 What up boys, got a few more guide vids in the works view. Today's one is gonna be on 60 talents for disc, or disc holy for PVP. And this is gonna be kind of tailored to phase one. So it's gonna be for general solo, but more specifically like small scale group PVP combat around the world. So if you're just going around hunting, looking for fights, that sort of thing with a mate or a couple of mates, this will be good. It will scale all the way up. So it'll work for like 40 to 40 plus as well, because you'll have Holy Nova, which is the main thing there. Not that scarfed, cool. So we're gonna start off with Unbreakable Will. Five out of five. I think I might do two specs here. We'll do one and we'll see how much time we've got left. So we've got Unbreakable Will over one spec. It's just solid and well PVP situation. You know, resisting stun, resisting fear, resisting silence or fantastic. The ones not as crucial for PVP, you still use it, but that extra 25% damage isn't gonna make or break anything really. Next thing you want is Martyrdom. Martyrdom is just generally solid. Chance to avoid kicks, interrupts, avoiding any pushback for six seconds once you get crit is fantastic. So really good talent for PVP this one. And then you want the imp shield for sure. That's just a given shield is very important in PVP. Inner focus and through meditation is just core. You always take these talents no matter what spec you go. And then we need one more imp before to get to the next tier. Now here you've got a couple of options. You can not take mental agility and you can go three and two or you can take five mental agility or you can just take them all. So for now I'm gonna go with a build that makes use of all of them. I think it's five. Let me go back. Grab one in spirit is standard. We grab five and mental strength and then PI. So now you've got all the good stuff from here. You don't need the reduced threat. You don't need the one spec. Four is gonna get dispelled a lot of the time anyway. We can potentially put another point in that later. I'm just gonna see where the build goes for now. And then zero out of five and force of will. Just because the location of this talent makes it really awkward to take because you need to take some stuff in holy as well. So it's kind of a shame, but yeah, we can't take that. And to be fair, most of the time in world PVP we're gonna be healing or burning or holy no ring for the most part. This is kind of fine for disc. Then for holy, you want two and three. Healing focus standard for pretty much any build. And then we put three points in crit to get to the next tier, five in divine fury. So we can use great heal, heal, smite and holy fire. And then one in Nova. And Nova's pretty core. It will help you as you scale up to larger battles when there's like five to 40 to beyond enemies you wanna be using holy Nova, getting stuck in there. Then we put one in blessed recovery and one in inspiration. And these are more for like smaller scale combat. This is kind of optional. You could also just put more in spell warding. So right now I'm gonna put two in spell warding and I'm gonna put three in improved healing. I got one point left. So you can either put that here or here. So we could actually get up to five spell warding here. We could take points out of inspiration, take points out of blessed recovery, leave the one here and put three in here. So this is kind of the optional point where it's down to personal preference. I think if you go, the reason you go one in blessed recovery, let me talk about that first. You're one here because it's a magic debuff. So when you're getting trained by a melee and purged by like a shaman or a priest, when there's prox, it's gonna give you debuff protection. And same with this, it's gonna give you debuff protection if you create a heal. Now with the way that phase one is at the moment, it's a lot more smaller scale combat and that's where these are good. But if you do have larger scale combat like 40v40 plus, I honestly think that these aren't worth taking. You can ditch these and take more in spell warding because that's gonna reduce the damage you're gonna take from other faction mages, sappers, all that jazz. And that might just be the difference between you dying and not dying. If you wanna check out the large scale combat, there's a couple of bits on my channel where we defend black man. So I wholeheartedly recommend giving that a watch because it's a lot of fun. So let's design a spec for that with that in mind. So these are for smaller scale. This is for bigger scale, I would say. As long as you've got Holy Nova, you're good. Improved healing is just nice to have all around like you can heal dungeons with this spec and it's not gonna be any problem whatsoever. So you're not gonna have to constantly re-spec but you are gonna be equipped for wild pvp, right? With imp in a fire, imp man a burn. And you can raid as this spec as well, honestly. You're not really losing much for raiding. The only thing you're really losing for raiding is inspiration, which if you're the main tank healer you want and you want imp renew as well. If you're not crucial to healing tanks, you can just raid with this spec and it will be completely fine. The only, I guess, detriment would potentially be the single point imp, imp four potentially could go something like this. Again, it's a lot down to personal preference on these last few talents. There's a few core ones that you have to take but yeah, these last four or five talents, as long as you've got your improved healing, you've made it to PI here, you've got your imp in a fire and man a burn, you've got your core abilities, right? Then those last few points, you can kind of play around with a little bit, see what feels good for you and see what's working for the style of PvP you're doing mostly. If you're