognize. Oh, hmm. Yeah, I don't know. I saw that one on the last of us port that actually happened to. Yeah, you're right. Really? I think that was running on the steam deck, which it went from Neil Druckmann promising it would be verified to now being unsupported on the steam deck. Damn. Yeah, but then I just restarted the game and mostly it was fine right after. Which one? Maybe a weird loading issue with a particular driver my AMD graphics card uses or whatever. I don't know. It could be anything. It's not a showstopper or anything. It's fine. Yeah. Just sort of restart the game and you're good to go. If I was going to, I mean, I mean, if I was going to, I'd have to essentially nitpick in terms of like the graphics and how it looks. Yeah, it's not seamless and perfectly flawless. Ari engines, I think it's biggest issue is how it handles some reflections on shiny metal objects. I haven't watched anyone else's playthrough, but in Luis's lab, there's a lot of shiny desks and metal boxes and stuff and the way that the reflections work on it is really strange on the side of Leon's starter pistol. You could see it as well. There's just, it's tough to see, but sometimes it really just has, it seems to have this odd reflection quality to it. Every once in a while and odd in, but we're talking like I'd have to really stretch. I mean, there's so much to praise when it comes to how this game looks and how well it runs for how good it looks. I think having one of us looking games. I want to keep in mind like, because it's already kind of been forgotten now with how much stuff there's just in this game to talk about both praise and criticism. But first time I saw one of the Salvador's chopping apart a zombie as it came toward me. I was just like, holy fuck, that looks good. It just looks great. Like the way the pieces are coming off, the blood spray, the way that like everything's lit and so clear and effective. And it just feels like it's all happening very in real time as opposed to like effort was put in to make it look like it's in real time. Lot of the gore in this game is fantastic. I know we did mention that, but it's with repeating. Oh yeah, the gore looks great. The way that pieces, the way that, you know, parts fly off canados, the way the heads come off, just the explosion of flesh and blood whenever the plagues come out of the neck. Seeing the parasites inside of bisected enemies that have been blown apart, it just, it looks really, really good. There's a lot of, there's a lot of really good stuff. One of my chat when I was streaming mentioned that much like God of War Ragnarok, people have complained they sterilized this game too in terms of gore. I was like, oh, we've been playing different games. So I'd say the opposite is the case. Absolutely. It's cranked up. The blood is way more realistic and fountain like a lot of the time. It's fucking awesome. Beyond just the amount of blood, like some of the animations, like there's one where the gigante bites his head off. And it's really like, holy shit. That's another thing. You know, fucking around. A lot of the time, you even hear the screams like inside the mouth where it's like, yeah, yeah. And you use a shotgun on an enemy up close and they go shatter. There's Magnum shots you can take where it'll take the torso off when you shoot them with the Magnum. It's fucking awesome. Yeah, that's the thing. It's not just a jib that where it all kind of turns into just unintelligible goo. It's, hey, you can still see an arm connected to shoulder, connected to a big chunk of neck on that piece. It's, they really went all out with making it look incredible. It looks like the best looking games I've ever made. It's just like Dead Space. Like these games look incredible. I find it unbelievable that you could actually like make these sorts of claims about the level of detail and polish like visually. It's like mind blowing that somebody could say that. Fucking cool. Very, very, very, very cool. Look at this cave. It looks great. Look at the details and the formations. It's incredible. I really like the sort of cavern area near the end where like you see just how ancient this threat is. There's all those like giant tombs like their statues. It looks very ominous and I love the lighting in there. It's very spooky. It's like, I don't remember being... Yeah, I wasn't quite as spooked by this part in the original, but this is awesome. The engine in the air, it just produces these really nice textures and everything seems like it fits in. Nothing stands out as if it doesn't belong. The light plays well off of objects. It's just, it's really great. Like this engine is, this is a great engine. I would say so. Like it has been consistently churning out like the best looking games and it's crazy because like Devil May Cry 5, that's a great looking game and it performs incredible. That's an action game that runs at 60 frames per second, I believe on consoles. It's like kind of crazy, the level of performance that you're getting with the level of detail that you're getting with characters and environments and effects. It's really, really, really impressive. Devil May Cry 5 was 60 FPS when it came out on base level PS4 and Xbox One. So... That's crazy. And it looks nuts on PC if you play it on capped. It can hit 120, no problem, on a mid-range rig. That's the other thing. Please keep using your cap on. Yeah, it was the frostbite engine of what was used for Dead Space Remake in some Battlefield games and that's another lovely engine that runs quite well. Well, so as I understand it, frostbite has often caused some developers like Bioware in particular struggled a lot with frostbite to where they're now getting more and more. They're using Unreal Engine now, I think, for the next Dead, not Dead Space, Dragon Age and Mass Effect because it is optimized primarily for Battlefield. Okay, I gotcha. I'm starting to worry about Unreal 5 being the thing that everyone is jumping on for upcoming AAA games because at least for PC ports, not been a lot of great results. Okay. It looks like it's great. Well, for Unreal 5 in particular, there hasn't been a lot of them yet. It's just been, I think, Fortnite, I believe, runs quite well although I've not played it. Oh, we love Fortnite. I mean, that's an example that people will often throw out is the thing that it's like, oh, that's UE5 in a game that performs very, very well and it has all the dire and all sorts of things happening. But Callister Protocol, I think, is probably the easiest example. That was before, right? Wasn't it? I believe it's UE5. I think it's an early UE5 game and it doesn't perform particularly well. It's not UE5, but the last of us is... Unreal Engine 4, yeah. The last of us, though, is a game that's coded around running on a PlayStation 5 and doing the kind of SSD texture streaming stuff that apparently a lot of developers are starting to utilize UE5 for on PS5. I'm not a developer, so I don't know how accurate this is to a T. It's just some of the stuff I've been reading about where developers are thinking that, hey, even though UE5 is flexible, it might still be the kind of thing that you have to decide if you're making a mobile game or a PC game or a console game because it's going to be difficult to use it to do multiple things. But I hope that's not the case, but it frightened me that it might be. Well, all right. A PC port. I think when they were developing Resident Evil 7 and making this engine for it, they were really, at the time, focused on making it a real-looking immersive experience. It's like, we're going to make this scary. It's going to be in VR. Yeah. And it's got to look good. And then once they did that, it's just like, hey, well, let's remake the old games with this new engine. They'll look great. And yeah. I think the VR aspect of 7, John, that you just brought up there, was something that I think put them on good goals for performance because you need a certain frame rate in VR to have it not be instantly headache-inducing. And I think that them knowing that, hey, we want an engine that will impress people in a 30 FPS trailer that they see on TV. But also, we need to be able to run that impressive thing in VR. And yeah, I think it worked out pretty well, at least from a performance standpoint. I totally, that's a great point. Yeah. You've really got to up the frame rate for VR because if you're moving around, like your head, you're going to notice the choppiness. It's going to be really abundant, abundantly clear. A smooth 30 frames per second. What are you talking about? Yeah, the human eye can't be like 24 anyway. I do not dare with you. Run to the smooth 30-gap in gas. And that was a super bowl commercial, looking as good as it can look, and then the game plays like crap. Yeah. And that was a shame, especially with the first iteration of the PSVR, that in order to get the frame rate high, you have to lower the resolution drastically. So it didn't, for as pretty as Resident Evil 7 is, if it's at a low resolution, and you can see all the pixelation, you know, it doesn't really. I actually, I like playing 7 in VR. It just sucks that it's exclusive to PlayStation VR. Yeah. I think it's fun. You can have place a Resident Evil 7 on Steam and a Steam VR headset, but not be able to play Resident Evil 7 in VR on Steam. It's so strange. I heard PSVR 2 is a huge improvement, and apparently Resident Evil 8 is kind of cool on it. Yeah. And I hear 4 is getting an exclusive VR mode for PSVR 2, which I don't know why people are doing exclusives for VR. That's the last tech. Fucking hate it so much. It honestly pisses me off. I've been having VR for a couple of years. Sorry? You have VR, don't you, Metal? Yes. That's why it pisses me to fuck off. That was about to ask. VR is already a niche market. It's not mainstream at all yet. And you already go out of your way to fucking do exclusives for VR. What are you doing? Resident Evil 4 VR exists, and it's exclusive to the MetaQuest. Now you have this really amazing PSVR 2 headset that is incredible, and it has only a couple of games you can play anyway, because you have to do the PSVR games. No, actually the PSVR games are not backwards compatible or forwards compatible with PSVR 2. Are you serious? Those certain games are getting free patches. So they're just not out of the box. Because the PSVR, the PSVR 1 has a different type of tracking technology than 2, so there is a bit of porting that needs to be done in order to control those games. And I don't think Sony made it particularly easy for them to just say, okay, plug PSVR 1 emulator into PSVR 2 and just that's it done. Apparently it's not that easy, so there needs to be individual work done on each game in order to make it happen. Yeah, that's stupid. In terms of whatever that is, like almost the matter of how they release things and what they're releasing it with, I'm desperately trying to sew that into saying the topic we could go to next that I think we should is the different things that are released with this game, how they've released this game, what you can buy and what it'll get you. Especially because we're about to start up the gameplay chalk. And so it's just a tight old subject but it'll always come back, which is that of, I guess, pre-ordering and then special editions and what that meant for the gaming industry. We're well into it now. We're all from an era. I assume everyone here is. We saw it begin and we saw all the commentators talk about what this will mean and how it can get worse and why it's a bad practice and we're now at an era where it's just... I remember when Todd's been revealed the horse armor. I was there again, Dolph. I was there 3,000 years ago. Dead Space 3 came out. I was there. Yeah, Dead Space 3. You love your oblivion horse, don't you? Don't you want to protect horse armor? What old horse armor, yeah. So, for those who don't know, you have the game has released. You also have the Deluxe Edition, which gives you some skins, which I'm fine with. Fine with. Then it gives you some weapons and it's like, well, older horses, maybe they're just weapon skins, right? They could be, but it's called the fleamer and it's just the same gun, but it looks cool. And it's like, that could be it. It's just a different model here. Instead of a Remington 870, it looks like a Spass 12 or something like that. Yeah, it's not really cool. One of the first things I think when I completed it and Rags did that we talked about, I had to let him know about it because I don't think you didn't play with the Deluxe Edition, right? No, like with pretty much everything, I buy the regular version and then I might buy extra versions later or collector's editions that are separate. I'm out of that. Yeah, I typically just go for the normal experience, I guess the normal version. Because I was almost certain that I was going to love the game because I'd seen enough of it. So I was like, if I get some extra skins, soundtrack, concept art, whatever. So it's like, I'm happy for the game to have a bit more money. It's cool with me. Fair, fair, fair. And then of course, you boot it up and you're like, oh, I have a shotgun that's apparently, okay. Oh, the shotgun's power is roughly similar and its spread is roughly similar. And it's pretty fast and reloads. You know, it's basically then replace the standard one. Then you have a look in your inventory and you're like, oh, it's like a... It's significant smaller. I always forget this. Is it 14 slots for the standard shotgun or 12? Six by two, right? Or is it... I always forget because I'm started, but... Yeah, me too. Um, Ryogun is huge. Ryogun is huge, I remember that, yeah. And in any case, the shotgun, they provide you the Skull Shaker. It's five slots. Yes. Which is less than half. Um, it's insane because some people may not appreciate... I wonder what order we should do this conversation and to be honest with you, because it's so difficult to sort of navigate whether it should be inventory discussed first, gunplay discussed first or this, but I didn't need to play the game to know that that was kind of insane. I was like, how am I having a shotgun option here that takes five spaces like that? Is the shotgun like drastically worse? And it's like, well, no, I used it and it's really good. In terms of, you know, its effect is that of the shotgun, as far as I'm concerned. It got me out of several close calls. And it's just, it sits so, so small. And then of course you get the Sentinel-9, which is a pistol that, by all accounts, exactly the same as the standard pistol, just better. Yeah, it's like one tier, it's like one step above. Yeah, where the damage is 1.0, it's 1.0. It shoots faster, it has a bigger mag. Yeah, looks really cool too. Looks really cool. Looks really cool. Basically, the Angelina Jolie Tomb Raider pistol. Oh yeah, that's true. U.S., all-back, U.S.P. But what's that type? I think U.S.P. is the type of pistol it is, 44. Yeah, whatever. I know there's a U.S.P. 45. Oh, you know what, it's a Half-Life 2 pistol too, basically. That's probably a better one. Oh, okay. What I'm trying to say is this is bad, not something you should do. This is bad. Especially in a survival game. Well, and the thing is, they updated it recently. So instead of me having to explain why that's bad, I can just make it clear. They've now made it so you can purchase upgrade exclusive tickets. So when you're struggling early game, because you suck and you've spent all your ammo and you've got nothing, and you're like, oh, what do I do? And it's like, well, if you pay, you can get some exclusive upgrades that'll make your gun unstoppable. And it's like, woo-hoo, lame. Like very lame. So these are- Pay to win in single-player games as Crin is very cringy. These are significant upgrades for people who don't know. The exclusive upgrades for these weapons are very, very powerful. They can do everything from increasing power by one and a half or two times to increasing the rate of fire greatly, but yeah, they make these weapons really good. And typically, you have to upgrade a weapon fully in order to even unlock the ability to get the exclusive upgrade. Then you have to get to the point in the story where you're allowed to buy the upgrade, and the upgrade costs 90, 100,000 pesetas. So it's a lot of money. Gives you a lot of careful balancing of your wallet, basically, to really think about it. It's like, do you really want to spend all the money on that? Do you think that'll be worth it? And it's like, well, better make it worth it. And in addition to that, there are exclusive tickets, exclusive upgrade tickets in the game. You can get two of them. However, if you want to get them as soon as you can, you have to essentially spend just a couple pesetas in order to get to the first one as soon as possible. And that's a big upgrade. I mean, that's like, that's what you want to do in a run. You want to buy the treasure map essentially, and then when you get to the castle, you spend your 30 spinnels on that upgrade, and you spend it on, for me, it was the 1903 is when I spent it on. And it makes your guns extremely, it's a big deal. It's a huge deal. Yeah, it's like double damage. Sometimes you do five times the damage, I think with the killer seven, it's five times the damage or something. You get better crits with the sentinel and the base pistols. Five times crit chance. Oh, yeah, that's one. But critical hits are amazing on it. Base damage on it's like 27 or something like that. To add to that, for a couple of the bonus weapons, the exclusive is literally infinite ammo. That is huge. You'll change everything to buy one of those things and unlock that early. And funnily enough, Rags almost stepped on it there, but you also got, I didn't even realize this, they give you, when you buy Deluxe, an exclusive treasure map that adds treasure into the game and points out where it is. What? Really? Seriously? That's something I was told about only in my second playthrough. I didn't know about it. I didn't realize that's what was happening. I knew there was an extra map, but I thought it was pointing at things that already existed. Exactly. When someone was like, no, no, you get extra. I was like, oh. Oh my God. Because every time it said, it had the one with the yellow plus, right? Then it says exclusive map treasure. Is that what that means? I think so, yeah. And Sony Jazz said, you can't turn that off as well. I would always immediately buy the treasure map. So every time I saw that icon, I just thought that that meant, okay, so that wouldn't be on the map unless I bought the treasure. That's what I thought, yeah, but treasure plus means treasure isn't actually in the base game. You have to. Okay. This is actually going to play into some other elements of this game. They do not fucking tell you what's going on a lot of the time. It's really annoying. So yeah, just buying it, it doesn't just allow you to, it's kind of like a, you get to double dip with the power it gives you. It doesn't just allow you to get a free, besides what you pay for it, in-game a free exclusive upgrade for a weapon, which take the red nine, for example, with the exclusive upgrade, it's 4.05 power. That's over four times the damage of the standard pistol. That's a big deal for, you know, pistol shot for pistol shot. With the M1903, a critical hit, like headshots and critical hits, they do like 32 damage per rifle round. It's huge. Massive though. But it allows you to double dip because you don't just have to do all that and spend the money. It means that all that stuff can go to something else in its place, which means you essentially get two upgrades worth. All those spindles that you need to save to get the, you know, to pay for the 30 and 40 spindle cost upgrade tickets, respectively, those can go towards stocks, yellow herbs, treasure maps, is treasures, all that stuff. Now you don't have to worry about it. You can spend those 70 spindles on all kinds of other stuff. Yeah. And it throws out like any sense of, you know, if anyone ever says to you like, I thought the balancing wasn't too great. So I picked up a bunch of the DLCs and it kind of just threw everything off. You're just like, oh, yeah. Someone in chat, Vector is saying that the paid DLC map gives you a total of 70,400 pesetas on the village and 170,000, 800,000, 800 pesetas on the castle. Jeez. Yeah, a lot. That is, that's basically fully upgrading another weapon. Pretty much. That's a significant cash. That's a significant amount of money in this game. So, boo. Yes, we disapprove. Yeah, boo, boo, boo, disapprove. That's bad. Don't do it. Don't let mobile fucking shit infect main games. Don't do it. This campaign is so strong. It doesn't need that shit. You'll be fine. And then, of course, they'd be like, exactly, we'll be fine. We can do this and that. It'll be fine. It's like, hmm. Well, thank you. I feel like if the answer is, okay, the game industry is moving in a direction where we can't just do the sticker price. We got to think of battle passes or some other bullshit. Let's even grant you that premise and say, okay, a game isn't viable unless you have some kind of additional monetization. I think you could do this and have people be okay with it. If you just say, okay, we have a gold addition of the thing. You get a bunch of different skins and fancy stuff that's non-gameplay related and cosmetic. And we need people to buy this in order to fund the game for the mass market. So if you're a big fan of the game, just pay the extra 10 bucks and it'll ensure that we can probably make another one of these one day. And the vast majority of games, especially if you can pay that extra bit later, be like, yeah, throw in the tip. Yeah, I'm going to set it right now. You know, I don't think you could do it with mercenaries. I think people would have been too pissed off with that. But, you know, the bonus missions, like with aid or whatever, it's like, that's fine. If you make that paid DLC, it's okay. The game is pretty huge as it stands. But if, you know, those formats of trying to make more money, yeah, much more on board with them, especially skins. I think they started doing it earlier. Like in Resident Evil 2, the remake, you can buy like an unlock key that basically just makes all the bonus weapon, you know, availability status is to true, just switches it. But yeah, I mean, I think it should just all stay cosmetic, you know, if you're going to have. Yeah, I mean, there's not much else to say is this. It's like, we don't like this. And I mean, I get it. It's a single player game, sure. But it's not, it's that creep of this is what's in the game now. It used to be when you bought Resident Evil 4 and you beat that with whatever, you were on the same level as everyone else, you couldn't just pay. You couldn't just pay to circumvent the game because all these things do, is it circumvents the challenge of the game? It literally just makes the game easier, significantly easier. And I don't like that. I think that I think it definitely encroaches on the spirit of what the game is and should be. And I do not like it. It's kind of with saying it now, because like everything we're going to say about balance and management is null and void for people who buy this shit. Yeah. So keep that in mind, I guess. If you were thinking to play the game but you think it's too hard, don't you worry. You can buy some exclusive tickets. And this is not a super difficult game on the, depending on the mode, of course. But I mean, if, oh, it's not, that's not the way. Whatever happened to practice playing better and playing on normal mode. If you want to not resist it, I guess. Yeah, or assist. If you want to blow, if you want to blow through the game without a problem, just for funsies, I'm not going to blame you at all. If that's what you want to do and have funs, play on the normal or the assisted mode. True. So you guys ready to talk mechanics? I'm not sure how to, this doesn't quite work in the same way as we can with story. This is going to absolutely be a thing where we move around all over the place, more than likely. Yes. I'm not sure exactly where everyone would like to start. It sounds like I am a very management, baby. Let's jump right into the meat. Let's start with the movement, because that's the first thing you get to do in the game is you get to move. The first thing you get to do in this game is move. Resident Evil 4 had what is known as tank controls. Essentially, you cannot strafe left and right. Your character can move forward, back, and you can pivot left and right, but you cannot strafe left and right. You move essentially like a tank on treads. That's the thing. Yep. Furthermore, when you aim, you can't move. That's right, yes. And you can't move while reloading either. Yep. You have to choose between moving and shooting or moving and reloading, because those are all mutually exclusive, which I think works actually quite well. It's not something you really see, so it might take some people a bit of time to get used to, but it works really well within the game. The decision of do I want to shoot things in front of me or do I want to move away, I think it adds a lot to the game and how it plays out and in the encounters, and there's a lot of skill to be picked up and how you use those tank controls to maneuver in the environment. How do you round corners? When should I about face? When should I change? So that's how it used to be in the old game. You know, I like it. I like that. What do you say, Rags, to the claim of it being clunky? I would say that it's actually the opposite of clunky. I think it is incredibly rigid and tight. I think that there's, if someone says clunky, what does clunky controls mean? I might say maybe the original dead space a bit. Maybe Isaac moving around is a bit clunky. But I think that there is no clumsiness in how Leon moves in the original. It is very deliberate. Your momentum, the way you move, the way you turn, it's very specific. Again, it's very precise. And I don't agree that it is clunky. I think that I know why people say that because all of a sudden, when you can't strafe, when in virtually every other game you can, that seems like a really big limitation and it is. But it's a mechanic that adds a challenge in a way of moving about the world that plays well with the combat system and sort of the enemy design that you have to make as a result. You feel the same way about Metroid Prime. I have not played Metroid Prime. Same controls as that goes. Oh, I'm going to be honest, it's been so long since I've played Metroid Prime 2. I couldn't give you an honest answer. Just been too long, I can't remember. Obviously it's FPS, but time control is still. And it's like... I mean, I just can't remember enough of that game. I have a much bigger problem with Metroid Prime's original controls than I do with Resident Evil 4s. But Resident Evil 4, I think... I might even have been on EFAP at one point saying that the Resident Evil 4 controls haven't aged well. And since going back and replaying it, I completely reneged that statement. Yeah, I was going to say everything Rags said I completely agree with basically. I think it is built with the controls in mind. Everything is there, everything works. And it's as told. And I think the confusion comes in of like, yeah, but I can't do more things whether I can do in other third person shooters. And it's like, yeah, that's a mistake to think that more is better or more is less clunky. You're correct that you can't do the things you could do in other games. That's all games. There is an element of working within the limitations as part of the challenge. It doesn't just give the game a decent amount of character to it because from the moment you pick up the controller and start moving around in Resident Evil 4, the original, you understand that there's this limitation that you have to work with. It's just like an array of other different mechanics. Well, you think of the original Resident Evil game shooting controls you had far less control than you did in Resident Evil 4. So I think the problem is when you look back on it from the context of I just played the Division 2 with an Xbox controller or a mouse and keyboard, I'm used to being able to basically control a third-person shooter the way a first-person shooter is controlled on PC. But that's not really what Resident Evil 4 is doing. It's kind of taking the Resident Evil controls and being like, what if we gave the player more control of where they could aim? And I think that it's in looking at it as a completely different concept of control that grew in a different direction and I guess sort of got absorbed into the less tank-like controls. But I think that once you get over that learning curve and just look at the Resident Evil 4 controls as being very deliberately designed and not just, this plays like a shitty third-person shooter now. It's modern third-person shooter, but bad. It's not that. It is its own feel that you have to kind of get used to and I think the quick turn is sort of the key to it. Once you realize how to quickly use the 180-degree turn in order to more quickly get a, if you're using, say, a clock face. It's using the 12 o'clock to 6 o'clock to quickly get to 7 o'clock and 8 o'clock. Using that action to also get to those clock faces. Once you get good at that, it all kind of clicks and Resident Evil 4 becomes just a joy to play. When I'm immersed into the control set, I never feel restricted because I understand how all of it works. I'm like, it's no less restriction than any other video game as Raxx was implying there. You can play games that go all the way down to literally pong. If someone said, why can't I do, and then names a whole bunch of mechanics because that's not the way this game has been designed. They don't want you to be able to. If you could move like Leon Can in the new game, in the old game, the old game becomes piss easy. Like it's not even close. But the funny thing is, the reason why I use the word clunky as well, is because I was setting up what I was going to say. I don't know. I don't think this will be a hot take, might be. But I actually think the new game is clunkier than the OG game. Yeah, I can see that. Yeah. I guess you're referring to when you try to move around quickly and then it's like, oh, there's an enemy. Let me quickly turn around or something. There's a couple things. Change my directions. Since we're on movement. It's weird because he- I agree with you if you're talking about contextual actions. I think those are clunky. Leon likes to go from moving incredibly nimble to, I'm a tank now, and take almost a second to turn around. That's what I felt like in some places. Yeah, that might be the place to start. There are times where Leon's fumble-iness absolutely fucking kills me. Like it's driving me insane. I'm like trying to figure out exactly what my options are and I'm not even sure. Because it depends on where Leon is facing at the time and in what way he's been pushed and in what way he's slipping on the ground and in what way he's deciding he can run. And I think all these things have been added in as a way to better immerse you in the realistic movements of a person in this environment, I guess. But when you're playing a fucking video game and mechanically you need him to move to a different place and you're like holding and spamming like sprint. You're like, come on, come on, come on. And he's like, whoa, whoa, whoa, whoa. There I go. It feels like things aren't working right, as opposed to it's designed on purpose to give you the sense that things are difficult right now. You get pushed around, you get punched, you're a bit dazed or something. Meanwhile, obviously in the OG game, everything works the way that it does all the time because that's how it works. And that might be a boon to, like I said, realism, immersion maybe, but mechanically speaking, it can create a different experience. It may not be preferable. Especially when you can't determine when it happens. You're talking about that stumble that you get when you're in red tier health, right? There's a couple and this one, it relates not just to trying to get out of places, but I was playing mercenaries and it was absolutely driving me fucking nuts. When your health is getting lower and lower, but you need to be careful to only use your full heal at the lowest health, but not dead so that you can take the most advantage of it. Like when you get, I was a browser and I got knocked. I think I had like a third of my health left and I was like, that's fine. Then I got hit by someone as I was getting up, which is always fun. And I was like, okay, that's probably low enough now that I'll take it. But it was like some spamming tab, tab, tab, tab, tab, tab, tab, tab, tab, tab. And he's going like, oh. Stands up straight and I'm like, why isn't my tab opening? And then someone else pushes me. And I'm like, oh, I guess it's reset now. Fine, just let me know what I can fucking open my inventory. I got so scared I was going to tab into the menu and then out of it because I was spamming the tab. I've done that. I had to step out and pee for a moment. What did you guys talk about for the moment while I was gone there? I said that I think the new game is actually clunkier than the old for movement. I would agree. It is clunkier and it is far more easy to manipulate in ways I don't believe the devs intended. I did a lot of playing and fiddling around with how Leon moves around and how that works in tandem with some other elements of his capacities. For instance, this will apply mostly to PC because of the nature of mouse and keyboard aiming. You can change Leon's momentum at any time, essentially cancelling it out by aiming in a direction and then hitting W for moving forward. So it is quicker. And now in this game, as opposed to other Resident Evil's, when you're not aiming in, your mouse controls the camera. It's where the camera is looking, not necessarily where Leon's looking. And so you can have the camera looking at Leon's front towards behind him. Just tap right-click to start aiming and then tap W to move forward and you'll just instantly snap backwards in the opposite direction, which is legitimately useful for baiting out an enemy attack or changing directions very quickly. But most importantly, what this allows you to do is very quickly face a direction so that you can initiate a block on an enemy attack that you otherwise couldn't or to use some contextual action like a melee attack, stunning of that nature, which is faster than having Leon actually turn around with his weight. So yeah, it's just an example of, I mean told Mahler when I was fiddling around with this, I said, yeah, if you're running past an enemy and you're expecting them to attack you, do it right before they attack. Just right-click towards them and then hit that space bar and you'll be A-OK. You don't have to worry about Leon getting hit in the back. I'm stumbling and stumbling and stumbling and stumbling, which by the way, even if it's for like two seconds, that'll feel like a lifetime when everything is down to the wire. Oh yeah, there's just this, it looks good the way Leon moves around. It looks really good, looks really mostly realistic, really nice, but sometimes it could be a little like, yeah, it's like, I get it. It's like, why is it taking you so long to move forward? Things of that nature. Yeah, we talked about this, but there's this moment where even if you're like, let's say, half health, where you hit and you go, and then you're back up. And it's like, is that even realistic though? Would you really go like, oh man, I just need a second, one sec guys, let me just get my head together. Like no, you'd be trying to move away, you'd be starting up a run, you'd be like, ah Jesus Christ, my fucking head, where am I going? Ah, not like, one sec. The inventory screen is already a break. I mean, the inventory screen already breaks like the immersion and reality of the game in terms of you have this case and at any point you could instantly open it up, look through everything, sort it, time pauses and you use an item without any sort of animation or anything. We're already there. This idea that we have to lock players into staggered animations or have them juggled between multiple hits and remove from them the ability to open up their inventory and use healing items in between taking these attacks so that they could survive. It really sucks. Don't do that. You don't have to do that. If you're gonna, it's just a word of caution to all developers. If you are ever gonna CC the player, be very careful with how you decide to do that because it is generally never, ever fun to remove the player's control from their character from them. No. Be very careful in how you choose to do that. Hang on, I'm sorry, I moved around, but there's this thing that I'm seeing in my own gameplay here where I'm like, trying to, oh shit, I've already gone way too far. God damn it, this will happen when you deal with like a fucking nine hour recording where there's this thing that happens and this is kind of tied to movement, also kind of not. It's just, you know, a branch I suppose. Funnily enough, by the way, this, one of the things that happens in this recording as well is that I go for a backstab but he just slashes when I get up to it but I think it's the one where it's like you just ran out of time, sorry bud, but there's way worse ones than that. We'll get to in a sec, but if you look at this here, this isn't necessarily the game not working, it's just really fucking annoying. This guy pushes me and before I can get away, he punches me and it drags me backwards. Oh yeah, I've seen it happen. I fucking hate it when that happens. It doesn't make any sense and then it sets me up for even more hits of a place I'm trying to get away from. That push is already bullshit, right? And then like the fact that it would even stop Leon who's desperately trying to move in that other direction is like, oh he pushed me, that means I stop and waddle around and then he punches me and it pulls me backwards and then if, you know, he was feeling particularly fucking frisky, he could have gone for a grab there and he probably would have gotten me. Yeah, it's one of those, oh you got hit, that means your character staggers backwards, right? It's like, well, no, maybe if I get hit in the front, but if I get hit from the back, it will propel me in that direction. You know, you don't have to lock me into getting, you know, slowly whenever I get hit. It's unintuitive and it's actually detrimental as fuck because it can drag you into a bunch of attacks you would have avoided if not for the, and it would have been avoided if the punch pushed me forward as well sometimes and dear chatters, you might think if you haven't played the game, but he just grabbed you. What's the big deal? Just free yourself. Well, you get damaged while you get grabbed. Oh yeah. Yeah. Quite significantly and it's fucking dumb shit. I'm pretty sure it did more damage than one of them hitting you with a fucking axe. Unprofessional, it takes away, if you do a new game professional, you get grabbed. That takes away more than half your health, just to grab. Yeah, easily. Yeah, and then you ask like, what's doing the damage to Leon's body? What's happening? Is he just grossed out by it and it's causing emotional trauma? What's happening here? What's doing the damage to me? I'm just being held aggressively. Being closed to Spaniards. Aggressively, sure. I'm being held aggressively. I won't deny that. I don't want to get a complaint someone in chat just said. What do you mean? This was a very specific complaint. In fact, another person is currently typing out, this is so specific and it rarely ever happens. I don't even know why you mention it. Also, there is QTEs in the game when you get grabbed and you have to tap E really, really quickly and you're losing more health depending on how slowly you tap the button. So it is a pretty big deal. I would rather that you have to tap it fast enough so you don't hit a time threshold to take damage than you just take damage guaranteed regardless of how fast and how fast just determines how much damage. I do kind of prefer that. Like, oh shit, I have to actually type, tap, tap, tap, tap as fast as I can to avoid taking the damage because nothing's actually happening to Leon. Lot of the time, they're setting him up for another attack which to me is totally fine mechanically but it isn't the whole fucking point that I've got to break out and my benefit is that I don't get damaged. Not that I've already taken more damage than any other singular attack and a whole fucking game from the villagers. Why would you make it that way other than plug it once, I guess? Professional new game. It's basically a death sentence. Like, if you're really unlucky, actually not unlucky, that can happen quite a bit especially when you do the beginning village plug. They love grabbing you in the village, yeah. They grab, so here's the thing, sometimes they do punch, punch, grab and then another one is already charging up at the back and then you're dead. It's like, oh, okay, there's nothing I could have done here. It's just GG. Yeah, I think there's a little bit of, there's a little bit of, I think there should have been some tightening up of how the plagues, or how the gonadus interact with each other, the timing of their attacks and maybe Leon's capacity to take damage. I'd have to give it more thought and play it a bit more and really look at it. But sometimes I feel like there's, there's too many instances I've noticed where if you're clearing out enemies with a shotgun blast or a roundhouse kick or something like that, and there's enough enemies that are just outside of the range of that stagger, that they're making their attacks so that once you're finished with that animation they're just on you and they're there. And little things like that could be tightened up to give it a bit more of a fair feeling to the player. How's that? It's funny to say because like, I think myself and Mel probably went through as much, many people did, but when you play in the chainsaw difficulty or like trying at it or playing professional and you're like, you're planning everything, making sure to avoid everything, you don't register the grabs as something to avoid in the same way as something like an axe attack or anything. Because you're like, oh, that, you know, what I need to know about a grab is that I need to get out of it quickly with F. But then you're like, wait a minute, where's my health gone? Like, what, what did that? And then people are like, well, he grabbed you and you're like, yeah? Yeah, but what did he do? Like, I don't understand. It's like, yeah. So I can grab you and it's like a knife in its pocket or what is happening? Well, people have said you lose dignity from it and so that's what the health loss is. Oh, emotional damage, I see. I think that this game, one of the flaws I think I would say with this game is, I don't know, flaw might be a strong word. But one of the weird things about this game is that I would prefer that enemies had weapons. If enemies have weapons, it means that I could set them up for a well-timed parry and then a kick. It means that they have a lot more easy to dodge, you know, attacks and attack chains. It means that contrary to what you would expect, oh, good, he has an axe. At least he's not unarmed or he can make a lunge for me, which I'm done. To boost you a little bit there, you can have them, it's really hard to say whether or not this is a preference thing or a complete thing, but they stand in there and you're like, okay, aim gun, then they go, and they hit you with a punch and then grab you and then throw you right. And you're like, oh, wow, I really, you seem docile, but okay. And then next time when you're like on edge, maybe, they just move to the left a bit and you miss the shot and you're like, ah, fuck, and then they duck and you're like, what, and then they punch and then someone else from behind you grabs and you're just like, ah, like, you have to keep all of it in mind that any combination of all these different events can take place at any moment. But I think the biggest drawback for me has to be the fact that when they grab me, I'm like, I've lost, that's it already. They took fucking everything. They've taken it all, all the hell's gone. Yeah, so I didn't learn until my second playthrough that you could crouch and avoid being grabbed. I had no clue, no idea that you could do that. I factored into all of my gameplay. If there was an enemy who didn't have a weapon that I needed to make sure preemptively, I had enough distance to essentially scoot back if they were to do their lunge. And then apparently, then they said, no, you could crouch and avoid it. And I'm like, oh, I don't think that's... Well, so let's go with mentioning because someone in chat just said as well, why can I not parry the grabbers in the face when they get close? That'd be fantastic. You can. There is a parry animation for when they grab you and you hit space at the right time. I've done it. It's really fucking cool. I did it, I think, a grand total like five times in my playthrough. I could navigate it consistently. Yeah. Oh, well, I think one of the reasons is because one of the things I found out in my decently extensive testing was, man, I fucking hate this, was you're... Leon, you could hit E when an enemy is lunging towards you. Leon can begin and basically finish his animation of lowering himself, but it's too late. You didn't hit it soon enough and you're grabbed now. And boy, let me tell you, shit like that frustrates the fuck out of me. Yeah, see that is what I'd call a little bit of clunk or some clunk. That's a bit of clunk, yes. Yeah, it doesn't feel right at all. It feels the opposite of mechanical, feels abstract, I don't know. It just feels like something's not quite lighted up there. By the way, my feel of it, because I knew about the parrying melee attacks since the demo. So there's actually the first time I think I actually pull it off is in chapter two of my stream and I'm very happy about it. And I talk about what it means and what it is. As someone who tried to repeat it all the