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Quick preview: GPU Rigid Bodies in UDK

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Published on Mar 2, 2012

Very quick test of GPU Rigid Bodies and APEX Destruction in UDK.

February 2012 release of UDK already includes APEX 1.1 integration, but GPU acceleration for Rigid Bodies (works only with destructible assets) is partially broken.

Update: issues were reolved in March UDK
http://bit.ly/x0yIst

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