 the minions of the show where we talk about the various Paragon like mobas that are currently in production. We talk about all the news and updates for them this week. We've got our we're going to be talking about over prime going to correct some things we had assumed about their map and we're going to be talking about their updated Trello which has a lot of really good information on it and then for ethereal really got nothing fault. We're going to be talking about their their new patch the official movie announced that the movie that fault's going to be in and then a predecessor that did a Decker skill work and rework and they're supposed to do an announcement this week we were recording before that announcement so if it's anything really big I'll do its own separate video for it otherwise it'll just carry over into the next week but I'm your host the man goose joining me well it seems to be as always now is the Viking Jedi how you doing? I'm doing really good I didn't know if I should do like a you know the the jelly knees shimmy thing that he does or like interrupt you on your intro but I I don't know if I could really you know pull off the the jelly knees vibe the same way so I just let you do your thing this time but no I'm doing good man you've been having fun you know playing other games and you know still edging myself about these games so I can't wait for for more news to come out that's especially for the ones that aren't already out but the fault stuff is is pretty interesting so I'm excited to go into that as well and then also joining us this time is Sarajog you may know him from the overprime community he's been with overprime for a very very long time he streams it but he also plays all these other games and it's always interesting to get that point of view so Sarajog welcome go and introduce yourself tell us your favorite paragon hero um tell us all about your just tell us everything about you man uh yeah welcome everyone um I'm from Switzerland I just stream on the side for fun um I played paragon back when I was studying software engineering and when it got shut down I didn't really have anything to play so I'm very happy that now remakes are coming out that I can play um I personally was a crunch main when the game ended so I'm happy to play crunch which is one of the reasons I can enjoy fall kind of because they have crunch I can play crunch again um I think that's about it unless there's anything else you want to know I don't know we'll get into talking about that when we talk about overprime which is actually going to be our first topic for discussion tonight is we're going to get right into overprime here so uh let's correct what we were so they had released some information some pictures of that look like an agora map and we were speculating a lot of speculation over whether you know if there would be multiple maps or anything like that but no it's not what it is is they simply want to take some of the agora assets the monolith assets and place them on the legacy map which I think a lot of people seem to think that the monolith assets look better but the layout for the legacy map is better and I tend to agree with a lot of that even though I kind of quite nostalgic for even the legacy appearance myself um Jedi what do you think of that I mean yeah one wouldn't uh we got the correction uh it was uh it really kind of put our guesses uh to the side um so yeah we don't have to worry about them uh potentially running multiple maps or anything like that or the multiple cues and all the shenanigans we were thinking that they could possibly be doing right no so I'm a fan personally uh one just because I think it will continue to you know set them slightly apart from you know the the old days to an extent you know to doing their own thing even though they're still using the same assets they're kind of using them in their own unique way which I think is valuable for any of these companies to succeed is to not completely remove the paragon you know fan base but don't just focus on trying to appease to them because obviously paragon didn't succeed you know we don't want to repeat the same mistake so we got to capture new players right and so I think uh you know updating the map making it feel more overprime is fine I'm very much curious to see what that eventually looks like they haven't released too much for us to be able to to poke and prod at but uh no I'm excited I mean I'm overall excited for the growth of overprime in general um it's of the ones that's probably my favorite that I'm rooting for I try not to be too biased but I'm leaning pretty heavily to overprime for sure and uh sir I have um I probably shouldn't even ask if you've gotten a play on the map or not but you've you've been with the overprime community for a while and I know you probably remember when they did have multiple maps and all of that um what do you think of this combination of the monolith assets with the legacy um layout personally I prefer the legacy layout to the monolith layout and for the assets I have to see the new map in like gameplay because the trees and everything from the legacy map looked like you're in nature kind of and the monolith map has more this bright um I don't know alien kind of thingy future structures you have the obelisks and like glowing blue orbs on white stalks and all kinds of stuff yeah it was a little more futuristic instead of futuristic isn't bad in that sense it's just I need to see when I play it what I actually prefer more if I will prefer more the legacy assets to or the monolith assets on the map but I definitely prefer that they take the legacy layout of instead of monolith also you mentioned multiple maps and I don't know how much you played during the demo version but they had a map called alter of power which was a single lane map yes so I'm gonna assume that at some point they're gonna bring that map in some way or another back because it would be weird that they create a map and then are not using that at all I'd be a fan for that to be honest I'm a big aram player on League of Legends so having like a single lane just full-on team fighting only you know shenanigans map would be super fun I'd be all about that so yeah that'd be really cool yeah the cool thing about alter of power it wasn't like they just pared down a lane from one of the other maps they created like a brand new specifically intentioned to be a a one lane map and it was like I had like a little buff on the side where you get health back but you need to stand in it for a while so you couldn't just immediately grab it I thought that was a really cool design for their for their aram map yeah I missed that I hope they do bring that back sooner rather than later I do believe they will bring that back eventually I mean one thing and and I'm sure Sarah can point out more to it but like they do listen to feedback really well and so if we're all saying hey we want to play that you know I'm sure they will figure out a way to add it in and and I think the same thing for the assets too I think if the overwhelming you know community believes that the assets don't look as good as they did before I think that they wouldn't have a problem reverting or coming up with a new plan or changing it you know I don't know how that would impact like you know us going into early access or anything like that but it does seem like they're very proactive in wanting to appease to the community and making sure I mean within reason of course right they're still trying to design their own game but appease to the community and design it in the way that people want to play it and and feel immersed in their their world so I'm at least positive and objectively so in that regard so I hope it works out well but yeah I can't wait to see it I mean yeah they definitely try to listen to feedback of course it's always hard to please everyone sure well it starts with what do you prefer legacy or monolith right new legacy with only two towers on each lane or the old legacy with three towers the two hour matches or the 20 minute matches what do they want what does the community want but they definitely try to get feedback on what they do and adjust accordingly accordingly yeah I that's one of my favorite things so far about it also I spent a lot of time in the discord today it was a lot of fun a lot of back and forth on people who who watch this show and it was really cool like you know seeing and hearing all the different like you know opinions and how people are feeling and again I have the hype for this game for me is just super super high I wanted to succeed really really well like I badly I want this game to work because uh I want I want any of the third mobas third person mobas to work but um that's not named smite I just don't really dig smite that much but man I I just felt like of the ones that I've played this one over run just felt fun like it was just aggressive in the right ways I do want to see a little bit more like you know I call it like chess match maybe like a speed chess would be more apt to overprime but you know some of those types of things so I can't wait to see as they continue to progress with the um the trello and stuff like that and figuring out what their their next steps are going to look like um but yeah I'm so hyped on this game uh well let's uh let's move on now to their trello so the trello if you guys don't know trello is it's like a uh workflow management system and um as we've been saying like they they let's do a lot of community feedback and you can see that firsthand in their trello you can see that they they are trying to work with the community I think it's probably a little more important that they have a singular vision that they work work towards um while using a bit of community feedback but like you definitely don't want to try and listen to implement everything everybody in the community says because you're just going to have a hot fucking mess on your hands and they unless it's me listen to everything I say and implement all the things I want and everything will be fine I promise yeah no problems at all solely definitely has a direction that they want to go in and they've