time, my assessment isn't that I was fucking up the timing. It was more that my genuine feeling, I have no way to prove this, is that you have an ability to parry melee attacks, but once you spend it, it has to come off cooldown before you can use it again. That's how it felt. Once it had been enough time that I hadn't done it before and then I think to do it, it would just work. And I was like, oh, cool. And then I tried again, it doesn't again, it doesn't again, it doesn't. I sort of forget about it. And then one time I'm like, oh yeah, I could try that. And then, oh, it doesn't work. And it's like, I wonder if there's an invisible timer on that because they realized how fucking OP it would be if you could do it all the time. Not sure. Yeah, I'm inclined to believe that because there seem to be times where nothing I was doing for changing up my timing on one specific attack was working. And then I would respawn, get back to that same fight and just parry every single hit perfectly. I'm just like, I didn't even get up. What, what changed? And I'm inclined to believe that the problem's me, but every time I hear other people say that they experienced a similar thing, I'm like, well, okay, there might be some fire because I'm seeing some smoke here, you know. And someone said they've managed to do it multiple times in a row. So it might just be that I'm very bad. But like I said, I did try a law and I wasn't getting consistent results. Yeah, there's something wrong with the code is in terms of like how the timing and animation sort of line up with the windows you have to do these things. I'm just, I'm just not certain. It works mostly pretty well, but in a game like this, where fights can be decided by, you know, a parry at the right time to set up a roundhouse kick clear or something of that nature, it's really frustrating when it doesn't seem to work correctly. Yeah, and on the note of we're kind of talking about movement and ganado attacks and stuff, I know this has happened to myself in metal, but I'll describe, I was about to say a generic situation, but this is one that actually happened. You're running and things are going okay. And then you, you know, right in the background, you see, oh, right in front of you, sorry, someone's coming at you, it's a ganado. He's about to grab and you're like, it's all right, I'm gonna, you know, go right and I'll be running. So I'm gonna out, out running, it'll be fine. And as you do it, bang in the back, you've been hit by an axe. And you're like, oh, and then it drags you back because the animations are fucked sometimes. And you're like, why am I going back? No, no, no, and then the guy grabs you and he turns you around to someone who's already wound up a punch, but you've gone down, you've lost almost all your health. And then as you're getting up to escape, someone else grabs you and it's just like, I want to, I want to die. That was like one of the worst experiences ever. And you might be like, well, how do they fix that then? You're like, it's complicated, but first of all, have me fall in the direction that opposites to the force that comes in, if you know what I mean, like that would be a really good start. And then maybe this applies to all the Dark Souls games. Can you try and implement something that makes it so the gonados don't combo? The combos are fucking brutal to experience. They feel so wrong. It's really not fair. When you get juggled by enemies, you're hit by one and then you're hit by another. And it's not designed to be a combo. It's not like it's not designed to be like you're getting hit by a chain of attacks specifically meant to have multiple parts. It's just that multiple gonados are hitting you and they hit at such a time that you essentially get double punished because you missed one and you don't have that ability to heal in between the punishment already being that you took damage and now you have to heal yourself. And you know what else? Yeah, that's fair. Those situations often crop up at random too. Like there's not necessarily a thing that you could have done to ensure that that specific chain of attacks did not occur. It's just, well, yeah, you're right. I guess I got a perfectly parried the first one, but it sucked that missing that one meant I got hit by 30 attacks after that. Yeah. And another criticism I would absolutely levy because it was almost at times unacceptable, but there are ways that I could maybe have escaped that scenario I recognize that involve when you crouch, there are a lot of things that pull you out of crouch and one of them for some fucking reason is aiming. You cannot aim while crouching. You have to be standing. Yes, aiming, aiming weapons, something you famously can't do from a crouch to position. Yeah. Like if you want to give me a bigger cross. How hard it is to hit something with a firearm while you're standing up? Literally don't give a fuck. It's really difficult. Because that doesn't matter, but with rifles it's nice to have that extra little bit of stability. It's not a big deal or anything, but there's nothing stopping me from doing this. It's funny to me that you could be in a position where there's one very specific part of the game and it's kind of bad in terms of how this worked out. The first introduction of the first Plagus, I backed up from it because it turned into a thing and I was like, whoa, whoa, whoa, and I went, there's a cave right behind me. So I backed up into that and people were like, shoot it, shoot it through the cave. And I was like, I can't, I can't aim while I'm crouching and that's the only way I could see it. And so now I'm stuck because I have to go through that cave and it's right at the end of the exit of it. And I can't shoot through the cave because it won't let me crouch and shoot. So that's great. The fact that there are scenarios in this game where crouch shooting would be useful and obviously Leon is fucking capable of it but they just don't have it implemented and I don't know if that was a time thing because I can't see any reason to do that that would like, it's like, oh, that would make it too easy. I was like, I don't think so. Also goes hand in hand with another mechanic is the whole aiming mechanic because now you have these crosshairs, right, that expand and as soon as you realize, I was like, oh, so let me crouch. So I probably have more stable aims. Oh, no, I'm just standing up. Oh, that's a whole other topic. That's foreshadowing, okay? It's foreshadowing. I'm not going into it. But yeah, I'm going to come to intuitive. I'm metal. Because in every other game, it's like, oh, I need to be more stable. So I'm going to crouch or lie down, depending on what game you play. Like Arma, you probably want to lie down if you can, for example. Oh, yeah. That's right. Arma has like nine different ways to stand. Yeah, you can just hold it by the Y button, I think, and then just go like arrow key out. You can, I forget that it's like control and then W and S. So instead of moving forward and back, you move your character taller or shorter in like nine different increments, which is really cool. I wish they'd implement that to Daisy, but it's a really cool thing that they do. And yeah, you can shoot from all of these positions. You can. And it's worth saying the topic of movement in this game is being textualized through all of our complaints, as opposed to our praises, because everything else that we don't talk about almost is like, oh, it works real great. That's probably why I want to talk about it. We're the most part. This is a very good video game. Yes. And the movement system is pretty damn great. There's just all these little ways that it can accumulate and actually frustrate in the fuck out of you. Like stuff like this can drive me nuts if it all happens in a row. It's just like, and it ruins like a particular thing you're trying to do. You feel like the game has just fucked you over for no good reason at all. But, you know, 90% of my time playing this game I wouldn't notice the thing is all working the way I supposed to. Yeah, and it's just one of those little elements of there's a lot of moving parts in terms of the combat. And sometimes I don't quite mesh together well. And depending on the mode you're playing, and because this is a survival game, you know, with health and limited resources, sometimes you feel like, oh my god, I shouldn't have taken damage there. Oh, I shouldn't have had to expend that health. I shouldn't have had to that's done. I was like, oh, I feel like that. And so if these happen at key moments in one's adventure, I can frustrate you a great deal. Yeah, I think there's pros and cons, I think, to both the movement styles of the original and this one. Like for instance, I mean, there's parts like in the original, the helicopter showdown where, I mean, it's good. But like, I kind of wish that Leon was a little more nimble at parts like that. Like flicking move and turn, just to get in the exact right position can feel a bit tricky sometimes. But it's one of the reasons to, like, to still play the original Resident Evil 4. Like in terms of movement, like, they feel like unique experiences. And you know, I like things about this one. I like things about the old one. And it's interesting why Resident Evil 4, the original, has the controls that it does. I think one of the reasons is like the, it was originally designed to be a GameCube exclusive. And the C-stick isn't really a great stick for operating a camera. It's better for like mapping items too, or something like that, where it's just a quick flicking one direction and that's all you need in terms of its function. But not only that, but tank controls have always been associated with Resident Evil since the first game. And it just made sense to use them because of the changing fixed camera perspective, right? When you're doing that, when the camera is always changing angles, you want it so like, moving the player forward is always up on the D-pad and not relative to where the camera is. But then like when Resident Evil 4 came about, it's like, hmm, interesting. It's still tank controls. And there is something that feels special about feeling a bit more restricted in that original game, and in a way that makes it more fun. And it's like, there's so many things that are like designed with that fact in mind. I think a good example is like when enemies will like run at you in the original, but then once they enter a very limited radius around you, they'll start walking. It's like a very slow shuffle. And that gives you some time to kind of orient yourself and take aim at a limb. Whereas in this one, it's like, they don't slow down, they just run at you and they'll grab you. And that works on like a, on a number of levels, including like horror, you know, where it's just like, yeah, they would just come at me and grab me, right? But maybe that doesn't, you know, maybe in terms of gameplay, it's not as fun. I don't know. Like people have different takes on it, I'm sure. But I don't really know what my point was there. I can't forget. But I was following you, and I think that Resident Evil 4 in particular is an interesting case study in that regard. At what point is the control and movement systems restriction its own, I guess, tool by which to create horror? There is that tension of only being able to see what's directly in front of you and not being able to just spin the camera around in all directions that is lost in this remake a little bit. Because now you, at least playing with the mouse, I don't know what it's like playing with a controller, at least for this game. Although obviously the original Resident Evil 4, I played with the controller. But that limited field of view where you can only see what Leon is actually looking at or aiming at, I think was probably the scariest thing about the original. And it wasn't anything that you could really even put your finger on about that. But it was an impact. It was in fights, like the El Higante fight. You have to be moving away from him and you can't see him behind you. There is this kind of like, oh, it's behind me, it's coming after me and I can't see it. In an interesting way, though, it also really solves the problem of third-person camera. Because third-person cameras can be really bad, but if the rule is no matter what, it's always going to be directly behind you, looking at what you're looking at. It takes that element out of, it takes it out of random territory. You know, it becomes a lot more measurable, predictable. Right. That's a good point about the horror. I didn't think of that. I think I ultimately prefer being able to, I like having the camera direction being independent of the player direction now. And you can sort of assess threats in all directions whenever you want with the camera, which I think works better when you're dealing with crowds of enemies. And you're weaving through enemies. It's just generally helpful for exploration. When you can look all around, you can look everywhere, you can check out things, you could scan through rooms and do a little 360. I mean, it's one of those things like, yeah, maybe a little something is lost, but I certainly won't knock it. The biggest problem with the 360 ability to look the camera everywhere is being able to completely cancel your momentum by aiming and then pressing W in any direction. Yeah. Yeah. So like Mark was saying, like I'm just thinking about that now. And I was like, yeah, that did make it scarier. Like enemies, when they're about to throw something at you, they would make a certain sound, like boom or something. And that would be the only indication you have that somebody's about to throw something at you. You'd be like, oh, shit, I don't know where it's coming from. I don't know which way I need to go of. But in this, like you can see, okay, they're over there. They're about to throw that. I kind of get the impression that I should tilt this way if I want to dodge it based on like what hand he's throwing it with. Yeah, some sound cues to clue you into, yeah, that something's about to happen. Yeah. So there's pros and cons. And like, Mahler brought up Pong earlier. And I was kind of thinking the same sort of thing with like the idea of restrictions in certain games making them more fun and giving them an identity. And I was thinking, what's a good like retro game example of that? And I thought of this old game called Missile Command. I don't know if any of you guys have played that. The Atari game. I think it was on Atari. It was also like on arcade cabinets. Yeah, we know the game. Yeah. It's one of the famous older games, yeah. You take control of a little gun turret that's fixed to the ground. And then you can turn it like any degree that you want and you shoot these missiles coming down from the sky that are represented by these single pixel wide lines. And the idea is to shoot at the missiles at like the tips of the lines and lead your target enough based on their velocity and distance. And it's really satisfying the way that game works because of the fact that you can't move around your gun. And if you could, then it would just be more like something like asteroids or space invaders. Like Missile Command is what it is because of that restriction put in place. This would be a broader halo, not being able to sprint. That's intentional, even though someone would be like, well, Master Chief can run. It's like, I guess you've got to think about, yeah, you've just got to imagine that in universe when he's like moving at regular speed, he's running. But like the reason why there is no sprints is because sprints is a mechanic that changes the way that you interact with the game. And it changes it in a way that's appreciable because it's been said many times. But the thing with halo is that everybody is always able to fire all the time unless they're reloading or using melee or a grenade. Whereas when you add and everybody is always able to move at the same top speed, like there's a clear understanding of what anybody, what you can do to anybody and what anybody can do to you at any given time and throwing in sprint when your gun is down but you move faster is like another variable that gets added on top. And you can do that, but it makes it different. And so in the case of like Resident Evil 4's controls, the tank controls versus Leon being able to move and aim freely, I don't think that there's any, I don't think that you can consistently or reliably make the case that any one version is better than the other. It's just that they are fundamentally different in terms of the experience that they're going to afford you. It's baked into the original game that you're always looking where you're aiming. It's baked into the original game that you have to choose between moving or shooting. Whereas obviously in this game, it's baked into it that you were able to move freely but the enemies, you know, consequently move a lot faster to counteract that. I agree, yeah. The games operate fundamentally differently in terms of like movement and firing, but I like them both. And I'm quite happy to replay both. I like them both as well. One does not replace the other. No, I like the fluidity of this new one. Like at rags you brought up earlier, the fact that you can sort of like, you're running in one direction and then you go the other direction and you kill your momentum dead and Leon has this like animation where he'll sort of like, you know, like pushes foot against the dirt and crouched down a bit and then start bolting it in the other direction. I like that. I like using that when I'm dealing with the crowds and it feels like appropriate action for Leon to be doing. You know what I mean? Like just constantly like, oh, shit, there's something over there. Oh, fuck, there's something over here. Yeah, it belongs in the world visually. It looks very good. It looks like he's got a lot of weight to him. The way that he moves around is pretty good for implying that he's a character with mass in this world and he's not just pixels moving around instantly. Something I would say is that, because obviously a lot's been made about the nature of the controls and how Resident Evil 4 original based on my experience, which is way more limited than all of you basically, it seems that like something to be said about mechanics in the original game is that they are incredibly reliable in that like everything operates in an exact way like all the time. The variables of like unpredictability are much lower and that's baked into the movement. Whereas in this game, because it is, you know, the free moving and like it's a little bit more unpredictable, there are obviously benefits that can come from that but the downside is that it's less reliable to know exactly what's going to happen in any given moment based on what you do. But something that should be said about this game is that compared to a lot of other third-person shooters to like make a big effort to make the characters look and move realistically, I'd say that this game like works a lot harder to make sure that like that compromises your control as little as possible. Like I'd say the controls in this game are quite responsive for a game that animates this well because the more you bump up the animations, the harder it gets to keep it super responsive because of the amount of time that you need for those animations to play out. And adding to the way that Leon moves and moves and weaves between threats and crowds of enemies, I've been really impressed with the hit boxes in this game. Yeah. There's a lot of times where it feels like you've really narrowly dodged an axe swing and they're like, whoa, shit. Like in any other game, you would think like that would have attacked me because usually a hitbox around a player is just a big, ugly rectangle with a lot of negative space in it. There's a lot of room there to get a hit on you when it doesn't look like it. But here it's like, it feels like they use like a high-poly hitbox. And I don't know why they don't do that more often. It's just a good hitbox. It's a good hitbox. Very satisfying to avoid it narrowly by doing a little bit. The only issues that I've seen are when it comes to hitboxes and collision are sometimes enemy arrows, depending on how they're standing and what they're shooting around or over can maybe clip just a wee bit through the environment. But it's a very rare case that that happens to the point where it's barely even worth mentioning. Yeah, I thought the arrows could be a little bullshit. But yeah, for the most part, the hitboxes I found quite good. And I think that it's not to be understated that element of satisfaction with the animation almost reacting in a way that is reacting with that hitbox to sell it in a way that it wouldn't if either was not as effective. Like the clarity of the duck going under the axe, in this example, because it's a bit weird because I'm talking about a concept that's applied in many situations and trying to construct one off the bat. But in the example of ducking underneath an axe swing, that hitbox really combines with the animation in a way that is more impressive than it would be if it was just, hey, it looked okay because Leon went down and the axe went over him and it got close. But it seems like it's done in a way that Leon is ducking the way a person might duck one of these attacks. Speaking of hitboxes, there is a, for those who don't know, we can speak on the subject of hitting boxes. But once you learn it, you never go back. Slashing boxes with your knife is faster than pressing the contextual F to smack them or kick them. Especially if you're sprinting towards them and you make that slash, the sprint slash. Yeah, the recovery from that animation is way faster. You're more guaranteed to actually hit all the boxes. You just flat out will save time, a decent amount over the run, and it's faster to just slash with your knife. No, it doesn't. It does. Slashing anything costs you integrity. Are you sure? Yeah, this is someone I lived in the demo and I was disappointed as fuck. I didn't notice it doing that. I tested out by stabbing boxes in the demo over and over and over again, just staring at my integrity and it started going down. Wait, in the demo or in the proper game? I didn't, well, I assumed it worked the same. I mean, you're playing it right, you can test it right now, right? Yeah, like, I'm not playing it right now. Oh, is anyone playing it right now? No, I'm chilling in a room world. But when it comes to, yeah, I think specifically, Fringy asked me if that was the case and I tested it on the spot when he asked me and I said, no, it doesn't ruin your integrity. Yeah, I swear, I did it against walls and floors. Because I think it does when you hit enemies. My understanding is that it only degrades the durability if you block, if you hit valid enemy targets with it or if you block enemy attacks with it. If you hit durability in boxes, it doesn't go off. If you hit walls, it doesn't do anything. It's just essentially valid enemy targets are blocking. Well, someone just said they've changed it from the demo. I didn't test it in the game, so I just assumed it worked the same. Yeah, because I stabbed things randomly and I'm pretty sure nothing happened. Well, in that case, yeah, go for it. Yeah, I've been doing it the whole game. It doesn't reduce the durability in Fringy. I would have thought you'd notice if it did. Making it worse. Oh, yeah, if it did, I would definitely notice. One of the things you do in this game is that you typically will use up the axes, they're not the axes, the knives you find before you dig into the durability of your main axe. It depends on which one you equip, right? If you leave your main knife equipped while picking up a bunch of different ones, then you end up burning through that first. Like it doesn't automatically. Yeah, you have to manually say equip the shitty knives you find. Well, it's now the time to talk about the knife. I suppose so. One thing I wanted to mention is we just covered part of it. The other thing I checked and learned, I remember complaining about it to you directly, Rags, in the demo, was that there's a couple of things about... Yeah, we're on the knife now. That's happening. You know, when you introduce this mechanic to me, and I'm not even talking about integrity as a whole right now, just specifically how their integrities cost different attacks. So you can poke, poke, poke. It's like that's faster, but I assume, I haven't even fully tested this, less damage than a wide slash, and it can take less targets with it. Like with a wide slash, maybe you can hit three at max. With a poke, you can only hit the one. Maybe it does less damage. Whatever. I was like, okay, that all seems reasonable. I need to check the damages on it to know for sure. But like I said, I assume the poke is less. So in the demo, I'm fucking around with some enemies and I'm like, how does this work? And I think it was like 10 pokes to kill a gonado. And then one of them fell over and he's died, you know, go... And turn it into a thing. And I was like, you know, stab him with the execution to stop it. And I do. And then it takes a huge fucking chunk out of my knife. And I'm like, oof. Well, I had a curiosity then. What happens if I poke him? And I go, poke, poke, poke, poke, poke, poke. Like maybe seven, eight times, whatever. Whatever difficulty you're on, it'll depend. And he dies. And I've lost like a third of the execution cost. It's like, what the fuck? Like, why would you make the animation tied directly to this be a detriment compared to me just stabbing him? And then if that's not bad enough, you keep stabbing him after he's dead and it's costing you integrity, which people in chat are telling me that's still, apparently that's still in the game, not just the demo. That's stupid. It shouldn't cost you integrity to fucking stab a dead body. And when you're desperately trying to kill it before it turns into a plague of tier two, whatever, you're going to be pressing it over and over and over again. A few extra times before you realize he's actually dead. Especially when they wriggle on their death, when they're like, blub, blub, blub, blub, blub, blub. You're like, stab, stab, stab, stab, stab, okay, he's dead. And it's like, oh, you stab four times too many there. Rip, and you're like, oh, well, thanks. These things annoy me. I imagine the knife integrity is tied to the knife itself rather than like enemies specifically. Like if you use the knife on anything, like walls and stuff. Seems to be tied to two things mainly. What you're actually using the knife to do because different actions with the knife have different costs. And what the durability value of the knife is, essentially it's probably works as just this is knife hit points and it expends hit points in order to perform actions. So like stabbing an enemy on the ground in order to finish it off costs, I think the biggest chunk that you can use apart from like chainsaw. So it's chainsaw, then I think it's using the knife when someone grabs you. That takes a good amount of time. Yeah, that takes a good amount of time. If you're getting out of a grab, I think the idea is that it's kind of the what choice do you want to make here? Do you want to just try and trade off your health or trade off the integrity of the blade? But yeah, I believe chainsaw are getting grabbed. I figured the ones when you get them on the ground are like pretty low on the list, right? I mean, they're way less than the first big two, but I think apart from those big two reasons, expending it to get out of a grab and expending it to save yourself from an instakill from a chainsaw, it is the biggest expenditure of knife. The only way I can explain it is that they thought most of the time you'll be executing while they're on the floor is in the middle of fights. And so it's like, you want that done quickly, as opposed to stabbing him 10 times, for example, then it's going to cost you. And it's just like, yeah, but what about the times where I'm just alone with him? That means I just got to go stab, stab, stab, stab, stab, stab, stab, stab. Otherwise, I'm wasting my knife. Just like, surely you can have contextual integrity breaks where the game recognizes like you're not in combat beyond this one person. You've executed them. If anything, I don't even know if it should cost you integrity. It's just a matter of like efficiency. Like just trying to get to the point. I think I would just flat out have more fun with this game if the knife didn't have durability. That could be the big question to ask now. Here's the conversation. This is the conversation then. I like the idea that the knife is your trusty, is your very good friend, your trusty backup always there for you. If things get tough, if you run out of bullets, if you get into close quarters, if there's, it's always there for you. But it's a high risk, high reward weapon. If you want to go in, for instance, Resident Evil 4, I will tell you personally, if you get good at that game, you can kill Novestadors knife only. If you learn the animations and you know, you know when to hit it and when to back off, you could kill Novestadors with just a knife. You can kill Regenerators. And yeah, well that's, that's what he's about. But the, but I like the idea that the knife is this trusty backup weapon that's always there for you that you can use in specific times as a high risk, high reward, cheeky kind of weapon. Maybe if you slash a gun out across the face, you can initiate a stagger from him, like in the original. However, the knife animations a certain amount of time, you don't have the ability to just like press the space bar and parry whenever you want. So yeah, you're saving ammunition by doing that, but that's, it's a risk reward thing. Use that your own, you know, peril potentially. So I think it might be worthwhile to lay out the case, the durability before explaining why I get the impression that I think most of us would prefer it as a universal like element that you don't have to repair. The, do we or? So I mean like your ability is, the knife in the new game allows you to do many more things. It's a much more versatile weapon in terms of its contextual uses. It allows you to block enemy attacks, whether they are melee attacks, whether they're thrown objects. It allows you to block boss hits. It allows you to, of course, just stab stab stab or slice enemies with a bit more better, less clunky animations than the original did. It allows you to execute enemies from behind instantly. By the way, you can do this with Brutes. You can kill them in one knife stab from behind with minimal HP loss. Pigman. Yes, the pigmen, the guys with the cow faces. The, it allows you to instakill enemies on the ground if they are about to essentially transform into the spooky versions. It allows you to get instakills on like kneeling enemies from behind or it allows you to instakill enemies that are carrying away Ashley or enemies that are attacking Luis. Well true, yeah. The knife, the knife has a lot of combat uses. And so I think as a way to balance that ability out, they added knife durability and then they added weaker knives that you find throughout the game. So you could find like kitchen knives and boot knives and whatnot that have far less durability than your, your, your mainstay knife. But, you know, it's essentially to give you some hits, give you some kills, allow you to use the knife without, yeah, a bit more. I would say the goal of durability was to have a risk reward element beyond just like, do you want to parry or, you know, like attack this person now? Like, do you want to risk screwing it up? I think that the risk reward element is making the knife similar to ammunition for weapons and that there are some decisions that you need to make about how you want to use it and then rewards for playing well versus playing poorly, playing well being that you don't get grabbed and so you don't lose a shit ton of your durability in those sorts of encounters. You know, like basically min-maxing with the knife and the concern that if there wasn't durability that the knife would be too powerful. I get it. Which is weird because has a reliable universal element though. Remember too in Resident Evil 5, one of the improvements they made was you had essentially contextual insta-kills on enemies that had been not prone and that didn't cost durability. It was just a knife attack to you. Well, Sheva would use her knife. Chris would kick them in the chest very cleverly. But I, it's just one of those things where I, it's fine. It didn't really, it didn't ruin anything. I didn't notice it all the time. I'd say that, I think mechanically it's, I'd say it's correct. Mechanically it's, yeah mechanically I don't have any issues with it. It's just one of those like, I think I would just enjoy the game if I just had my knife and we didn't have all these knife pickups that I could find and equip those first. If I, I had my knife is, it was always a combat option that I had to use in certain contexts in the game. Especially with how they portray Leon's knife fighting ability. What about when your knife runs out of integrity you get locked off from a couple of moves? Like we lose some of the more exquisite and top notch moves, but we keep the basic ones like a parry and knock out. Cause I, I'm not a fan. I think it does work actually. And I would defend the mechanic, but I'm not a fan of the whole boot knife, kitchen knife, blah, blah, blah, blah, blah. Yeah, it seems a little. You know, you have your main knife and once you've knocked out the integrity on it, which should take longer, I'm not a fan of how, how limited it is, especially in the fucking hardest. Lock me down if, if you like dealing with, you know, like you use it on the chainsaw guy. It's like nearly done straight away. Yeah, it'll break, right? Depending on which knife you're using. And if you, if you stab him in the, in the neck when they grab you, depending on who you're dealing with, that can take out. And depending on how much you've upgraded that that can take out a huge chunk of it's a health, health integrity. So. So yeah, I'm not inherently against integrity systems. It's just that they're so, they're often so just fucking annoying. They're often, they just. Yeah, it's like, it's a big complaint with the rest of the world, right? Yeah. Breath of the Wild is one of the famous ones. I, I mentioned this to Rags, but, and correct me from wrong, but I'm pretty sure it's the case. Dark Souls 1 is a game that has an integrity system, but nobody ever talks about it because it's barely ever noticed. It's, your sword will eventually break, but everyone upgrades in that game at such intervals that you, you'll barely ever notice the fact it'll never reach like a lower level. It'll always get upgraded before it'll break, usually. You know, when, when your sword breaks in Dark Souls 1, everyone's like, wait, what the fuck? Like, I don't even know this is fucking possible. Dark Souls 2 though, that's where it started pissing everybody off, I think. Worth bringing up because I've been mentioned in chat, because Resident Evil 2 remake has the way that it, if I'm remembering correctly, basically the way that you take damage is zombie grabs you and bites you, but if you have a knife, you can use it to stop them, but you can only do that, you know, X number of times before you, you lose that knife and it's kind of something that probably got carried over here. I guess the difference that I would cite and why it's probably worthwhile to have the knife be a universal component is just Resident Evil 4, like Leon is way more empowered than he is in Resident Evil 2. Like it's more in keeping with the design goals of this game, of having Leon be like very capable and has a lot of moves at his disposal, that to essentially lock one off based on the durability of a knife instead of having it be a universal element is like I get the rationale behind it. I think it's well designed. I just think it would be... Yeah, I think it's pretty well designed all the time. Well, so I just wanted to quickly say a missed opportunity I think is you should be able to provide your boot or kitchen knives to Ashley and that should make it so that if anyone grabs it, she gets an insta kill on them and loses the knife for it. So good idea, yeah, I like that. Are you guys all equipping the boot and kitchen knives right away? Because for me, I pretty much looked at those as crafting. I hated the bolt throw, I will get to it. So I didn't care for them for crafting. Yeah, I always equip them if ever I pick them up straight away. Yeah, I always use them because... The knife is too useful. It's just too useful. I love my combat knife and whenever it dies, I get upset. Yeah, they only sell the knives that you find. They only sell for 400 or 500. Like it's not worth it, you know? Oh, sure, but... No, you can craft that raw knife. So if you use the bolt thrower, if you don't, obviously it's... You save... I think you save essentially more in... Dura... We'll have to talk about the charms later. But you save a lot of money by using the expendable knives than selling them because you're saving repair costs on your trust main knife. Yeah, because your repair cost is... It's not cheap, you know? Yeah, that... And I repair every time. I never went through without... What, you think it's too expensive? Not only do I think it's too expensive, the knife fucking dies too quickly. I think the charm... The charm that I got for the armor, the bulletproof vest, significantly reduce the repair cost of it. I don't know if there's a similar one for the knife. There absolutely is. And I... Oh, yeah. Oh, there is. Yeah, there's a lean attachment. I think I used that. I didn't get that one. Yeah. It gives you 30% off knife repair costs. Yeah, I don't know where you live. Which is like, damn. That one, the 5% of weapon upgrades, I think there's a 30% off combat armor repair as well. Yes, there is. Yeah, I used that one. I used that one, too. Yeah, there's 80, I think. But we'll do the whole charm segment as its own thing. And also talk about the wonderful shooting range. Yes, we'll talk about that. We'll talk about that in tandem with what will surely be our next thing that we discuss, combat related. Well, we got one knife. But one thing... What else do you want to say? Well, in regards... Knives, I wish that we had... We have that, John. What were you saying? Go, John. Regarding the knife durability, I was going to say, I think there's some, like a nod to the past sort of thing factoring into that. Like, Fringy was saying in Resident Evil 2, you had the knives. But it goes back farther than that. Yeah, yeah. In the Resident Evil 1 remake on Gamecube, knives you could pick up, and they were like special one-use items that had their own dedicated inventory slot. And they would basically save you from a grab. You could get out of a grab without taking damage. And I imagine that was like... That's what it was in the remake. Hey, that was cool. Yeah, it's like, hey, that was cool. Like, having limited durability knives, how can we kind of do that in this as like a fun callback? As well as like the obvious... You got to offset the fact that it's so OP. I guess that's the thing is... With the parries. I wonder, like, if, because in professional difficulty, you have to get the parry like perfect, otherwise you get hit. Maybe that is the way to balance it, is to just be less forgiving in all modes. I would be fine with... Yep. Yeah, there's different ways to balance it. Sorry, I just saw it. I just saw it too. What happened there? I'm not even sure. What did I hit himself up by shooting the vase or something? Yeah, look at this. I'll go frame by frame. Oh man, we've just... That's not good game. That's clearly not what's supposed to have happened there. But okay. Oh no! What was that? Oh no! There's a hitbox that's not great. But yeah, there is a... Yeah, talk to him about... When it comes to knives, it's everything from the amount of damage it actually does to how many contexts it can be used with a special prompt, how there's all kinds of stuff that you can do to make, you know, to offset, instead of it having durability, it has other weaknesses or limitations in its place. That's the thing. I figure it would have been... I will say it again, I think that the mechanic is well designed. I just have a preference, I think, for you knife. It didn't get in my way every once in a while. I was like, but that's about as bad as it got. Yeah, how come stabbing this guy in the neck from behind in a stealth kill takes off really very little HP? But if I stab him on the ground when they're already very weak and prone, it takes off a whole bigger chunk. Like I said, I think it's to do with they would have thought you're in combat and you're desperately trying to get an execution to avoid him getting back up and so they're like, ah, you want that to happen? That quickly? Well, it's gonna cost you, buddy. Yeah. Well, it's pretty much only just to... The prompt only happens to stop them from getting up with their broken neck thingy. Yeah. And it's not that I need to do it quickly, it's that I'm like, oh, yeah, that's like a special... It's like he gets another health bar if he does that. That's like an entirely new enemy. That's why I want to get... One of the things I want to say quickly is that they theorize you've got like two other dudes right next to him who are about to grab you or whatever. So if you go in for that quick execution compared to stab, stab, stab, stab, stab, you know, like you can't do stab, stab, stab, stab, stab, stab without getting hit by those others. You can do the execution. Like it's like a safe kill. I still don't think... I still think it takes off. It doesn't... It's not bounced properly, I don't think. It's... I remember when I did it, I was just like, oh, whoa. Okay, I guess I'm not doing that in future. Jesus. Like, well, dependent. You know, sometimes if it is in the middle of a fight and I know that if he gets back up, it's going to cause problems. I might go for it. Yeah. I just did it all the time, to be honest. One of the best times to do it is when you have a fucking kitchen knife or whatever, like one integrity. It's like, oh, hell yeah. So I'll get a free execution off this tiny bit of integrity. Yeah, that's right. Because that integrity loss ain't transferred. Yeah. Yeah, so that's another thing. That's part of the game, right? That's another element of it. It's switching out knives to deal with that integrity. Min-maxing your integrity. Yeah, you can min-max the knives if you want. Absolutely. It is an option that you have, which I appreciate a little bit. As I said, I think it works. It all works. It works, yeah. And I will say... We really like the game, right? We really do like this. Oh, yeah, yeah. Absolutely. I'd say I love the game. Yeah, I will be playing this game a lot as time goes on. I will definitely replay this game plenty. One thing I'll say as well with the increased amount of things you can do with the knife parrying when it works. I mean, when you do it properly and stuff, it is fucking satisfying. Oh, yeah, this game, there's a lot of moving parts and mechanics. And when this game works and you're in the zone and you've got the flow and you're blocking and you're kicking and you're doing all that stuff, you feel like, oh, it's very satisfying to do well with this game. I'll tell you what, when people watch you play and they see you like headshot, headshot, someone comes in for a grab and you duck it and then an axe comes in and you parry, then someone attacks you with an axe and you parry and kick. It looks great. It's just like, man, you're taking names. Look at you go. Right. And yeah, you get that feeling when you're playing it as well. And I love how fun this is to replay. I think it's a feat like what it's pulled off. Very replayable, yeah. In that regard, yeah. Like every part of this feels fun and I'm looking forward to parts now that I didn't look forward to in the original, not to say that the original is badly designed or anything, but there's certain parts where like the Del Lago fight where it's just Del Lago fights the one that comes to mind. Yeah. Yeah. Well, we're on our way to boss fights. We'll get there. Yeah, we can go to the boss fights. That's like, it's its own section. It's a normal thing to do. Not to jump ahead. I was just talking about the replayability. Yeah. I'm sort of happy to let this flow like from knives. Where do you want to go? Where does everyone go? Let's go to the other big element of combat, which is the guns. We can talk about the guns. Sure. Which is which may be tied into my biggest complaint that I have. It's kind of two at the same time, sort of two that are very linked. I think I know what it's, first off, it's got to be the change in having in the reticule. Well, should we go broader first? Like, they look and sound pretty good. They look and sound pretty good. Good looking, good sound. Yeah. The gun to play is, it's a-okay from an aesthetic point of view from this, the sound of it. It sounds like, yeah, I like it. I like a lot. Like a lot of it. All right, there you go. So, next topic. Yeah, there you go. So, biggest- In some cutscenes, Leon does a cool thing with his gun. I don't know if it's an actual like tactical thing, but like pulling the, I don't know what you call it. He's like checking something in the gun. Yeah. Yeah, he's checking if there's one in the chain. I'm just checking if there's one in the chain. Yeah, he's checking the state. Which is another mechanic I like. Magazine, if you have a magazine fed weapon, you can fill up the magazine and there's room for one in the chamber. So, the starter pistol, for instance, isn't a 10 capacity. It's 10 plus one, because every gun comes with a free bullet spot right in the chamber. But do you like that? I really do like that. Yeah, I try to write, yeah. Yeah, it's out. It is neat. And as far as I know, it does affect your reload times. When you have a fully empty gun, it's longer to reload than one that's not empty yet. Because if there's a round of the chamber, you don't have to manually work the action to put a round