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Survive Pre Alpha v0.30 - Deffered Decals, Player Death, Zombie Blood, and a New Gun/Arms

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Published on Sep 2, 2013

You can preorder Survive here: http://www.SubsurfaceGames.com/preorder.
Like us on facebook at http://www.facebook.com/Subsurfacegames
Follow me @SubsurfaceGames at http://www.twitter.com/Subsurfacegames

Detailed blog post about the features in Survive: http://www.subsurfacegames.com/BlogPo...

You can download this build of the game right now by preordering Survive at http://www.SubsurfaceGames.com/preorder. If you preorder Survive you will also get all future builds of the game up to release and a free steam key when the game launches on steam early access.

-Survive is a first person zombie survival shooter set in a procedurally generated open world. The idea of the game is what would you do in the zombie apocalypse. You are put in a random house in a huge completely procedurally generated world. You have to explore the procedural world to find the food, water, and guns you will need to survive the zombie horde.

Here is a full changelist for this update:
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-Added new M4A1 and Arms
-Added player health and zombie attacks
-zombie attacks play player hit sounds and zombie attack sounds, animations will come in the next update.
-When the player dies the world resets
-The world reset is not perfect and can sometimes cause crashes after a few deaths these bugs will be fixed as development continues. So basically the penalty for death is the game crashes...so don't die!
-jumping works again
-Created new Procedural shoot animations
-Significantly improved bloom quality
-Pressing ctrl will now spawn a dead zombie ragdoll
-Fixed ragdolls going crazy and added some mass to the ragdolls
-Implemented an FBX model and animation parser so I could get the new gun, arms, and zombie in the game more easily
-Added gloss maps to most things so specular highlights(how shiny something is) can be changed per object and per pixel
-Fixed it so things don't cast shadows onto the front of things where they are not supposed to
-Zombies and other objects now cast accurate self shadows
-There are no more specular highlights in shadows, now the night looks more realistic.
-Fixed timing issues so the game doesn't go into slow motion at high frame rates
-Fixed a lot of memory issues and decreased memory allocations so the game now uses less memory in general and should crash less. There are still some memory leaks that cause the game to crash after playing for awhile, but those will be addressed soon.
-Fixed muzzle flash so it fully attaches to the front of the gun in all procedural animations
-Fixed aiming down the sights so it is more accurate.

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    • Standard YouTube License

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