 We introduce a normal system enabling users to share grasping experiences in virtual reality. In this scenario, one actively uses a TouchDiverGlove to touch-healing virtual objects, and the other observes and fears the interaction passively. We set two conditions to explore passive perception, one where the passive touch hand remissionary and another where participants mimic active movements. Contrary to explanations, the accuracy achieved with the passive touch static surpasses that with the active touch and passive touch mimic.