of the chamber. There's already one there. You just have to change the magazine. So, that's neat. I wish more... All games should do that. Should be mandatory for all shooter games. Do it. So, yeah. But he does that thing where he... It's the cool thing where he uses one hand to slide the slide back and look and make sure there's a round in the chamber. Yeah, it's a neat little thing. And sometimes when he takes a gun out and you swap to the gun or he pulls it out, he does that checking the chamber to make sure. What do you say? Yeah. It's good. I like that. It's good for convincing you that this is a man who's experienced with gun. Yeah. I like that he does that center axis relock thing that John Wick does, you know, where he like close quarters. He'll hold the gun up. He'll have this sort of bladed position. I think I know what you mean. He holds it up sort of close to his face at an angle like Sam Fisher. Right. Yeah, yeah. It's cool. I think that's an actual thing. Like, I think it was developed by a British special forces guy. Well, you can't... Yeah, you can't hold the gun further out if there's something really close. Yeah, it's a little thing that I like. Yeah, absolutely. Yeah, that's a thing I like. Yeah, pretty neat. But the elephant in the room. There he is. He's coming. The elephant in the room. He's swamping through. The elephant in the room is that one of the things that Resident Evil 4... One of the things that Resident Evil 4 is famous for that gives it so much flavor and visual identity is that Leon aims virtually all of his weapons using a laser sight. Whenever you're aiming at an acceptable or a valid target, essentially, whether it be an enemy, a box, something flying through the air, anything, a lantern or a thing on the wall that can be affected by bullets, there will be a red dot that appears at the end of the little red line. It's how the game was played. It's a mainstay of Resident Evil 4. That's how you aimed at enemies. You used a red dot sight. And unfortunately in this game, they opted for a much more standard, pretty much universal reticule. And not just a visual change, is it? It's also... Resident Evil 4 Remake has random bullet deviation. That is determined by a statistic on the weapon, not by the shooter. This has been discussed in EFAP's history prior. They believe Halo was the last time we discussed it. Yes, we did. We did talk about it with Blaine. Halo is so-so in how it uses the thing. I think it works pretty... I'm not going to say so, so it works pretty well in Halo because of different weapon rolls. But that's its own whole other thing. One of the things I loved about Resident Evil 4 was that laser sight. Because not only is it pretty unique to games, but it added a level of difficulty with the game. Especially if you're shooting at long-distance targets. Blaine had a little sway to the gun as it moved around and you had a laser and it would only pop up when you're invalid at targets. So it was a thing. It was great. I'd love it. But in this game, it's just a reticle. And the reticle is... It's like basically a cone where bullets can shoot. Which means you can have that thing square on an enemy's head and pull the trigger. And oops, sorry, you got a bad roll. You missed. Yeah, and there's... What you've just said is it. There's no more... Nobody needs to say, well, Rags, if you were better. No, no, no. No. No, no, no. If I have an enemy that's standing in front of me and the game decides, no, this bullet goes all the way to the right. Well, you know. When no enemy is left, even though you're in the center of the enemy. Yeah, I have no other way to explain it. I can do about it. If you have a reticle that takes up, let's just say it is 100, the enemy is standing there and you put it over them and the enemy's engulfed with it to the point where there's edges, like 10% on each corner that is not hitting it. And then the bullet flies to one of those tens. Well, fuck you. Yeah, that's it. In the original, there was that dot and wherever that dot was, that's where the bullet went. So it was all on you. Here's the thing. There was an argument to be made for Bloom. The problem is that being able to aim precisely, that shit's just useful, man. I think arguments for Bloom are generally, I don't think there's any really good ones. So I think what's helpful in this case is we can point, the TMP just sucks now. I didn't even buy it. They killed it. Well, I made it at the first time around, but then yeah, like I'm not buying it. I'm professional. It's just way worse. You cannot reliably, you just can't reliably aim. It has way too much spread. And the argument could be made, well, I mean, the functionality is, you know, you sort of spray it around. It's like, damn man, like in the original, you could just like, you could spray it, but you still knew where the bullets were going because of that laser sight. Yeah. Why is it so bad to have an accuracy stat in the game? So here's the thing. It isn't, but if the accuracy is inherently tied to a number generator that is independent from the player, that essentially adds a sense of, yeah, it's literally unreliable. It is a random number generator as to where the bullet goes, regardless of where you're actually aiming. All of the problem is that this game doesn't give you a lot of ability to control that spread. Something I noticed while I was on the shooting range is like with the pistol, your reticule goes as small as when you're standing still for a while, but it's like a few seconds. And even though you fire, it goes back to being bigger. Yeah, exactly. I don't know if anybody's ever doing it in a game this fast paced, you know. And just forbid if you move your mouse a little bit. Oh God, the fucking Magnum, dude. Magnum, like not the killer seven, the butterfly and hand cannon. Yeah, they have. Man, well, you take the time to even get the thing small. You shoot once and then it goes all the way back out. And of course, the enemies move. So you got to move too. You need to move your gun in the direction of the enemy. It's just too fast paced. It's just too fast paced. And as soon as you move it, it goes. Yeah, it's essentially, you're charging up the accuracy of your gun. And not only is it the accuracy of the gun, it affects the staggered chance. I don't know. I'd be curious to see what these numbers are in the back end. Yeah, I don't think I know. Which will lead us into our other thing. But yeah, I really don't like it. I don't like in a game about resource management losing bullets and shit to just a random number, especially if it's a weapon like the Magnum or something really big where each bullet is actually quite valuable. There is, let's pretend for a second, the target range never existed. And so I might have been sitting here saying, okay, the thing about it is though, like the sniper, you get 100% accuracy. The pistol is like, not 100% but you can pay to get the laser sight on some of them. You know what I'm saying? TMP, listen, listen guys. It's a crowd controlling weapon. It's never meant for like hyper accuracy. It's meant for situations where you have several enemies. You don't know what to do. You take them out that way. Okay, it's all balanced with that in mind. There's never a point in the game where you're required to hyper, you know, accurately take out any particular enemy with the TMP. The TMP is always going to be something, like it's got the random generation because that kind of works with how it's, you know, designed as a weapon in the game. It is always going to be working that level of efficiency. But even then, I would argue against myself and say, man, is that really suitable when it can be like, you're out of ammo for everything except the TMP? And there's going to be situations where you need to shoot something that's far away accurately and you're just fucked at that point. Like, doesn't that suck? And I think I'd be like, yeah, but at least, at least that's not too likely. At least that's not always going to happen. There is. But now, reintroduce target practice. And they have sections specifically with the TMP. It's possibly one of the most frustrating things ever to give me an inaccurate... I don't know how you did it, Moller. I gave up. Hey, Mel. I gave up. They give you a weapon that is by design inaccurate and random for a target practice. And I know there's going to be some people heckling in the crowd being like, well, if you were more accurate, you'd be fine. There are several instances, Mel and I and everyone can attest to this where you simply have to rely on luck. And I'm going to keep an eye on the footage in the meantime, but I'm pretty sure there are times... The shotgun is a fucking fabulous example of this. The spread is fucking random. So you have no idea whether or not it'll hit the target even though your reticle is over it. It's just like, well, the only guarantee is the dot in the center. They'll give you a tag on that no matter what. But the problem, of course, is like, it's like, oh, there's three targets. Shoot a shotgun at them. You can do that, and you can hit the center of the three, but it'll only tag two or one. And you just be like... Yeah, like what are you supposed to do? What am I supposed to do? And it's like, you got unlucky. That is it. You got unlucky. And it's just like, so... I have to wait until I'm lucky before I can win the target practice, and then they just make a troll face at you, I guess. I think that guns and video games are at their best when they shoot, where you point them, pretty much all the time. But what you have to control for is not the accuracy of the gun so much as the recoil of the gun. That's the big thing. There is no reason why it is bizarre that a submachine gun is more difficult and is less accurate and difficult to control than a pistol. That's just, that's bizarre. It makes no sense. Check that out. It's not intuitive. It's... This is what I was illustrating about the shotgun. I think this is fucking unacceptable. So I'll commentate this a little bit, right? So I think I'm not particularly great at aiming. I think I'm okay. But like this sequence with the sniper, I'm like, okay, got you, got you, got you. I even get the one coming in fast. And I'm feeling pretty good about this. It's going pretty well. This is halfway through, I think, the hardest or the latest thing. Knock it down, aim with the reticle to get the skull. Everything's going pretty great. That all got knocked down at a relatively fair pace. I'm thinking about bringing out the TMP, but it's like, no, I'll hit the dogs the shotgun. And then it's like, miss, miss, miss, miss. It's like, how is that fucking missing? You nearly cost me the whole thing. What the fuck? In fact, I think it might have, but yeah, point is like no way the shotgun should miss that many times when that's how the rules work. And all they've got to say is, well, you're unlucky. That's all. Yeah, because now you don't have to get lucky or noob. Because now you don't have one bullet that can't go randomly anywhere. You have, I don't even know how many bullets that come out of there that are going randomly where the fuck they want to. Yeah. I don't know the pellet count on the shotgun. So I think it just don't. The defense that like it's a crowd control weapon, you use it when the enemies are right in front of you, you'll never miss. It's like, well, then why the fuck did you make a target practice section for this gun that requires absolute accuracy when it's random? What's wrong with you? Why would you ever do that? It's so mean. It's just that that it's not just the flavor in the aesthetic of the laser sight that is so like really iconic to Resident Evil 4. It's just that mechanically, it's so tight and solid and skill based and reliant and I love it. It also it makes flying enemies way more difficult to hit because you don't have a because the dot only shows up when you're on a valid target. Enemies that are far away, it's harder to hit them with a red dot sight than a reticle because the reticle is always floating there. You could always put it overheads. I'm really, I think it's a huge missed opportunity to have the, to lose the laser sight and to instead have this. Yeah. Have this reticle instead. Every game has a reticle laser pointer and this game is cool once you once you can use it. Oh, that's right. Yeah. I like tailor my experience now. The pistol will get the laser sight, they'll get the killer seven instead of the broken butterfly and obviously sniper. It's like, there you go. All my accuracies are back. Can we, yeah, to really hop on it because I want to. They fucking almost annihilated the broken butterfly. I don't know what they were thinking. The crosshair on that thing is absolutely mutated. I don't know what the fuck's going on. If anyone here has used it, it's way bigger. It takes 10 years for that thing to crush down into a reasonable crosshair, but the second inch any direction it goes, like it starts poking up and down. And you're like, what are you doing? Stay still. Yeah. That's okay. At least it's a gun that has tons of ammo that you. Yeah. Yeah, it's like, it doesn't make sense. Guns with a bigger, so the distance between the rear sight and your front sight is called your sight radius. And pretty much the longer the distance is, and there's of course, there's a maximum limit to this, but the bigger the distance is between these two sights, the easier it is to make accurate shots. That's why pistols are way more difficult to shoot than like a rifle is. So a gun like the Broken Butterfly, this big ass fuck off magnum, this revolver should, if anything, be way more easier and accurate to shoot than like the starter pistol that Leon has or anything like that. Especially with the fact that a miss is a pretty, it's a significant loss in terms of resources and damage. And this game, yeah. I mean, if you miss with a magnum shot because of RNG, that's like what, let's just say that's 30 damage. That's the equivalent of 30 default pistol shot misses that you just threw away. And it's not because you missed. It's because the game was like, well, tough luck. The random number generator didn't work in your favor. I think, yeah. I think the only way to spoil it is to write it off as a spoilage. You can break down the resource math pretty clearly too, because isn't it like 17 gunpowder to craft three magnum rounds? Something like that. Yeah, that's pretty, very expensive. So it's effectively an entire mag of standard handgun versus one magnum round. Yep, because I think it's five. Five gunpowder for a handgun mag. That's why I can... That's why I can... Might be, yeah. It's just, I'm playing, I think the, throughout, it's one of the good changes with Battle for the Five made. I mean, it's in all kinds of shooters, like Apex Legends is an example. I've got like over 2,000 hours in that. I love it. I think the gun plays great. Weapons in that game, they will typically shoot exactly where you're pointing, but each weapon has a different recoil pattern. And part of the skill comes with you managing the recoil of the gun against what is almost always a moving target. And that is like the gunplay element to still do its most simple, its most simple facet. And I prefer that so much more than like a Resident Evil slash old Battlefield style of weapons just get less accurate the more you shoot them, even though in reality, that's the opposite of how it works. The more you shoot an automatic weapon, the more you can control for the recoil because you're getting used to the kick of the weapon. It's the first shots that will be your least accurate. But this like, oh, you're getting suppressed. That means that your gun randomly shoots bullets in this cone. It's like, no, it should just be like a visual effect or it should increase the recoil, not the take away the accuracy. So we might, because this might bring us back to the convoy that we had about Halo, there is a mechanic that is involved in these things that there is an argument to be made for. In Halo's example, Halo does it differently than the examples that I gave. So you were talking about this depression system in Battlefield, right? Yeah, when you are being suppressed or when suppression happens around you, your gun's accuracy values literally charge. That's true. But then the argument someone would make is, yeah, that's the mechanic of suppressing fire. Like, that's an element of this game that's based on what you have to account for. Oh, yeah, I really don't like that. I think there was a lot of really good arguments made against it. And the way that that game played out, as someone who played, I did, I'm really good at Battlefield 3 and 4. I played them many, many times. I have thousands of hours and probably these games combined. But the problem with those games and a lot of their gunfights was that if you see an enemy soldier and they see you, what they do is both of you will be suppressing each other because you're both shooting at each other. And it will literally turn into luck wins in these fights. Right. And it sucks. Instead of what suppression should be in these games, we're deviating a little bit from Resident Evil, but let's see, Pat. What I think the mechanic is far better is that different weapons and builds, depending on the game, will suppress you to different degrees. And that suppression is a visual effect. And it increases maybe the recoil of the gun a little bit, but it doesn't change the accuracy of the gun. These things would mimic the effect that gunfire might have on a person, but it's still able to be mitigated completely if you're good enough and you control your weapon enough. It doesn't actually change the accuracy of the gun, which is its own mechanism. And so like in Battlefield 5, which I think is very good gunplay, maybe not very good. I might say very good for super high-tier stuff, but the way that works in that is that weapons have, they have recoil patterns, but the guns will shoot. As long as you are shooting at someone, you're keeping that dot or scope or front post on the enemy, the bullets will hit there. And the challenge is keeping that post or sight on where the enemies are. And I think that plays so much better and it's so much more rewarding to fight people because it's on me to be accurate into track-moving targets, even with all the noise and clutter that might be happening as a result of incoming suppression, noise and things of that nature. Right. Regarding the red dot sight, I'm not even a fan of it in this game personally. I find it really hard to see the dot. I'm like squinting a lot. It's like, am I over the thing right now, the enemy or the box or whatever? And often I just like un-equip it and just I prefer having the cursor that's kind of fixed on the screen. I think I scooped further. Sorry, got far. Yeah, I love the red dot sight in the original. It's awesome. And one thing, if I'm remembering correctly how it works in the original, the big dot doesn't cast over meshes of things, but they're hit boxes. So if you aim at a crow, for example, a crow is a very odd shape. But if you aim your gun at it and you look at the dot where it's casting over, it's like you're aiming at a big box. And so I like there's a simplicity to the hit detection there that I like. And it's like you can be assured what's going to register as a hit and what isn't just by looking at the size of the dot. And it's very big too. It's very easy to see. The one in the original is bigger. I can still, I still was able to use it pretty well, like the red dot sight. You legitimately like learning, you get a feel for where it is on the screen. I love the red dot sight when I got it in this game. I missed it. I was like, thank f**k you. Yeah, because your first thought is, oh, there's laser sights here. So I guess you have to unlock them for the guns. Like, no, this is the only one. This is the only one you get. And it's not even, you can't even get it for all pistols. It's so mean. No, I mean, I'm fine with the idea that a gun, all the guns have laser sights and a gun's accuracy is something like, how much does that red, how much does that gun move after you shoot? Essentially, you remove accuracy as a statistic from weapons. And it's always perfect, but you had a recoil statistic in its place. Guns that are larger, guns that are based on how powerful it is and how big the gun is, and your attachments like stocks, those will impact the recoil, but they'll still shoot where, I mean, like, if you went to the range and you took a AK-74 and you took the stock off, it's going to be a lot harder to shoot, but it's going to be just as accurate as it was with the stock on it. That's why rifles, that's why stocks are so important as attachments for weapons when it comes to hitting things and being accurate, because it's not impacting the gun's accuracy, it's impacting your ability to use the gun's accuracy, because you, as a human, are a very integral part of that weapon being used in an effective manner. And Leon is a very, very effective soldier, essentially. So the player being Leon, it makes sense that shit goes where he points them. So incredibly detrimental to the point of negating, like, I wouldn't recommend people play the target practice because of the accuracy with the shotgun and the TMP. What, yeah, chat, yeah. AK-74, what, did you think that I, do you think I misspoke and didn't say AK-47? They don't know about it. How could you guys have been fucking playing called games and still don't know about the 74? It's been around for 50 years, guys. It's, what are we talking about? You guys not know that's the AK-74 thing? You guys didn't know. Can I just say, as someone who has gotten major familiarity, most of my familiarity of guns from Cod games, even I would be like the AK-74 U, right? It ends with the U, one of them. Even I know that. Like, I don't know anything about guns, but I know this shit from, like, come on, guys, 47 is not the only one. I think the Russians have been using AK-47s since 1947. Like, what do you, like, yeah. The AK-74 shoots the 5.45 by 39mm round, not the 5.56 as someone in chat said, but like, yeah, like, I don't know. They're not using NATO rounds and, yeah, that's not happening. It's not 5.56, guys. It is definitely not. You can get them in 5.56, but that's a different gun. So, yeah, it's very strange that people would be like, what? What do you mean? Come on, come on, guys. Everybody was trying to make another rags Biden merman, but it was actually a chat merman. A chat-bidin' moment, I don't know. Come on, get up, Chad. I don't, I don't, sorry. So, yeah, we won't be going off guns. This is sort of like, I see target practice as an extension of the gun conversation. It's a mode in the game. You can play it. We can even move into the gacha system and then go back to guns if you guys want. Oh, dude, I love the music. The music is fantastic. Dude, I seriously had nothing but praise for this right up until I started to learn this very distant specifics. I even had people defending it being like, who cares? It's like to get the maximum scores and the maximum amount of coins, so it's fine. It's like, no. No, no, you fool. Not cool. You can't, like, you know, I'm the kind of person that's like, I will fucking beat you. Like, even if you give me these ball mechanics, I'm gonna beat you. All right, by the way, can you tell me now on the third one? One, see, where was the seventh one? Where was the last skull? Yeah, Baller, on one C, where was the seventh skull? I don't know. Yeah, well, I bet that's the one. You don't even know, do you? It could be behind a barrel. Yes, they are. There's another thing I find uncool. I think the second guy has a barrel in front of him. You shoot down the barrel of two shots and then there's a skull. And he's not the only one. You're telling me this is because when I played well, I got punished because I actually hit all the time. You're supposed to, you fool. You shot the pirate's head. This is where I mean, in terms of how you learn this thing, it's that you have to shoot the head or you can reliably shoot the barrel to shoot him down easily. So then they lay a trick you by being like there's actually something you need behind the barrel lull. And it's like, you have to do it. I was so happy that I saw you do that mutually so I didn't have to find it. I gave up. I didn't want to look it up, but I didn't want anybody to tell me. So I gave up. I just decided I wasn't gonna have fun. You and your pride. Do you see this shit too? Oh, God, I can't roll it back very well. But like the shotgun fucking me over all the time. It drives me nuts. I saw you bringing that shotgun back to the left because you're like, yeah, you can tell from the way I'm moving the mouse. It's like, so he thinks he's done to that he's not done. Back it goes. While we're on the subject of it, and it's on my mind, I am not convinced that this game, I'm really good. That's to my own horn. I'm really good at first person shooters and these fucking parrots with the skulls on them. I swear to God that the boys, I just I legitimately do not believe it's valid a lot of the time. No, that's the school issue. I just that one where that little where that reticle is. And if there's some kind of an inbuilt lag kind of system to it, but I can be tracking that thing fucking perfectly, especially because I'm expecting it. I know when it's coming. I know the speed it's going and I put that reticle over it and I pull the trigger. I get nothing. Fuck you, you are shenanigans with me. It's there were plenty of time, like I'm sure Mel would feel the same way. Happily concede when I know it's my fault, but there are plenty of times where I'll first of all hit and it'll give me nothing. And I'm like, okay, but there are also times where I'm like, oh, I missed. And it's like, you got it. And I'm like, okay. No, I didn't. Sure, I did. The strategy that Mauler is employing here is that he's throwing in instances where the game worked in his favourites, make it seem like he's not actually pissed off that it's a skill issue. Okay. He's throwing in that as like, ah, see, sometimes the games helped me out and I acknowledge that when I'm not so good, but those are the times when I didn't hit it. It's because the game screwed me over. It's very sneaky. What's happening? No, like memes aside, I legitimately think that there is some sort of some issue on fast moving targets and how yeah, no problem. That probably is because you notice it. It's not because the pair, it's like a magic small target or anything. I think it's because it moves pretty much faster than anything you shoot at in the actual game. Sometimes it does. So when it moves really quick and you're tracking it left to right, that's like the hardest shot to make. And that will the tiniest bit of lag or misalignment with hit boxes will manifest in the biggest frustrations. And that's the only time I noticed it in the game, but when it's the last fucking skull on the last fucking level, and I got to get all the way through the entire round and hit that one thing at the very end to the point I could know I can ignore every other target on that shooting range and focus on the fucking parrot and it doesn't give it to me. I'm like, oh, yeah, I don't like you. And yeah, I have to make this point on streams every once in a while. If I benefit from a wonky mechanic, I'm still annoyed. It's just how it works. If it plays out and it's like, you got, even sometimes if I get like the full score thanks to a wonky shooting, I'm just like, oh, you know, it's like, it doesn't really count, but fine, I'll take it, I guess. If it doesn't really count, you should be doing it over again. That's what I tend to do. Yeah, you want things to make sense, the mechanics to make sense, even if it's your favorite sometimes. If it stole it from me previously and then I get it through wonky means, I'll just be like, yeah, that's my revenge on you game. The revenge on the game. You played yourself. Congratulations. Fuck you. The game doesn't have feeling. It does. It does. That's the, that's what I checked. I checked online. I'm out of time play. I shit talk games and then I just get killed by bullshit. It's like, yeah, okay, you knew. That's fair. My arc with this, by the way, was, oh my gosh, they've taken the target practice and made it better. And by the time I finished, I was like, it's worse. Easily worse. Visually, musically, thematically, it's wonderful. And of course, you're a hype man. Goddamn that red dot. I've never wanted you. A hype man merchant there. Selen, yeah. A hype man. Or Ashley. You're an artist, mate. Yeah, Ashley being a bit of a hype man. Well, let me tell you something. After five hours of him hyping me, I need him to shut the fuck up. Oh yeah, because they didn't record enough lines. Words are like poison. He's only got like five lines. Maybe they thought everyone would give the fuck up once they realized how it worked. It's fine. We'll get the lines out quick. Because yeah, the original. Just want to get this perfectly. Just hear him all the time. Nowhere near as dynamic the original, but the original fucking works. Everything is, it works the way it's supposed to. The challenge is very straightforward. Even in that other way, that you can win maximum points, so to speak, is kind of strange in Resident Evil 4 to unlock the six caps. You just need to like, I'll be honest with you, I'm not even 100% sure how it works. I end up getting all six and I'm like, all right, I guess I did it. I sometimes get to all six after the first round. It's like, oh, I guess I don't need to do the rifle one anymore. Yeah, yeah, it's like a cumulative score that you get the unlocks with. I'm not entirely sure. This one, I understood fully how it works. I just fucking hate whenever it's like, this one will involve the shotgun. This one will involve the TMP. It's like, no. No, I don't want that. Or the bolt thrower. Not a fan of that one either. And by the way, the target practice is what made me decide to not use the bolt thrower. Same. And I hear a lot of people being like, the explosive's really useful. It's like, I'm sure it is, but that is not what I'm using that gun for most of the time. Fuck being having to use it for the actual usage. I mean, it really, the mines on the bolt thrower really saved me in the dual blind Wolverine dude fight on promo. The thing is, I wouldn't deny that they're useful. It's just that I have my setup usually involves that whenever I fight like a mini boss, I'm like, all right, time to throw out the magnum or grenades or, you know, I've got something prepped usually. Because the bolt thrower is just more room to take up in my inventory and I can just sell. The mines actually sell pretty well too. I think that's what I realized. I bought it because I figured I might use it, but then eventually I just got rid of it. I realized that I wasn't using it enough. I wasn't finding it useful in enough instances. Part of the temptation, of course, is that if you find an individual ganado, you can put three bolts into its head. It dies and then pick them all out. And it's like, wow, look at that value. Yeah, yeah. Doesn't translate as well in a broad sense of fighting lots of people and you end up losing bolts and you don't even know. And it's just like, oh, fuck it. Give me my pistol back. I just want things to go where I shoot them. God damn it. Yeah, that would be nice. Oh, yeah, this is the mother fucker. That that that one back there. That motherfucker apparently. Piece of shit. I got to get going, guys. Sorry to interrupt. No problem, Sam. I was really looking forward to this and thanks a lot for inviting me. Oh, yeah, it's always a pleasure. This is great. We'll catch you the next time we catch you whenever that may be. You want to let people know where to find your what you're up to before you go? Yeah, sure. John Graham on YouTube. I'm the Master Chief Sucks at Halo Guy. I make dumb videos like that. You can check me out on there. And yeah, thank you guys and thank you, Chat. Well, all right. Excellent. Yeah, that's what I did. We will see you later. Hey, I'm a good man. Bye-bye. See you for RE5. See ya. See you for RE5 Rebake. Yeah. Yeah. That's probably happened for the last of a season two. So here's another thing with the laser sights. And that's something that's been theorized while I was streaming. I don't know if that happened with an audio stream as well, mutually. But apparently if the crosshair goes smaller, apparently the crit rate goes up as well. So obviously that needs to be tested, but I don't know if that's true. I think, yeah, I don't know. That's like so, but the thing that I was thinking of, so if you have the laser sight, you just have full crit chance all the time. Oh, well, improved crit chance, I guess. Yeah. Yeah, I mean, improved crit chance all the time. Yeah, yeah, you're right. That's how it works. That's how it works. But I did find that once I got the five times crit chance and the laser sight on my pistol, it was doing work. Yeah, that's why I'm thinking it might be true, because you get like sometimes like headshot explodes, headshot explodes. Like that's a lot of crits, like that's a really high crit chance. I remember saying on my stream, I was like, which is great. I feel like the Sentinel 9 plus laser plus exclusive is replaced like the TMP in the OG now. That's probably going to be what I rely on if I'm not allowed, you know, bonus weapons and stuff. Yeah, that just goes back to, that just goes back to what you said earlier. It's like the game just doesn't tell you. Yeah, well, it's weird. It's not the standard version of the game. The game doesn't even give you that gun. We can pick like three different topics right now, but that one is definitely something I want to get to. The information they do not give you about a lot of things and how they work fucking annoying. But I guess, well, so first of all, target practice, is there anything else anyone wants to say about it? Because we can move into the gacha. I hate it. And I feel that unfortunately, because of the upcoming systems we're about to discuss, it feels far more meaningful to actually do them instead of it being a fun little side thing that you can do if you like. If someone wants to argue, this is inconsequential to the game. They are wrong. They are wrong. Yes, they are wrong. That is not true. We got three. The things that you can unlock from target practice. Yes, let's talk about those, shall we? So anyone doesn't know, the better you play, the more silver and gold tokens you get. And once you get them, you can spend them on little machine, loot box machine in-game. Little gacha boy. And it's kind of fun. And when you do it initially, you're thinking to yourself, like, I wonder what this system will be, because all of them have to be designed in such a way that's kind of fair to everybody. Right? No, wrong. Right, yeah. Oh, damn it. This system, it's absolute, from what I can tell, it literally absolute randomness. It's actually true randomness, which you don't actually want to see. You think you'd want it, but you don't. The way it apparently works is, as soon as you enter the arena, you get a set table that you can get from the coins you have in there. So you can't even, like, properly, like, you can even save scum it. As soon as you go in there, you have a set thing that happens. So, yeah. It's really weird. It creates a table that it draws from, depending on what you put in the machine. Okay. So for anybody who doesn't know, you can get common rare and very rare, and then there's one golden one, right? I think we need to back up just a bit. Maybe I had a Biden moment and I forgot, but there's a charm system in the game where your Attache case has spots for three different charms. And each of the charms gives you, essentially, a passive bonus. These can range from a percentage to proc extra crafting bullets. It can be doubling the effectiveness of herbs, fish, or eggs. It can be discounts on upgrades and discounts on repairs. It can be things of that nature. So, pretty important stuff. These are not small things by any stretch of the imagination. For instance, let's say that you get lucky and you get the sleeper hit, the chicken. Oh, the chicken. Oh, the chicken. Let me tell you about the chicken. The chicken charm doubles the effectiveness of eggs in terms of being healing items. And let me tell you something about eggs. Eggs take up one spot and they're infinitely generated by chickens. So, if you need it, oh boy, you essentially have more than you can handle of all of these eggs and when they're at double effectiveness, then you get a very strong healing item that takes up one spot per. And if you're just doing a normal playthrough and you don't really want to sit around and wait or check the chickens, you could leave the village and the farm at the beginning with like two, three, four eggs. And that's a big deal. It saves you a lot of herb usage. It's very efficient in terms of its efficiency for storage. Or let's say that maybe you get a charm that's, like I mentioned before, 30% off knife repairs. Oh, 30% off knife repairs. Now that saves you a lot of cash. A lot of cash. A lot of cash. So I'm just mentioning the beetle, right? So in my first playthrough, you know when you kill Verdugo and you're like, oh wow, Monoclon is worth 30k. It's like that's a pretty grand prize for a difficult boss. Woohoo. If you get the beetle and you sell a green, yellow, red herb and now I know the obvious response to that in terms of like why you wouldn't, but if you do, if you choose to, that's 20,000 per seas with the beetles. It's like that's, two of those is more than what you get for like most bosses in the game. Damn. Now keep in mind, you do the first shooting range. You get that beetle and then you go to the lake and then you just go fishing. You just get all those fish and you get double cash for that. It's like, oh, that's some stonks right there. That's a really big stonk value. And hey, it's fish and a little pond in the castle right in the beginning, which respawns by the way once. Does it? It respawns once. Yeah, if you grab them all there, they respawn later in the game. You can go back and grab more. I had, I just respawned there were like two or three of the big fishes in there. So yeah, you can get even more stonks from that if you don't, because you just don't need that much healing items. But hey, why stop there? There are charms that give you 30% off body armor repair. That fucking comes in handy. That one looks like Ada Wong too. It's a bonus. Yeah. And oh, what about 5% off all upgrades? Exactly. Yeah, you go to pop that all, but if you go back to the shop. Absolutely. 100 fucking percent. So some of these are really, really good, right? That is just really, really good. Have you named the rarest one yet? Um, I don't, I haven't actually looked at a list of all of them. That would be the Ditko reference. The Ditman glitch. So it's the Stryker shotgun, obviously from the original model from that, but it gives you 8% plus movement speed. Whoa. Yeah. Let me tell you, you feel it. Wow. Like you fucking feel it. You guys should recognize how fucking good that is when you've got people trying to grab you and throw things at you. That's like, that's okay. So I'm curious. Let me actually look up a list of, let's see what it's got to do. It's crazy, actually. List of charms. Sorry for reading that. Well, you looked it up. This just goes back to deluxe edition, by the way, because you get two free charms. You do. Yeah. When you get deluxe edition. One gives you a higher chance of getting extra ammo for handgun, which is very, very useful. And the other one is 20% more healing, I think. From herbs. Yeah. From herbs. That's invaluable. Three herbs. I'll give you a list here. Wait, the Ashley one, the Ashley you just get from the deluxe edition? No, no, no. You get, it's literally a herb and it gives you plus 20%. Ashley gives you plus 50 and then there's a village lady, I think that gives you plus 30, but you can put them all together if you want to. Yeah. Yeah. Well, here's, because it would just actually, that turns the green herb into an incredibly valuable healing item. Yep. Just to hear the deluxe edition charms. The handgun ammo, which is plus 30% handgun. We just fucking explained all of the brass. And the green one you got wrong, which I was getting to, because there's only two, a green herb is plus 15%. Oh, whatever. We said like 20 or 30 or whatever. Same point. 