This video demonstrates a potential way to defeat the triple balance. In the event that we ended up on an alliance without the triple balance capability, we wanted a back-up plan. Rather than have our human player feed us balls throughout the game, we would take and score our opposing alliance's balls. This would allow our human player to accumulate 6 balls. Typically at 30 seconds, there were still a few balls on our side of the field, and with the human player's 6 balls in hand, thrown properly, we could put up a lot of points. The assumption was that if teams were going to triple balance, we would likely be undefended during the last 30 seconds. We would send our alliance partners to double balance for 20 and we would try to make up the difference. Enjoy the buzzer beater!