solidly taken steps towards that direction and I like to see it um when you're looking at this trello you got like stuff that they're looking at you just got stuff that's in development I think the the one that's most important to me is fixed in next update this is stuff that they've taken a look at they've already fixed it's just going to go live the next time they update the game maybe not live like we'll probably get an even more improved version the next time we get to play the game but like uh some of the things that they um listen were chat system improvements I didn't really have a problem with their chat that you did you guys have any problems with their chat last test I rarely used it so no maybe the only thing that was slightly weird was like you know when you were in the main lobby uh and you would have like the world chat that was kind of all over the place and people were of course using it to to do and say mean things to each other but uh yeah outside of that no not really I didn't notice it too much in game although I think you used it fairly frequently in game um but there was no like chatting to enemy team uh so it was only team based right if I remember correctly yeah that's what I remember is while you could only chat with your team in game right and normally I use ping I don't usually chat when I play since I don't really have the time to chat anyway I kind of need to move around and so yeah can't really spend five minutes chatting to people especially not in overprime it's way too fast to wait a little bit of time yeah yeah you don't have no time that you're just sitting there in a minion wave like waiting for a minion's health to get low enough to the last hit it's just constant it's constant in overprime yeah um another thing that they fixed and is uh is a tower inhibitor core aggro indicator improvements um towers inhibitors I didn't have a problem with core yeah I don't had no idea what the aggro radius of the of their of the core was so that'll be a nice thing to implement um what do you think Sarajan what do you think that they'll put though you think they'll put like a ring like they do with towers around the core or how do you think they'll handle that all I'm not sure on how to interpret that thing from the trailer actually because it could also mean it shows who it aggro's instead of the range of the aggro because when I attack the tower you had that red line if I remember correctly that showed that it was targeting you but the core just like was shooting at you and like that ball flew through all enemies and then it hit you and you were like okay I'm dead why because you don't even realize that the core is aggroing you so it could also be that they add some indicator that you are taking aggro of the tower core yeah that would that would have been I mean if I was making a suggestion that's what I would want and I hope that's what they're meaning by this is exactly that there was too many times when we would be trying to end the game and then somebody's being targeted like why am I taking so much damage oh I guess I'm being one shot by the core okay cool like yeah um so yeah getting any visual improvements I think regardless of why you're or in which area is always good right giving the player more information of how the character's interacting with the world um but yeah the core one was funny like you would I mean it was funny and while being annoying right and something that needed to be addressed so it's it hopefully that's part of what they're addressing here I would mind some kind of outline indicator either if that's in the you know the fix that's fine I don't really care about that too much but letting us know who's getting hit and and uh and the clarity for that would be really nice and I think the lane towers also had some issues where um you would see the line but it wasn't always consistent of like how it would swap over um and like you know when it would swap over because you know it was sometimes delayed if like a champion hit you that it would go to the champion and and all that stuff so it I think they have some work on on that clarity and design as well but it wasn't nearly as as obvious as the as the core just one shotting or two shotting you unbeknownst to yourself yeah yeah the next thing to have one here is hero face revamp this is something we've seen with uh especially gwang and uh shinbi or um i get han and borah that's her new name is they like she looks completely different from shinbi um I like these steps that they're taking to separate themselves further and further away from paragon and I don't know if these here the the face revamps are going to apply to all of their heroes but there's already like um scott looks a little it looks a little bit different from steel um and as we said borah looks very different from shinbi han looks very different from kwang and I don't know I like that they're doing this um I don't think this is anything the community called for though this is just something I think that they prioritize themselves which again like I said they they have their own direction that they want to go in and I think that's a little more important than listening to community feedback but I don't know you guys have any thoughts on the hero face revamps I mean no not really of course again it's exciting to to see or you know expect any new improvements to the old assets or completely changing them all together I and that's one thing I think we've you know said a lot about over primings that the game and the character design looks really really good the skins look really really good so um any continued focus on that is just for me you're cooking with oil it's great it like you're I'm stoked for that just making the game more visually appealing making the champions feel like if they're 2022 champions or 2023 champions rather than feeling like the the old old assets um so yeah I'm it's good to see it on there like you know I'm not like overly enthused about it but I it's definitely nice to see that something they're still continuing to focus on for the for themselves internally I mean I like that they generally improve the assets but the face for me personally is not that important since I usually don't see the face of the characters while playing like I see the back the only time I can see the face is when I'm in the shop buying skins and sure it's it's not the the point of attention for me because I'm more like oh this skin looks great and not this face of the skin looks great I think so that's right if you see severogs face you're in trouble if you see twin blast he's in trouble yeah yeah exactly um yeah I agree we do need to focus more on the assets you know from our view you know what I mean make sure that those are you oh me um loading page improvements I don't even know what that means um uh kind of the meat potatoes here item balance improvements again I didn't think the items were all that unbalanced but I would say you're very wrong okay well then you go ahead and lay it down for us viking general so I mean for me the items they they lacked um uh diversity was the biggest thing but the uh the clarity I think was also something that was weird like some of the descriptions on what exactly they would do and how they interacted um was not always um as fleshed out as I'd like them to be so I'm hoping some of that is what they're referencing in the trailer that that's the stuff that they're they're going to be addressing is making them you know work in a more defined way um and it's easier as the player to be able to make decisions based off of the content of the game um because I'm always a fan of like in-game changing your items based off of the enemy's composition not just having like a this is the build you go with because it's the most optimal damage build or whatever and just going with it because you turn your brain off and just face roll on the keyboard I don't like that I want to be able to feel like I have you know onus and impact based off of you know what I think is going to help the team the best um and I think the items while some of them did do that others were really lacking and almost again you put you into a position where it's like well if I'm going to spend 3 000 this item is just by far better than using this maybe niche item um so I think the balance on that can do some adjusting also the cost in comparison to the amount of money you can earn um also I think needs to be looked at or vice versa the economy in the game in general um but that's just a quick feeling that I had um especially since I played mostly carry and uh the carry role for me felt like you really really needed to have your items diet you know dialed in because you know getting the cost effectiveness and all that stuff especially when you're ending games and you know 10 to 15 minutes depending on how fast you get that first prime um so yeah that that's how I felt at least about the items so it's cool to see they're addressing maybe some of those I mean again it's not super in depth and detailed on what they're doing on them they're just doing something with them so we'll see sir draw more your thoughts the items that were there felt not that bad balanced but it's definitely a lack of item a lack of diversity in general on the items so I as already mentioned I don't know what's all included in item balance improvement if it's just reworking the existing ones or adding new ones personally I felt like there were not many support or active items in general like there were like six actives or something and the starting gems and that was about it and that was like okay as a support I take those six items since those are the only support items so I really hope they will add more items but it was a bit so yeah I can't really complain about not having enough items at that point it was not their main focus I guess I mean we can't complain otherwise we wouldn't be here that's it would be yeah I'm joking no of course you're absolutely right I mean if we're the the CBT it was it was fine right the the items did what they were supposed to do and overall you were able to function just fine but I mean for me when I think about like you know