20 is different. So there are some in here. Yeah, you've got, there's only two legendary charms, the striker, as you'd mentioned. And I actually got the other legendary, the cute bear, which is minus one gunpowder used when crafting. I didn't even know that one existed. Didn't even know what he was doing existed. That one sucks. I was hoping for a gunpowder reduction one, but yeah. Minus one. Legendary for minus one? That's not even, yeah. That's not that good, like. You'll probably never feel that. Minus 50% would be amazing. But yeah, there's the other epic one we hadn't mentioned was the Illuminato Symbolum, plus 20% melee critical hit rate, which, who, plus 20, that's a, remember 20%, it's one and five. And that's an addition to it's base, so. I used that in my first playthrough. I got a lot of kick kills after staggering them. It was very helpful. Yeah. There's some rare charms here. Some, yeah, the way these are balanced is bizarre because the rare charms are everything, like there's a Leon with rocket launcher that gives you 20% off the rocket launcher. It's like, well, if I don't want the rocket launcher, that, that rare charm is worthless. That's a great point, rags. Some of these are fucking worthless, depending on how you play and some of the most invaluable things you could possibly come across. Yeah. Let's see, there's, JJ is 40% off resources, I assume, but like. Those resource packs, yeah, the small and large ones, you get. Okay, I got you. Which is like, okay, if you're buying them, I guess. Yeah, I thought that was like five in all their playthroughs. Luis is 20% weapon resale value increase, which is great if you, yeah, I mean, it's free money, I guess. I should also point out that you can equip these and unequip them. Oh, we'll get there. We'll get there. Oh, sorry. There we go. There's a Leon which, oh, I got this one on the first playthrough, plus 40% ammo resale value. Yeah. And then the two kings, 30% off knife repairs and body armor repairs, the black bass one. What was that? You must leave 400,000 percenters on the infinite launcher. It's not worthless. Did anyone say it was worthless? I don't think. I mean, it's kind of worth, it's only, it's worthless if you don't want the rocket launcher. Yeah, which plenty of people don't. Which I just like don't. You know, kill things regularly. Yeah, plus if I'm playing the game, it will consider the, you know, the opportunity cost associated with that. Whereas Ada Wong or Leon with a handgun, or Leon with a shotgun, or the chicken, those are way better than Leon with a rocket launcher. So you just got kind of duped out of something that was way better. But pretty much all the common charms seem to be frequency bonuses for crafting or yeah, they're pretty much all crafting frequency bonuses. There's a couple little ones like plus 10 percent health recovery for green herbs. You'll probably never feel that plus 30 percent health recovery and plus 40 percent for vipers. The vipers one, I like you can get it so you can get 100 percent. Oh, it's just like fucking okay. I guess. And yeah, and I don't like the frequency bonuses. Just give me an extra bullet or two. Not like a percentage chance to craft. Yeah. Well, so can we now or whatever. Let's talk about how they work. Like how this all plays out. So at the typewriter you have, you can save, you can put things in a storage. I can complain about that later. And you can, you can change, you can customize both your attache case and the three charms that are on it. And all of the typewriters in the game minus a couple. Well, let's suppose all of the merchants are next to a typewriter, as far as I know, which means if you were to get a ammo resale value bonus or a knife repair or armor repair discount, then those don't have to get in the way of a charm that you would use while you're actually playing. Those can always be equipped. Then you go to the menu for the shopkeeper. Then you use them. And then when you go back to the typewriter, it's like right next to them, you equip the ones that you'd rather have for your actual gameplay, which will generally be frequency bonuses or maybe recovery boons. So it's one of those like, just have it be a soft bonus for me all the time instead of making me swap. Because all it does is it annoys me. I literally use no proficiency. It doesn't stop me from always using it. It functions the same thing. It's just more quality of life. So I guess they weren't thinking about it and it has to be specifically equipped on your attach a case. The only thing I can think is that maybe they were trying to stop people from exploiting the charms when trying to do a timed run. But it's like, if you have to take the time to actually switch the charm to the most ideal one, you will probably elect a knot. I mean, that's so, you could do it quick enough. It's just annoying to do. Oh yeah. You just got to do it. You got to go to the menu, swap them out, then go to the thing, use it, then go back, swap it out. And it's just meh. You know, it's just like, just have it be a bonus for the playthrough. And it's on a list. It's just a charm list by your attach a case when you press tab because there's plenty of dead space there on the screen. That shows you your bonuses. And you know, probably the big thing to state, like it fucking sucks that these are RNG. Also, I've said a couple of times, fuck you, just make it a shop. I don't care. I know what you want, but I don't care. Make the, you know, the 8% movement speed of thunder is like that costs 10 gold tokens, you know, if you want to save up and spend it all on that, good for you. The lower level ones, they're all cheaper in silver and you can pick up with the specific ones you need. And I know someone's going to be like, but that's not the fucking point of this. I know the point they're currently running with sucks. Absolutely sucks. It's all RNG. Plenty of players will get fucking 10 Ada Wongs and then they won't get anything else. And it's just like, what am I supposed to do with this? And the game's like, oh, it's random. Don't you know? And so yeah, that's the other thing. There's plenty of like, lower level fixes instead of just ripping out the system, you could have it be that, oh, you got yourself a very rare charm that you already have it, reroll, and you'll get one of equal rarity, but hopefully one you don't have. So like, that's pretty simple. Why isn't that in the game? Oh, well, nope. They don't sell for very much. They're definitely not with the fucking trouble you go through to get these fucking coins. So I feel bad for anybody who rolled with bad charms or no charm. It's a meaningful difference. I've had both the knife repair and the body armor repair in the same run. And it just saves you so much cash. Because you're always going to be using the knife and you're always going to be taking damage pretty much. So it just, it just saves you so much money. And five percent upgrade off, that remember, for every 10,000 that you spent on an upgrade, you're saving 500 pesetas, which is like, because of how much you will spend on upgrades, that's not a small difference. That shit adds up. Feels wrong to me. And it's free. You lose nothing by just having it. It's just a flat out discount on something you're going to spend money on anyway. Also, what's the fuck? What's the idea? You can put three gold coins in and pull out a silver. What's that about? It probably weighs it where if you put in three golds, you have, you still have like a 10 percent chance of getting. Ooh, I hear. Which sucks. It makes me think that I'm wasting my gold coins, especially when you get a gold through three silvers. Like, oh. Okay. Oh, hell. Imagine you pull a legendary and it's the one that doesn't, or the one of the two that does suck. That's the thing. I never drew the bear. I'm kind of fucking lucky that I didn't. I got the two. Yeah, the bear sucks. It's some, this is what I mean. It's unreal that I could spend all that time getting every coin and then I don't get anything useful. And someone else is like, I got a couple coins through him and I got myself like the best charm. So that's neat. It's just like, oh cool. When if it were like a shop, or something that could be better, like what if it was like, oh, you've got yourself five common. You can trade them in for a rare. It's like, ooh, that's something. The interesting thing that I thought this game would kind of explore, and it doesn't really, is this idea that you could essentially sort of make a soft build for your character based off how you want to play or what you like doing. When really it's randomly applied bonuses to what you're going to do anyway, which isn't interesting. If anything, it's frustrating if you don't get the ones that are just flat out really good. I'm not going to go out of my way to change anything about my behavior in this game because of what I pull, except maybe, maybe if I get like a bass charm, I'm like, okay, I'll keep the fish instead of selling it. Even though it takes up chances are much needed space anyway because bass are kind of big and they're not space efficient. Yeah. But that's like as far as it would go. Well, how weird is it that there's so many Viper Charms when it's like, I can only think of one time in the game where Viper's turned up a lot and that's it. I never, he never used them. I always sold my Viper's. I just didn't need to heal. I wanted to randomly. It just feels so weird. It's like, if you're going to give Viper Charms to this degree, you should probably have implemented them a bit more commonly. Like you do come across a Viper Hero there in the game. Like I feel like there's like maybe two or three in the castle. It's like, there you go. There's maybe like, I feel like there's like six or seven in the game. Well, that's the thing. This is like five of them in the the swampy village part, right? There's like a bunch of them there. Oh, yeah. Yeah. That's like the Viper place. Every time there was one in a box, it actually startled me. I was like, oh, no. Geez, I forgot about it. Even though they didn't shot much at all, it was when I played RE4 originally, I always, they always surprised me. But here, right? Yeah. Yeah. I started playing in the original. They jump out at you. Yeah. But yeah, what I think ultimately we could have had was a really interesting system where, based on the Attache case that you're using in its passive bonus or the charms that you attach to it, you could make interesting little builds that might encourage you to explore different weapons or play styles or do certain things that you might not have otherwise done. And there's all kinds of charms that could have, they could have had that they don't have that would have given you bonuses to this or less or less than the penalties for this, that and the other thing that just aren't in here. And by the way, I only stuck with the base Attache case that gives you bonus handgun ammo. I just stuck with that one. I wasn't really interested in the other ones. Because I'm retarded, I didn't read the benefits. And so I just went with the one I liked the most in terms of this look. And I went with a golden red just like the because I liked the way it contrasted with my items. Yeah. And it drops more per se. So I was just like, that's fine. I guess that's a deluxe edition one because I didn't ever see that. That's a deluxe edition one, which I didn't realize the cases gave me benefits from the deluxe edition. I thought they were just colors. Yeah. I think there's only three in the base game. There's the leather one that gives you a higher drop chance for red herbs. And then there's the black one. I think that gives you the yeah, chance at getting resources, which is if I was going to swap, I would go for that one. Yeah. I guess the red herb one is the one I use primarily. And I'm curious, too, because sometimes like the base attache case gives you a bonus of finding more handgun ammo and a little icon will appear if it, you know, if it is handgun that animal that's generated by the attache case procking. And I'm curious because sometimes I'll open up a barrel and it'll only have one item in it. And it's the attache case bonus of finding five, finding five pistol ammo, which means that there was otherwise going to be something else in there that was replaced by finding the pistol ammo, which statistically is not always going to be worth it to find. Generally it is. It gives you a lot of ammo over the course of the game for your pistol. But I can't help but wonder how many velvet blues and resources and things got essentially overwritten. Or even potentially how many handgun ammo tens or more were replaced by handgun ammo fives. But I think it's still worth it, but I am just curious if that level of detail was paid to what it can replace potentially. Because I don't know. So yeah, I would prefer to do a completely different system that doesn't rely entirely on luck, but I'd also suggest a bunch of ways to fix this to make it more reasonable and if you really want to keep the luck element. I was thinking like imagine there was 10 charms to get and there's they cost three coins per thing and there's just 30 coins to get in the whole game. So eventually you can get everything if you get all of the you know it's just normal game mechanics instead of this weird one. Yeah, you can play this game 20 fucking times like I did and not even know there's a bare one. I didn't know that was a thing. Yeah, it's insane. And yeah, if whether it was buying it with extra posedas, whether it was earning them through doing challenges in game, whether it was using spinels to buy some of them specifically, better systems exist other than pure randomness, especially with how effective they are. I mean, I can imagine if you save and if you save it, if you were to save a thousand on every knife repair, and that's being very, very conservative in that estimate, then you're going to save easily 10, 15, 20 thousand, I feel on that. Oh, you just save so much money on the knife and body armor repair. Those are like the best two to get. Like, damn. Yeah, no, and if you roll them, you're in big luck, which is not preferable, I don't think. Yeah, and like what you just got on stream, the zealot with a scythe, plus 20% frequency bonus to crafting SMG ammo. Well, why the fuck would I use an SMG? This is worthless to me. Like, I'm not going to go out of my way to now start using an SMG. Hey, right, because I'll have you know the Chicago Sweeper is amazing once you get him for the ammo. Yeah, that's when it's pretty good. OK, just hold the button until they die. Yep. Well, does that wrap us up on you got she weird thing? Yeah, half baked system, very poorly implemented, could have been cool, but isn't just such a let down. You're just perfected those three galleries. It's like, oh, let me go put all my six to nine golden coins in there. Yep. Gray ball, you have to work for this shit. I never even like made any effort to understand that system. I was like, I figured that there was some way that I could like play it to get the things I wanted, but no, didn't seem like it. Disapproved, but it's an extension. The inventory system is awesome. Well, so I was going to say it's an extension of the target practice and we're done with that now. So we can go back to gun play. Was there anything else one wanted to say about any of the weapons and how they work? As far as the way the weapons behave themselves, one of the things that I didn't. So shotguns work different in this than they did to the original Resident Evil 4. In RE4, shotguns were essentially, they worked like a force gun in Dead Space. It projects this forward sort of cone of it blows everything back and does a decently high amount of damage. And in Resident Evil, the remake here, its penetrative capability has been extremely softened, which is, you know, I guess more realistic, but fuck that. The, instead, it just seems to be pretty much useful as like a super handgun shot where it, you'll pretty much hit one enemy with it. Maybe you'll clip some of the ones around it, but it's not really going to do much to them. But it's pretty much like a guaranteed stagger, high damage hit on one, maybe two enemies in front of you really, which still means it's useful and worth having around because it's good to have that to generate shotgun ammo as well. But I didn't find the shotgun nearly as useful in this as I did in the original Resident Evil, or it was like a panic button of, oh, they're closing in or there's multiple enemies in a group in front of me. It's shotgun time. What's funny about that is that the skull shakers spread is the biggest of all the shotguns, I think, or except the striker, maybe. I think they have the same one, not sure, but of course. Strike has a bit of a bigger. Well, in any case, skull shaker you can get from the get go, right, as a deluxe weapon, and it's that spread I found was more consistent than even the riot gun spread of, let's say it's a circle with a hundred dots in it, it'll fill 75 of them at random, which drives me fucking nuts. We kind of brought this up before, but yeah, the shotguns in this game annoy me. While in the classic game, they seem much more consistent. Like they always did exactly what they were supposed to do. Yeah, they were a lot more useful. There is nothing in this game that the shotgun, I mean, the shotgun behaves slightly differently from, like I said, a charged, like a powerful pistol shot, kind of. It's not used for creating distance. Like it's, the shotgun in the original was used for groups and crowd control. And in this, it's just like, well, I'll stagger an enemy and do a decent amount of damage to them, or a high amount of damage to them. But it probably won't really affect anyone else around them, really. More specific issue that I don't know who would have encountered because we did some strange things me and Mel, but I noticed in his playthrough as well. The stagger factor on the shotgun is not fucking good enough. Like it's not. Yeah, I need to use those shotgun shells to stagger the shotgun guys. That's what, that's one of the reasons I'm saving my shotgun shells because I know that it's going to do something for me. It's going to pay off when I need it. And in this one, it's just, I just wasn't using it nearly as much. Yeah, no, I don't, I didn't rely on it as much either. But there's something that is fucking it inherently fucks me off is that you have like a chainsaw man coming at you because we played that particular section many times me and Mel. And you'll have like pistol, pistol, pistol, pistol, pistol, pistol and then stagger. It's a guarantee, I think on professional like six shots, something like that. Yeah. And at least you can rely on that. Sometimes it'll crit, which we'll talk about actually next. That's probably a good idea. And you know, you go down faster. But then it's like, oh, he's coming close. I have one shot in my, in my pistol left before reloading. It's like not worth it. Pull out shotgun. And then you go boom in his face, boom and I'm chainsawed. And you're like, what? Okay. He didn't stagger from any of those. And you're like, no. They were all directly in his face with a shotgun. And it's like probably because that randomizer was like most of the bullets when passed him, those only two little pellets. You don't like five and a half damage or whatever. Yeah. That's 60 pixels he covered in. You hit 30 of them. It's like, it is like, yeah, sorry. So yeah, the shotguns pissed me off in this as well as the. Yeah, they just, yeah, I, the OG shotguns, they, the shotguns in the original game offered something that the other weapons simply didn't do. It felt like they fired a tidal wave. They fired a not, it wasn't like super high damage, but it was a high damage shot that blasted everything away from you and gave you some space. And they were a lot more reliable in the way that they staggered generally larger enemies like the chainsaw people. You know, I like drags and I say this because it was very consistent, but say you have three gun arrows filling the screen, right, left, center and right. You aim that shotgun with the red dot at the center boy, you shoot and the left and right ones go whoa back. And you're like, yeah, fuck off. Yeah, it's a big screen. It's wonderful when it works. It's powerful. And man, if you line it up and there's a bunch of guys at head level and you get that shotgun blast off in the original, you could take off like three, four heads, maybe. Oh, that feels good. It feels really good to be able to do that. Just shooting that shotgun into a massive bodies in front of you. Yeah. And the important element is it had a definitive position to take the shotgun. It was it was always ready well. I think I spent most of my time, my first play through relying on the pistol exclusively. It was my handy boy. A lot. Yeah. Really good. I found that I was not used. The rifle is as in the original game. I think the rifle is more useful in this one. Though that's a preference thing. When I play the original, I'm pretty half and half on whether or not I get the on whether or not I get the rifle. I never regret it either way. It's probably a sign of good balancing. But in this man in 1903, every time it's just so it's so good to be able to turn rifle rounds into that high damage. But if there was a weapon between the three that I typically use, which is the red nine, the right gun in the 1903, probably dropping the right gun. I just don't use it nearly as much. It just doesn't have that useful utility like shotguns had in the original game. Yeah, I agree. Give me a give me just a moment though. I need to get a drink. My throat's parched. No problem. What we'll move into next, I think still on gun play will be crit chance. Because it's a big boy that needs to discuss. I guess we'll lay the groundwork being that in the original game, it seems that I could be wrong on this, but this might take from playing it a lot. I'm just I think this is how it works. Set damage for everything. Obviously more damage at weak spots, being like heads and other assorted areas. But then there's a chance you'll, I guess you could call this a crit chance where in the equivalent of like ganados, you could say that it takes two hits to guarantee a stagger. Sometimes their head will just pop off and you're like, oh shit. And it's like, yeah, you crit and you killed them. It's a fun little reward. But the irony is that sometimes it can get in your way in that say there's several of them. You want to trigger a a stagger to kick them all. So you shoot them in the head with maybe a last bullet that his head pops off. You're like, fuck, because now I can't use the thing. And oh shit. So like, you know, there are ways that even could backfire. But the reason I'm saying all this is because they have changed it in Resident Evil for remake to the point where I think on assisted mode, it's one shot and you can you get the stagger. I think standard it's two to three. I'm not actually 100% sure. Hardcore, it feels like it's four to five and then pro it can be as much as six or something absurd. So I say absurd as well because the thing about it is when you cranking up the difficulties, I don't think you can complain necessarily that things take more damage. It has to be a better argument than that. And I think then it comes down to a complaint on consistency. And it'd be like, well, it is consistent. You're consistently getting a chance at crit damage. And it's like, OK, but there are certain points in the game where whether or not I hit that crit determines like my whole fucking run, depending on what I'm doing, which doesn't seem quite right. And when you try and kill both Salvador's on professional without bonus weapons, you have to get the crit so you're out basically, which feels really strange, especially with how unreliable they are. Because you need those daggers. And of course they're not just playing into the regular gameplay. The pistol can be very unreliable in terms of just what you're expecting it to do to the point where you're like, it's five ganados. Just shoot them each in the head, boom, boom, boom, until they fall down. Meanwhile, in the original, it's like, boom, kick, boom, kick, boom, kick, boom, kick, they're gone. And you know exactly how it's going to work. I consider this change to have made the combat less reliable. But at the same time, I don't know that if I'm going to be going beyond it, much more critically than that. The guns themselves overall seem weaker, but it's likely tied to the fact that this game is just harder than the original. Again, that could be a matter of like, yeah, but you're more familiar with the original. And I'm like, yes, but like I'm pretty hyper familiar with this game now. And if I was to start it up again on pro without bonus weapons, it would be a fucking struggle compared to the OG game, which to be honest with you, on pro, if you watch my stream at the end of it, I was like, I really think this should be another difficulty level. This is a little too easy. That's the level you unlock past hard. So, and you know, that plays into everything. And like I said, you get that red dot and crit chance exclusive upgrade on the pistol and it starts to become quite a fucking monster of a gun. Because when you start hitting crits all the time, enemies are staggering or dying consistently. The point where you also feel a bit more like the OG game. But that was a lot. What else does anyone want to do? What do you guys think of crit chance slash? Have you noticed it even? While I was doing my very short attempt of two Salvadoran professional with only base guns didn't take me 11 hours or anything. Shut up. Well, I learned a lot about the randomness of crit chances in RNG. My favorite our word. So this is one guinado right before you activate the first Salvador that you have to go to activate. They have to go to those double gates and you're like, ah, here I am. I probably had about 10 different scenarios that I had to account for every time I went that way because you stealth kill all the other ones on the way like the one lady there. And then you go up to him, get your gun out and it's like, okay. So now it can happen that he can die in as little as two shots or six shots. Yes. And it can be anything in between. It could be three. It could be four. It could be five. But then it could also be the thing is it can be like crit, hit, hit, or it can be hit, crit, hit. And there's just different out in every way. And then sometimes when you shoot him, sometimes he just goes back, staggers a little bit because there's also different kinds of staggers that can happen. He can go to his knees. He can go back. He can go stun. So he can kick him. So that's all different ways you have to shoot. Well, don't forget as well. If he staggers near a wall, sometimes it'll set up a new animation where he slams against the wall and he set up for a knife. But that doesn't always happen. No, it doesn't. Sometimes you'll slip down the wall or into the wall and it won't prop that, which that can be a win or lose scenario as well. Yeah, especially with this first Salvador because sometimes we can get lucky and kick him into that wall. And then you're like, oh, shit. I got the only the stagger one, not the knife. It's like, oh, no, can kick him and stagger him and then knife him, which is actually better what happens. And you know, funny well, sometimes it'll be like press, you know, left click to stab and then you'll slash. And I'll be like, no, stab him again. He stabs you like, oh, well, I just got a free slash, I guess. Okay, because that's another RNG thing, which is probably not really RNG, but your placements maybe. But the problem is, if you give me the prompt to press the button to do the thing, make me do the thing. You got to do the fucking thing. And not do another, don't do a slash, do the knife stab that you're supposed to do. Yeah, it's one of those, you are, it's this, I have a lot of buttons to use. I don't have just one button on my fucking controller. What you can do is you can not have the button. If I'm, I think metal had, probably is the best example in the game of so if you're running in this game, you're sprinting forward and you click, you will do a slash attack. And he even has it done a little special animation for you, like slashing or kind of doing a little sprint. That's all well and good. But a lot of the times you, what you'll need to actually do is run up to an enemy quickly so that you could stab them and use a contextual left click now prompt that initiates an animation where you stab and essentially insta kill them. So if it's off by a little bit instead, you're just going to run forward and slash your knife through the air like a retard instead of actually doing the thing that you need to be doing to kill the enemy because both of these things are controlled by a single button which seems intuitive in a way because oh, a knife slide, you're using the knife with the same button either way. Like, yeah, sure, that part is true. But if your timing is off by just a little bit, then you're essentially going to do something that you definitely don't want to do and instead opens you up to being quite vulnerable in a fight when you very deliberately want to do a specific thing. But I'm assuming that while I was getting my drink and having my peepee, that you guys started talking about the RNG staggers in this game. I've explained exactly how all of it works and then left the field open for complaint slash praises. So go right ahead, Rags. Oh, right. This is probably my this is no, this is my least favorite part of the game. I think this is why I love both. I really like this game I love the original. Fringian mentioned it before that the original has this extremely tight sort of set of mechanics to it. It's very predictable. There is a repetition to it. It's almost scientific and mathematical how you can make these engagements go. And I think it owes itself better to the gameplay that there is this kind of repetition to things because it kind of turns every engagement into like a tactical puzzle where you are using your resources to the maximum ability and trying to get enemies into particular positions that sets them up for certain things to happen. It will in this game there is a and I don't know exactly what the math is behind it. I just know it's frustrating. But just because you shoot an enemy in the head doesn't mean that you're going to stagger them. It might they might not even react to it at all. Yep. Yeah. That you might shoot them in the head with a bullet and they're just a guy and literally no animation change whatsoever. Sometimes they they move a little bit or flinch a little bit but that doesn't really mean anything other than a very very slight flinch essentially. But in the original game if you hit an enemy in the head as long as they weren't armored or anything if you hit an enemy in the leg it would stagger them. If someone is sprinting towards you in the original game if you pop them in the leg with a handgun shot or a TMP they'll fall face forward. Every time you do it they will that's what will happen. If you do A B will occur and that's why when an enemy is sprinting at you a lot of the times you're like oh I don't want to shoot him in the head he's sprinting at me I want to hit him in the leg so that he falls prone. Right. And he's out of the fight or I can knife him a bunch or whatever it is. If you shoot an enemy in the head doesn't matter if they're in the middle of a lunge it doesn't matter if they're in the middle of a grab or they're just standing there if they're walking if you shoot an enemy in the head there will be a stagger. There's two different types but they're both staggers and they will both allow you to do the same thing. The only thing that's different is the window that you have to essentially exploit that stagger. It's what gave the TMP its incredible potential value was that you could instead of using a pistol shot to stagger an enemy and then use that roundhouse kick or the suplex or anything like that you could use a TMP which is essentially a cheap stagger generator. Not it wasn't yeah I think it was intended to be like a DPS machine but instead it's just a stagger machine which is great and that's why I love it. It's one of my favorite guns. But rags that's what made the original game such a cakewalk. And yet and yet cakewalk as it may as it allegedly is that game requires a great deal of practice. And knowledge and I almost want to appeal to like understanding of its mechanics. It's known as one of the greatest games of all time. Do you think it got in the way of the fact that it was kind of easy when you get to know it? It's like that's not a problem. That's fine. If I have I'm really really good at Resident Evil for the original to the point where I would call it easy but that's not because the game is easy. That's because I've played it a shit ton and I know the strategies and I know the weapons and the best places to go. It's because I I know the enemy attack animations and how to how to bait out enemy act swings and how to avoid axes and and how to like by the way there is actually a mechanic that is no longer the combat mechanic that's no longer in Resident Evil the remake and that's doors as weapons. Yep. That's right. Yeah. In the original if there was a closed door enemies would pound boof boof boof open. And that's how it was. Bam. Bam. Bam. Open. That pattern every time and if there was an enemy on the other side of that door you could you could kick open the door because there are two ways to open the doors in the original. There's this nice and slow quiet way and then there's kicking it open. Yes. What that will do Pressing one button then double tapping it, right? Yep. That's right. You double tapping it. It will stagger yeah it'll stagger enemies on the other side which is generally going to be a knee stagger it'll bring them down to their knees which for the villagers means that you'll spin and do a kick kick them forward for the cultists and the islanders it'll be a suplex. But that's another little thing that we didn't have but it was very it was nice to have that. You could use the door you could use doors as weapons. The I don't like it. I really really don't like it in this game and the game's good enough in all of its other aspects that I'd still highly highly recommend this game and I really like this game and I'll continue to play this game but I think that this alone changes it to where I don't think I can like this more than the original weaponized doors. I love specifically or just weaponized doors. No, not the weaponized doors. No, no, no, no, no, no, sorry, sorry. Not the weaponized doors. Also, if you don't mind, Rags, I was going to hold off on that very subject as the last thing we talk about. Yeah, that's fair. You bet. But yeah, I don't in this game you can have you lose a lot of gameplay potential by randomizing the staggers. Every encounter in Resident Evil is like a it's like a puzzle like I was saying before where which enemies are in front of other enemies and in sort of when you shoot them and trying to line people up for that follow up roundhouse kick and using the eye frames that's associated with those moves. It's a really fun and surprisingly deep system that turns, like I said, every encounter into like a puzzle that's to be solved. I want this guy to be in front so that if the shield guy's behind him I can hit him in the head real quick and then get that kick so I don't have to spend a shotgun shell maybe getting rid of the shield the roundhouse kick knocks him out. And by shooting enemies in the head two, three, four times with a pistol and not getting a stagger it just isn't that interesting. It loses what I think is a really wonderful part of what made the Resident Evil 4 Originals combat so awesome and fun. Do you think that there was an argument to be made in favor of that unpredictability? And what do you think it is if there is one? If there is an argument if I was going to make the best argument against it it would be... Oh, in favor of it I mean, right? Oh, in favor. Oh yeah, you're in favor. Yeah, I'm asking you to create an argument in favor of it. I mean, it would certainly be unpredictable. I'm not necessarily sure that unpredictability is better. In fact, I think a lot of the time is unpredictability is worse. If I was going to change the system if I wasn't allowed to have the original system where head shots would always stagger leg shots would always stagger basically guaranteed staggers based on shot... Well, like shots guaranteed staggers in the original? Would you be able to shoot more than once? Because I'm sure I had to shoot more than once on the leg. If they were sprinting it was always one shot to make them fall around. Because what happened for me was I think when I played four originally I eventually just started defaulting to the leg because I found that easier than going for the head for whatever reason and going for the leg wasn't always one shot. Yeah, I think it's as long if they're standing... If... Oh, I think if they're moving slowly if they're standing still I think it's one but I can't remember exactly. It has been a while since I've toyed around with the Resident Evil 4 combat system I've played that game a bit but if I couldn't have the original system then maybe I'd say like two shots would always stagger like it was predictable and it wasn't just RNG based but it wasn't like every bullet so or maybe if you hit them in vulnerable moments that there's an idea if you hit them in vulnerable moments then they're staggered then it would stagger so if you get them while they were sprinting Something I would say is so now I could be wrong but this is the case right if they're charging to you and you hit them in the head they will stop, right? No, not in this game I think they do stop you don't necessarily get a stagger but they will stop, right? By charging the bullet in the head like they're running towards you going I wish I could say yes but I'm actually not 100% sure if they do I don't think so I don't think that is the case No, I don't think so I could have sworn I've had moments where they're charging told me to grab me I shoot them in the head and I still get grabbed Yeah, I think that did happen and someone in my chat was like you're supposed to duck That's why I'm asking is because I'm not sure because sometimes that does work and I think sometimes it didn't but I wasn't sure if that was because I hit them in the shoulder or something I will say I think that I don't like that I could shoot an enemy in the head while they're charging me and that has no effect on them Yeah, no Yeah, I don't like it I think it should have an effect It creates this disconnect of I've shot a bullet into someone's head in front of me in a survival game and they like nothing happens You feel a headshot You've got to get something for that, haven't you? Yeah, it's like You think that a headshot has to stagger Yeah You would think, right? It's a game that really rewards good aiming and good your ability to play with the mechanics and if those mechanics you just you just get objectively less of them to work with in this game which sure makes it more challenging in a way but it also means that it loses a lot of what makes it great Well, so it's something to be said then about if you as a player know that your bullet's not necessarily going to have the same impact could it be said that you failed by putting yourself in a situation That would be the argument, yeah where you can actually like you should have kept your distance as the point Not necessarily I think that there is something to that but there is also the element of a lot of the times fights can go completely differently purely based on the RNG of if you were given a stagger I don't think that addresses the point that's raised though have you failed by virtue of putting yourself in a situation where you can be at the mercy of that system Should you back up? Like just as a quick example Gennado's coming up the stairs you've got three bullets in your pistol you shoot all three into its head it doesn't stagger and kills you and then you go fuck you game it's like well no that was your fault for not backing up and figuring out something else And some, yeah in plenty of cases that yeah that could be possible absolutely where if you're in a bad spot and you're not like if you're thinking the mechanics are different than they are then yeah you might not play with those in mind No I mean assuming I'm assuming that at this point Like if I gamble sometimes I won't win That's possible Well yeah but that so if that scenario played out you knew it was possible but you're relying on the more the heavier likelihood like say it was 70% likely you'd get that stagger calm down I'm talking to rags like you so 70% likelihood that you'll get the stagger you don't and you're like fuck sake it's like well you've only got yourself to be angry at because that 30% you know it won out Yeah it's um yeah if I yeah essentially yeah I can gamble and lose there is an element of I heard you don't like X on Molo Absolutely yeah XX on sucks Fucking make me miss a shotgun shot when I'm an inch away from somebody fuck you but there is the there's so much of these fights that completely change based on just did the number generator work in your favor sometimes you'll kill enemies all headshots and they'll just die and you won't have a chance to do a roundhouse kick which would have been more preferable to them dying there was this happened when I was playing I think it was yesterday with Molo on the is when you first enter the castle and you meet Salazar for the first time and you're in that audience chamber and he sicks all the cultists on you I was able to get a stagger on one of the cultists and the three shielded guys behind him with the wooden shields not only did this stagger have it at the right time I was able to get the roundhouse kick and not just knock all the shields out of their hands but kill all of them in one kick and it baffled me like legitimately baffled me I had no clue how one roundhouse kick could do that much damage and it like the fight was done at that point because I was trying to get the unarmored guys first and trying to set up a stagger because I knew it wouldn't be you know consistent so but I was like wow like that like that could have been a really tough fight but I got lucky and so the fight was really really easy to the point where I was just astounded by what happened and I had no clue I just knew it wasn't me it was a you know that just worked in my favor and I know plenty of times it doesn't where you know enemies just won't let me kick them or something like that but I I definitely prefer the old system to the the random I stagger chance because to my knowledge in the original the random element was the critical hits which would be like an instant kill on enemies it's like a little bonus but that was what I was about to ask what is the difference between those two would you say so in the there is it's the amount of randomness and the randomness can never virtually never work against you the only thing that was random again to my knowledge was if you'd get that essentially critical headshot and their head would what if they had to come off right away yeah come right off oh I did actually mention that earlier and I did come up with a scenario where it can work against you can you think of what it is ranks in the for the critical hits in the OG game yeah yeah yeah yeah you could have a you could have a critical hit where a zombie that you want to set up for a roundhouse kick for the enemies around them there you go yeah I'd mention that but even then it's not as bad because the next enemy can be set up for it instead so it's it's just one of those I mean well we all we need to do is craft a scenario where it does cost you it can it can be a thing but it's very rare in the original that you're like oh no he's not I agree it is very rare but would you then concede that to be a floor problem in order to make sure you're sure upon the position that this game's unreliability is a problem um I don't think it's strong enough to where I'd say that it's a problem well you can know it's I think it's so rarely going to be well I guess it works against you that it's almost like wow that actually you know it didn't help me but it's just so well the fix would obviously be if it causes a crit it should stagger everybody around it right and then then you don't have the problem ever um I think it does actually when you set off ahead a lot of the times the enemies around it will be staggered a bit it won't it won't be like combo you can't like melee kick them but it will make them flinch I'm not even saying I would implement it I'm saying that sorry when I I guess what I mean is the problem would be cancelled out if when you shoot their head and it pops up that everyone like falls over or something because then it would seem like like the same thing as a roundhouse kick I it would solve the problem but I think it would make it overpowered yes um I guess what I'm saying is that uh it seems like we've highlighted that it it could cause an issue but it is incredibly rare the system itself has managed to you can invent us you can invent a scenario that is going to be very rare in the game where it's like it maybe could be an issue in some circumstances however even if it was you would know that the next enemy could then be used for the for the uh for the purpose of that first enemy what you were going to use them for um but it also seems like something it's like an ironic problem because the game is like congratulations you've lucked out and you've got yourself a crit and it's like thanks it killed me and they're like what and that's so much more preferable than oh that enemy's dead and out of the picture now and they're going to drop some goodies for you as opposed to oh yeah you just shot them three four times in the head no crit no crit they're just like maybe they just die from the sheer damage you put into them which happens a lot or it's just like oh you know I just I would like a system that's a bit more workable than you know just putting reticles on heads and clicking um the if we can get away from the village and re7 kind of stuff that would be great because I just feel like so much work went into making the remake like the original but different that this just feels like oh it's what you know what a shame wouldn't it be great if you had that red like that's like the ideal system like if you want to make a game way more difficult then don't make it less predictable make it more reliant on your skill to play around with that predictability enemies do more damage they're more aggressive more of them have weapons as opposed to not they throw things more often you know there's less pickups you know like less ammo so your misses are more punished things of that nature maybe it really gets you to like yeah maybe you want to really look into learning that knife as a utility get in there and take advantages of the delays between enemy attacks to stab them in the face and trigger you know trigger staggers with your knife that sort of thing instead of just pumping up the health on headshots because at a fundamental level right if I said I've just made a game here's here's the level going out to everybody you get given 10 shots at the beginning there's 10 enemies in the map one headshot kills them so you know you miss you won't be able to kill them all and they all drop blah blah blah whatever and then I go people found it too stressful and they often like you know round about whatever it was for I've made it now so that it takes two shots and they had to kill everything but you get 25 ammo at the beginning it's like okay is that better or worse it's like what I I guess I it's almost like I need to play it to know like it's kind of hard to say yeah I mean statistically it's easier but you know like hitting you know instead of having a 100% accuracy you only need 80% accuracy so I mean that that that does make it easier and it's probably just probably gonna be more fun maybe maybe yeah enemies are weaker with the 10 rounds but you're not thinking about that you're thinking about I cannot miss or else I cannot complete the game and that will overshadow everything whereas like I said if you make I think like the ideal version is you know kind of having don't make the enemies just more if you want to give them more health that's fine because that's how it worked in the other game too but the stagger system was still the same so you could you know you'd be using that and using that kind of at its best potential you'd get better at working within the system and really exploring it to its fullest and using it all the time because I felt like crossing your fingers and really hoping I sure hope this shot staggers them I hope this one too especially on the really tough enemies where like point blank shotgun blasts to a chainsaw person just wouldn't do anything chainsaw person yes I was going to say as well like they might be sitting they're thinking well what are we supposed to do to make it harder it's like faster enemies more aggressive enemies change in animations new attacks there's loads of stuff and they did do several things that I just mentioned which is why there's lots to praise it's just that you feel really fucking uncomfortable when you've got a gun out of coming for you and you go boom boom boom boom boom boom what the fuck like they're still not staggered on their head give me something I think isn't it on professional you fight in the game you have to hit him with like eight shots to kill him you don't kill that guy you fucking you walk past that fucking guy because Jesus Christ he doesn't drop anything as well right there's no fucking point in killing that guy it's like yeah I'm like oh I think that's such a a piece of he should have dropped something special not nothing it should be like if you kill that first get less if you're gonna make it so it costs basically all the ammo you're spawned with surely he should drop either a 10 shot you know handgun ammo or like money why the fuck did they make him drop nothing what's that about I don't know it's it's one of those um oh oh oh example time you remember in resident evil village near the beginning when you find all the survivors of the village nothing fucking happens as a result of that but you're getting chased by the guy in the hallway after the fire starts yeah you remember that part yeah well the correct move is to do nothing because no matter how much you shoot him the same result occurs now when you're playing the game especially the first maybe second time depending on what happens you might be thinking oh this is a this is a bad guy and I have a gun and I know and I know what to do this is like a really easy puzzle I want to shoot the bad guy so he doesn't hurt me because you know that game that we're playing but the game is actually saying you fool you damned fool you're wasting ammunition it literally has no effect it's just a lie to create tension the what what you need to do is nothing because it's the same outcome no matter what because Resident Evil 8 is a shit game when we go on to the errands I've kind of wiped it from my memory as well like I know it's so fucking forgettable that's because of the go check out our discussion on it to see why we hate it by the way if you wanted to know but uh yeah it's kind of like that where oh you spent eight pistol shots fighting this first guy fuck you fuck you yeah pretty much like why would you shoot enemies trying to kill you you you run away from them to save your eight shots and remember you only start with 10 so 80 percent accuracy which is good by the way yeah don't uh don't miss or else you'll be out of out of ammo and he's still he's still coming after you it's crazy on chainsaw difficulty in