 I'm now going to introduce you to the orthographic views and what they are are views that don't incorporate perspective so as you move things into the the distance into the background they don't get any smaller which for 3d modeling is really useful so in order to get to those views there are two ways of doing it you can either click on this icon here which will take you to the the four view or you can tap your spacebar assuming that you've got all the default Maya settings so you've not changed anything so I'm just going to tap the spacebar once with my mouse pointer making sure it's in this view somewhere and that will take me to this four view and then what I'm going to do is I'm just going to put my mouse in each of these doodars each of these views and I'm just going to press four to turn on wireframe so that I can see the grid behind a little more clearly and then I'm just going to see if I can line this up any any better so I'm going to choose my front view and once my my point is in this view I'm just going to tap spacebar and that will just make that full screen and actually I'm pretty close already there's not much closer I can get it so I'm quite happy with that so I'm already pretty much on the ground but the best way to make sure that you've got it exactly on the ground is just with basic math so we know that the cube we've created is 10 units high and we've created it at zero zero zero so to make sure that we move it up exactly the right height to be in line with the floor we just need to move it up five units on y so where it says translate y you can see I'm actually very close to what I wanted it should just be five exactly and that now is perfectly in line with the bottom of the grid