going into early access and and all that I would like to see those things more fleshed out that the competitive aspects of you know again not playing maybe full-on chess but not playing checkers like a speed version of chess where you're still getting people out on the map and being active but your items need to feel good whether it's adding more actives or adding better passives if they want to keep things a little bit more casual friendly I know when you start adding in a bunch more buttons for people to press they go my brain I'm speaking about myself so I like passive items because I don't want to think about them but I know support means especially you guys love having your your actives you know so you can keep us brain dead idiots alive for as long as possible so we can put out damage but yeah so at least going into early access again it's another thing that's cool that from the feedback that we gave in our videos and I'm sure the community as a whole was giving it's cool to see that they're again talking about it and addressing it and can't wait to get more details than what they currently are listing but you know it's exciting to see what about you Mingus how did you feel about it um like I said I didn't take the items were all that bad it just needed just needed more just like what Sarah just said just needed more items yeah I think something really important to point out real quick too as we're looking at this Trello they have different color-coded bars to indicate what who's working on what which I don't know the the bars who they belong to but it's I think it's important to note that because like they're working on hero the hero face revamp not important to a lot of people but that's not like it's taking away from the item development like there's a separate team for that and then there's a separate team working on the hero face revamps and shit like that so it's not you know they're they're not choosing between whether they're going to add more items or improve the faces you know what I mean um and this let's move on to the next one hero death effect improvements and um I think this is fairly important because it is sometimes you'll kill somebody well you'll hit somebody you think they're dead and they're not and it would be nice if there was a more clear indication that you had just killed somebody you know aside from the feed that comes up and everything but a lot of times especially in over prime you could be overwhelmed with the onslaught of information and particle effects going on on your screen so I think uh improved um death effects would be uh would be nice I think I think this is a bit bigger than people might think it might it might think it is uh what do you think xerjog yeah I mean I remember that I had to turn down the effects to like medium or low for my stream to not go to like 20 fps in team fights when I was not streaming it was fine but I think I had to put it on medium I could have the rest on like high or epic or whatever wasn't much a problem but the effects really were taking a toll on my graphics card so yeah there's a lot of effects and therefore also you need like to know when you kill someone and they know that sometimes people just went through the portal or whatever and that was like did I kill them and oh no they are on the other side of the map so yeah I think that's actually good that they improved that it's pop it to a bush or something too is another one yeah that was a big one and of course yeah I agree 100 I do uh echo that it's a I think a really important thing um I don't know if it needs to be like you know an 80s dramatic you know killing move you know it doesn't need to be all of that although that could be cool depending on how they do it the entire game to stop go slow mo we focus in you get like a like a whatever skill shot you use kind of slowly coming in and you're like it's your fate yeah no uh we don't need to go obviously all that you can save that for the fault movie or whatever um but yeah I think having something to you know signify the the the clarity right is always a good thing and we talked about it before like just you know anything gives players more information but in a clean way that doesn't distract or take away from the rest of the environment um because I don't want to see like a big explosion and now half my screen I can't see what else is going on and then there's you know a gank coming in you know counts is showing up all of a sudden but I couldn't see it because I had a flashbang going off in my face uh I don't we don't need all that but um yeah I think that the the clarity for for a kill and whatever capacity would be very much welcomed and I think is extremely important uh like you said so if it's not on people's radar that's one that should be and hopefully people pay attention to it and provide feedback when necessary this last one I have no idea what it means out game accessing animation application wait say it again out game accessing animation application uh maybe the end like when when the game's over like that that end screen I didn't really notice it being that much of an issue but then again it was fairly bare bones all across so I don't maybe they're looking to make it a little bit cooler when the game ends or I don't even understand I don't even understand I'm lost on this one as well so maybe somebody from Soul Eve if they're watching can can cue us in let us know what the hell that even means but I mean to be honest like the Trillo as a whole it took me quite a while to uh get familiar with how it was all laid out I sat there and I was like I mean I'm not the smartest person you know when you're this pretty you don't have to be smart but uh when I was looking through that I was like wait what is this is like it took me a minute to realize like oh some of this is stuff they've already done or they've addressed or whatever and you know so um I know in the uh in the forums uh the on the discord people were wondering the same thing and it's uh I think people were confused on how to read the Trillo because it's not I don't think it's an application a lot of people outside the industry maybe even use um but yeah it's I got the impression and I would love to get your guys's feedback or ideas on it I get the impression that they are now that I know how to read a little better they are in the final touch-up phase of stuff it doesn't really feel like maybe other than the map there's any like huge huge like major game breaking changes that they still need to figure out I feel like after this last test I think they feel like they got the game relatively where they want it to be and in the the main aspects of it and it's now just all cleanup phase and fine tuning and you know balancing and all that stuff and so um I feel like and we haven't gotten any word from them one way or the other but I feel like they're on track to hit early access like they said they wanted to before the end of the year um what that end of the year really means I mean it could have been December 31st at midnight maybe but I'm hoping that it's more like holiday times um or if you know at least maybe we can get into it and do another beta test but do you guys have any new insights or any other thoughts on the on the Trillo as far as like the layout of it where they you feel like they are in the in the dev space at this point I mean I can't really say much to it I just know that they gave us an estimate which is still this year yeah so they didn't change so far with the inside information what I can tell it's just that it as far as I know plan is still this year that's awesome and also they didn't announce anything else so right why would we think something else oh I think it's more the people in discord having their uh concerns for obvious reasons you know games get pushed back and and all that stuff and so people want the game out as soon as possible and so there if it's not out tomorrow they're gonna think that it's never coming out right but no it's more just again uh bringing that you know to the to the forefront and again reminding people that it does seem like it's on track at least from the outside looking in and again maybe from the inside looking out it's also still on track is that do you know if that's also still the idea and if you can't say obviously I understand NDAs are what they are but do you know if that's still the plan with um their console release like I know that they were aiming for PlayStation 5 I believe um is that still supposed to also happen around the same time or do you have any information I don't know honestly when the console is supposed to happen I just know that they still plan to release it on console okay but I really don't know if it's with the pc or if they're gonna make two separate releases sure and when you look at the Trillo without your inside knowledge just uh you know looking at it for face value do you feel like my assessment is is pretty on par that things seem to be more in the cleanup phase that there's not really anything that's like huge that they still have to undertake you know and I know that's you know a weird word huge can mean all kinds of things but uh does that kind of make sense the question I mean there are a lot of small improvements um if you go on the investigation tab or whatever column I think there are a few things that might actually take quite some work still because uh where is it for example there is a performance optimization there I believe somewhere that's a big one I mean that can be anything from make the game a little bit smoother to spend 100 hours to improve the performance like sure so there are a few things in there like new map development new item developments it can be small ones but it can be huge depending on how much they want to have there for early access I personally think it will be ready for early access it's just how much is in it at that point and is it what we expect or is it more or less okay that actually that's leading me into another question for you it do you think that everything that's listed on the on the Trillo is stuff that they want to have done prior to early access or regardless of early access and that some of this