the demo they spawn three in that opening and like I said you can kill them all and you get nothing so it's just like so avoid them all then it's like yeah and you got to practice until you figure out the animations to know where to run at what times I think it was my first because I started professional I just didn't finish it it was when I was fun um I the first three villagers I got all headshots without missing and no staggers opportunities on any of them and I was like oh okay feels weird I'm just like this just isn't this doesn't feel like Resident Evil 4 anymore I saw that was amusing me it was like when I was watching Fringy play the new game he started on hardcore and he was he's doing a lot of leg shots and I was seeing I was like ain't gonna be doing that for much longer because they just do shit on the new game you got to hit him with the head and even then you don't get a guarantee of staggers because I relied on leg shots in the og game tmp leg shots was just I would yeah if they were I do headshots pretty much all the time unless they were sprinting like I said they were sprinting and you hit them they'd fall on their faces and they go straight down and that was use full headshot kick run knife knife knife yeah the the value plays and I came a fun as fuck yeah it really yeah it's the look at the inventories of the the really good experienced players and you know the new you know casual sorts of players and there'll be a huge difference does uh does that about do it for gunplay guns in general I was I was just gonna make a point when Fringy was asking to kind of steal man the the multiple shots to stagger or stagger chance maybe I was not processing this correctly but I found that as I upgraded my weapon or switched to better hand guns I would get much more reliable staggers on headshots so I think it's possible they might have designed it as just an incentive to grind out better guns and upgrades and looks too um the it's randomized within parameters based on what you're using so yeah like shotguns will will always like blast them back or stagger them if they don't you know aren't killed outright more powerful weapons I think it's probably I'm not certain how exactly it works whether it's tied specifically to the amount of health remaining in the enemy or the sheer power of the shot that hits him in the head which is I think what it is because I think a rifle like if you use the 1903 against the brute and hit them in the head you're gonna get much higher you know staggers per shot opportunities than if you were using a pistol but I'm not certain what the numbers are but yeah I I guess the way it seemed to be making sense in my head again I'm not looking at the code or really picking this apart to analyze it specifically but how it was making sense to me was that each area that you're staggering on be it a foot or a head has almost like a fallout style like percentage of health per the body part and then once you've satisfied that health threshold then it staggers I don't know that that's necessarily what it could be but that's just how it made sense to me when it as I got a more powerful pistol I found I was much more reliably getting staggers per shooting the areas of the body that I thought should be staggering it based on what I know of the original game you know I don't know I'd have to see the numbers because I can't I just I just don't know how the system works because enemy more durable as the game goes on but you are upgrading your weapons in order to compensate for that yeah I don't know how the math works out if different enemies if different like if if different weapons had different staggered chances or if they had like coefficients that works it probably is behind under the hood and a lot of this I'd be really interested to see because man I love me info I'm a gamer man tell me if I click on if I scroll in here to this excellent assault rifle in rimworld and I click that I I see the damage stopping power armor penetration the rate of fire burst shot count range accuracy close medium short long range cooldown aiming time and yeah just give me those numbers give me those delicious numbers I love them I love them completely agree on that one funny enough thunder mentioned it I was like oh yeah we should probably talk about it um rowables meaning like grenades someone I wanted to mention that I think it's kind of funny is mean rags when I played the og game recently and we're talking about it it's like in sandiaries there is weird grenade in the og game that doesn't quite fulfill either role very well and so for anybody who doesn't know this flash is a fucking great and grenades are great in sandiaries are okay these are fine they work it's just you know there they're the first to go when you start needing inventory space they essentially work as a somewhat damaging stun yes they I honestly think they're like a halfway point between both and that ends up making them less preferable than both they stun enemies by lighting them on fire and making them go through the animation and fall down and they do damage because the fire does damage to them it doesn't do as much damage as a grenade it doesn't have the same kind of stun and plagues kill it's the killing as the the flash grenade has they're fine so this game oh i was just going to move on but if you want to carry on on that it's talking about incendiary specifically I think it's kind of a shame with how good the fire mechanics are in this game that you don't have a fire throwable yeah well so I was going to say it's funny they removed the incendiary in this game and yet they've improved all the fire mechanics and so it's like what are you doing I would have loved to have had incendiary grenades or molotov in this game it would have worked it's so many places where you can funnel enemies and just throw one in there and then you can just set them in fire because they get slower first I think and then they start to go like ah I'm on fire yeah it's really good what they did was they removed an incendiary grenade and added a different kind of frag grenade that does the same thing just with better numbers yeah I wish I thought really strange it is strange the fire in this it's kind of wonderful not only does it look great but enemies don't just instantly like it's not like an explosion of fire it's kind of like the fire happens and it spreads and if an enemy stays in it long enough they are set alight and so they go into an animation oh no I'm on fire and it stuns them and they do and it does damage over time and that's really kind of neat it encourages you to use them in particular ways or plan ahead and get your timing right with dropping oil lamps or encouraging enemies to fight you and stay in fire so if you are at the edge of fire and an enemy comes up to you and you just block their attack it's almost guaranteed that they've been in the fire long enough to where they start catching fire so it's it's really neat the way that fire kind of works but they don't have all the time incendiary grenades which is as a throwable which is I think as much as it was a strange choice the small and large grenades I did find that the small grenades early in the game served their purpose and then they started getting weaker and weaker as went on and then we unlocked the large ones and it went back to being effective again I was like okay I guess yeah that it all works the um the little grenades the little hand grenades they essentially turn into like just an airy damage yeah yeah they're pretty shit in the late game but yeah which is kind of a shame I don't feel like that I feel like that's one of those things where it's gonna it should be useful throughout the entirety of the game not just kind of early game and sort of in the castle it's always one of those valuable things like oh I've got a grenade this is really useful again settle for um you just have the standard large grenade you don't even call it large grenades it's just called grenade and it does a halfway point damage between the current small and large and then incendiary slash molotovs that that that just seems like the obvious no-brainer maybe they did try it and someone got on the way code fell apart I don't know but or if there is only one kind of grenade that you'd find and maybe a use for crafting materials would be to turn a small grenade into a big grenade that's another thing yeah that would have been cool because I was I was I craft things because I'm running out of space and I need to I need to make things go away so I have more space for things and it would have been really uh really kind of cool if we got more options for crafting things that were like upgrades to the stuff that we had yeah to have a crafting system and then to have it be you're gonna be like how is that limited if I say you know it does herbs grenades and ammo but it still feels like it is kind of limited like there's not that many things you can do with it it's like that's thing it's kind of like the the charm system where it's like you have the start of what could be a really interesting system but yeah on quite the little bit half baked yeah we can do more with this it could be you know but you know what like the crafting and the ammo stuff because we're kind of into inventory as well as the items in there now didn't get in my way the only time it quote unquote got in my way was when I was trying to pick something up and it's like inventory is full and I have loads of gun powder and stuff and I'm like oh right I guess I'll make stuff then which isn't quite the effect you want you want it to be like oh I've picked this up I can make this now not oh I've got all this stuff I should make something but um you know it's it's hard to say that I fully blame the game for that it might have been me not taking full advantage of it but a lot of the time I was like I'm currently good for my pistol rifle and whatever ammo I could make more of any of them but I don't want to make any of them yet because that means I've committed you know and I'd rather yeah for when I have a chance at losing some why you put it in storage Mahler all right I did hear you wanted to talk about that so why don't we talk about that how storage interacts with inventory so you have a lot of game the things that you can put in your storage are weapons first aid sprays and knives and ammunition of course ammunition right and resources and nothing else yeah that's it no wait you forgot ammunition what about no come up ammunition there no you can't you can't just put your guns why would you not be able to well you can't put gunpowder in there you can't put extra ammunition you can't put I and oh you can attachments yeah if that matters to you if that matters to you at all but um but you cannot put gunpowder you can't put extra ammunition you can't put herbs grenades you cannot put grenades you can't put fish vipers eggs anything else other than what we named all those things you cannot store which means that a lot of the times you're just like I don't know like encouraged to storage or sell or my stream had that system but then you can't do anything you know you know having having people backseat could be annoying but when you have people back see him with bad advice like the worst thing ever and several times in my stream I've been walking around with a bunch of shit in my inventory I'm looking at it like oh god like I'm gonna need to sell something I'll do something some genius and child be like just put the fucking gunpowder stuff in storage I'm just sitting like yeah man I'll get right on that no problem I got it yeah I'm trying to give me advice on the game but I promise I would if I could it would just kind of add to the better you get the more you get to keep for later for when you want to like splurge or whatever at another time or just save it because it's fun to be able to save that stuff and build up a stockpile over that you know over an account period but yeah you can't they just sort of did this weird thing of you could store guns and first aid sprays and like the three two weapon attachments you might get and knives like you can you can put kitchen knives and storage for when you really need a kitchen knife yeah but a grenade nah it's so kind of intuitive though because if you're like oh this is like the safe place so if I grab all these resources and I don't need them right now I'm gonna put them in the storage and when I'm back at this little safe house I can just refill because I you know I was frugal with my with my stuff for so I can just use it now because I went for like a hard section now get grab all my gunpowder and my resources and go like ding ding ding ding ding I got all my go on my ammo bag was like no you keep it or you die well yeah and like claims are made of like you know it's supposed to be encouraging you to do something with them it's like why are you punishing me I'm saving it up that should be something to reward me for I well man I guess you could sell it but it's like I don't maybe I don't want to sell it yeah it's like at that point I'm not selling it to make money I'm selling it because it needs to go I was gonna say like yeah I wasn't gonna the whole reason is there is I'm not selling it because I think it'll be useful at some point but I'm trying to be you know disciplined not just spending it for the fucking sake of it right just yeah it's it's annoying that this storage system exists you're like oh sweet that's something where I guess I put my stuff for my inventory in there and that means I cannot use it until I get to a typewriter next time don't question that by the way like in universe like what the fuck I put it into a typewriter and I can grab it from it doesn't matter but yeah to be like oh no you can't put anything just guns knives and medicine be like why don't really know yeah it's really odd yeah that's kind of annoying but what else can we say we just talk about how I was I was a little bit concerned with moving over the Resident Evil 4's one of the most famous things about it is it has what people usually say is the best inventory management system in all of gaming it's not even complicated at all and it's so satisfying yep people often say it's one of the best parts of the gameplay ordering things by color or by size and everyone has their own preferences and oh you can make it all look so great and then you know as you're in the middle of fights the clarity at which you ordered it can be so helpful for you understanding exactly where you stand resource-wise and it's all you all you deciding how things will look and I don't know I'm happy to say I think that they translated it pretty damn well in terms of the actual management of those things the only part I don't know if that was just for me but if you buy something I know let's say you buy like the big rocket launcher and then the game is like you have the space but you need to move some stuff around okay I found that in this particular case when you need to move stuff around there it's very unresponsive when you're at the merchant it's a very strange quick but that is absolutely right yeah I was just wondering if that was just me or the point where I don't know why so you know when you're trying to be quick right you'll hold down for an item it'll select and then you hit Q to spin it and you can put it somewhere else or I would anyway I don't know where everyone shortcuts are when you're in that screen where you bought something off the merchant you'll have to hold it for longer before you can hit Q and what you'll notice even on my playthrough is that whenever I've bought something off the merchant and put in something in I'll often like switch tabs by accident because I'm in Q before the item has been selected because the timing's changed now it's not as quick as it is normally really strange bit of coding I don't know what's going on with that yeah no idea what's happening so that was but other than that it works pretty great there's auto sort but yes so there's a controversial rags the controversial auto so I actually think it's perfect you don't know why it makes things fucking ugly and so if you want if you want to skip doing it yourself you can have your ugly ass inventory go ahead oh I hit it by accident ones it just squishes it all in the top left no I was gonna say Mark you want it to be ugly because people shouldn't have it auto sorted to look beautiful that takes out like a whole element of mechanics all right they get punished wonderful I was like all right we'll sort it yeah we'll sort it for you it'll look like this there you go that's your deal with the devil I keep the accidents on old can you not change the uh the button for it I assume you can maybe mine I think mine was left all but um mine was left all as well but uh yeah I actually I really do appreciate the um the auto sort button uh sometimes I just want to make the room and I don't want to go through and manually move every single thing all the time there's never a time for me where I will always figure out the room myself this is always this feeling like you just play the game it's like oh I'm gonna look at my inventory it's like oh god that's unacceptable I need to move I'm so sorry everyone I didn't know I did not um so yeah I don't know I I think they did a good job with the translating it but it was pretty simple to translate it would be a lot it would be surprising if they fucked it up hard to fuck up let's put it this way I hope if you make Resident Evil 5 remake you fucking take it over this time holy shit I bring it with you I started Resident Evil 5 like Dr. Logo if you are just fucking around I was like what's this inventory what is this why is this like what is it like yeah three by three and then oh and everything takes one disgusting it's disgusting I hate it one yep why would you ever do that why would you why would you scrap the inventory of war for a very five is reputation was the I think a lot of people wanted the sequel to re4 and they got that instead which is like oh you're doing something else I think co-op was the main reason why they had to change it so that you could it's always really easy to use on the fly because you only had nine slots and so it was very easy to memorize and you could use it quickly you wouldn't have to pause the game for the other player that's what I think the reasoning is behind it uh and this is a slight this will be a little bit of a controversial opinion uh-oh there are I think there were some positive aspects of changing the uh the the inventory system in five but they're almost like consolation interesting things not like actually things I think are like kind of worth it by by changing you to only have nine slots it significantly increase the value of ammunition capacity in a weapon for instance the the starter pistol can be upgraded to hold 100 handgun rounds in the magazine which means that you essentially are freed up one of your precious nine slots you don't even have to carry spare handgun ammo because you can carry a hundred loading every time you pick it up and you would weigh much more heavily weapons that would allow you to have larger magazines because it it frees up you know a much more relatively precious inventory space but that uh that by no means do not take that as a defense of the change the system just that there were interesting things that kind of came about by changing it to only having nine slots I understand else anybody else got anything for the inventory I just love taking breaks to get super OCD about organizing it was just the most delightful thing to do in the middle of the stream especially if you you get to the end of a very difficult battle and you have a bunch of new items and it's like ah let's rest it's also when you also when you when you uh like your inventory is completely false like when you need a merchant I need to sell like all this shit and then it's all free it's like oh so much about space to do both things with everything we've talked about can't be ever mentioned this already but yes I agree with several people in child already capacity upgrades do not refresh your ammo sad face that is true yeah that's uh that no longer yeah that's that's uh that is indeed a change I think I said when I was playing the og if they update it so that doesn't happen it's not a floor it's just a thing it makes me sad adds a little bit of extra strategy of well if I if I use all these rounds in the shotgun and I get that capacity upgrade then I get you know seven eight nine extra shells or and with nine free shells the og tmp which could be upgraded to have 250 rounds if you use like you could play through the whole game and never reload the tmp as you hire a game if you if you just make sure to don't reload don't really don't do it just wait until you can get the like it's a little thing like it's like a little game it's a game in a game and I wonder if it was a deliberate definitive thing they were like not we're not carrying that over because it'll make things easier than we're looking to make them or something and she's like oh oh but we'll add like knife durability and stuff like that I was like okay yeah yeah yeah but it was a neat little thing in the in the old games where I could go out shoot my shots and not reload and then try to use the other weapons instead it's a little game within a game that I I really liked there's a risk reward element too of carrying around a dry weapon yeah is that like it's like well this is burning a hole in my inventory that's the fun thing it's like self-imposed challenges that you have really great payoffs if you get it right well because I know where we can move next but I'm just making sure we've crossed the t's and dotted the i's on we've essentially done guns and inventory movement on mr leon there have we missed anything with those lot uh I don't think did we I was I was gone a little bit earlier did we touch upon how leon doesn't stagger anyone but get staggered by just getting breathed on well I guess we kind of covered that with movement I felt like he's too he's too easy to push over a lot yeah okay oh run that bitch down you're you're sprinting at an enemy yeah I was like uh like you either bump into each other and maybe cancel each other out and both stagger a bit or you brush past her or like push them down or something like that like like come on you you're a you're a strong man you're strapping young lad push down that lady well so uh did anyone does anyone know how to actually cause him to prevent them from grabbing him where he pushes pot like they go to grab and he puts his arms in such a way that he sort of moves past them don't know how to reliably cause that to happen that's a good question I don't know I never found out I've played this game for a while and whenever it happens I'm always like oh that's nice why did that happen though like what what calls that grab is like on the edges of like the hit area or the grab area but I just don't know I don't know because I think that's the ends of grabs like dude I have been fucking entered into a grab animation when I'm just like no way they get me and it's like they got you it's like fucking hell like at the end of animations or when it doesn't look like they've even connected which is particularly fun when it's a salva door because that's just an insta kill at least on the higher difficulties salva door the the the doctors wait what oh and some men they don't well they just kill you they don't grab yeah no I mean sometimes you went at the edge of the thing and you think oh there's no way it's gonna grab oh right yeah yeah sorry I was thinking I was like I was thinking maybe there's an animation where he actually like takes his free hand and grabs you by the throat or something I was just like I didn't see that one but yeah yeah they can get you in some really bullshit places it's the kind of thing that can get you in like dark souls where it's like as long as the edge of their hitbox hits the beginning of your hitbox you're done it's like right yep that's probably worth going into actually treasures it was mentioned in chat oh yeah another thing that I think is pretty neat about I really like the treasure system in this one yeah in in this in rather than the resident before remake you find treasure pieces of two different kinds pretty much ones that are just used for selling as is and they're labeled as such thankfully and then you find treasures that have sockets in them sockets come in two varieties circular or square and during your adventure you find these different shaped gems like emeralds barrels the purple ones like afrodinite whatever if I'm different you like five Alexander Alexander that's the one you find yellow diamonds you find different colors of these gems and you essentially take these little gems you find and you can put them into the sockets of all the treasures that you find with those sockets and depending on using a variety of colors or same colors or all the same color and whether it is that circle or rectangular gem that's put in there you can essentially increase the value of two different degrees of all the treasure that you find so you could have a you could find a crown that has three rectangular sockets and two circular sockets and based off of the colors that you use for the circles and the squares you can increase the value by like different multiple multiplicatives yes so it adds like a little mini game selling and acquiring treasures that kind of encourages you to hold on to them until you need to sell them and then work out what's the most value I can get out of these treasures by using the gems that I actually get yeah and doesn't even an instance where they tell you the multi yeah they give you all the answers on a sheet if you what you want your brain basically and yeah there were several moments on my stream where I was checking out different combinations and seeing what the results were and then judging the rarity of the items to be like I wonder if you know the correct route is this or this or this and I was just thinking to myself like what fun they've made for me when it could have just been sell this for money it's like yeah okay it's neat and that's no knock at the original I like how treasures work in the original game too I just I don't know I thought this was really better yeah and I think I would is it can you say it's better or is it different I think I think it's better here I think this adds an extra little layer of strategy that pays off the more you think about it mm-hmm yeah in the other game it requires you to get more what the hell was that it requires you to get more specific things so like an elegant mask only gets certain kinds of gemstones specifically at these locations yeah the butter lamp only gets the the drops from like the navista doors or the beer stein only gets the cat size or whatever but in this it's definitely more of a you've accrued all of these things and you can mix and match now based on all the stuff that you found and I really kind of like it I like I said it's like another little game within a game that you can sort of min max and I like it it's not overly complex to where it feels like a chore or anything it's something I really appreciate yeah no I think I think I entirely agree yeah the point even that in the og game when you're like man I feel like I searched everywhere and then someone in chat says yeah you can't get that anymore like okay yeah now that's not to say that doesn't happen in this game still but when you've got the crown you got the four different colors and you're like damn I need one more of these things and it's like well you know keep looking around you're probably gonna come across it eventually like okay cool um but of course like if you miss a crown by the way one of the fucking additions from the deluxe uh map or whatever is a crown you get a third crown I just I didn't know about any of this ruin a fucking crown that thing can be with a hundred thousand pizzerias with them I'm pretty sure on my first playthrough I just got them all for 100k straight up it's so much money it is and I like it but then I'm like why the fuck did you why you stop please they're like what do you mean you like this I'm like no not even a little bit no that I know I can't even turn it off what the fuck no that I know that I got that extra and just played pay to win no and you make me feel bad it could have warned me which I guess I don't remember the I remember the warning that you get the map but I don't remember them saying like you're getting exclusive treasures that only exist because you bought the thing like I said I was doing it maybe for the skins which yeah um I don't know if we'll talk about we could uh but yeah I guess that's it for the treasures um maybe there's there's one there's three treasures I think you can miss in your playthrough uh can you miss all of them no I mean you can't go back and get them later you can't backtrack to them because it's the Ashley section if you don't grab the treasures right away you're not allowed to go back oh yes because I missed my first playthrough on her on her section you can't yeah because she has of course in a broad sense all of them can be locked off depending on what part of the games you're in sure you can just miss the whole village section at some point and then I know you mean when you're in the castle intuitive I think like you wouldn't have thought that if you miss them as Ashley you can't get them as Leon's like oh okay yeah because you can basically you can backtrack for basically all of the treasures and if you if you're careful but here's just like no you can't she doesn't even drop the keys you need to open the which I think is so strange why not just let her drop the keys yeah like metal said that whole segment with Ashley you go through you can go through back again as Leon and get like an assault rifle and some other really good stuff like it's something you want to do you got to go down there to kill a bounty but you don't get the key so if you didn't get it with Ashley well yeah there's a thing kind of pushing into a discussion on what I wouldn't mind talking about is kind of the world in this and level design I quite love what they've done with the village and the castle and the island but they they have them not only locked off from each other but there are several moments in each of these places that lock themselves off from themselves and I don't know man maybe I'm asking for too much but why couldn't I've had it all be interconnected yeah let me go all the way back would be so cool yeah there's no reason why because you like when you go when you go back later to the to the manor to to Mendez's house you go back later and there's just there's just randomly oh a tree fell and is right yeah all there so now you can't go to that area yeah yeah I'm like why like like serious what is the reason you you went out of your way to code this and make it and like why what are you preventing me from getting that I the like ruin the game or something yeah what do you not want me to have there what's going on the big example that I don't know if this was on stream or not that we were talking about it but uh in the original game you beat the household mode mission and then you get to soak up everything on the floor because you defeat the canadas in this game surprising everyone you play a cut seed and you'll never get back in that fucking house no like no why then you get the ultimate you get the ultimate onto you by saying oh look at all that stuff in that house you could have picked all that up but you didn't know yeah yeah exactly on pro mode on stream by the way I killed the brute and then I was like attacked by some canadas I was aiming I was heading over to the fucking emerald and then the cut scene played and I was like no we're going back like you're not taking the fucking emerald from me no way it's uh it's really lame uh and annoying and I don't know why uh they've done this when I think that they had the technology clearly to not only connect all three maps to each other with like you know for the castle it's the drawbridge that's a cut scene and then you end up in the other one right loading time I mean and then of course the speedboat you go to the speedboat you end up back at the castle speedboat back to the island and then it's like okay so that solves the problem of the three places connecting how do we make it so that they're all interconnected it's like any problem you're encountering in terms of like we can't have Leon be able to go all the way back to that starting basement place can we and it's like why not yeah why so wrong about going all the way back there you know what's funny is um when you can use the key to access that basement and then it's like do you want to sell it I was like well I don't I guess so I get is it of use in any way I just find it amusing you kill the guy who owns the house you take his fucking basement key then you go to the merchant and sell it that just sounds funny to me in a way yeah it's like what's the merchant what this for I actually hold I actually held onto the keys in the beginnings like maybe they make me use it again but yeah no if they tell you can sell it you can just get rid of it don't know so it's no no bonus thing I love the world but man does it disappoint me because it could have been it could have been perfect it was it's all completely they just like I just I can't say it's essentially arbitrary it's like why why what's the reason other than you just decided I can't they seem perfectly capable of doing it and I can't see any reasonable reason why it couldn't be that way it took them more effort to stop me than to just kind of allow me in other segments so just maybe that photo would be a really good meme it's also you know what given the boat um the the boat for the um the what's the fish's name again big fish monster a lot of yeah you're giving big fish basically sort of what I always kind of thought was almost like a god of war style canoe it's like hey this is an area where I can I can navigate this this river it's a lot more open than I thought it was going to be and that would have been the solution right there to be like well if you're at the island and you want to get back to the village there's a boat now that we designed gameplay for yeah and uh I got very I was I was strange when when I'd done the mission there and then I was grabbing something from the mission he said you know take care of any fit you need to mate you wouldn't want to be you know thinking what if and I was like I think I said a chat I was like wait am I not allowed back here and they were like no I was like what I like but like there's no reason not to be just like no you're like okay hey we gotta have that invisible liner whatever I was this I don't know oh look I'm fucking with the treasures right now this is what happens when you do in playthroughs where you're not concerned about selling stuff a lot of gems that's like the game it essentially don't sell any of your treasures until you need the money and then when you need it use your gems as effectively as possible and there you go it's just like the original system in the original system in the original you could yeah you could sell that beer stein once you get it you fool and yeah I think you did partially mention it does say like for sale for selling only on items that have no uh yeah nothing else to do with them yeah if there's an yeah if there's an item like a whatever it is an antique pipe or whatever it'll say just for selling only so you don't have to constantly muck about being worried that you're selling something that you know has sockets attached to it so I was thinking we could move into enemy discussions right we can talk about uh the lower levels mid bosses and then big bosses uh AI and just how they play out so you want to start I guess with the ganados uh I don't know any commentary uh just I guess broadly speaking I really really really like uh all the kinds of different enemies their weapons um how they look the variety of models that we have I really dig it it was really it's one of those things you notice very quickly if you play the old version how there's like five villagers copying pasted it feels like there's a lot more variety here the way that they look and sound and everything it's very very impressive I just I love the look of the cultists and the the ganados and all the all the dudes I really like it it really helps the vibe of honestly feeling like I'm crashing into some in european village and killing everybody who's happily living here the obviously they're a bit nuts but just the aspect the way they're dressed and the variety and all of them and how they all look they look authentic um but also monstrous uh I love the vibe of the og and this game in terms of just feeling like a fucking crazy fish out of water and that you're desperate and you have to really fight against a whole bunch of villagers and then but yeah by the time you get to the castle a completely different vibe and yet fits right in um and yeah they all have the way they operate um there's a lot of very clear counters there's still a lot of frustrations in terms of how they work you know things going wrong comboing up or um you can get moments of wonky AI I think uh me and mel certainly discovered them on on stream but there'll be sometimes where they just don't know what they're supposed to do I've had guys spin around on this box they're not sure where to go their pathing can be a little bit fucked but this is one of the games that gets away with it compared to a lot of games because of the fact that they are people infected with pluggers and it makes them go insane so a lot of stuff can be hand waved it's like don't worry that's just them losing their mind that's like that's all it is um yeah pretty reliable and uh they make for just engaging gameplay that despite the fact that you kind of mowing them down when you really understand it still feels rewarding because you know that they can go wrong in so many different ways and it's up to you to prevent that from happening um having some problems there hmm that is just watching your stream oh yeah I mean as much as I can blast you all of this pitch for grannies pitch for grannies can go fuck themselves yeah I hate them so much outside ruining grandma is it you can parry those right oh yeah you can parry grab attacks don't do that it's always really satisfying when you do it but god damn I've been I've been like someone explained to me kind of how it might work and I was like yeah that that's fine but I still don't get it just can't pull it off it's just can't pull it off yeah well it it feels like uh because there's even they plow it into you and then do an animation of like striking and then of course there's the distance and it doesn't it's like a depth perception issue in terms of entirely where you're supposed to compare to the arching and striking like axe which comes across one of the easiest things to parry because it's so clear um yeah um so there's those there's uh I don't know how what order to do this we could just start with like the villages uh set which is all of them and then like the first I guess the first you encounter is the chainsaw salvadors right in terms of the next mini boss because the brute comes a bit later but you know a classic terrifying enemy if you're not perfectly used to the game knowing that if he gets you you're dead um and he takes a hell of a lot of ammo especially if you're not familiar I I remember watching um I think it was for any stream he put two grenades and like four shocker shots into it but I think you said after the first or second grenade like uh oh man I don't know if this is overkill and I was I was watching I was like just not even close to a kill that second salvador or I get I I come the second salvador because I always spawn him second when you go into the chainsaw into a chainsaw house I like to call it uh he is so fucking tanky it's unreal wait do they not have the same house no no I always thought they did you sure um the amount of bullets and grenades I threw the second one compared to the first one it's I don't think it's even close well so but the thing is you always knife the first one right yeah but it does huge damage yeah but sometimes I threw three grenades at him all my shotgun shells I had that that point that's with base with base weapons and then a lot of shots in the in the face with the pistol and he was still alive again well so I remember I kept advising you to get a knife on the second one because the knife does huge fucking damage the grenades don't do much at all I don't think to salvadors and the shotgun like I said they've nerfed the shotgun uh like that's how I knew I was having a good run if I got a knife on the second salvador because the first one takes I think a grand total of exactly three knives to kill or all of the ammo you have which you know um yeah I try I try to get a second knife but you know how crowded it can be so oh yeah no that's the thing it's tough but you can get lucky that's hmm shoot him in the head sometimes they'll staggered away that doesn't get you the knife sometimes they'll staggered away that does get you the knife and it's like man I hope I get that second one like you it's so it's like you shoot him in the face six times he almost hit you and he stags like yes and then it's just a stinky stagger it's like no I want to stab you because at that point he's already too far away from the from the wall so you can't even kick him into anything so it's just like I'm just gonna run away now and then you turn around there's a pitchfork running that stabs you no good yeah that's a bad time it's funny out of all the canotas that are heading toward me even grab ones if I see the granny with the fucking pitchfork I'm like I might get hurt here no matter what I might get here I could be holding a fucking opi G and I'm like I might get hit yeah luckily they have a little wind-up animation so you know to you know head for the hills you know to literally run to a different map yeah yeah you have to run to a different map which is something that enemies will not do which we are gonna get to yeah we'll know that's just yeah that's a fifth time to do it now yeah let's do it yeah so agro range not good resident evil village had this problem to a extreme degree there's some moments where it happens here and it's really really bizarre I think you're less likely to encounter it here on accident like you are in village because the invisible tripwires in village were just completely nonsensical and there's some of those here as well for instance let's say what would a good example be there is only to my knowledge one enemy how do I start this all right when you get when you get Ashley the first time out of the church and all the ganado show up and they start going into the church right and you sneak out the back and you need to you sneak past the sneak through the graveyard and get back to the village right let's say you don't sneak let's say you run oh my goodness they found us and they're all chasing us well once they get to the stone archway where the graveyard begins even though it's just a stone's throw to the village and the merchant there and the typewriter there's literally no barrier there's no gate there's no waist high wall there's nothing it's just empty space they will not pursue you they will uh they'll just they'll stop they'll be oh he's gone and then they'll go back to their spots because in this game if you load a game or enemies go back to their area they'll go to their designated spots and begin their designated routes which is not that that's kind of a problem because they need to get Ashley back they were commanded through psychokinesis or whatever it's called uh that they need to pursue them but yep that's the archway right there on the stream if you walk through there ganados will not follow you and the merchants right there and the village is right there they won't follow uh this happens a few times uh like some bridges and things but for the most part i think for the castle and whatnot enemies and fights are sort of structured to where it doesn't quite happen but definitely uh when i know what i was doing my my second playthrough i snuck Ashley out of the church past the graveyard and well that that was that we're done we just run past them i oh no i got spotted like halfway through and so we just ran we just tailed it and they they wouldn't follow you into the village so you're like okay don't worry about it that's fine that's not they're not allowed to go there and i think it'd be really cool if you couldn't do that if the villagers would fucking chase you to the village you know and if you ran past all those guys at the graveyard and they were ordered to then they want to get you and they want to capture you and Ashley then if you if you end up wrangling dozens of guys following you then that's what you did you got to pay the piper for that would be so cool imagine you can just all funnel them into the village and just have like one well placed grenade and just kill them all in one go like how cool would that be that would be really cool that would legitimately be great the whole village is following you yeah but uh yeah it's it's a bit of an issue in some parts some of it is um at the farm i was toying around the farm a whole bunch i um i did a lot of little tests and you know trying to figure out how enemies work how the spawning works and things of that nature um the second time you go to the farm it's raining and you've got Ashley in tow and there's a brute that spawns by the windmill if you get past uh by the way they will not open the door and or and go into the the second time of the farm as i am the uh there's a merchant inside of the little tower and there's a typewriter there and that's a room that enemies will not go into they will not go into that door and get you it's that it's that problem that we have in you know village there's that safe spot in the castle in dimitris and all this other guy they will not go in that door and grab you there's a magical barrier that prevents it from happening and the same thing unfortunately happens here once you go in there