not doing that much PvP again, then this is probably better as you can raid with it, which is kind of the privilege of Priest, right? The talent tree is really flexible because you only really need like 45 of the talents. The last five or whatever I like. Of six, I guess, would be a little bit more, you know, flexible like we're saying. Lost my train of thought there. So that's the first spec I wanted to talk about and that's probably what I'm gonna be running something like that when I'm not farming marauder. So for like dungeon healing, raid healing PvP, I think this is a quite a solid spec. The other option you've got is tri-spec and this is a bit more of a nutty one. You probably aren't gonna have as good a time raiding with this, but you could be your guild's shadow weaving boy, shit like that with this. So you start with blackout and this is nice for a healer priest who you spam rank one pain on people and proc blackouts when you are free. You take two and three. So now you don't need spell hit to make your fears hit on in PvP, which is nice. Then we take two, two, one. This is kind of a lackluster bit. You get faster fear cooldown, which is nice, but mindblast is pretty much pointless. You're not gonna be mindblasting on cooldown generally in PvP as disc or I say disc as a healer. And then mindflay again is, I mean, you can use rank one mindflay to stack up shadow weaving. That's about it. So we have five shadow weaving, one in silence. That's why we've gone for this. It's a lot of points to invest for silence, but silence is also really good. Again, this comes down to personal preference. Whether you wanna play the spec or whether you wanna play more PI utility, healing heavy, or whether you wanna play more offensive utility heavy, right? So we have two in healing focus again. It's core, and we go three here and five here. And now we have divine fury so that means we can use gray heal, smite, all that good stuff. Without this, they feel really clunky and annoying to use. Then we continue on unbreakable will, three in imp shield, two in mardum, same as before, one, one, three, core kind of disc talents here. And then we have five points left. So this is where it gets, again, a little bit tricky. So you've got a couple of things that are potentially useful. You've got holy nova, which is probably the most useful, especially when you get into larger scale combat. You kind of want that. So the silence is for smaller scale combat. Holy Nova is for larger scale combat. You also have the option of vampiric embrace, which is one point to get vampiric embrace, which is kind of nice, but how much are you really gonna be using it? You know, it's gonna be working on pain and mind blast occasionally. It's not gonna heal that much. It doesn't work on smite, shadow spell damage. This could be really cool potentially as like an atonement mechanic for dungeons, but it probably doesn't provide enough healing and it doesn't work on holy. If it worked on holy spells, then it would be really interesting, but it's shadow only, sadly so. Yeah, probably gonna skip that one. We go for holy nova and then we've got to an imp burn, to an inner fire. And again, potentially you can drop the holy nova. If you're not doing massive scale combat, you can drop the holy nova, pick up imp inner fire. I like holy nova. I like having the utility, the option to, you know, get rogues out of stealth of it in small scale combat as well. So that's why I take it. But that's kind of the tri-spec that I've been looking at. And I think it's quite a solid build. Again, for the smaller scale combat, I think for the larger scale combat, I would go for the disc holy. For smaller scale stuff, I think this could be a lot of fun. You know, two, three kind of players just go around the world looking for fights. Against, you know, three to five guys. I think this could be a lot of fun. You know, you can stop polys of this. You got faster vehicle then. You got nova to get rogues out. You got mana burn to oom people. You tank you within a fire. So the main things you're losing, right, is the mana, I guess the mana efficiency, the max mana and PI. And then obviously more mana efficiency here and more mana efficiency here. So you're just definitely gonna go oom faster as this build but you're looking to end fights faster as well with silence and blackout, I guess too. This probably wouldn't be that suitable for BGs. You still need to gear for hit. I think it's 4% hit you need in BGs because you're gonna be dispelling a lot and dispell is not a shadow spell. So the shadow focus doesn't help you there. So you still need to gear for the hit, which is a shame but for general world PUP, you're not dispelling as much as opposed to like stuff like majors maybe and other priests just to get the barriers and stuff off. Other than that, you don't need to dispell that much. So this is fine. You're gonna be casting more shadow spells, spamming more pains, more mind blasts, silence, that sort of stuff. So that's the strengths of this build. I'll put both builds up on death blind and feel free to give them a go. Let me know what you think of them. If you think they're strong, if you don't, if you've got any tweaks that you prefer or what kind of, you know, small adjustments you've made to them and the impact you feel about, you'd be really interested to hear about that because I feel like this is a learning process for me as well in terms of the builds. I'm going on what I think is best and appropriate for certain situations based on, you know, priest gameplay in the past. So yeah, if anyone does kind of come across situations more often where they think, okay, this talent will be better and I'd love to hear about it. So yeah, that's all for the 60 healer talents. I'll do a shadow one in the near future and we've got this list coming as well. Cheers for watching.