stuff is fully expected to be worked on during early access I mean I would assume that the in-development things are things they want to have for early access since they are working on them right now and the investigation things are optional things that's how I would interpret that board but I don't know what it is exactly if or if it's just the fixed in next update is what's definitely in and the rest is optional since I can't see any deadlines or anything on that board right right I'm actually personally I'm glad that it didn't add deadlines on there I think that that would have put the community in a place to go after them so I'm really happy that they are obviously being so transparent I don't even think that it was necessary for them to release the Trillo for everybody to be able to see what they're working on but when they announced it I mean for me I got more buy-in I was like you know what this is so cool they really want their players to be invested in part of the experience of moving this game forward so I'm just grateful for that as a whole because like you know obviously when we go into the other games we a lot of times are just guessing at what they could be working on we you know even if it's just a screenshot from something we dissected like crazy and like wait what does that mean and I don't know that pixel is a little different than that one and yeah I don't know it gets just into the weeds so Trillo is definitely helping us to at least maintain focus and see what they're doing and I'm really excited for it yeah it's a it's a workflow management tool so it'll be there in place and used long after the game is it has been released and they're not the only ones using Trello there's other companies that have used Trello I've become quite familiar with this since I started tracking all these games because it seems like they all use Trello but yeah I mean it's a common thing in software development to use such boards I don't use Trello for work but we use something that looks pretty much the same just different product software so yeah let's let's move on from the Trello and uh normally we would get into the other updates but since we have Sarah jog here we're gonna I want to ask him about his experiences with overprime and I know a lot of people are gonna call me out being like oh that's favoritism that's favoritism having a overprime moderator just bear in mind I've had Sergeant Smoky the leader of Ameda studios on this show I've had I've had devs and testers from Strange Matter from Metabuff from Phoenix Rising from you know visionary like all the way back in the day this isn't like a new thing I'm not showing a bunch of favoritism towards overprime I've definitely had give give everybody the opportunity I've done interviews with Ace on here Ruba used to have a fucking entire segment on this show and he's he works with Omeda now but uh but I do want to talk to Sarah jog about overprime because I think the community's opinion of overprime and that includes myself I used to make fun of the overprime like a motherfucker but the community's opinion of overprime has shifted exponentially throughout the development process however you're one of the ones that has been there and stuck with them since the very beginning we were talking before we started the show you even played overthrow which was rocket mania's solo project which ended up being combined with uh prime axe to become overprime uh what is it about this project sarah jog that has made you stick with them believe in them and just stay with them for so long I mean if I remember overthrow I remember playing a several and you pretty much he made your old so that you couldn't miss it was I don't know like 180 degree angle on your old so if you just looked at someone you would definitely hit them and from there it just went a long way and improved it got so much smoother and the one thing that overprime has which I miss when I play fault is the immersion like when I die in overprime I get angry or upset or whatever when I die in fault it's like okay yeah my character exploded sure it I don't know what exactly it is if it the animation the asafix or the speed in general that it's faster than the auto remakes it's just that I feel more immersed in the game and enjoy it more and I remember fault was the first one that made uh beta over uh christmas time like a two week beta where I played and after that we couldn't play anymore and then overprime came out and when fault finally came out again and was playable again it just felt boring to me I don't know what exactly it was that made it but that's why I stick with overprime and I talked with the developers I played a lot of games with the developers and I mean they whooped my ass with a 300 ping on mordok and I'm just like what the hell what's going on there's John snow he has 300 ping and he hits every shot like how so that's one of the things maybe the developers play the game they love to play the game they love paragon and so they want to make what they were missing in paragon out of overprime instead of just recreating paragon they want to make a better version of it they're better version it doesn't mean it's gonna be the best version or everyone is gonna love that version but it's what they see they have a vision and they've certainly from what I have seen have rewarded your loyalty like the way I learned about how and how much overprime had improved after being acquired by netmarble was your stream they chose to use your stream to kind of introduce at least the western community to overprime like that like watching your stream is how I got a feel for what they had been doing with the game and I think that was really cool of them to to to give you that opportunity even though you're just kind of a part-time streamer you're not like a major they could have gone to some major streamer or something but no they chose to reward your loyalty and I think that's really cool and not only that but they have you and several other of the discord moderators their names are on little plaques in in the map like if you go into mid lane and you're running up the stairs you can look at Sarah's dog's name right there on a on a commemorative plaque right there in the middle of the map I just think that speaks volumes about the character of the people of the members of team soul leave your experiences with dealing with them I mean you just said that they they have such a love for the game and for the product that they're making how community driven are they because they seem to blister the community a lot they seem to include you a lot as part of the community like on a scale of one to ten soulies community like community feelings I guess I don't even know how to put it what do you think that's it's rough to give that a scale right I mean I don't know I would probably go with an eight since I rarely go on a scale higher than the eight just like giving something a perfect score or a nine means there's basically nothing to improve and I think there's always room for improvement so giving an eight is probably the best I can give without making like a valuation table where I go like this gift point or whatever so yeah I would go with eight and also talking about that stream that introduced the thing the fun part about it is I came back from holiday on that day we drove like eight hours or something from France back to Switzerland and then I streamed that like one a.m. in the morning for that and I was like yeah that's great planning but it was the only day that worked so I was like sure I'll take that chance if they want to give me that sure I'll do it but I'll be so wasted in that next day yeah what cracked me up too about that stream was people like in the stream like calling you out like saying you're bad and stuff I'm like he's against Jon Snow like do you understand the caliber of players he's against right now but even still like I know I remember watching your Kalari game you got pretty behind at the beginning but yeah you really turned it around and once you know once Kalari gets a little bit fed she can she can go off and you really tore you tore him up you gave him a good run for this Arizona I'll give you that man but yeah that's one thing people I think need to remember when they're watching these community streams and stuff is it's for fun and for showcasing the game not for the greatest players in the world to be showcasing their skills you know also something to keep in mind is I was probably the best player on my team yes the others play a lot less or played a lot less of Paragon over primed and I did and I'm not I'm not even close to being one of the best players I'm I don't know I was somewhere in Platte or something in Paragon which is not terrible but also not top so I think we even won one game if I remember correctly the one you played Kalari yeah no the one I played it got I believe I would need to rewatch him yeah that was a while that was a while back um what do you think the effects um have you noticed any changes in the feel of over prime since being acquired by netmarvel I mean there's obvious changes like they did away with their old um sort of peer to peer um half peer to peer half server driven three maps all that stuff um I guess what I'm trying to say is they seem a lot more focused now do you enjoy the game more now that they have more focus or did you enjoy it more when you had multiple maps and modes to play with I mean that's a bit hard to say because I remember when there were no servers when every game was hosted by a person and you spent like 15 minutes between games finding a lobby or for example I remember one lobby was always blood and mortiers and some other guys in there and I ended up always going in those because those were the ones that had empty spots because no one wanted to play against them people came in there red blood mortiers and were like nope I'm out of here again that's one way to get better yeah it helped me a lot in improving playing against them getting wrecked by them but yeah I mean what they changed makes the game better in the sense that it gives it more people and just being able to play more instead of weight like I