they'll go back to their you know designated spots and for the brute that will be behind the windmill which means you could just run past them across the bridge um to the cabin the cabin event starts and you think they're not ready to do the cabin event i'll load the last auto save oh well the last auto save that puts you on the bridge in between the farm and the cabin which means if you load that auto save and turn around there's a brute standing dutifully at his spawn location facing the farm which means that all you have to do is run right up to him get an instakill stab on the knife collect his gem and then you can proceed at your leisure to the cabin to do that event and it's little things like this that could use a lot of like tightening up you know um because sometimes when you load a game where the enemies spawn is going to be different than where you left them or where they kind of were based off the direction that you go into the map and things of that nature um which can make the game you know easier or harder uh for instance if you go back to the there's a contextual reason why enemy spawn where they do the first time um you you meet ashley the church they're coming in from the village and they're going into the church to investigate following saddler's orders if you go back there a second time for instance to unlock with the key the little um the little drawer inside of the the side room of the church you have to essentially navigate through there again with ashley and when you do that and come back the second time the exact same thing happens the same animations and same enemies where they'll be coming from the village and you'll have those three or four shuffle into the church and it'll play out again like you've been caught in a time loop and it makes no sense so little things like that could definitely um they could someone said it's a save room dude that's literally a serious staple oh staples can be bad and dumb yeah it's wrong i love comments like that it's like this thing is broken yeah but it's always broken it's like yeah it's okay it's odd to wheel out the slavery argument but i mean up to you i suppose uh but yeah just because something's a staple and it's happened before doesn't mean it's good now there is no reason whatsoever that it's a video game rags rushing oh okay i goodbye everyone thanks for tuning in i just realized this is a video game uh fuck it who cares so i'll see you guys next week why does anyone design anything what's the point like whatever doesn't matter you don't playing video games don't design enemies enemy motivations and all this stuff and put it next to just places where they're not allowed to go for no reason yes i get it's a video game but if you want me to take the story in the world seriously it's gonna be really tough for me to do that if i just run past them and they won't follow me when there's literally nothing in the way when i vote that's just a bridge too far to go to the village and get them even it can't do that well rags uh it's funny did you ever fight the spooky doggo in any way that revealed anything that is a bit broken about him um i trying to think i don't think so uh but i am gonna ask can the dog go uh fault over fences and go indoors he can fly what i'm trying to remember so what did chat help me out when is the stream where we discovered this because i can't remember exactly when i did but basically i'm this the first time i've ever fought him i don't know how he works he's in this village area so i'm like okay but i think you know the first instinct i have as many players do is to get inside so that i can get around corners and protect myself i assume he can follow me in it's a good chance of that but as you can see already at first his attacks can go through fucking walls but i'm not sure if i've been hit by them when they do that but it doesn't happen every time it's like that's already pretty awkward but okay and then he runs off and it's like wait hello what what's going on i step back outside and he spawns and starts running at me again but basically the the the reveal here is that every form of inside represents a safe room the dog will run away from you if you go inside it's like oh so now all i have to do is just stand around at the threshold let him spawn out and i can pull my ammo into him and then move backward when he's too close and he'll move away like well it's this like why just i feel like you know why because when he followed you inside it probably fucked up the whole game and they were like oh we can't have him do that like that'll ruin it but the whole thing is like you if you let him go inside then like yeah he's probably more deadly inside because you don't have as much room to maneuver so you wouldn't want to do that anyway but the option to test it i love testing shit like that because i'm curious if i run around a bunch of corners does he get caught does he run straight in does but how does his tentacle shit work and can i trick him into doing anything right i just want to test it but it's like no he can't even he can't deal with inside whatsoever to the point by the way where he'll poke in and out and try and get to you so fast because they want him to be terrifying and threatening and damaging um it's not in this clip but uh i try this again and another time and he flies from over the other side of the map onto the roof he gets stuck yeah he's just he's in a constant running animation on the roof and he can't move and i just kill him up there the sad part is if you kill him while he's on the roof he doesn't drop anything do you have to reload to kill him to get the alexa dry or whatever he drops luckily the autosave is pretty much right at the village entrance exactly it's and there's so unfortunate like because he's he's clearly not finished this enemy and they were just like whatever okay in this area in general because leon just keeps saying hi there yeah it feels like a glitch i don't know what's going on he's he said hi there like 17 times while i was fighting him yeah and he does that regardless of you doing the strat with the house or not you just keep saying it it's really awkward yeah um i think maybe we should just do it by almost chronology the uh or sort of talking about enemies because i'm i was gonna say brutes i guess would be would be next because they're pretty closely introduced at that point uh they're soon after the chainsaw man's is what i guess i'm saying and i quite like them i think they work pretty well the uh i think they are neat uh they don't they they look cool you know that they look spooky an animal head that's been put on them they're big tough guys they come in i think three variants hammer fists and the little crossbow thingy oh yeah they're right dots right yeah something like that pretty much quite deadly and uh they are they're you know they're pretty tough uh they they can spin around and you have to evade them or they can slam down and do a whole bunch of damage that the fist ones they can clothesline you and kick you um was resulting in some hilarious u of aid and ashley takes the arm genuinely funny so funny she gets clothesline like crazy yeah but it's a good like tanky enemy yeah it feels like it because you got to be careful adding any new enemies to a game like this because it's like this is a classic game you don't fuck around with it but it's like i don't know it felt like they fit in quite well um and someone just said they replace the jjs later in the game it's like yeah which i was hoping to see jj but yeah okay okay i'll get over it oh yeah those guys yeah um which does that mean is delago next to talk about then we can start going through the fights yeah i was gonna say we knock out village first and then we'll go back to talk about i don't know well yeah it goes but yeah um oh yeah yeah yeah what does it say about delago this fight is a lot better i would say that the the delago fight in the original game is it's really awkward really kind of weird um i might need you to convince me it's better yeah this one oh um really i i think the ability to move the boat even when you're um when you're doing this i i just think that the the ability to aim a bit better and the way that translates with the controls is better um i think you have a lot more options and opportunities in order to hit him um i i think that there's a similar you know predictability with the movements he's gonna make um it's frustrating that you can't put harpoons down which is weird um but yeah i i wasn't having i had a lot easier of a time with this and i enjoyed it way more than the original fight i don't know if it's because i hunted for the um the achievement or challenge whatever to go through a delago fight without missing a single harpoon fucking annoying oh yeah maybe jeez um uh this this all the things i'm about to say may or may not apply to the og one i'm not making any comment about that because i need to play it again to test it all but i quite despise the changing power level of the harpoon throw uh when it re the fact that it resets it seems to me it goes from like a zero throw to a 100 throw charging all the way up and then resets back to zero why what do you mean so if you hold it it'll go uh it'll go from an arc that's kind of weak to all the way up to an arc that looks like superhuman and then it'll reset yeah i if you hold it down oh like you're gonna throw farther if you watch the footage you can kind of see it i had no idea that this was even a mechanic it's fucking annoying i had no clue i was just throwing that's why it took a long time to maybe that's why it took someone who had to find a way to hit him with every single hit i had to learn how this thing works and i started to realize yes it does change which is okay the longer i hold it down the more powerful and accurate a throw that's cool with me unfortunately once it hits a particular accuracy it resets as you can see it's it's happening right now it is i don't know why they designed it this way oh yeah i had no idea that was even a mechanic yeah i found that you could first when when i was trying to hit a barrel while i was waiting for the for the lago to go back like oh this is probably some extra potatoes there that i can grab yep and it was like oh wait this is this is charging up that's interesting so um yeah that shit's fucking annoying and then there's the whole like if it hits even a glinted speck of water it won't count yeah it was gone oh that is the thing i hate i hate that the the hitbox ends at the beginning of the water yeah even though if i mean it's a harpoon it's made for going through water if i if i am off i mean come on like just because yeah there's water there that doesn't matter that harpoon is going straight through that water and it's going in that thing and if you can see i agree that is a that is a bad element every once in a while the boat when it hits water edges up far enough that when you throw it it could be you're unlucky enough to hit a wave that forces the boat up enough that it acts as a shield for del lago which is fucking annoying as well it may not happen to you very often but the fact that it happens at all drives me nuts that i've got the perfect shot but then a wave happens the boat moves up and leon throws the harpoon into the fucking boat and it's just like thanks so much for that um i'm gonna say it i think i'm not a fan of del lago in the original game or this one and i'd need to play the original one again to know if which one is better i'm not even sure the fact that i can't put the fucking harpoon down yes he has to throw one before i can put it down why did you it why especially especially if you put a challenge in where you have to hit every tar every every throw it's like oh i just hit that throw but i know i don't know he's about to jump at me so i let go of the button that aims but instead of putting it down he just throws another one and ruins your challenge immediately it's like oh cool but um obviously if you're not going for that challenge it's pretty chill yeah i guess i'm pretty normally but that's i mean i even i haven't even done that yet i mean i tried during my runs but i got so frustrated it's like fuck it i don't want to yeah go have fun with that obviously do it on fucking assisted mode don't go on professional for that one yeah i think i tried it on hardcore and professional so as someone just said harpoon challenge is literally the hardest in the game i might agree with that it might that might be true i i i no actually i was just thinking if my killing word is it vertigo that you have to kill without freezing him that's easy yeah you can do that on casual easy oh i was thinking just get in from the rocket launchers probably yeah there's that too obviously delago even on the easiest like all the things i just mentioned for getting in the way that's true on the easiest difficulty anyway so yeah it's just he has less health um yeah um like i said i need to play the original one again to know uh what my complaints on that one are but i think some of these ones like the charging resets and the the fucking throwing them instead of letting it go thing like i don't think that was in the og game uh you could put yeah i i think you could you could put down uh harpoons in the original i think and you could also hit him beneath the waters at uh but beneath the waters i thought so yeah this is why i need to replay it again but i might end up saying that it's definitely not as not as tricked as here that's for sure might end up saying that the og one is better which i never thought i would uh i think that um even with all those things i i still think i uh would i'd rather do the new one than the old one i think that the just the aiming with the with the harpoons is such a huge improvement over the sort of the the weird translation into aiming with the harpoons that it kind of makes it better and the being able to move the boat left and right while um aiming independently like i said i might agree um i need to replay it again there's more opportunities to hit him in this one as well when it goes over your head uh you can hit him when he's going around is but yeah either way um i think it's fine i tolerate them both but the challenge made me hate this one more than the original i guess because the challenge wasn't in the original game so i didn't have to fucking worry about any of that yeah delago challenge you just say you enjoy challenge i didn't try the challenge but um i like the new one more so maybe that's why because i didn't attempt the don't miss a single harpoon thing well um the things i've mentioned may be more pronounced or you'll do it in first try and you'll be like what's wrong and i'll be like you know what yeah absolutely i'm mlg bro get on my level yeah damn bro get rest brother i don't have good footage for this but el gigante what do we think uh i i think it's okay um i really like obviously the look the play area is good um i like the ability to uh you know hmm i mean i'm trying to think of meaningful things to say the one thing i don't like is i feel like some of his attacks are just are really too difficult to get away from when he does the sweep sweep sweep sweep sweep sweep sweep it's just like i'm i i'm just fucked like he's he's coming for me and i don't know what to do are enough already it's just like yeah i'm gonna get hit i think uh i i don't know how to not get hit if he when he picks up the building roof and throws it at you i like legitimately like i was never able to not get hit by it i never saw an evade prompt and once he went to that building i would be strafing left and right but it just would not what i'd always got hit i'd always got hit get hit by it what i ended up doing is basically just bait him to grab the house in the beginning and then i just stand below him so he just throws it away from me because i i had the same problem i couldn't dodge it when he threw it's like i'm just gonna let him do it there also hang on stop saying el gigante you don't say gigabyte or jiff that's not the reason you don't say it's not the reason the reason you don't say el gigante is because that's not how it's pronounced in the spanish accident stuff yeah because fuck me that argument is so naive no offense when people had this argument i remember mentioned this on an e-fap before i had two friends one of them was passionately defending pronouncing gif as jiff while the other one was pronouncing gif as gif they fought each other for a long time and they brought out every fucking argument you could imagine from the english language supporting both of them and i remember sitting there thinking like all you've done is made me wonder what the fuck we're doing with this language like that's it because um you know like gin for example we don't say gin yeah so don't try that shit with me okay it doesn't make any sense it never did never will i'll call him el gigante if i want to but i'll happily uh concede that i should probably be saying gigante or gigante or gigante i don't really care i'll just call it he's giant gigante hopefully that sells it for you anyway what were you saying i was going to interrupt if i did um i don't know what was i saying i like that house close i like when you're finding him uh and you shoot him the little bullet spots the little red spots where the bullets hit that they stay on his face that's oh yeah that's nice i like that nice little touch um i really like the you know the wolf you know i really like that that's still in this version of the game that the wolf helps you out a lot yeah um and then he sits there on the rock afterwards i really like that i think that was super nice they didn't have to do that but i think people would have been very upset if you couldn't help the dog and then you know he comes back and helps you with the el gigante fight they they baited us and with the trailers didn't they because or in the demo because yeah everyone thought the dog was going to be dead and i remember saying like let's wait let's wait let's wait you wouldn't dare but i think uh yeah i enjoyed the uh i i enjoy this versions fight more than the original i think um i i can't i cannot put a finger on why maybe it's how you're able to um oh i think it's because in this version once the plagues is out it stays out and it's like a weak point to hit which if you're good if you're you're good shot with a rifle like this guy you could do some serious damage to him and set him up for you know jumping on with a knife or just unloading into the plagues with a really high damage weapon um so i think that's what i liked about it instead of only having the opportunity to you know hurt the plagues by um you know doing a certain amount of damage to him and then jumping on it uh but i just i really liked it more in this version dude someone in chat just said they didn't kill the dog what are you on about it's like whoa i've never seen someone that slow before like they just haven't caught up with the conversation at all that's okay maybe they're behind on the stream that's fine maybe it's still still like a couple of minutes um but yeah i i mean i didn't see much of a improvement or uh anything to criticize i thought it was mostly the same it's just i was struck by the update in graphics of course i was just like oh yeah it looks great looks even more stinky yeah i had the same like rags or some some attacks or it's like i'm not actually sure how to dodge them all the time there might be a way i'm yeah probably is but i just i didn't quite figure it out um wasn't necessarily really intuitive necessarily a lot of times i instinctively went for the stress i'm just gonna go through his legs and just kicks me it's like okay maybe i'm not gonna do that again i'm gonna get through his legs yeah yeah like sometimes i want to see if they allow they still let you do it in this oh yeah i'm just saying sometimes he does like a kick when you try to just go through him when he's cornering you and it's like oh it's just it okay so who'd be nice menders uh i think so next boss i think essentially is menders yeah because you don't have the optional oh yeah i like the layout of the cabin more i think it gives you a better sort of room to play around with uh with the ladder of the ledge the ledge ladder and the um the staircase it has a weird porch yeah but i have no idea why why that exists uh i was testing out some of the stuff in this fight a whole bunch and i went to the porch and i looked up and down and all around to see if there was something i was missing like a little treasure or i got it i just didn't see anything so i was just like why is this even here um but yeah i i liked it i like the you know the two tables and a bit more space and you could kind of run around a bit uh louis is a good distraction for stabbing enemies in the back um and he sets up some daggers a decent amount and he definitely saves you when you're grabbed he does yeah yeah i uh yeah i i really liked uh i really like the cabin here oh it's where i learned that there's a cool new little thing in this game if you cause an enemy to be staggered on a staircase they'll fall backwards they'll fall they'll go ah they'll fall they'll lose your balance yeah that's really neat it's funny though you see they staggered you run in for that kick and then they go whoa fall over you're like hey oh god that's fine i guess i wanted to kick you but you know it's fine these do sort of knock out a knock down or uh just jostle though one oh no louis uh they do sort of jostle the ones that they kind of hit you see that again is that his fault or my fault oh i mean nothing's louis's fault so it's probably your fault yeah pretty much it looked like he was gonna be past it and then he wasn't i can't fucking narrow it down because this giant timeline so we'll see again in a sec but uh louis taking a shot for the zombies you know i don't know there's a little love there not giving up his roots after all uh but yes uh i saw because i've watched a couple people do it i think everyone pretty much agree this is harder than the og vision what's the thoughts on that yeah i think um i think one of the reasons it is is very very very much tied into that shotgun change this is a small fairly claustrophobic it's not too claustrophobic it's a decently small area with a fairly high density of enemies and when you don't have that shotgun that can really blast enemies back especially like in the staircase and stuff um it you really feel the difference that the shotgun has um i feel i feel like it's more harder because they basically force you upstairs this time dude louis did that on purpose um yeah i just saw it i just i'd be interested to see the actual stats but it felt longer to me and it felt more difficult in terms of just uh i don't know more enemies and of course finishing off with a mini boss as well which is kind of cool yeah and and you go like hey that you need to go upstairs now and kick those ladder stone stuff and you get crowded pretty easily in the second half as well yes move around a lot you really want some you really want some grenades for that upper part because man if you're not fast enough you get surrounded quick yes i do think that it is more difficult um i just see open that with the night armors yeah but uh yeah my biggest complaint is that anything you don't pick up is lost and you can't go back to get it yeah because in the original when you kill enough of them they they go away they give up they they go back they've had enough and this one ashley says let's go and you do yeah and it's cut off forever you can't even go back yeah and you cannot go back and it also means that the area around outside there you can't explore yeah you can't shoot anyone i would have happily preferred right that there's they spawn what like 20 of them around and in the house and you can go back but you're gonna have to kill them if you want all the stuff in there or something to be like that'd be fine with me it's like a little challenge if you want to do it yeah oh well someone mentioned what we should mention and it's like yeah that's probably what's saying the plagus the first like mutation form of it uh daytime it's the one big tentacle and then nighttime it has like several tentacles that come off it because they're not a fan of light right oh that's a neat touch i didn't even notice that to be honest i remember noticing it and forgetting to mention it so but yeah i didn't yeah if it's tied to the day that's actually really cool i noticed the models were a little bit different maybe on a flimpy but i just chalked that up to you know a good variety but that that's a neat little that's really nice yeah i didn't know that that's interesting very nice um which then takes us to mendez oh mendez i think this pretty much just upgraded yeah um i like this fight a lot actually i would agree i think it's one of the better fights in the game unfortunately one of the changes between uh this and the other version you know the original is that because this version does not have incendiaries in the original version mendez was extremely weak to incendiaries correct yes yes um one of the speed running strats is you could hit him with like four grenades and he just dies i like this fight a whole lot yeah they added an extra weak spot on his back with an eyeball that you can take advantage of yeah i like that you can even just tag it when he's throwing the the bars at you as well yeah just a bit you can shoot it that's cool he's got some decently intuitive and predictable moves as long as you're staying away uh he has a a move to block with your knife he has a move to evade a couple of those um there's a charge-up move that he uses where you have to jump down so you can't camp up top for the whole time uh he has two different patterns of throwing uh logs at you one of which requires you to not move at all because they cross in front of you which that's kind of neat yeah the problem is you you couldn't possibly know that the first time but uh then you realize oh they cross and so i should stay still for this one and you look out for it um yeah i'm a big fan of it i love his you know the lingo that he says he's you know super religiously motivated and all of his dialogue reflects that um and i like uh i just i love this looks great the burn in place yeah looks great uh he's got a great model and i like how it's ashley who kind of breaks open the window and's like hey get on over here you leave and now she helps you and it's like a little bonding moment for him yeah i really dig that it's like she's you know learned that you're being brave and helping leon out uh he takes a little yeah she throws her stool through the window you and uh hopefully i'm taking a page out of the amber herd playbook i mean if it works what um yeah which about wraps up village enemies they let you pick up all the stuff that you forgot in here though you can go you can go get that up like why isn't that a couple in more places and i do like that they had a segment before that right before the fight where you just have to run away from him and if he catches actually it's basically a game over but yeah there's this segment you just run run run forward uh in minutes chasing you and that's a neat scene that's a little bait hut there's like oh there's a flash grenade in here and i don't like ashley like five times there because i try to remember that flash grenades i had to use the flash grenade to get out of the situation which means like but i eventually was like nah it's just not worth it oh i guess with mentioning chainsaw sisters too but genuinely that kind of played out exactly the same in terms of like i like it just as much in both like yeah i really like it um there is in oh here you can pause it on the stream but this little pit that you're uh that you're walking around here in this section uh i think that's a little call back to the optional el higante fight um yeah yeah because you look down and you see like the quarry pit and everything i think that's what that might be a reference to but yeah in the original for those who don't know after the cabin you can choose between two routes one of which has the big el higante you could fight another one or you can take a path that's guarded by a lot of ganados including some chainsaw ladies uh and if you want to you can do them both it's up yes up to you it's an option and in this one they just opted for the ganado route um and it's it's fun to play there's a little bit a little bit of stealthing before uh before it if you want to use that option i think there's a brute you can fight some molotov throwers uh but yeah it plays out pretty well now might be a good time because it's definitely a subject i wanted to get to but let's try to slot it in ashley as a mechanic um i think that ashley as a mechanic in the original was totally fine i think that her annoyance and her um well i guess we kind of already talked about this as i was thinking uh that moller and i talked about this yesterday but no that was today as well here it was just so long ago but um in the new one uh i don't know how you guys feel but i think that i really miss the originals mechanics of wait here follow me i love it you stand there and when i'll call you when i want you to follow me instead of this like follow me close or follow me but like from a distance already follow me from a distance so follow me from a distance is like that option that you never have because why would you the only time i ever wanted to use it was if she was in my fucking way trying to aim at something i'd be like okay get out of the way i remember when i used it it's because ashley in this is really great at baiting ganados the ganados will grab her and then you could stab them and insta kill them for a very cheap knife durability and you could basically farm ganado kills using ashley as bait which i don't like it is what it is i don't think that they meant you to use the mechanic like that i think they're just like oh you can go and save her by stabbing the guy that she's you know being carried by but that's like really effective in a lot of circumstances um it's really useful in um in the graveyard when you first rescue her it's really useful in the water hall uh it's just it's just a really generally useful kind of uh thing that you could use all the time thanks ashley for really contributing it's a team effort yeah well that said uh i hate to report that i think it's just a downgrade from the original yep yeah i think it's worse i don't know how they fucked that up but they did um as soon as i found out you couldn't make her stop still i was like oh god why though yeah just have it as a third option and there's not a ton of places to make her hide either there there's a few in the game so it's not a mechanic that's totally absent but there's there's not a lot of situations where you can say hey why don't you stay in this nice safe dumpster for yeah and it sucks that um like there are times in the original game one of the ones i know for sure is like the garret'll fight the first one you can tell her to stay upstairs go downstairs fight him or you can have it follow you and she becomes a serious liability in that fight that feels like a very natural way of being like these are the mechanics player use them if you want and then you do and you're like wow that was really effective and it's like yeah can be and uh yeah i've never got to do that in this one outside of noticing like oh there's a locker there yes uh there you go i'll use that cool like every once in a while but um yeah i don't know it's confusing in a way that it wasn't originally it's so straightforward in in the original either she'll be right behind you or she'll be in the place that you told her to stop whereas here it's like she'll either be right behind you or in many places potentially like it's uh i don't know like hey keep your distances i i don't know what that means intuitively you know like especially when there's so many enemies swarming from all over the place um that probably sums up the village then onto the castle times anything yeah pops into my head uh about the the village i'll um i mean and again throughout there's a lot of really good nods to rooms and areas that are in the original game that sort of exist here in their own little version or are very very similar um and like a lot of that stuff it happens throughout the game references to rooms nods to rooms i oh and you guys did know of course that throughout the game there's there's creaky little lamps that you can shoot down and they often have treasures and goodies inside yeah apparently more of them if you have the deluxe edition so many oh um also uh there there were uh there were bird nests in this version as well yeah they're harder to see but they were indeed there and some of them are even in some uh little locations that kind of parking back to the original game including you know how at the very beginning of the original game there's that red herb kind of in the grass to the right on your way to the village i think there's a little nod to that here where there's a red herb off behind a little fence in the grass uh right after the del lago fight but it's little things like that like even very small specific things that are a wink wink to the you know remember this in the original game and i really really appreciate that as do i uh i suppose the first lads talk about would be the best garitol fight right the umbo well what do we think improved or unproved let me see i think that i like the garador mechanics quite a lot the little dangling chains i like that when he's rushing at you and swings he kind of can he'll swing over you if you're crouched down uh i kind of wish leon didn't say overtly he can't see me um thank you leon his eyes are so shut and he only reacts when you start talking i think it would have been really neat if you didn't say that overtly and it would have been kind of neat um but i i i dig it i dig the area i dig how it's dark in this section here to kind of put you almost an even footing in a in a way i'm a little confused sometimes with how he's able to detect where i am and hear me i think they have it so that he'll generally drift to your direction most times even though you know he should be no way he could possibly know but they probably i have to yeah i have to check for sure um i think it's better than just he's here in a room and there's these bells hanging around it's just very conspicuous bells to ring um but yeah i'm uh yeah i really dig this area this dungeon area it's dark it's spooky uh yeah and there's uh yeah i i i dig it i like the garedo all these chains hanging around that you can dodge or can use to yeah see i forgot i meant to i meant to try to manipulate them with eggs i actually never did that i probably forgot about that never too late to manipulate someone of the eggs male that's true i think it would be kind of fun if you just have some eggs around wouldn't do it all the time just throw throw them somewhere all of what gives me great pause on praising them is the uh good god the amount of times it would be like press left click to stab him in the back press like nothing you slice and now he's going to hit you the amount of times that nightmare scenario would happen it's like fuck me you got to tighten that up game and if if the developers were to tell me it's like you got to nail it it has to be within a very specific window and leon has to be facing them head on or something like that i was like why have you made it this way make it generous why are you doing this to players like just don't show me the input yeah and please only show it when it's ready to go never show it when it's not ready to go fuck me that's horrible i will say that um is a little fun founder that is fun or not on hardcore if you use if you're a smart little boy and you use your you save up your spindles for that exclusive ticket um and you you you use your exclusive ticket on the m 1903 the rifle uh the garador is a two-shot kill so that's that's why we that's why we bring a rifle with us into castles boys i killed my first garador just knife because i was nice almost sitting i could do it but i got frustrated it was yeah um but i did not like that inconsistency but overall i think i would say they're upgraded it's just man that inconsistency really fucks with it uh yeah it is i wish that wasn't the case and it's an update away from being perfect okay all you gotta do is just make it more generous i say make it more generous make it as generous as it comes across that's all communication with the player super important very important important um i guess it's worth mentioning the water room i thought it was way easier in this game um oh gee yeah hmm i i'm mixed on whether it's harder or easier they're both very different and i like what they did with this kind of version with the sort of two sections um for those uh who aren't too aware and the first uh resident evil four the water room the pro water room strats or to run to the back of the water room to the blue room where there are two pressure plates and all of the enemies will chase you into that room where there's a door that kind of funnels them in uh and and that's kind of like what i recommend is a pro strat instead of trying to fight them in the big open areas and things of that nature um instead there's like a bottom segment you jump down to the bottom segment to get this uh the crank the angel wheel i think it's called hello and then you fight enemies down there and the ones from the top will follow you down which i found was a really good strategy uh was similar to the original don't fight anyone up here run down to the bottom and fight them there yeah it feels like an echo of the previous game in terms of strategy it's almost like they're trying to edge you to go down there what i found uh is they follow you back to the room where you came from which has a really nice way to funnel them into a pretty tight spot it's true yes they will uh they will follow you through the double doors yeah they won't go into the save room right that's that's too much they won't do that no right now it's it's it's it's it's really you are a guest and this is their castle so they will not follow you into that little save room but they respect your privacy they do yes they're probably doing something really important in there but yeah i found that to be pretty effective to just uh have them lined up yeah but uh yeah i enjoyed it in both versions i don't know which one i like more it yeah i'm not sure i have a commentary on that exactly i guess the thing about it is if ever they mechanically are just as good then i'm probably gonna opt for the new one just because the graphical update it's really yeah yeah um another thing here is that i can't remember how this worked in the original in this version once ashley is done with the first crank if a ganados will grab her and carry her all the way across the bridge which is like really helpful yeah so you let them carry her all the way across this bridge to the left side and then you shoot the ganado so he can't you know take her away and uh so that that is like thanks mate useful uh so yeah but otherwise it plays pretty much like the original yeah okay so i was when i when i put the crank in or that halo or whatever it was called and that that bridge came down and i'd be doing okay where's my weapons there's going to be like six people charging me and then there was no one who's like oh yeah okay being so familiar with the og game it could make you on edge on something that'd be super surprised by others just like oh they're doing that oh jeez okay um but yeah that's something of a point of interest uh the way that ashley and leon get separated at this point in the game i thought it was it's fucking stupid in the original game in this is actually i think a decent improvement that she gets partially mind controlled and then clearly someone does all this on purpose at the right time to separate them meanwhile in the other game she she's she's like coughing and leon's like are you okay and she goes i'm fine and runs off in a direction way and then she stands next to a wall and then randomly three metal clamps clamp her to the wall and the wall spins around and we're like what the fuck it is it is such a like i'm sorry wall but you know you're just like well see you later ashley i like this a lot better it plays more into the horror element of this thing is growing inside of you and the influence saddler has over you is getting closer and closer as well um it is something that's referenced a couple times later uh that they say you know like him you know telling her to be careful with knives and things of that nature and it just shows you know and she reflects on how terrifying it is later right before you get to the the maze the the hedge maze when you see when you find her again and she's in that room and she talks about terrifying it was to just like have a body that wasn't even hers uh so that they do something with it it's not just a good change that is less of a stupid contrivance it's something that like they kind of use for character stuff uh so yeah i'd say it's a rather large improvement absolutely next potential point of interest i would say the uh big ol sequence we fight another el giganto te gigantor yeah el giganto um on in the castle this this is a surprise sequence for me i had no fucking clue this is something we'll be doing i was just like this is different interesting okay um what did everyone think i thought it was pretty neat um i it was another it was just different it wasn't annoying um i i didn't yeah it didn't have any issues i just thought it was kind of just kind of fun little el gigante fight that plays into the whole castle element and they're being another canon up there and how they put on a gigante and uh you had to fight some of these guys you know i didn't like why did you not like he was absolute horseshit when this happens but i saw that he had an exposed part of his face which is very much so the case because uh you end up fighting him later and you can actually kill him with that part being exposed with louise before he comes in with a dynamite uh you shoot at him in this and leon's like huh that has no effect like fuck off the only thing that has an effect is an rpg or a cannon you can't kill him with regular weapons which i think is bullshit and i was actually kind of disappointed on behalf of resident evil as an ip usually they let you kill them with your regular ammo it's just going to take a lot which i'm totally fine with i think that would be a really cool alternative if you had all your rifle ammo pistol ammo magnum ammo whatever and you had red dots and everything and you all you got into that jaw of his and he actually died from it i'd be like yeah neat it's just another challenge for you right there to put a new game put it give me the fact that i let you do it with an rpg means that it's clearly not tied to like uh you know a narrative thing like he has to be killed by the cannon it's like no he doesn't yeah why why like why did you take it away from me why'd you do that and i just hate that level of exposition you shoot it once so that leo's just like huh useless like what do you mean leon you know it needs like you need like 50 shots to kill one of those yeah you mean useless i had like a couple of times where the stone sea throws go through the barricade here behind like in weird instances because they're so small it's like shrapnel almost that he throws like sometimes they kind of squeeze through some of the gaps between like a wall or something yeah that's a bit of an oversight i think not it was a bit annoying intended yeah it doesn't happen notice it happened like twice i think i was like oh that's really annoying but yeah it's just a weird thing to have a problem with you're clearly uh we're really on nitpicking now it's like yeah is there a problem yeah i wasn't gonna nitpick the game is really good yeah also i hope you take similar issue when we nitpick when i say something's really cool that's basically inconsequential you better complain go to say like what the fuck guys move on better complain it's just love it it's like it's okay if you like the game i do too i think it's real good you don't like it enough stop talk more about the good stuff um i wait what are the treasures we did mention with the little cells our dolls i thought they were fun oh yeah uh yeah yeah a little uh clockwork castle and knock them all out and you get a primal knife you do fully upgraded is infinite it's like yay finally a knife that should have been here from the beginning yeah i'm still missing like three of them i don't know where i don't know which ones i don't have but uh they carry over from playthroughs though yeah they do you know you can see in which chapters you you don't have them right that came across as strange to me though so if anyone doesn't know there are is one Salazar doll per chapter however you can like get chapter ones Salazar in chapter four and so it's like uh oh yeah i didn't think about that it just comes across as strange that the results screen is like you've not got chapter one Salazar and it's like okay but he's not chapter ones Salazar you have to like one through five Salazar first be encountered in chapter one yeah yeah it just comes across a bit weird to categorize them that way but it's fine um maybe call them the village Salazar's you know or something yeah yeah yeah i missed only two on my first playthrough i missed the village Salazar's and they're all dressed up as different skill trades i hate that sneaky one at the end right right before you get all shit about it's uh it's not why i i don't even know if you can can hear it i already knew about it when i uh when i started looking for them uh but yeah because you you you i don't know if you can hear him because normally when you will go around you just hear like the ticking from the clockwork or whatever it is uh or from the gears rather but i don't know if you would hear it there oh sorry i should have mentioned Fringy's power went out that's why he's not here um he'll be back hopefully he's just things done with him who's have had to revenge we've clearly expended his