How to Play Euchre





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Published on Jun 23, 2010

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Tired of losing your shirt playing poker? How about a fun game for couples instead?

Step 1: Form teams
Form two teams of two, with partners sitting across from each other. Select a player to deal the first hand. The goal of euchre is to be the first team to score 10 points.

Step 2: Deal the cards
Remove cards 2 through 8 of every suit. Shuffle and deal five cards to each player going clockwise around the table. First deal each player two cards, then three cards. Place the remaining four cards, called the kitty, face down in front of you.

Step 3: Select the "trump"
Turn the top card of the kitty face up and ask the player to your left if the suit of that card should be trump. If the player says, "Pick it up," pick up the card, and discard one from your hand to the kitty. That suit is now trump. If the player passes, the question continues clockwise around the table.

Most of the time, you should discard the lowest non-trump card. But, If you have only one card from a non-trump suit, discard that one instead of simply getting rid of your lowest card.

Step 4: Learn card values
The highest card value is the jack of the trump suit, followed by the other jack of the same color, then ace, king, queen, 10, and 9 of the trump suit. In off-suit or non-trump cards, the jack ranks below the queen. If hearts are trump, for example, the jack of hearts ranks highest, followed by the jack of diamonds.

Step 5: Pick the trump
If no player chooses the suit of the card to be trump, turn it facedown. The player to the left of the dealer can pick a suit for trump or pass. If the player passes, the option goes clockwise around the table. If no one picks trump, the hand is a misdeal. Deal again.

Don't call trump on a bad hand, because if you don't get three tricks, the opposing team wins extra points.

Step 6: Playing the game
Player to the left of the dealer leads with any card from their hand. Each player follows suit. If trump is led, the partnership that throws the highest trump card takes the cards won in that hand, called the "trick." If off-suit is thrown, the partnership that throws the highest card of the suit led takes the trick.

Step 7: Renege
Failing to follow suit is called a "renege." If an opponent notices that you have reneged and calls you on it, you must forfeit the hand, and the opposing team gets two points.

Pay attention to the cards your partner plays. You don't want to trump a trick your partner already expects to win.

Step 8: Scoring
Count the tricks after all the cards are played. If the team that called trump captures at least three tricks, they get one point. If they capture all five tricks, they get two points. But if they fail to capture three tricks, they are "euchred," meaning they lose that hand and the opposing team wins two points.

Step 9: Going alone
Go alone against the opposing team without the aid of a partner if you are dealt a good hand. If you win three tricks, it is worth one point. Winning all five tricks is worth four points. Less than three tricks means you are euchred, and the opposing team gets two points.

Step 10: Winning the game
Continue the game with the next player dealing a new hand. The game continues until a team wins 10 points.

Did You Know?
The jack was originally called a knave, but was renamed to avoid confusion between the "Kn" of knave and the "K" of king.


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