used to call the game a lobby simulator at some point because I would just go into lobby and you had 30 people and one would dodge because they were not happy that they were not in the team with their friend or whatever and it was like great now I'm in lobby for 20 30 minutes just to get into a game at all and then I play for 15 minutes because someone gives up or leaves like yeah so I like that we can play the game now that there's more people playing the game and they changed a lot of the animations they made it more I would say asia style from which I don't really mind but was not a necessary change in my opinion so as long as I can have fun I don't mind if it's the new way of animations or more the old style yeah um yeah no so actually I have a question for you so um one of the hot topics that I saw in the discord and I know you're probably reading those all the time um but is the you know divergence between like you know the different player groups like you have um you know either like what you call the old school paragon players who are you know used to you know 30 minute plus games and now over prime where it seems obviously they're trying to go with a more aggressive approach to their game style now obviously we know that they need to tweak things like I don't think their intention is for you know the prime to be picked up and then the game ends at you know eight or nine minutes I think they wanted to go a little bit longer than that and I know they're probably going to be adjusting things but um from what you've seen like you know in the discord and all that stuff but also your own opinion where do you think the the happy spot for over prime is as far as like you know the um game pacing the uh the skill you know needed to come in the skills needed at the top like where do you personally see or if you had like you know magic wand to be able to dictate where it ends up what does that look like from your perspective so game pacing I'm just going to go with how long a game should take and I assume they're kind of going to aim for 20 30 minutes because let's be real if you play competitive and are focused you won't be focused for an hour or something you'll start making mistakes after a certain amount of time and I think half an hour is actually not a bad time to aim at even if it goes to 40 minutes that's still okay but I think 45 minutes or something and concentration will be gone so you will start making mistakes and in a 3d moba you can't see behind you so you need to pay even more attention than with the top down view that you have in dota or all where you can actually see everything you just see what you have in front so there's that and you set the skill ceiling and skill floor or those were more examples I mean if you want to touch on them please do it's more just like you know where do you want the game to end up like in this this sphere like again a lot of times people you know end up in one or two camps it seems like you know as the the old school way of things of you know not that it's bad but it's like you know the slower pace the you know the more grind you know again 30 plus minute games versus what overbring felt like at least in this last cvt which was again 10 to 20 minute type games um I mean again I agree with you on the 20 minutes I I don't want games going over 30 minutes if I can if I can help it but I also want there in that you know 20 to 30 minute range there to be you know some impact that we can have and if the game goes longer it's not because the game is making me go longer it's because the two teams are matched well and you know they're matching each other's you know strategic moves and all of that's fine I don't mind a game going longer because it's just a really good competitive game but I want you know more games than not to end in around 30 minutes but yeah it was more just the question is like where do you want the game to be as a whole like do you want it to be a more slow methodical you know strategic game or do you kind of like the faster paced you know rushing from one kill to the next who cares about lane management all that kind of stuff like where do you land on that spectrum of the player base I would say somewhere a bit in the middle I you probably don't watch my stream but when you see me stream fault you hear me often say that I'm sleeping while I'm playing on the lane because it's just taking so long for something to happen and that's one of the things that I like about over prime it's faster and I personally think that's actually a good thing because fault and pred as far as I could tell from the time I played in pred at least which is not too much or similar in speed so over prime is like a separate it's not like contesting the people that want to have the slower game because they can go and play pred or fault and the faster people go to or the people like faster paced games go to over prime it's not that people are so yeah I personally like that it's faster and I hope there will be a competitive scene in over prime kind of I'm too old to participate in that I think and too bad but I would still love to just on a casual competitive level to participate in tournaments and stuff because I really enjoy scrims and so like where you have real matches where you pick your counter pick and all of that and not just go in the game everyone picks whatever they want and you end up with four five carries and you're like good team comp let's have fun I'm right there with you I mean I would love for there to be a you know really healthy ranked system not that I think I will do well in it either but I love beating my head against the the wall that is you know improving in a ranked sphere testing yourself against other people in the same skill set is always an interesting concept do I think I'm gonna be a pro player by no means but I can't wait to see what pro players look like in this and what kind of strategies they come up with I think that there is an opportunity for you know an esports scene obviously they need the base first I think that's something that maybe is you know a few years down the road and depending on how quickly it gains that base but I definitely think it's primed to be able to have an esports feel to it we got to see that a little bit in the tournament what what it could potentially look like obviously some of them was a stomp one way or the other but you know they already have like the observation you know modes or you can you know modes yeah exactly which I think was a cool addition definitely not something that I would have expected in the CBT so we were all very happy to be able to kind of do the spectator mode and see what that was like and that it wasn't even there even if it needs some work I think it needs a lot of work from a spectators mode but uh yeah what about you Mingo so what do you have to say from somebody who used the spectator mode in Paragon constantly to make videos yeah it was pretty much exactly the same okay like I that that one also needed improvement but I'm just saying that it's like on par with Paragon spectator mode so is that a good thing or a bad thing I mean both it's both I guess maybe good for you because you didn't have to learn a new skill set you just like it's the same thing but dust off an old skill set that's for damn sure but uh that's how I'll participate is all and I'll announce for these tournaments if I if I get the opportunity to do so but yeah I'm way too old and bad to be uh participating like you said I well I think I'm like final question about over prime um Sarajog and I think I already know the answer to this but if you could add one old Paragon hero into over prime right now what hero would that be and why I mean I already told you earlier that I was a crunch main and crunch is not in there so it's gonna it would be crunch and it's simple because I like to punch I mean what else do you want no crunch is just a nice hero because you have all those combination of how you need to use your abilities I need to have in mind if I use that ability as first then it's not gonna be there for the empowered version and so on and which ability do you want to repeat do you want to dash two times do you want to stun two times do you need more wave clear so he has four abilities but still has a lot of variety in it because you have two versions of each ability that was going to be my follow up question actually for that do you do you hope that they keep the kit the same because that's what's nostalgic and what you remember the most and loved about crunch or are you kind of hoping that they add a little bit of the over prime twists to it to make it feel you know I mean they cannot just abilities that's not a problem as long as the base idea of you have basically an empowered version of each ability still is there I think I'll be happy with it I mean whether he has his um cliff attack or it's a stump on the ground or what do I know as long as it's a normal and an empowered version of it I think I'll be happy and I hope they keep the ultimate that it will repeat one of the abilities that you just used because that's like for me that's an additional skill difficulty that the hero has you need to know which ability did I last use if I want to use the old which do I want to use twice which ability do I want to stun twice do I want to dash twice right that skill expression I feel you yeah um well speaking of adjusting abilities and changing abilities I think that's a nice segue into let's talk about predecessor now let's uh let's move on from over prime let's talk about predecessor um their big news this week so far was a decker skill rework now I will say this right now we record these on Wednesdays um they sent out a tweet today saying that they are going to have a big announcement on Thursday so and you're watching this on Friday so if it's a big enough announcement I'll do its own separate video but we are not going to be able to cover it tonight of course because it's not we're in the we're in your past right now we don't know what the announcement is but uh they've they have already talked about a deck or are they our future that's a good question um the present was just now um so the