power levels on talking about resiny we're still here though and we're still gonna bring it home because we haven't made it yet we've got plenty to talk about still i'll do it back i have seven hours of talking strictly about this game i just realized later i feel like we've been talking for seven hours it's uh it's it's god i would say it's gone fast though honestly i've i because i don't know i had so much to say about this game so kind of makes sense it ended up this way yeah uh what were we talking about it was it was this encounter i suppose we should probably move on because um it's about it with the ogre man yeah it's not a lot you just dodge his stuff and then you shoot him with a cannon there you go yeah pretty simple very cinematic i find like a nice edition ryan's edition um did you rags know about the interaction with one of the three heads of the statue you can throw a preemptive grenade that the guy who activates the switch in this case i use an opg but um you can do that and it'll prevent him from pulling the switch um it's really i get i mean it's an odd question i i didn't do it i assumed you could um but at this point you know i i i i've got that rifle ready to go so i shoot him in the head and uh but yeah i didn't surprise me at all is fun skips like that throughout the game um yeah that's uh that's kind of neat that it allows you to do that it seems intuitive and so yeah i'm glad they're you know they allow you to do that definitely input for speed runners right because like the whole speedrunning community is just desperately trying to find all the biggest skips i think like within hours of the game being out there's already like top 10 skips for the yeah but even like this room it it's like it's a callback to the original game you know there's a the raised bridge area it's really nice it was it called the gallery or something like that yeah you you can quickly realize you're approaching it from the reverse way that you would have in the og game they do that with a lot of rooms where it's a callback and echo of it but that they've also made you come in the opposite direction very disappointed that i didn't get a rocket launcher here yeah i was expecting to have to make room for another item and then i was like oh yeah fine that's fine that's fine is it though um yeah i saw someone mention it this is definitely something to throw in and i'm not sure where it fits maybe we'll just do it now how do we feel about yellow tape and paint and stuff being used to signify things that can be interacted with i don't like it when people patronize to me i i don't i don't like it i think that there are way better ways to distinguish interactable stuff from the environment i mean like resident evil for the original didn't have this they were just like oh this is a this is one of those boxes that look like a box i could break let me break the box uh that wasn't like it wasn't so can like it just looked like a box you could break and the the yellow over all this interactable stuff i was like yeah i get the point but i feel like a lot of it is like i think you should be able to turn it off and then i'd be fine with it yeah um because i get it i get it i get it i get it they watch people like dsp who's like a box what am i supposed to do with this and then walks past it you know like it i find it's one of the problems that often comes up that needs to be solved as we were talking about it earlier the the general look of the environment's getting so good that one of the problems becomes trying to figure out how to communicate to the player what actually is interactable and what what is atmospheric set dressing because at least in the game cube game like the original resident evil for it's pretty easy to tell what an interactable object looks like versus a background object whereas now everything looks so good that it's it's illusion of what you're talking about in a way it's like classic and even current animation where there's like this really well drawn background and then there's things on the so for example you'll see a character walk on but they'll also just be this chair that looks distinctly different from the background and then you're like he's gonna pick up the chair isn't he and then he does you're like oh that's why because you need it's gonna be moving and stuff i can see what you mean where it can stand out as what is interactable and what isn't but because like in this game there's things i walk past that someone in chat could be like why aren't you destroying the the lamps or whatever they they drop thing i like oh shit they do fuck i don't even oh okay and that could be a moment where developer would be like see isn't it better that we point things out to you like that and it's like i don't know man maybe it isn't maybe it's fun for me to be like holy shit i've been missing these the whole time and i could have been popping them well i'll know that for the future or something it's um it's a bit of a balanced bit of a tug of war as to just how much because of course everyone would agree you can't have hand holding to the point of fucking character on screen at all times telling you exactly where to walk and shoot they seem to have figured that out but on the other end of it they don't want to go i was gonna say dark souls but dark souls isn't even the extreme of the other direction they have tool tips in that game like i'm not sure what the example would be for the extreme of the other direction a game that we're probably gonna have to go back in time to games that just didn't fucking tell you how anything worked they just presented themselves like there's there's a fine line between hand holding and sign posting sign posting is probably the term that would be used to hey these are ways in which we are communicating the intention of the game design to the player without explicitly having like say a tutorial pop-up that says hey did you know that you can smash the boxes um but i it's difficult to figure out what where the exact line should be between we want to make things obvious enough for the player to be able to see it but not to the point that they feel pandered to i guess or patronized to be the word one of the strange examples i guess is do you remember when you need to get to the dual garadal fight there's a drawbridge to bring down there's two weights you to destroy one of them in the obvious place that they've always been in throughout the game and one of them that's hiding below and uh it's one of the things you'd have to like look for if not for the fact that there's a big giant splat of yellow paint on the wall to be like look over here really weird it's such a like okay that's that's a bit um and it's so close to get into the point of just you may as well just have a little fucking paper clip they'd be like hey would you like to destroy this weight over here it would help you out oh yeah that it's a bit of a controversy a lot of people talked about it um like i said i wish i could just turn it off simple as that let the people who need it have it i suppose call it an assistance mode of some kind but i did like that you can turn off the sides of the screen are all red now because you're injured stuff because that that's something that i hate in video games and i'm it was egregious in this game and it depends on the menu it's like turn off i was like oh sweet i'm the kind of idiot gamer where i'm like health isn't low enough to heal yet still not low enough not yet and so sometimes that kind of shit will be like heal and i'm like okay okay i'll do it i'll do it i'm gonna i'm gonna heal you get the big red borders in this game i think when you're in yellow though so i'm just like man well it makes me look at my health bar guess is what i'm saying which is good i don't know it's uh it's not something i turned off because sometimes i need to get a bit of a jolt with it but i can totally understand it being annoying and it is good so you can turn it off yes hate the red jam yeah i'm not a fan so uh when we talk about the ashley sequence for mechanics i imagine there's not a lot to say on this one and probably frustrates everybody about as much as the og one does right and by the way i mean basically not at all uh yeah i didn't have any real issues with it um i thought uh you know the the lighting of this version you know makes it seem more you know it seemed pretty spooky there's a little you know they're creaking around you see the armor you know you know what's coming you got more rooms to play around with and go back to and uh yeah stuff to collect and yeah i mean it seemed uh just fine for me i i guess that nothing really noteworthy um comes to mind at the moment i think it's a new sequence that has a bit more of a horror to it than the og one uh that was gonna be my point that i think the giving you the effectively op weapon of the lantern and making it seem like okay well this is this is almost a non-issue because i can just freeze all these things with this light it really kind of sets up a nice little thing when it's like oh well your lantern is gone so what now no funny thing about that bach i didn't realize i didn't read the fucking prompt properly that that's what the lantern does i you can see it on stream it says like press the you know button to focus the light and i did that i i literally say like i don't know it's not that much better because i think i think what they're saying is that you can see things better if you focus it and i was like no it's about the same so i just i want you to use that and then you know i bump into these enemies and i never focus the light so i'm avoiding them like crazy and scared the whole time so when they took the lantern off me i was just like well same thing so it kind of like in a way it kind of made the whole sequence that much more scarier for me because you know doing it later while being able to focus the light i was like oh fuck this is way easier you like you not even much to worry about yeah no and i thought that that was like i was kind of disappointed by that at first because i was like well i feel like they've given you a really effective tool here to the point that i can't imagine suffering any damage and then i almost felt like okay you got me when you get to the part um i don't know when to fit it in but i saw some mentioned in a second talk about as well the uh the puzzle aspect of the game should we do that once we've done the enemy um i'm sure yeah we can do that all right about what's out ashley it's a solid sequence and it's uh yeah well well adapted i guess from the original because the original one's a little bit strange you know the whole like you could burn the cultists to death if you throw three lamps at them they die i think it's just like that's strange but yeah i guess it works all right there's like it's exactly three of those lanterns you need to kill them anytime anytime so you can't miss and she doesn't aim to where she they have to be stunned for the lanterns to hit i always wait for them to get close because they slow down yeah they they know what you mean aims and yeah she can miss very easily she's more on i mean uh she's fine no she's she's been to college she should know better she should know better she didn't know how to burn people alive mm-hmm i guess you can say the next you got the the the ballroom with all of the these are no vista doors right no vista doors yeah this is almost their main sequence i would say i guess uh outside of like the mining area i guess i mean what do you think of them as being translated from og and how they play out um i'm pretty keen on them i kind of miss the the the invisible sewer sequence and the music that came along with it i really kind of like that um let me see but you know this is pretty good too they have uh the throughout the whole game i never fucking learned but they would be like frozen they'd look like rocks yep and i wouldn't the whole game the whole fucking game i they would jump on me and i'm like god damn it every time uh there's some that i was able to you know see uh ahead of time but yeah i really want to reward the game for that they had the kind of camo that i legit thought they were fucking invisible until i was like oh it's right there how am i not seeing that it's right there it's right there man but yeah they um i really uh you know i like them i like being able to finish them they're not too you know they don't feel too tanky to me uh i like there they have one animation though attack where they're in the air they like surge forward with like without warning or anything that i don't like but it's pretty rare that that would be triggered um but i like the the segment here uh where there's like a big nest and obviously a callback to the original and then you know then of course in the sewer or down below uh where they're they're invisible and i think is a pretty neat touch that i like instead of there being nothing between the you falling into the pit in the uh vertigo fight and then you see them later on again at the island and i'm like yeah it's fair enough we could see them a bit again point of interest on the og game uh correct me if i'm wrong but i always found it absolutely fucking bizarre that when they're flying let's say they have 10 health and couple pistol shots will knock them down but if they land their health goes up to like 50 right that's in the original if you hit them while they were flying around it was an insta kill yeah they just got fucked and that that difference in value is insane yeah you feel it you yeah you just tmp pip pip if they're in the air you could just which is like does it make sense no is this way better no i i guess technically you know it just but you know it was like one of those things that you realize this isn't in the game no more um so yeah then that's followed up straight away by the uh double garrador sequence which i don't mind starting on this in terms of just i actually kind of adored this sequence because i had so much fun treating them like my pets that i guided into all of the enemies i was just having so much fun with it as like an arcade game almost um yeah i ended up playing it i think several hours on stream of just trying to find different ways of seeing if i could get through it without losing any health or um uh spending as little shots as possible seeing how much damage i could get them to do i funnily enough it's because i know i'm not uh like that's not a covered experience a lot of people said this is the most hated rub so really yeah yeah a lot of people said it's frustrating yeah annoying only one of the most difficult ones for me but i just love running around and let the let those fuckers slice up all those ganados that jump from the balcony it's like yeah fuck off then just get sliced then there's like four or five on those staircase and you just bait them in there and you go like good shit i like it a lot um yeah i just it was kind of an expected fight because of the previous game but when it actually shows up you're like whoa because they're like chunkier and more intimidated to this game so it's just like how will this go and i think it is intended to be probably one of the most difficult rooms if not the most difficult room in the castle and if not the game it's tough in the original game it was it was a tough room in the original game and in this one it was a tough but very enjoyable it was good to you just it was fun to play tough and fun it was indeed um which if we fast forward a little bit we end up at good old verdugo the uh epic big old right hand of mr alizar um is it safe to say this is basically one to one i wasn't i don't know what i was saying it's very it's very very similar i like to play area a little bit better in some of the rooms um but yeah it's extremely similar to the other version to the point where there's i don't know if there's anything meaningful to say there's an option a little like yeah this room here that you can open up and go into but uh yeah i was really keen on it i really liked it thought it was well done we get some story stuff down here we learned about the guy who essentially became vertigo by getting in like transformed and all that stuff oh that's right yeah yeah but yeah it's uh yeah i really like it i dig it it's a good fight it's a good re good new version when chat mentioned i don't like that you can leave without killing him why not why not i i mean honestly even in the original i i didn't even realize you could kill him i thought the point was to call him down until the elevator right yeah no that's so and it makes sense in terms of a player's interaction with him um my disappoint was that he didn't drop something worth of more value so like yeah 50k from you pretty lame yeah he drops a crown segment i think in the original game uh but this is the yeah in the original game this is where i always use my free rocket launcher to kill vertigo it makes sense and um i think it's very kind of it's the scariest one of the scariest moments in the game i would say it comes close to actually being kind of like intense because of the way the guy's been set up and how fucking aggressive and fast he is oh yeah you hear him chasing you and there's these hallways are clearly designed with like you running away from something in mind yeah uh i think it was it's really strong sequence this one that they adapted pretty much one to one probably because it works so well in the original one is just like yep just the going point up um then i guess pushes us to well we can talk i guess about the double el gigantes i like this one a bit better i think there's something about being able to move and shoot that plays with el higante in a nice way especially with there being two of them uh louis being there is neat i like that gives you some more time with him i think that would be my primary upgrade is having to be together there's so many little great moments like uh obviously for example leon's grabs louis grabs him to pull him in but then it adds a pulling both of them out uh it's just like it's almost like goofy shit then he can shoot him out of the hand so it's just like they're working together the whole time it's just fun um and yeah you don't have to drop him into the into the lava pit yeah and just kill him the regular way and what's cool by the way is if you kill him quick uh after louis has gone off to get the dynamite if you kill the armored one before he comes back or whichever one is left at that point you'll say once he's back he's like oh you didn't leave any for me this is like a different result which is the kind of stuff you like in terms of details and i didn't know you could kill the armor one before louis comes back and you can use the dynamite to blow off its armor yeah because it has a little exposed piece of his face which like i said earlier it was disappointing here it's like yay i was expecting it and it works good stuff rather than evil nice um then we kind of had a mention of it but yeah i don't know all i really have to say about the trade card section it's just fucking cool it's a cool yeah it is really fun i like that you use your gun you got infinite ammo for it i think it's implied here that yeah you have his red nine yeah he's giving it to you to use but it's like a little shooting sequence an action shooting sequence uh there's uh there's stuff to the obstacles to shoot in front of you there's a leaning mechanic where you have to lean so the cart doesn't tip over um the the baddies focusing on the crosshair at this section is probably how i'd have liked it in the whole game it's pretty quick the it is very quick yeah and it's just like god this would have been so much more like i could have complimented you so much better game if this is how it always worked because i i felt pretty in control of what i was aiming at in this even with the fact that it's not a red dot i was like yeah but it feels like i can mostly shoot everything let's just try instead of it like fucking with me um yeah just music the fucking visuals of course the the these are like hampered mechanics in a sense but they're very suitable for this sort of moment of gameplay i know there's a couple of interactions that change things you can shoot um enemies earlier on at a distance and they won't affect you later there's chainsaw man you can uh if you you have to time the shots on him correctly otherwise it can fuck you over but you can also focus all the shots on his actual uh cart so you can destroy that which will kill him like this this just fun little interactions like that and to be honest with you i'm surprised there's not like mini games of maybe because you could have done this where it's like five challenge maps and they're all train caught ones yeah yeah oh my god geez hey the puppy did not like that idea sorry i just i don't know i don't know do i have to explain it like very racist puppy here it was pretty cool heard the word uh heard the word trained and was like uh bad memories reminder over time working on the rails um yeah good section good addition clap clap nice one you oh and then we get to the crowds of first part boss fight which uh don't know if anyone's willing to take the opposite direction but i think this is a strict upgrade yes yes absolutely absolutely a strict upgrade the other one the other one was just like the lamest thing ever where it's just QTEs this was actually them talking to each other but you're involved in the fight itself it has you evading it has you uh you know blocking his attacks you know following up putting that knife to use there's some you know items to pick up here and of course you get the the the segment you know of course but lewis dies and you know that sort of thing uh and i like it yeah it's a little play area that you have to fight with him and i like it i think this is really neat and it is also a sort of set up in practice for when you have to do it again later uh for the fight which again is uh it's kind of neat i would say that there's maybe someone out there who might try and make the argument how is this any different ultimately it is QTEs he attacks you have to hit space and you counter parry isn't that the same as in x and a or whatever buttons combination i would just say like there's so much freedom and player choice in this moment you can move wherever you want you can engage with him by attacking him as he's attacking you or parrying or trying to crouch cowering you know doing all everything's dynamic and everyone's going to play differently because he's going to have a dice roll and exactly how much he'll attack you where he'll move what kind of moves he'll engage with it's not going to be the same thing every time and your performance will change the fight as well like uh how much you hit him and how fast or how much you run away from him you know it's much more dynamic than the original it's much more it's pretty much because you know people point out just like how people say like every game's an RPG you know every input you have a game is a QTE technically and it's like no you're always playing a roll this like this is yeah that's the short vision you know the difference this is definitely a change and it's a fucking welcome change because the original one is kind of lame yep pretty much i really like the lighting too as other people have mentioned it's really fun yeah it showed me how shit i wasn't parrying at least i'm professional it's good for like getting you back it's a full-on fight about that only so you kind of get used to it yeah like i said if you the more you engage with the fight here then the easier it will be later when you're more used to it and that's another thing you know like i was just saying about the train car section you could have had another arcade type mini game where you fight five levels of krauser or maybe five different characters and they get harder and harder and faster and faster and the parry windows are smaller and smaller until you beat the hardest challenge you know a lot of mini game opportunity in here and it can work as well for training you up on being better at parrying it's just good it feels it feels like an appropriately good like to do this with a knife only like i i didn't know if by intention you're supposed to in the later segments but like really fighting them with the knife it's kind of fun it's it's not super complex there's not that many mechanics involved but it plays pretty well it uses the mechanics of you know stabbing and slashing well the blocking and i really was having a good time fighting krauser with the knife which i think then takes us to salazar doesn't it other than the clock tower fight which i do want to mention actually because wasn't a huge fan of enemies spawning from behind pillars it was throwing me off a little bit when i was trying to learn this for the first time because i was like you know i want to shoot them before they get to certain areas so if i can get them in advance and then i'm like wait now they've appeared there what where did they come from are there other doors that they're coming from there are the rooms it's like no they come from behind the pillars and most often as well when your camera is the 180 degree away from them whenever wherever you're looking they'll spawn them behind you and behind pillars and it's like okay the the result of that is me spinning around constantly looking for the next spawn you know which isn't handy because there is a challenge to never let the elevator stop and of course any any ganado that steps on the elevator for more than i think three seconds and you're out that's the stoppage which uh in the og game didn't it take more than one to do that the three um it would i think it was something like that and they always fell they they always jumped in jumped down so you could kind of be sitting there waiting with your shotgun to blast them once they came in uh wow they ran fast as fuck uh but the uh but yeah they they would jump down into the middle of the platform so you know be ready for them this one is a bit more varied so in that sense it's good yeah i constantly kept looking up and just spun around spun around it's like where they are where you at oh yeah uh i was very satisfied when i got through it without the thing stopping i was like oh finally i did it i'm so good it's like little bit of just lucking out you look at the right place the right times they did involve uh the red priestie boys as well two of them in that oh yeah the the red priests the the lomit the lost of the monodist priests they uh they can create essentially plagues coming out of the heads they do the little chanting and cultists heads uh go away and then you have the the plagues come out of it so you know that if you don't want to do that you need to take care of the priest because he's like sort of powering them up yeah in a sense they also which is an addition and it's a cool one i think they also stun you for a little bit uh when they do the oh yeah you go oh ah oh geez you've got a plagues and you so it affects you to some degree so that's a nice little gameplay element slash lower appropriate you know mechanic here so yeah hey nice hey so um but i do like the sequence and i really like the music that plays for this i think it's like get a lot of drums and like the more i talk about the more i realize like i do want an re42 i just want more of all of this new stuff though yeah and it's like the closest we're gonna get is the re5 remake and that's if they don't botch it or it's funny if it was an accurate remake it would be yeah i've seen a lot of people are after that as well as saying you know what knows what they'll do this was a surefire like choice re4 remake is like of course you can make money from that that's the one that's also the one that they could have been burned yeah they could have they could have lost a lot of reputation by screwing this one up absolutely uh if this had the same gameplay as village it would be like what have you done maybe people would be finally understanding that that gameplay is just so mediocre mediocre uh which takes us to the Ramon Salazar fight what do we think upgrade downgrade neutral grade i only fought them normal ones i don't remember the fight very well um i didn't have any trouble with it at all yeah the fight seemed really easy to me just the way that you could move around in the space and his ability to kind of get to you um but yeah i just didn't didn't really have an issue with it at all i don't know how i feel on terms of being better or not i think i like the i think i like the old one more um but i'm not sure uh i think yeah i i'm gonna say i like the old one more but that's not a strong opinion i'd have to fight Salazar more in the new version to really say oh there's no argument from anybody to say one of them is easy or not both of them can be annihilated instantly so don't even try they're both very easy uh i think the wait was was that confusing or yeah well what how do you annihilate to him easily in the the new one so you you know at least golden eggs yeah one of them deals 70 damage to him so if you have two of them you can just insta kill them oh so you i guess you gotta just know to not sell the eggs well that's one that's one pretty close to to this place uh and yeah oh yeah i guess there's there's one in that little yeah the throne room yeah it's in one of the where you have the little i don't even know what to call the cube puzzle and turn the cube to the right yeah yeah and i think in the og you just have to stand still and shoot him until he dies these it honestly doesn't require much from just generally whatever weapons you even have fully upgraded he's pretty low health uh yeah i i think in i i like the idea that well i forget for whatever reason i just i just forget like i'm blanking what happens to the vertigo he doesn't send after you and the remake question i don't think we find out oh like a hole in this game i think i just that's strange yeah my husband he's just still merging with him i guess but we don't see it but he just he's just kind of gone any word on that chat it disappears yeah i i just yeah that's probably why i'm drawn a blank because you know in the old one the vertigo that's left gets pulled by the tentacles into the big flowery thing um and so i see that's like the one eye is you know the vertigo there the left by the way people saying you might be in the aid of dlc that might explain it oh maybe yeah but uh yeah i uh hmm yeah i i think i'm going to go with i'm siding with the old old one is better currently i don't know if that'll change over time but that's what i'm sticking with for now only enough i have the reverse i'm going to side with the new for now but i'd like to study both of them the thing i'm worried about with the new is he's a bit flimpy with clipping um but i can't remember if it flimps in your benefit or not i think it's like 50 50 sometimes you'll clearly have hit you but he's clipping and the game will be like that doesn't count you're okay and you're like thank you game and sometimes some of these attacks also are not not super easy to track exactly what they're going to be kept on killing me with this one hit kill bite that i i couldn't really figure out what the game wanted from me other than it okay gosh in the new or the old a new one in the new one he's got this one hit kill chomp where he just runs he kind of he he sort of growls at you for a moment and then it's almost like one of those elden ring super delayed attack things where it's a little bit later than you think it's going to be and you i think you have to be at a run and going laterally otherwise every other time he seemed to kill me with it and every so often i didn't know if he was staggered and and in a good position where i could hit you know i guess the the head of salazar that little glowing eye on the actual mini salazar head that's inside the mouth god it's difficult to speak about resident evil anatomy isn't it but uh yeah and i just i found that i'd be like okay i guess i wasn't supposed to be shooting him there because he was just prepping a one hit kill and now i'm dead and have to do the entire thing again and i found that i never had as much difficulty figuring out the mechanics of the original salazar fighting me in the 2005 game yeah i think the idea that you're on you know a platform up above and you have the option to go below that he has in like the tentacles that smack down he has the bite that there's that i you know have to hit enough to open up his weak spot i just i don't know i i'd like it i think it's a good fight um i think and i like salazar as a character more on the old one so yeah i i i'll i'll stick with that for now but it's very possible that i might uh might change if i play the new one more or when i play the new one more so the more i fought him on i think it was my pro playthrough i still wasn't using the the eggs or anything i was finding that there was still times where i was getting blasted i was like fuck did i just what am i not knowing here but the the longer it went on the better i was getting uh like understanding his animations and then blocking them all and finding really good exploit points like uh because of the way that the map works is there's lots of little areas you can get really good vantage points from while he still can't hurt you and then just enjoying the fact that a lot of it was rewarding accuracy like when he's going around dropping his little like pus bombs or whatever like if you get him in that orange spot on his head the game will reward you he'll go wow fuck you got bad fall over and stuff just like yeah um meanwhile in the original like who the fuck's losing to the original like it's it's just it's so easy to kill he's right there the target's right there opens up weak spot right there this one i felt i had to work a bit harder to get the rewards that's kind of why i found it more engaging as a challenge um but yes you could i say this right now the footage is being eaten but uh there you go more of a challenge or something i don't know so yeah i i guess i'm undecided on exactly if i consider it an upgrade or downgrade i'd have to study up on them both a bit more mechanically but i will say um maybe this is just because the visuals or it's more than that but like it just comes across as more cinematic which is a fun spectacle thing for a resident evil i think you know graphically the the music is usually cranked up for the the remake and then just the room and how everything looks um makes for quite a grand experience um i'd have to like replay the og one to remember what elements are happening outside of the mechanics this also won't say like he's uh that a monster the clock tower the absolutely has been sent away there's a there's this mass of this pluggist mass at the top and he gets pulled into it no i know that i meant like music and stuff i couldn't quite remember because it's always over so fast for me that i don't quite it doesn't quite embed with me but um the because like i don't know how much we've mentioned the sound track but i quite love it in uh i was saying both games but this game felt like uh i was really enjoying the tracks for like for the mendes fight for example i could hear in the new track the old track like how it was um remixed and repurposed sort of thing those are cool elements like that i want to compare them for um but both probably i'm i'm very pleased with the new soundtrack and i'm really happy that they gave the option to uh have the old soundtrack play yes i think that was really that was pretty neat i really appreciate that well i actually prefer the sound effects for um the moving the inventory because i even settle stream i miss the when you place an item that it goes i want that back give me and you can get it back so it's kind of neat it's a very comforting soundscape isn't that the menu manipulation or inventory menus well hearing the classic sounds and stuff at a whim of your choice just like that's a real neat thing i wish i wish there were even more of these crazy neat things they put in but they did put in a lot a lot more than you get from a lot of modern games these days um what about uh which do you prefer which look the Salazar monster mode from original or new so tough to tell because of the graphics um yeah uh um i don't know maybe i think the old one has this element of like he's becoming part of the castle in a way because of the the the fixture that the the plagues mass kind of has to the tower um it's they're so different one is mobile and it bounces around and the other is like a stationary boss yeah it's it's really tough i don't know i i i don't think i'm like conceptually partial to one over the other i like them both and i think obviously i can't say i'm not going to hold graphics against the old one at all like it's i i can envision how he would look you know with this graphic sort of thing it's more about the design image yeah yeah all right you then takes us to the island probably most notable interaction yeah i guess it would be going straight to the regenerators yeah well i i do appreciate that they added enemies with metal shields yeah um and i think this is the first time we see the club enemies where you have to evade instead of blocking their attacks nicely like keeping the variety there uh no they just have the big big like club thingies big mace club thingies oh you have to crouch too far because you can't parrying that's not possible is all right yeah there there's an evade prompt that pops right but yeah it's like uh it essentially they're like replacement for the scythe enemies because the sides did that where they um the sides you could block some of the attacks where they had another attack that was an evade one um so that was neat but yeah the metal shield enemies uh that you couldn't blast through their shield so you'd want to like what i would do is i would get that a good parry on them and that would open them up for a uh for a you know a stagger kick how do you try and just get them uh at the feet yeah that yeah that's as well it's good that i think you shoot them often enough they even lower the shield to protect their feet if i'm not mistaken i would need to double check that but i feel like that happens tag the feet enough and they open up the slot on the head and then you shoot that and then they're almost done right it's yeah yeah um mel mel shield guys were in the original though weren't they or are they not not to my knowledge no i there were i don't think there were any that had a shield that was unbreakable um or at least extremely resistant i don't think so maybe i'm just forgetting you never know trying to remember that seems familiar but i don't know if that's you making shit up i think it was just wooden shields only i don't think okay those shields yeah anyway especially because in the old version because you could you know couldn't move and shoot and there wasn't like a parry system it would have been kind of a nightmare to deal with them potentially uh like it's not really based around that whereas the wooden shields can be broken oh is it re five that has them i can't in re four have uh one with spikes in front of them i don't like shields or am i you think i remember since i played it so recently but i don't remember in the tribal sections i think there were ones who had shields um but yeah it's been a while since i played that uh oh well so the regenerators they've got the the fucking exploit's been fixed so is that uh it was an exploit yeah where you could stun lock them with the knife yeah you just blow off a leg they fall you know they just collapse and you just knife them until they die yeah oh you mean it was okay yeah you just knife them and kill them yeah uh fair enough fair enough fair enough fair enough i couldn't remember we have the rest anymore until they dies yeah uh so yeah fair um i really uh yeah i like the regenerators in this yeah they're scary as far yes they're scary they make the fucking noises uh they um jiggly asses dummy thick they have dummy sick around on the ground and jump on you and they have that reach for you and grab you thing uh and then of course you know shooting the pluggers from the inside of them with either a smg or a rifle pretty standard there uh yeah you can i like they have a health bar but if you don't shoot any of their blobs it's just a big health bar which i like yeah you can original yeah shoot the big old blobs with the obviously the the heat thing but you can also with the shotgun or smg or well anything of your choice shoot enough where the skin will come away and reveal where the blobs are and then you can shoot them that way as far as i know that's an addition yes i think that's true i think in the original version you could just blow like limbs and stuff off and eventually you could kill them doing that they didn't have a health bar um but uh yeah yeah i think they did an excellent job moving them over yes i couldn't figure out a reliable way to kill the the level two version of them like one one yeah the iron maiden so once they have that single parasite that's only in their head i really couldn't figure out is is it a precision shot that i have to get in between the opening in the face and actually just hit it dead on uh is it an amount of damage because they didn't seem that using the thermal site had any kind of advantage to it at that point i or at least i maybe i figured out was that you don't need to use that anymore just use a like a shotgun or even the tmp yeah probably better at that point that's sort of what i was getting the impression of because i'm like i feel like it's not making any appreciable difference for me to use the the thermal site to actually aim at that that final parasite yeah well so anybody's listening i didn't like fighting them because i didn't feel like i really understood how to fight them the way i did in the original or even just fighting the the standard regenerators in this game where it's like okay kill the parasites inside the body i get that also just in case anyone doesn't know they had a super parasite the regenerators had two versions in the other game in this one technically it is two versions but the the iron maidens pop out as like a second phase of the first ones eventually yes and they added something that i really liked because in the original it was a little bit weird they explode and they have the spikes all over them but in this one when they explode with the spikes all over them it's actually like like almost like an attack you have to yeah if they if you're kind of within their line of sight and close they um you know they they definitely take some damage and take some bit of damage but uh yeah strong enemies i i fought them all using the i guess the the normal method you know rifle and the plagus the scope yeah and i oh the only time i used an smg in this game was i have the sp5 and i figure well i got this sp5 i picked up i it comes with 30 rounds in it i have the scope i'll use it on one of the the the boys and so yeah i essentially got a yeah and there we go uh putting it be an expeditious and that's use so there you go oh and i like how it's optional that that one room that has the four of them frozen uh one of them you need to fight to get the wrench but the other ones uh you don't have to fight them you can if you want you get gems uh or if you mess up and you you miss a shot you crack it open and now you have to fight it so that was really neat and interesting like uh you can challenge yourself if you want and they did the teaches you to be careful they did the thing of the og game as well of just like they are overwhelming and a lot of when you first meet them a lot of players will treat them as though they're like characters you're just supposed to fucking run run run run and get away from it and move around the room like because obviously the first one you can run away from and move around the second one they lock you in a room with them well in fine if don't they lock you at a room with them in the original and this one they don't or do they lock you at all in the in the room in the original they lock you in the in the freezer the freezer yeah they don't lock you in the freezer in this one you can walk out of it can't you i shouldn't try that you can um the thing about it is if you let the other one alive you might run into him and then yeah it's real scary you have to wait for the key card to reprogram in this one i thought you had to do that in the og but in this one you can run back out i think the trade-off is that the play areas a little bit more difficult to get past him but he uh but but i don't think i can't remember the thermal site is also not in the freezer in this one really yeah it's hard with level three right incubation yeah so that's not like a hardcore mode the items get shuffled thing because i was thinking there was a possibility of that i was like wait no hold on the thermal site supposed to be in here no my memory my memory betrayed me isn't it the the uh plagas in in those regenerators can be a bit fucky depending on what angle you shoot like you straight on it but i don't know maybe a leg flumes in front of it and then it doesn't go through yeah i typically tried to avoid them when they were on the ground because i wasn't quite sure but that typically wasn't an issue um yeah uh i didn't have a problem with it oh you fight a couple of them you mostly just snipe them from far away anyway and i don't think i ever hid a single pluggist parasite while they were in the middle of the walrus attack yeah i'm just like oh no nothing's happening here i'm just gonna take damage um which will then take us to i think a point of interest would probably be the um the crane sequence i quite like to the i like the crane's sequence yeah it was a fun fight uh good moment for actually that's true and and to be honest with you i remember when i finished it up i remember thinking man probably one of the last times i'm going to do like a fun horde thing in this game i want more like i like these i like the stress of many multiple spawns and uh environmental like explosives to use and lots of different enemy types that can interact well with each other it's like i just like this shit i like the core gameplay loop