 So, you just want a quick fast way to automatically slap some basic UVs onto an object. Not a problem. Let's say we wanted to export this shoulder armor from ZBrush, and it has no UVs whatsoever. Well what you can do is in Substance go to File, New, select the object, decide how big the map is, a lot of people like 4K, and select your final render engine. I will personally be doing all of my work in Unreal, so that is the settings that I'll be using, but you should pick whatever is best for your project. If you want this to be a repeating tiling texture, check this box, otherwise don't. Then check Auto UV Unwrap, okay, and you're done. And one last thing, it can auto unwrap more complex objects, doesn't have to be a simple shoulder. Now of course it won't be the best UV job, but it will be a UV job that's really great to use when you're crunched for time. If you join me next tutorial I'll show you how to quickly bake and prepare your object for the use of smart materials. But for now, hope that helps and as always, hope you have a fantastic day. And I'll see you next time. Bye.