decker skill rework they moved containment fence no longer an ultimate ability it is now a standard ability we don't know anything about the cooldown mana cost um the height the conference we don't know how they're going to balance that but containment fence is now a basic ability and they're going to give her a new ultimate ability they also removed her slow bubble um and that has been replaced with we saw the the the laser kind of moving across the map that's what her E is going to be now it's no longer the slow bubble and her rocket boots also no longer there that has been moved to a passive and you could just activate it with your space bar whenever it is off of cooldown so it's just like any other jump um so some pretty heavy skill reworks come into decker and um the borie did tell me in discord that he will be doing a decker video soon um I don't know if that's gonna be like I don't know how in depth that will be but it should explain maybe that's going to be the big announcement that they have tomorrow it should explain like because we don't know what that ultimate's going to be or anything um what do you guys think um sir sir jog what do you think about this decker skill rework uh specifically what do you think about containment fence being a basic ability now I mean the containment fence was always a bit weird ability in my opinion because the ability in itself is pretty useless because it makes this fence but it doesn't do actively something it just restrains the enemies to for your team to do something with it but it doesn't do something by itself so putting it as an ultimate their argumentation was I think something around there that you your team needs to follow up and you need to rely on your team to do something with that fence so I think it's not a bad idea to remove it from an ultimate but it feels like if they balance it out so how did I put that it's pretty much the same as the slow bubble for me just that it gives a fixed limit instead of slowing you inside the bubble it fixes you inside the bubble if you know what I mean unless they make it as huge as it is now and then it's a bit weird to have that as a basic ability so I assume they're gonna make the range of it very small compared to now or compared to what we know back from paragon and then it's just an extreme slow where you can still run around in but I don't see that much of a difference to the slow as such so I think it's nice that they give a new ult to Decker but since we don't know anything about that ult it's a bit hard to say something on if that's a good or a bad ultimate that's an interesting way of looking at it that the the fence just straight is a just a straight replacement for the slow bubble even though the slow bubble was placed for something else but it kind of serves the same function of limiting movement in a in a particular area especially depending on the duration of how long that fence is going to stay up. Jenna what did you think about this Decker skill rework? I mean it's it's interesting for sure uh I mean and they I like the the detail in which they go into depth about it um it it does seem like that they're they're really leaning into the disruptor you know idea uh and and you know I know that there's um Richter is also considered a disruptor in that same field so um I definitely think that the this idea and space of having like this mage style disruptor is cool um and I'm assuming she's probably still going to be mostly played as a as a support for for that exact reason but I guess you could maybe see with some of these changes them in a in a solo lane but um the the fence that's the one that's the biggest question marks right because what is it going to be the same fence just now it's not an ultimate like is it going to do the same things are they gonna make it smaller they're gonna make it bigger is it gonna just cause like a slow is it what is it but it seems like the idea at least from reading the descriptions is that they kind of want that when you use her full kit her whole combo is that you are like either signaling out one person or creating a teamfight situation to where you are able to focus and just do like you won't do the damage like as as decker that it seems like the removing the idea of doing damage from her and more about just creating opportunities for your team to pile on and and do a lot of damage and that's sounds interesting it doesn't sound like necessarily a lot of fun to play unless you're playing with like a you know a team or something like that because otherwise you're just a stun bot which is not usually a lot of fun but if they find a way to make it fun and cool right the getting kills is always a good thing but um yeah the ion strike i want to know what that is is it that is it that thing that we saw i'm assuming it is but what does it do like it does it slow everybody that gets hit by it does it it does it like pull people in i don't know man it will because like i said it sounds like they want to have everything like because like literally it says decker's rework ensures all her tools are focused on locking down enemies long enough for her team to kill them at the expense of her reliable damage output and general tankiness so like i don't know it sounds interesting i want to see it in practice so i really hope that the announcement tomorrow is exactly that going more into detail about what this stuff looks like hopefully like an actual visual seeing of it in in practice um i think that'll give the the predecessor you know stands something to get really excited about and continue to you know edge everybody till the next play test uh but now it looks cool i also think her new um the removing slow bubble and the photon disruptor also sounds cool i think that that that that ability as a whole seems like it could be fun more of like a skill shot thing rather than that i don't know it looked weird that slow bubble to me was just always an accidental way to steal a kill from your carry yeah and maybe this will be the same thing just easy to do i don't know like the big announcement's probably i it's probably gonna be your kit and make us all look like complete assholes for all the speculation the next day but uh i don't know i have full i have full confidence in ometta's balance team i'm sure whatever you know moving containment fence to a basic ability it may seem weird to move like an ultimate to a basic ability but i'm sure they'll find a way to make it work and i have full confidence in that and uh i can't can't wait to play her i decker was one of my i think she was my very first mastery in paragon so love me some decker can't wait to play her in predecessor i've had a i had a great time with predecessor but uh well quick question with that man you since obviously decker's one of your your old school mains do you feel like based off this description they're still capturing what you visualize decker to be as a as a champion or as a hero she still has ion bomb she still has stun bomb stasis bomb so as long as decker has stasis bomb she's decker baby as long as i could throw that sucker through a fog wall at a moving target bounce it and then land it directly in their face i'll be happy as long as i can bank it off the uh the pillar over there and then hit somebody in the head with it i'll be happy yeah i just always i'm curious about that because like you know when when you people like make their mains and they have like that that's their you know one and they can't envision it almost being anything other than the way that they've played it before and so uh when when when type stuff like this is like whether it's this game or overprime or fault or whatever when they make changes to you know the way that the whole you know champion plays i'm always curious how you know the people who really loved that character now feel like does it still feel like that character i mean on this one it's you know guessing right because you haven't played her yet but um on paper to me now granted this is outside looking in i'm not by any means a decker main although i did play her a decent amount not not crazy amount but enough to at least have a rough familiarity it seems like they're still capturing the core of of what she was kind of supposed to be in the game anyway you know not a full-on stun bot but kind of a stun bot while also you know skill expressions there as they said a disruption support she doesn't heal but she offers plenty of other she doesn't heal or shield but she offers plenty of other ways to to pull your carry out of hot water and to set up kills so um any any final thoughts on predecessor before move before move along play test win yeah that's about it i hope that's the announcement i'm i'm gonna be wrong but i hope that's the announcement is play test coming on saturday yeah that's that's my that's my hope we can always hope uh dude well if you guys got nothing else for predecessor let's move on into fault uh fault had a new patch uh actually released about a couple weeks ago but we didn't do a show last week patch 16.4 um not a huge patch not like a game changing patch or anything a lot of bug fixes um some sound effects fixes and a a little bit of balance stuff i think the biggest changes was they made some huge changes to count us um like their version of count us they they removed and added a lot of different things to make count us a little less give her a little less of a burst heal more of a sustained heal and um i don't know they've been flopping around with count us for a while now um and they also uh they they nerfed oh thing meow a little bit more they've been steadily just turning that knob turning thing meow down since they introduced him in such a just busted overpowered insane state so that's what 16.4 is all about um uh sarah jog i know you do play some fault um probably a bit more than uh than than than jedi i know jedi you did play a bit today but um i did sarah jog what is was there anything about these this this patch that stood out to you or is there anything you would like to just say about fault in general i mean it's good that they are nerfing thing because every time i see a thing it's pretty much like well we need