and uh yeah i just knew like oh i'm coming to an end probably like a rakimbo this uh there's cool skips you can use the rpg or grenades to open up the hole so that she hits it once and it blows open straight away yeah um so in this fight there's the there's a creepy moment where fucking like eight of the spindly like crawly boys spawn yeah the spiders the plugga spiders and it was funny to me because it's like oh good god that you check your inventory you're like oh it's okay i have a flash if you don't have a flash oh no like because uh that's probably something with mejit actually is enemy types the phase one plugga guy just like the original one pretty much phase two guy um i think that's it's not just like the originals or anything different about about him a little bit i can't even consider the phase one pluggas in this game to be that weird broken neck mutation that they do oh yeah that's fair and then i i thought that that was an interesting way to do it to have the the enemy mutation mechanic be in the first act of the game he just has a flimpy neck pretty much i wouldn't call it a pluggas um well i think it's supposed to be interpreted as such uh yeah like he's alive because the pluggas is keeping him alive but like it doesn't come out it's still all internal and i think it's what i was trying to explain is that i think that that was a way to have the enemy mutation mechanic exist in the early part of the game before the almost twist of the pluggas that that happens like night falls and i thought that that was a clever way to do it it's like oh it's like a new mutation there and something's messed up with their head and it's uh what's going on there and you're like oh that's just the pluggas trying to get out but it's it's not far enough along yet it can't it can't explode the head the um i think that the the the stage one pluggas acts pretty much like it did in the original game mm-hmm it's got a tentacle with a blade at the end don't let it get close to you it can be flimpy sometimes with how it hits and and it can fucking stun lock you on its own if you get really unlucky like uh it didn't happen to me but that sounds really bad i've been in a corner before one of them spawns because you just get unlucky enough that someone's head pops off and then it turns into that and you try to get out someone grabs you and by the time you get out of it they tag you and leon goes whoa oh whoa this isn't a good game oh trying to get his balance back and by the time you recover hits you again you go whoa oh and then the unfortunate fucking part especially if that thing is not alone is by the time you can recover someone else has done something to you oh you got punched and then you got grabbed then you escaped the grab and then it's like oh there's a dynamite at your feet by the way and you're like and then you explode into mist and you're like well play fucking chess leave me alone chess is the classic game and you know whatever goes out is reliable mechanically reliable no one calls chess clunky true but then you play chess and your opponent gets upon to the other side of the board and sure enough once you get one now you have another health bar on your fucking piece and like oh i can't escape it chess checkers checkers is just chess with better mechanics oh no i know i'm kidding it's fast good um let's see i'm gonna make things a competition mochi yeah games are in a competition i will say then just in case anyone thinks i'm not joking unequivocally chess is a better game than checkers everybody i prefer it um the second stage plagus i think are they're a bit different in this one not too much they still have the insta kill move on you um however now uh they have um they're only vulnerable when their mouth is open uh which means you can't just kill them right after they pop out why i think you can you have a little window right after they pop out to kill them yeah you give you a chance yeah but a lot of the times you won't be able to do that because you're dealing with other you know boys around them uh so you have to kind of wait till it's a little bit closer and then hit them with you know a shock and blast or a rifle shot they also have a move where they can jump up onto the ceiling and attach to the ceiling and then like leap towards you and they can fucking insta kill you if you're not gonna insta kill you too yeah and i think they're the they're my least favorite of the three i i i don't like the second one um in the original they weren't as bad because they were always vulnerable uh you could always like shoot them with a rifle or something and and blast them away but in this one they seem to be a bit more aggressive and they they have windows of um you know vulnerability that you have to exploit the third is the one that went underwent the most change in the original the third one would pop out and it'd be like a spider on a stalk and you'd kill it and then the spider would fall off and then it would jump towards you and come and get you and uh now the spiders can skitter around and they can jump on enemies and essentially like power them up to make them really aggressive did you freak anyone else out when they fisted that because they i was certainly really off guard really reminded me of the crimson heads and the the the resident evil one remake if if you guys have ever played that one it's the they're the the ultra powered versions of the zombies where they they they get these bloody faces and they move they move super fast and they make a very scary sound and the first time i saw one of the i don't know i guess facehugger pluggest zombies that they very pluggest ganados in this one here that i was like oh god it's they put crimson heads into this game and uh they're so much faster and scarier but uh yeah one thing i did like about it though is once you've knocked the pluggest off and it's running around again they're fairly easy to kill if you yeah they got quite low hp dude the thing that really freaked me out was uh in the sequence with the uh the castle where you know the cannon and stuff and you you sort out the sun moon dials and stuff and there's a staircase a winding staircase you you begin climbing it one of those fuckers is crawling around the walls and i was like ah i think they could even do that yeah kill kill kill it this is a definite spider vibes you know being taken advantage of um let me see the um yeah i think that i think that's it for the like the pluggest enemies fighting them uh themselves i think it's a it's a it's a decent change to the second one that makes it a little bit more difficult and dangerous and the third one it just adds a completely like different mechanic um where they can essentially power up enemies and make them really aggressive and to the point where you just you gotta blast my way with a shotgun to keep them away from you um and it gives you you know an incentive to kill them before they can power up an enemy so uh krausa phase two fight well final krausa fight i guess i could put it that way are just fighting the game uh i think it's one of the easier fights in the game i was gonna say i'm not sure if everything is in the game i i absolutely think it's one of the easiest i beat the i beat him essentially i would have beaten him completely with a knife but the game you know because of the knife durability i simply couldn't but yeah i i you know pretty much beat him just uh all with a knife uh which it i think it's a mark against the durability thing because you know everyone knows you knife krauser's kneecaps and the original and in this one you know he fights you with a knife you fight him with a knife yeah but but yeah the durability still um durability still counts in the fight which is like yeah but yeah uh i like how you can where did you fight him with the knife like in the middle parts or the end parts like when he has just mutated both oh okay not bad the boat the the ending segment where you witness the power it owes itself well to playing with a knife his enemies are dodgeable and blockable you can you know stab him in the face and of course you can shoot him with guns and stuff i had to finish him off with uh with a bit of uh gunplay just because the knife the knife was broken after all that luckily i instantly got a replacement but because i kind of thought i was what you're supposed to do um well so last attempt the whole way through what was the kind of more innocent asking though was just uh do you think it's upgrade or downgrade i think it's an upgrade i think it's an upgrade as well yeah upgrade i like the uh little gauntlet again it's pretty cool yeah and yep this one more so than the previous games what the og one this one felt more like it was personally designed for me to complete a set of challenges that involve him and me throughout it because in the og one you had this weird uh puzzle where you have to move like a statue around like that was really fucking weird yeah really awkward fight yeah i mean pedestals in the fight he's like to get to ashley you're going to need to collect these three it's like what the fuck krauser let me guess you've got the third it's like we'll just have all of them yeah why yeah exactly like why are you being such a bitch um i played that not too long ago and totally forgot it but yeah i i think that the robots in this aren't silly like the flying ones and the ones that burrow out with the legs these are just like laser wires and a couple little auto turrets and that's pretty much it uh but yeah he's got the laser side on the bow he's got his little he's got a little machine pistol and of course at the end you know he's got his flume farms um yeah but yeah i really i really dug it i liked his attacks i liked uh how it really rewarded you for having good timing and good knife skill uh so yeah this is one i i i prefer this one i think it was and i would say what's one of the easiest that's definitely not a complaint um i can see why someone might have a lot of difficulty with it um but i was i was having a lot of fun like knifing you know having essentially fighting him with a knife the thing about it is if you know how the fights work then technically any of them are the easiest right because he could argue like salas are obviously the easiest with the eggs like okay that's fair i guess i learned about that today that's the thing there's a lot of stuff a lot of people don't know like to be fair the first time i think i fought him in his uh ultimate power form i didn't use the knife at all i can't remember if i did i was i was just like i want to unload on him i can kill him but i i guess i just thought it yeah because it does work that way in the og you can either focus the knife on him or you can use guns on him um yeah he takes extra damage from the knife and he staggers easy from the knife you sounded so full up with food that um yeah which then takes us to the mic sequence mark next of significance um how are we feeling about that in terms of uh i know that a common thought about it in the original game is that it feels like we're stretching the limits of the sort of mechanics leon at that point in terms of very hectic i think john mentioned this partially it's very fast-paced and it's very uh almost feels like you're reaching the limits of the way you interact with this world as leon in the og game is getting um outclassed by the sort of speed and intensity of that sequence um anyone what do you guys think about that as a comment mike is a true hero and he shall be avenged of course i i think i prefer the new version yeah i think i prefer the new one as well um trying to figure out my head why yeah i i i think the complexity of the shooting combat including enemies that have range attacks themselves works a bit better in the remake just because it's a mini-gun enemy yeah not really but yeah there's one for him but yeah he i like this version better um i just think the play area is better using you've got some you could get on the little machine guns and you can use those to fight ganados um yeah i'm really gun of the machine gun enemy and blow it up in his hand too and that's that's another cool thing you guys know you can blow up the a a cannon with the grenades or the rpg yes i didn't realize i get like a full skip on that then yeah oh yeah i didn't know it's uh i think the cheapest way to do it is one heavy one small one that's the best way to just eat it up actually the cheapest way is infinite launcher loser oh i don't know that's that's pretty that costs a lot doesn't it because they don't cost leon shit go for dates doesn't cost doesn't cost shit after those two bell but yeah the uh i like this area better i just think it plays better um i i just think it's ranged enemies in resident evil or is like yeah it's fine if they're here in there once in a while but they're like uh they didn't feel as obtrusive here um but uh yeah i prefer if you remember pissed us off with the gun enemies in the eventually yeah just all the majinis with ak's and like oh this isn't the same no it's just no i still remember the first time i played that in resident evil five and thinking i really bet there's someone on this development team that said this is what it's all been leading towards zombies that shoot back at you it's like yeah i think you missed the mark on your own franchise which makes you wonder like you do realize what's fun about killing zombies is not that they shoot back at you right yeah zombie type enemies that shoot back at you are not as yeah be very careful mm-hmm i will say while this is playing i like this uh version compared to just having a ganado shoot a rocket uh the idea that saddler is controlling the navista doors to do this to fly around uh i remember thinking that there's no warning from leon though that annoys me um leon should see this before mike does uh because he turns the the thing sideways right because i remember when i was watching it happen it's mike that realizes this is happening before leon does even though yeah it should be leon from how this runs it should leon should be like holy fuck look out because he's got perfect view of all this but i guess if we're supposed to believe leon's like not quite able to see i don't know maybe i gotta see the angle they come from or do we even see it or maybe he's focusing on getting on the lat or oh yeah i guess they both sort of notice at the same time they just show up and grab it it's okay but no i i agree with what you said though the saddler brings it down specifically and personally yeah using the navista doors like they're they're they're far more of a presence in this game than they were in the old one i think there are only two no three segments in the old one there was the um let's see was it two or three there was the uh the underground sequence uh the underground prison there was the cave at the very end and then there was the tower so yeah three but in this they just feel more present i don't know because you fight him at the island and you know they bring down the chopper they seem like a valuable tool that he would use you know for this sort of thing so yeah i just seem more fitting instead of just oh we get shot by rocket uh they also the original chopper that was sent to you in this game it's delayed it can't get to you because of a storm and in the old version hunting is like i guess it was shot down i'm like okay well right that's not good that's the that's bad honey so yeah so yeah no chopper both of the shot down choppers were replaced by something different in this version um next point of interest i think is probably the last major encounter it's like a huge area filled with all kinds of enemies it's like a big old you know goodbye to the the mechanics almost there's a there's a little segment with the bags that hang down and the regenerators you fight yeah um there's this segment here where you get there's a brute there's some no vista doors there's just typical ganados um when running around and experimenting and stuff which is what i like to do i discovered pretty quickly it's like oh what's preventing me from going straight to the end is i've got to release the sentries right and it's like okay okay what if i do that get behind the sentries and then reprogram them to aim out at people who are coming in i was like surely game you're gonna reward me with all of the enemies clamoring to get to me and getting torn to shreds by the turret right no it's a there's an aggro range limit and it goes it's not as far as the turret how lame is that no no you know what it is because i i try to too as soon as you put up that second turret when you go behind it yeah that's when they cut off the agro at completely and they just turn around and leave wait well do they continue to chase you because like the agro cuts off anyway no because they literally on screen right now the agro cuts off anyway oh i didn't go that far i was i was okay yeah well so funnily enough even when i turned the turret on in my i think pro play through some of them followed me in which was cool and they got melted by the the turret but most of them just turned away and i was like that's so fucking lame why would you settle that up and not let me do that like that's gotta be the coolest way to complete this section is to run through them all get all the switches pressed and then turn the turrets on them that's such an obvious cool thing to do and you can't do it or at least you can't do it as soon as you'd like very disappointed when i pull it off and they just left i was like aww i i attempted that in the first encounter that's on the island because one of the first things you have to do is you have to deactivate it one of the turret's laser walls and i tried to just aggro a whole bunch of them go back to the area where i knew that would it would if i turned it back on it would swing in and trigger them but they just stop following you the second you go into that cave and they turn around and then walk away as if you were never in a battle it's like oh okay i guess bye guys we're not fighting anymore i suppose but i mean i guess fair on them they they saw through my my ruse one thing about this segment that i think was timed pretty well is this was where i was like you know what i'm really sick of enemies that shoot arrows at you and uh i was just like oh i just i'm just done with them i'm just sick of them i don't want to see him do many more and sure enough it was the last segment with us i was like all right there you go time to perfectly um though there was a there's an rpg cunt in this fucking area and uh i think it was my last line through i'm not sure but i skipped past him never skipped and passed him ever again i'm killing him every time now i got all the way to the door at the end and his fucking laser can go all that distance and actually still hit you he got me and i died and i was like you i i'm pretty sure i had full health but no combat armor and so it killed me i was just like jeez it's fucking christ you should be paid the big bucks i guess um one thing that that's on my mind that the difference between the combat armor in this and the old game is the old game it's just you you buy it and it's just like 20 percent reduction to damage in this version it greatly reduces the damage you take from ranged attacks um and it does some and it soaks up some hits as well from melee attacks but it has like durability that goes down when you take attacks so it's like when i shot and you can repair it over time you can actually see it also have some stuff where it totally nullifies the damage from explosions and fire and it reduces explosive damage check all of you silence like i do this right in the opening i actually shoot the rocket at myself and if you look takes zero health off me but it takes about just over a third i think of the combat armor and that's with an rpg right next to me and this is on professional too um you'll see it in a sec i can't be asked to keep yeah i was noticing things like that happening too where it's like oh i i didn't lose any health but my my armor is gone but yeah you know which is amazing honestly yeah it's about a third of the armor is gone and i've lost no health with that close range of an rpg strikes very good armor pretty good better than real armor yeah these fucking video games with the being better thing um yeah the final point of interest you can take a couple like fragmentations things like shrapnel flying around in a normal frag best but for our actual typically when you get an rpg fired directly at you it doesn't save your life oh yeah no typically this been known to house it just knocks you back but you'll be fine yeah you'll get up walk it off rookie so awkwardly i don't think about this when i was recording it we got no footage really for the sadler fight in this recording but um let me start with a heart take i don't like the sadler fight in the og game uh i didn't care for it either no it's it's like it's pretty meh uh it annoys me a lot better um i like this one a lot better i i often killed him too fast to really judge it and on my recent playthrough on stream i was like let's actually fight him let's see how it goes and i just got disappointed and annoyed it seemed really cheap at a lot of the times and uh it takes fucking ages um funnily enough is it the mind-thrower that weapon fucking trivializes him at the end of the og game if you go via if you're not using um like an rpg or or super special weapons with super high damage uh you can trigger the i think i tried to kill him just by stabbing right but you have to proc the stab by dealing enough damage to uh parts of him but what happens in your gg games you'll always uh give you a chance at stabbing him after an explosion i think he's is that his weakness explosions because that kind of applies in this one he gets um stagging explosions in any case uh this fight treating it 100 properly i really like it i think it's really good yeah i like yeah i like to play area better um i just it just seems to work uh work well and i like him you know as a character way better you know he flies into the rage when he tries to control you it doesn't work and you realize you've killed the bloggers inside of you um but yeah pretty uh he looks great yeah looks really great plenty of resources throughout the entire area you have to shoot i think at first it's like his leg eyeballs as he goes on the phases there's more leg eyeballs to shoot to proc his uh his weakness being exposed you know and then um if you're a smart player you can do the whole like magnum shot magnum shot stab so you get the stab and the bonus damage going in um or you can obviously just use the rpg at this point there's you're likely gonna have the spare money or you could sell one of your upgraded weapons to get the easy kill on him uh so you know i i just like there's loads of options i like mechanically that it works pretty well he sends a bunch of um no visa doors after you and they're all pretty easy to deal with as well just as a way to make it more dynamic you'll jump into the center of the map and you can even from there shoot his uh bonus eyeballs off with like a rifle or good pistol shots i guess so yeah feels like there's a lot of variety to how you can beat him it'll include basically all the weapons you have and all the ammo is supplied and you get a bunch of health bonuses as well and they give you a decent amount of like call it mistake allowance um it's quite grand as well i just think it's a really yeah i just want to say lots of spectacle points too and then yeah you beat phase one phase two is him just he gives you some easy to avoid attacks and you just have to shoot his weak spot and then aida provides you the rocket launcher and boom dead uh which leaves really the only thing to talk about is the speed of chase at the end or the i'm trying to think about if there's anything before we get to the the end there's something that kind of happens along the way that's really worth talking about i guess we had our look we talked about a little segment where you're you know get the pluggists out and lewis's lab and that sort of thing i like it uh you know i like that yeah we if she goes first and then she puts leon in it and you wake up out of it and we haven't covered everything but we are at eight and a half hours so we'll be fighting a way to wrap this up at subway it's possible to beat the game if you're really really quick and you know what you're doing it's possible to beat the game and this time uh it is my first play through was you know i i take i take a lot of time in games i smell the roses i check for everything i look around i um yeah i really take my time and enjoy it i had a good thing my first play through was like 20 hours or so yeah so yeah you can you can get a lot of time in the game owes itself really well to replays on the different modes and unlockables and stuff and it's just a fun experience so hell yeah uh yeah i guess we can move on to the uh the water scooter the water scooter which is just fucking better in this version the old one was like a weird tacked-on thing that you i don't even know it was possible to fail but uh yeah the new one involves a lot more dodging obstacles and doing ramps and well just it takes advantage of the fact there's a graphical update and it's super spectacle again things blowing up ramps huge the lag tights falling down factories exploding it's just madness and it's a it's a neat it's a neat little um like end to the game an action pack to escape from the exploding island because it explodes for some reason in this version and that's it yeah looks really good um yeah that's the game uh you get outside it's a new dawn uh ashley um yeah she really likes you at this point says she can set you up to be on her personal detail um but yeah he's like nah i gotta do this that and the other thing and carry on and they go out to the sunset and we get a little bit of a story shift where in this version aida does not deliver the sample to wesker and instead she uh takes the helicopter and she goes off into the somewhere and we don't know what happens to it so who knows what they will do with this story change with wesker not getting the sample i'm not sure the thing if they do make a resident five remake it will be interesting to see where they're actually going with the story exactly because it you know he knows yeah resident evil five did have a story um allegedly uh i don't really something about stopping wesker from releasing the global saturation oh no dude if they remake it i was talking to az about this on his stream but he was like they need to fucking remove all the goofy shit at the end and i was like remove no i i actually thought about how they could do that if they wanted to remove the boulder punching from the game at least as far as being a end climax we're fighting at a volcano sort of deal you begin the game with chris training by boxing a boulder there there there could be plenty of references to chris punching boulders yeah but i just keep the keep the goofy end there are some campy things that get so absurd and crazy and what the fuck that it comes back around to just being you got to include that shit you kidding me could you leave that out i want to see him punch a boulder i want to see him go crash a little bit of a volcano fucking hilarious they randomly crashed into a volcano in the ocean and then they have to shoot him with rpgs when he's in the lava like what the fuck is happening i want to see super mario eat a mushroom and grow yeah these are it is iconic for chris and west okay it might sound dumb but it's why we love it let him punch the boulder it's what i'm saying we'll see if they do eventually uh i think that's the majority of the major subjects about the game is there anything else you guys want to mention about it in a more specific sense be it story mechanics we will we'll cover the mercenaries later it came out like yesterday yeah i haven't even played it yet so we will uh we'll have to cover that another time but as far as the game goes i really like a whole bunch of stuff we you know went we went over some of the changes i don't like some annoyances but overall man i think we got a really good uh resident evil for remake and i'm super happy with how it you know respected where it came from and had all the good references i was mentioning i think is they took what was a very cool and good idea of the end credits for the game and the original and i actually love this sequence the um the music and then all the frame photos and basically the it's a charming fairytale almost of this cute little village that was peaceful and just doing their own thing and then gradually we pass over the window where it's gotten dark and it's raining and then they show like the more modern not necessarily modern but more up-to-date pictures that have been taken they're all scattered on the table of salazar sadler the cult and everything falling apart it's like that in the og but i fucking love the way they did it in the new one yeah the og was just like sketches but this is contextualized as you know photographs and everything and that's a photograph you find in the attic there in this attic we need as well as the the court of owls is up there too but yeah this is really neat i really enjoy this change this final change here i like it um i don't know it's a great sort of look back at the yeah we did just get done killing all of those people and it's like how fucking tragic is that they were all set upon tragedy happened before we got here yeah good stuff and the music's perfect as well so with everything that's been talked about i want to ask uh two questions back to back and i want simple answers mostly from everybody and then we can talk more about it but we'll go left to right quickly okay i would have done this with everyone else but uh fringy said he's going to need a few more hours before the power's going back on so it's likely he won't be able to be back before the end but i'll give you his answer anyway because i asked him what it would be uh but yeah so i guess mark you can go first which game is better which game do you prefer slash would play like first if you were to revisit resneval for who i don't know i think that probably going forward i will want to revisit resident evil og resident evil four on steam deck like because i've now played it twice on my steam deck and it actually sort of plays perfectly there uh because i think it must be linux compatible because i have a plug-in that actually tells you what the real compatibility is with the steam deck thing a steam has sort of a three-tiered system but platinum only gets given to games that actually run natively on linux so i mean i guess that that does run well enough that there's a place where i have it always that i can always fire it up it runs at 60 fps and plays totally fine and um probably when i when i feel like playing resident evil four with with the mouse keyboard and a whole big high-powered pc i'll i'll probably play the remake and i think that'd be a good way to preserve both experiences in their own setting you know all right my answer i think is that by my standards that can get very rigid about what i believe to be like superior when it comes to design and video games one or the other i'm probably gonna go with og resident evil four i think it's more consistent and tight um and more to celebrate in terms of how well designed i think it is this game however in terms of design there's plenty to compliment even praise over the original in terms of changes they've made but i find there's more to be critical of and not only is there there more to be critical of but there are elements that are basically throughout the game as opposed to like i don't like this boss or this particular thing it's like oh that mechanics just throughout and it's like actively damaged a significant portion of a thing well at the same time i think they're both fantastic um as for which i prefer which one i go back to i'm not sure i can answer that yet i'm really not sure um it might be something that in a year from now when i think about playing resident evil four is when i'll decide i'll realize which one is the one that i'd rather either play first or play over the other um i really love both of them and i will say it's quite a pull this game the graphical element to it way cooler to play a game that's this you know fucking advanced in terms of how everything looks so it could be that that's what edges out the original uh the new i'm not entirely sure and i'm gonna have to answer that when the time comes metal what do you say i also both like them very very much uh i can just echo the consistency part on the og for sure just in terms of mechanics that's just solid and very very good uh i think in my mind i'm probably just gonna go with both when i'm what we want to replay so probably if i decide to go i want to replay r e four i might just do a package helio currently yeah i'll just go with first the og and then the playthrough of the remake um because i do like them both very much but yeah uh yeah that's that's my answer i think all right i don't know if i yeah rags so moller's thoughts are very similar to mine um the resident evil four the original has a special place in my heart um and i do think that it is a better game it is a thing just more consistent and mechanically tight um however as for which one i'll play going into the future it's tough to say because i've put significantly less hours into this one um so i'll probably be playing this one if i want resident evil four for a while to come because i've played the original so much um there's so much to appreciate about the new one it looks great there's a lot of good changes there's some not so good changes there's a lot of great changes um that that i really really enjoy so yeah i think i'd still say the original is the better game mechanically but there's so much to like about this new one and it does so much well that i will definitely be playing it for a or into the future um bring his answer was the og is a better game based on consistent design but i prefer the remake i think i prefer the remake is what he said it's uh it's just reflection of how things work i guess i think it could be better designed mechanically or a tighter story or whatever because i actually think that the story wins out in the new game compared to the old it does yes um if there's gonna be a mod that that's gonna replace the aiming with all laser sights well i was i was just about to mention that someone messaged me during the year someone in chat had mentioned it uh earlier apparently on nexus mods there's a mod that gives every gun the laser sight and it adds the consistent staggering back in so if that's the case then i am uh i'll be very very interested to try that out man i wanted to take a break from streaming tomorrow but now i want to download that and do a play for that yeah you might want to maybe uh maybe tag uh some of us in the discord later if you have a link to that mod yeah it was like legitimately i think like the perfect mix of if this new game had the laser sight and the consistent staggering it would be like they would just take it to that top tier and make it incredible uh so uh yeah definitely uh yeah give us a ping later with that was the best cheating yes yes it is yes yes mods mods are all cheating and some of them are wonderful well i mean the laser sight just makes the game i mean in a way i well it's a complicated talk it'll get technically easier and harder at the same time but it just depends i sorry what would it make a harder um it's it's uh it's harder to like aim with a at a target with a red dot than it is just an like an out of universe like that's what you're saying is like so say you had a big circle it's like that's easy to get on a target compared to a red dot however that big circle doesn't guarantee you'll get the shot right yeah it's a it's a bit of both but the the red dot is technically more difficult to use but it's more consistent and it will lead to better rewards if you are a good shot once you have the indication of a hit with the red dot sight it's 100 you have that circle or not um yeah no no i know i'm on the same team maybe in fact i honestly think that if if now that we've got granted a totally broken at least at this juncture pc version of last of us i think it would be really interesting to see if you added the recent evil four red dot into the last of us would it make the shooting mechanics good interesting question because i say was the crouch in the in the resin evil four remake that made me think that i was like this this feels actually kind of similar to last of us it's just it's just better like the shooting mechanics are good as opposed to being shit and mechanics are all right let's yeah that's not oh in in last of us or in the remake in the remake you think that oh you just think they're all right i think they're pretty tight i do not think that they're tight in this i don't like the random bullet stuff oh yeah i'm talking about with with a um with the red dot oh yeah if you added the all that stuff in then i yeah i'd significantly think better of it and i'd enjoy it more and like it more yeah also basically all of them are saying they're okay with censorship that happen what censorship what if anything mods are like the opposite of that yeah you can do whatever you want sort of thing maybe like moderators mods exist outside of censorship oh shit if you're talking about the fact that they've covered up ashley's panties don't even get me started dude go off well i don't know as far as that goes apparently because i learned the term scort when i was doing a review of the i had done that it's a it's a skirt that are also shorts so they're not like so but anyways the reason i i learned that term was when i was reviewing resident evil 3 remake that's apparently what they did to jill valentine's mini skirt in the the classic costume in that game and i i actually just noticed one time when she was climbing up a ladder it was like oh ashley's kind of kilt her tartan skirt at the end is a scort in this game as well well i know is that a mod for it okay oh absolutely i've seen some badonkadonk mods already there you go you can get it on that actually all your characters in this game don't worry there you go ashley's still got her ballistic physics and in this one out the gate no mods that's true i don't know i think the whole capcom is taking the sexiness out of thing i don't buy it well the the i remember people say they've uglyfied ashley because of blah blah blah it's just like but i mean ashley was always okay looking calm down i think she's i think she's fucking better looking at this game but i was going to say no way no way you can maintain that maintain that argument across the board when you have aida and hunnigan looking the way they do no way you're telling me they've been uglyfied yeah that ain't happening aida in particular i was just like okay they're saying we will about her voice acting but nothing wrong with that model a character but um with ashley i think three because i almost did notice it at first i was like i actually look strange when i first saw her and i think what it is is the blonde hair using the sort of re engine hair effects whatever they had almost looks kind of gray so in a when her act one outfit where i guess not it on chapter one but you know like the first half of the game when she's wearing a coat and uh something of a scarf and everything she she's dressed more what looks like almost like a hillary clinton type type outfit and i think that that is a little off-putting when you compare it to the sort of like she does come on i well i mean no but like i think it's just the the idea of it's like she's wearing a blazer and and i don't know it's it well i i'm not saying that it's it's necessarily a bad thing it's just i think that in the second half of the game she basically just gets her costume from the original so i was like oh well i was like where's the problem then it's like is that she's wearing a coat at the part of the game when she might be outdoors more you know i don't know i just i think the argument totally falls apart when it's like they give her the costume you're complaining about her losing in this game so obviously they weren't trying to get rid of it you know i just see jayme saying it it's just funny they they used an irl cosplayer for the body model but then slapped someone else's face on on the character seriously yeah range oh wow it's really weird man that cosplayer was probably upset about that maybe they feel complimented about it that they got it the body at least got it there that's something i don't know uh but yeah anything else you guys want to say about this game in closing oh i think we've said i said i've said enough i'm tired we've talked about this a long time and i'm ready to uh i think it's excellent i think we're winning right now with the whole dead space in this that's a question yeah what's better this or dead space remake oh i think the dead space dead space i'll say the dead space remake wins out for the same reason they're all originals are compared to each other i think it's games i'm trying to say and i think the uh it wins out for the same reason og resident evil four wins out is that i think the dead space remake is much more consistent it's fucking yeah i think the way that they spend on the dead space remake was just like it feels like a different game in a good way yeah yeah and we said it before this game even came out it was never going to replace resident evil four it just couldn't it was only ever going to be able to be like different and it is very different um yep because you could theoretically have done it i guess with like a remaster but i guess what i'm trying to suggest is that uh they've fundamentally changed so many things about how everything works that it plays like a completely different game may look a lot the same um and have the same vibe in a lot of different ways but it's just yeah the very much different games um and i love both of them where's az oh you know he left about seven hours ago he went to sleep uh he said he was not feeling too great as well he had something wrong with his leg i think but uh hey i appreciate that everybody staying for as long as they did because this is a long way um i think now yes the next thing would be to talk about what everyone's up to before we probably so mark why don't you go first what are you doing these days pal um i've been spending a lot of time streaming lately um i i sort of picked up a youtube algorithm wave by uh i had around a time where i was making shorts and streaming so i've kind of uh locked myself into consistently making youtube shorts and streaming until it slows down but uh yeah you know it's been fun though i i hang out with my dogs and i play video games and talk to people and and yeah and and then i i make little short films of them and upload them to youtube while bored at work so you know there's that i guess subscribe to mark the cyborg if you found me interesting and if not uh i guess just try not to be too mean to me on twitter oh i love you um metal how about you hey uh i'm going to stop playing resident evil and go back to work i guess because uh uh yeah i'm still working on that uh one video that people still don't know about what it is uh that's i'm gonna go finish that now that we're done with this resident evil bananas against because that has been dominating my my life uh for the last two weeks i streamed it a little bit so yeah the gaming streams are still happening of course uh but yeah going back to to that video i actually don't know what the next metals forges i have nothing planned to be honest uh i'm kind of what just want to focus on that video get that out and then i'll see what's uh what's going on i think next big movie is probably guardians if i'm not mistaken so that's when is that coming out i think in may oh really i didn't really think why was i thinking it was like November i guess i guess i kind of figured that's when um yeah marvels i was like i probably around christmas time or something but um it's pretty soon oh there you go uh links for both you boys is in chat in the efab world you guys have a mando next episode is ready to go that will be out soon as well as gotham knights episode one we're trying to figure out a way to put these things out all right oh yeah we've been we've been checking that out that's been that's been a wild ride uh it has been you guys can finally start seeing it play out there's already four episodes of that out so you know it's it's weird but all these things will be coming out over time um and yeah uh i'm not actually a hundred percent sure what next week's efab's gonna be about yet but we'll figure that one out in the meantime videos are being worked on so um is there anything else you wanted to mention other than that ragu nah that's it for me i'm ready to sign off on this one and another efab down another game covered yeah that's it for games now and cover another one for a few yep they had their chance and they did really well they did well well i say that the topic was pretty bad but you know i canami has got to be sweating over silent hill too no yeah that's true don't be don't be the loser now gotta get them all right and i don't know the the devs that are remaking silent hill too have they've made a couple games i've played and i've not liked a single one of them so i'm uh my hopes for it are not high boy but i'm willing to be surprised oh and i will say um all we are currently up to date on superchast except for this very episode and they're all scheduled to release they're all just coming out um just give them time but uh obviously we will get this one caught up as well um as soon as possible for you still unable to return unfortunately gonna miss the outro too oh my god what i'm gonna do right now so uh thanks for joining us everybody super appreciate it sending in those kind donations and all kinds of company for us super appreciate it and well we'll see you in the next efab related thing yeah maybe see you around see you later everybody good bye everybody bye bye i did it for fringy the story of the emus fringy must be avenged