one as well still because he's still strong he's not as overpowered as he used to but he's definitely still strong but except for that i mean games getting better in my opinion it would just need a bigger community that's the main issue in the game in my opinion that it doesn't really have a community and the people that play it are either tryhards or toxic which doesn't help new people to get into it either yeah i think it's slower more strategic gameplay has its place um but like you said they're just they don't have the player but they poisoned the well at the very beginning and they've been trying they're absolutely damned us to recover from that for a while now so viking jenna you just played did you play pve or pvp in fault today um so i queued for pvp just to see um but it was taken a little bit and so i was just like you know i'm over it you know based on your suggestion uh you said that i should just you know jump into a pve match and mess around with stuff so i jumped out of queue and jumped into just did a pve match well what did i after i have not played fault in a while so yeah i was pretty massive for you oh man it was uh it was it was a lot to take in um you know they have like a so i again i don't know when last time you guys logged in but like um or they had like a video that played right when you booted up asking you what your level of play was that wasn't there when last i played i think it's been by the way it's like i think a year and a half or so since i played last i think so um it was a lot of new changes for me but um that was pretty neat um the video played well overall and it did try to explain you know some of the concepts that are in the game and um i think from that perspective it was you know it's not quite to the level that i've you know been asking games like this to you know provide as far as a tutorial um but at least it was something um it does give an introduction you know for new players or for returning players like myself or whatever of what you should be doing in the game um but the the map had some lighting issues um so i started off um because my rakey can run it i tried running everything on ultimate or whatever the highest setting is just to see i was like okay so if this game is running full blown graphics like you know what does it look like and the lighting is just atrocious it's it's broken up um as you're running so i was going to the carry lane so as you're running to lane the wall will have slits of like beams of light coming through it that are like very angular and not natural looking at all like you know like uh it just so i was like okay that's one thing so i get to lane and i start trying to like last hit and by the way like i have no frames issues i'm at like 160 plus frames on on epic everything um but trying to still like last hit it was weird and all that so i had to by nature adjust the settings down in order to make it feel more accurate to the server um even though visually um i can support it it just wasn't i think speaking to the server accurately i don't know how to explain it any other way um so that was a bit discomforting i was a bit bummed out by that also it has like like a weird blurriness to it and so i had to mess with like the um anti-aliasing and post-processing a lot to to finally get it to where it doesn't look like that and so i do this in a lot of games almost every pc game you're probably gonna need to jump into the settings and find two stuff so it's not like the end of the world but it was a bit of a bummer that you know running on all epic doesn't just seem really really great like the game should be the best at in that version and i just don't think it is it's better lowering some of the settings to to make it a little bit clearer and more precise but um yeah uh the oh so something that was different was the items items system i love the newbie system for it like you can obviously jump in and you know pick the items that you want but it has um you know use alt you know one two three or whatever and it'll tell you what items you should be buying uh i really like that i thought that was very very clever especially again for new players that would be coming into it that you don't you can kind of learn how your character should be buying items based off of that um and so i liked that a lot um that was that was really really interesting um but everything else was just almost exactly how i remember it like you know feels slow last hitting is a super chore it's so hard to to figure out like so i played a lot of league legends and so you get you know good in league being able to see um you need to focus on your range minions and who they're focusing because they're going to kill whatever it is really fast because they do the most damage in fault and actually in most all of these games with the minions it's it's really difficult to sometimes figure out who's targeting what and how much damage is coming across um with overprime you have an execute mechanic so it's a lot easier just to know that you're gonna because the bar changes color you press the button it kills the minion it is what it is and this it doesn't have that so you still have to try like in a lot of other modes to last hit accordingly so now granted it's been a while since i farmed on this game but it was i immediately missed how overprime has it at least from that perspective because i was trying to watch my minions and how they're focusing just like i would in league legends and still it was inconsistent and hard to figure out and yeah so i was a bit bummed on that that front um predecessor has a similar last hit sort of thing it's not it's not a true execute but oh good i think that's just i think that's just smart yeah i personally at this point i mean i know a lot of people you and jelly and i'd love to get you know sarawak's opinion too but i know that a lot of people think that last hitting is a skill that should be in moba's and while i for the most part agree um i think if it's ranked or competitive maybe that's more accurate but for like your casual gameplay i think it's better for people to get the experience in gold and enjoy playing the game more than it is to have that as a skill expression especially in a 3d moba where it's really really difficult again to get all the information you need to know when to last hit efficiently um is it a skill that you can develop of course it is absolutely do you want your brand new players being forced to have to learn that skill maybe not i don't know it's again up to the developers to decide but if this was free to play game i'd probably play it more often and not because uh because i already own it i could play it right now but i think the the fact that it's not free to play and it's still in kind of a janky state puts me off and i think that's probably why the player base continues to be what it is so the people who own the game don't really want to play it anyway but they can't get new people to play it because there's a barrier of entry for for cost and you look on the steam reviews and all that stuff and it's just you know negative reviews like crazy and or mixed reviews depending on the day that you look at it and so um it makes sense why there's maybe two three hundred people playing it every day and yeah uh from what i've gathered i didn't get a chance to play today but i'll probably play try and play some more so i have a better opinion going forward but um the toxicity in a lot of these games and moba's in general it's usually pretty bad but i know for fault because it's really just the the sweatiest of the sweaty players left playing that game and they all know each other the they if you're new they immediately know you're new because you're not one of the other people that's playing all the time and um yeah from what i've been able to gather is it just it's hard to get your friends to want to play consistently because the toxicity in the in the game it's just bad and i know the fault stands might come after me for that one sorry guys uh i know there's a few of you out there that watch this show and i don't think that the problem with fault is that it's it had the chance it's had two years in my opinion to really do something and and even though they had a rough patch to start the stuff that they've added and changed weren't enough to overcome it unfortunately um even though the effort has been there and i know that the devs like you've had a lot of conversations with them um i've had a few interactions with the devs they all seem like really really nice people like and they give a shit about their game like that's one thing i do feel like with fault and it's it's unfortunate because i think they actually want their game to be good they want to try to do it that's just i don't know what it is the whether it's money or or what i don't know what it is that they for some reason they just can't seem to get the hype back into fault and and fix some of those things that will make it a playable game for the vast majority of people who want to play this style of game um sorry i know i'm monologuing a lot here so i apologize but yeah so what do you guys think well i mean they've improved so so so much yeah they still get shit on a lot and i think unfairly and you were talking about the reviews in steam look at the reviews um you'll notice some of the there'll be a paragraph explaining what this person absolutely hates about fault they'll have 0.5 hours played it'll be somebody that got the game just so that they can drop a bad review for fault or like right but um i mean but you are right like i like i've said it over and over again strange matter is fault's biggest hurdle like they constantly they will have that game fixed in such a great state introduce one more thing and break everything and they they are constantly taking two steps forward and one step back but that's better than what it used to be it used to be they would take one step forward two steps back but at least they're uh at least they're gaining ground now um and they i mean they have been a live service game for a very long time and have constantly made improvements and have constantly um they they do listen to community feedback and change things even if it may be slow like thing thing now everybody complained about thing now being way overpowered staking them quite a while to try and wrangle him in but they do care and they do like you said they do care and they do make um a lot of changes and uh i think one of the things what they're kind of staking staking what they say that they're going to have a revealed dev stream on the 13th and um as we all know that movie that's going to have fault in it not a fault movie a movie that will have fault gameplay featured in it um that's going to be streaming on the 15th that's when that movie premieres on amazon prime so i mean i think it's a pretty fair assessment to say that this reveal stream on the 13th is going to be like they're all or nothing go at it you know what i mean like this maybe this movie is the the thing that they were waiting on so they can finally because they don't really do a lot of marketing for fault or anything um even though they've approved the game quite a bit they really haven't tried to push it to the community as much as you think they would right maybe this is what that's going to be and if they can get a bigger player base as both sarah jog and yourself have said if they can get a bigger player base i think a lot more people would find a lot more enjoyment in the game because it is very hard to play against the the the the fault veterans that have been playing it since day one when you're a when you're a newcomer and unfortunately you get matched up against those people as a newcomer because there just aren't a lot of people playing fault i will also say i know i monologued a lot there but um the ai combat was really good for for new players i at least i would think so um they did it's a lot of times when you play against ai they just act stupid or they're either overly aggressive or not aggressive at all i felt like i mean i just went into the carry lane i thought that they played decent they're not like again we're not talking about really high level gameplay here but um the you know the carry didn't just let me poke them to death like if i stepped up within range and you know it made sense for them to attack me they would and their support would support that attack and vice versa and so um like my support i would was there was a myriad but it was very much i went in and i got shielded and all kinds i was like whoa okay here we go so that part actually felt good um you know i do wish some of the visuals uh i was playing his twin blast his right click still looks like shit to me i you get like this like bluish like aura kind of around you that that's telling you and then you get like a notification in the in the corner or something like that that you're the buff is on i wish there was something a little bit more other than you know because he doesn't even always say the the voice line that he does you know or whatever when you it sounds like it i forget what it is it's either bang bang or whatever it is cut back on the voice lines dude like oh okay so yeah i don't know i just wish that they were using the voice lines too much maybe they were i don't know i just i kind of wish that that one had a little bit more visual clarity that is ultimately a bit more transformative as well yeah the ultimate also didn't feel as good and again this is just one play guys i know i am not diving super deep into all of the cool things they've improved on in fault and i'm sorry but i'm doing the game in a disservice but at least i tried it again after a year and a half of not touching the game so you guys can get off my back it is downloaded on my computer i didn't immediately like uninstall it after doing the one i'm gonna get you guys into some games i'm going to get you guys i want to play yeah i mean i actually enjoy fault like i do enjoy fault just i don't play it all the time um sir drop do you have any final thoughts on fault before we uh we start closing things out here today i mean i would pick up a few things that were said first the item suggestions don't go based on the hero basically they go based on the role actually i didn't know that i'm not sure if it's depending on your hero and role but i know that we were like five stacking or something and we picked wall and then we switched it up and picked the heroes and i was like i had jungle role and ended up playing adc and it's just me to go jungle items and i was like yeah that's not gonna work fair enough and the last hitting um in the settings you can say which server you prefer and then you might end up on that server or on another one and i don't know what it was today but i actually was better at last hitting with 140 ping than with 60 ping somehow it felt more true with 140 huh yeah well i put on you but i ended up on an a and had 140 ping and i was in the match and was like oh i made a c and 140 ping that's gonna be fun this their netcode is actually pretty good like when you play when i play on a u servers there's not that big of a difference um comparatively speaking to like um predecessor and overprime like overprime predecessor if you play on a different server other than the one your native server it's it's a pretty stark difference whereas in fault it's not it's it's not as bad they got pretty good netcode over there a strange matter only for uh ranged heroes that i mined 140 ping instead of the 60 there's 80 difference you feel it when last hitting usually yeah but yeah so i'm fully i'm fully accepting that i was the reason why i couldn't last hit on some minions okay but i'm sure there's something in there about the game also preventing me from doing it as good it's not just that i'm a bad player okay uh they have this no but what i was saying is that today somehow i was better with 140 ping than with 80 with 60 ping it felt more natural if the 140 ping somehow so there is something janky about last hitting sometimes apparently otherwise it wouldn't feel better on 140 than on 60 thank you for making me feel better about my best i appreciate it i will say fault's health bars are a bit janky it's it always seems everything you kill it seems it's at like maybe one health but it still has it can still take two or two or three more hands but to kill it especially heroes and like um the larger buffs some of the events that would go off to are weird yeah oh the health bar yeah those are yeah i don't know there's a lot of stuff that i think they could still improve on but like the there was a thing that kept happening in event i'm assuming it was once some random creature i wasn't paying that close attention but someone in the comments can tell me or one of you guys can but like some event kept going off like it would be like this big noise no pop up or anything of what it was i saw it just be like well something's happening in over there it's not in my lane i'm just gonna keep going in there and trying to last hit so uh that was something that was interesting so maybe i'm dumb and i just missed whatever it was as a pop up but it definitely wasn't immediately obvious to me whatever was being killed or spawned i don't know it was it was weird yeah that's all that's another thing with fault is it takes a lot more knowledge to play there's a higher barrier of entry for fault than any of the other words as far as knowledge goes but um that could be a good or a bad thing but anyway that's uh we're gonna start closing this episode out we've been going for quite a while here um yeah it is your bad Jedi it's always it's always me it's funny because we did the beta males and they did this they did the episode and because i was feeling well so they did the episode without me and it was done in like 45 minutes normally any video i seem to be in uh 37 yeah okay any video i seem to be in goes at least an hour if not an hour and a half so uh that's either good or bad thing depending i guess on who you ask but uh oh yeah for ethereal um we don't have anything this week we will have some stuff next week uh we do want jelly to be on the show for when we talk we discuss the ethereal topics but um yeah sarah jog anything you want to say to the community before we start sounding off not really thanks a lot for having me here and feel free to tune in once in a while i will have his twitch linked in the comments below do you have a youtube sarah jog yeah but i don't really do much on it okay i'll have this link to that i uploaded some videos from over prime to it but that's about all that on it maybe uh for for those of us who don't catch live streams anymore you upload your vods from your live streams on there just one to one it from twitch to to youtube that way we can watch your vods because twitch vods are garbage youtube vods are better just just an idea you got any final thoughts jenna i have none man uh no it's it's been a an interesting week for for all the updates i can't wait to see what this predecessor update's going to be tomorrow um but oh i'll say this because i've been plugging it like crazy guys we need you he doesn't do it but i will do it you need to say hi in the comments please hit the thumbs up for the videos because it does help the algorithm a lot um you know we're not necessarily looking to to become you know millionaire youtubers or anything like that but uh you know getting the community more involved in getting access to more people i think would be really cool so uh if you have the time please comment below please give it a thumbs up tune in to the premiere all that fun stuff uh hit the subscribe button well i appreciate that because i even think that liking my own videos is pretentious i don't like my own videos oh i do i retweet my own tweets so all right um appreciate that jenna but uh that is going to wrap it up for this week uh thank everybody for coming out thank you especially sarah jog for making the appearance on the show it was really nice to talk to you and uh learn a little bit more about overprime and your experiences with overprime but uh that is going to be the four the minions crew signing off you guys have a good one man goose special shout out to channel members foolish blood hunter jelly knees meow mix from in stunt raven and blastoise king