 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're continuing on with our VGC Series 9 content. So today's team is from a player who goes under the username Sletang. And I really hope I am not mispronouncing that. I'm pretty much sure I am. So big apologies there, but I'll put all the socials on the screen now. You can have a look at the tweet. Big shout out to Miguel as well for kind of pointing me in the direction of this team. This team in a Series 18 actually got to a score on the doubles rank ladder of 1950, which is pretty high, finishing in the top echelon of players and also topped out the showdown ladder as well. So the team is pretty strong. It's real privileged to be able to kind of feature it today. Hopefully you guys enjoy it and big shout out to the creator of the team, obviously, and Miguel again for pointing us in the direction. But the big thing is, if you can see behind me is the physical tap of Fini, which I think is super interesting. Got the life orb there, the ice punch, play rough and waterfall. So not your conventional tap of Fini that you kind of seen in the format at the minute with Carmine and kind of Sloan games down, setting up and all sorts of shenanigans with muddy water going for a way more physical set, especially with the life orb. So it's going to be interesting to see how that kind of functions. You've got the support from the right. You obviously redirection from the the indeedy as well. And then you've got the tailwind kind of set up and swagger combination there with the tornadoes as well, which works perfectly with the misty terrain from tap of Fini really nice team really looking forward to getting into it. Hope you enjoyed today's episode and other news as well. Obviously, I've had a haircut for the first time. I'm pretty excited about it in like a year and a half. An official haircut. Obviously, Tash has been doing like her best to kind of keep my hair in check. But today I managed to get to the barbers and actually have a haircut, which is which feels really nice. So win, win. Other news is players could throw players cut for emails went out. I did qualify. So we'll be doing some coverage around that. Obviously got the job has set up the X nine draft league as well. So have videos coming on that. I'm going to do an overall kind of look at everyone's teams and like preparation match for round one, which will be coming next week. So keep an eye out for those very excited about that though. And we'll continue with the series nine content. Thank you so much to everyone that suggested teams. If you've got rentals and things like that will make sure we get through them. If you've got rentals, you'd like to see featured on the channel. Drop them down below and I'll make sure to get them as soon as possible. But with that, friends, let's get into today's episode. Let's get into our first battle of today. Okay. First up today, we have a thunderous ocean foo incinero, tapu phony, landers and metagross team. So pretty solid looking team overall. You know, you've got the intimidate fake out support from the incinero going to support most things on the team, especially you've got that kind of combination between the thunderous and the ocean foo as well. Imagining that that is going to be the single strike variant dark type. And primarily going to be thunderous is going to be like the main kind of Pokemon that's looking to probably max on this team. I mean, you can't discount like the metagross as well. But just generally quite a solid team overall. I think like right you helps us out a bunch because it disrupts the the the thunderous and that lead there. Till wins a nice option for us as well. Because we can kind of get tornadoes in get the full protection, put a bit of pressure on the ocean foo, get our tailwind kind of set up. If we want got to be a bit careful around the opposing incinero coming in, but we do have the faster fake out. So we don't need to worry too much about that. I think tapu phony as well is super nice. And then we'll round off with banded ocean foo, which does pretty well against like metagross, landers and the opposing ocean foo. If we're in an advantage advantageous situation with their speed control that point. So let's see. I mean, we've got plenty of speed control options on this team. I do like it. You know, you've got the trick room of the stack attack and you've got electro web with right. So you've got tailwind with the tornado. So you've got plenty of options to kind of make sure that you're kind of ahead of the game almost. Now I'd imagine here what my opponent would probably do is either switch the incinero out or they will keep it and try and fake out our tornadoes to kind of shut down our tailwind. But I think what does thunderous do? Does it just go for an airstream into tornadoes? Like it makes sense to kind of do that. But at the same time you want to you want to try and prioritize getting rid of the right you. So freeze up the the electric type stabs that you've got access to. Especially when it comes to something like type of finny we're not seeing the incinero switch out. So it looks like it went for the taunt and it's. It's a it's a it's a prankster to prankster thunderous. I always get caught up always get caught up by this. Okay, we can't taunt. That's pretty. That's not ideal. That is not ideal. And we can electro web, but it's probably better just to bolt switch out onto the thunderous. Maybe switch out into Urshavu here. They don't want to bring finny onto the field just yet. Like you could argue that it's not a bad idea to bring finny onto the field, but kind of finny is going to be our main kind of attack an option on the team. I think it's better that we kind of preserve it and get it in fresh. And so I'm going to bring in tornadoes again. There's not much chance that the thunderous goes for something like an electric type attack here, but yeah, just disregarding the fact that we've got Raichu out on the field and gone for a thunderbolt. Okay, the position that we really need is this next turn is to switch Urshavu out for Raichu and then have that fake out tailwind that we want to try and take advantage of the other option that we got potentially is is. Just go for a wicked blow into the tornadoes here and maybe pull Raichu onto the field because the only attack and presence that that thunderous is going to have is thunderbolt. If you can disrupt that Raichu's got the sash so it can kind of come in and once we get rid of the taunt then it frees up tornadoes to have way easier time. Like it's not going to worry about these like taunt pranks the taunts or anything like that. We can get a tailwind set up and so prioritizing getting rid of it is going to be the best thing to do. Okay, a taunt coming out again into the tornado slot which makes a lot of sense. Wicked blow now going to be able to take down this thunderous and the likelihood is like I'm surprised that the Metagross hasn't maxed here honestly. Expecting us to maybe go for like a wicked blow into that slot prokka weakness policy but we just see an iron head come out and it is enough but it kind of paves away at the same time for us to get tornadoes onto the field and we have that active fake out again. So see it's all going to be down Finney I feel at this point I can never really like to lose like any Pokemon early on in the game especially one of your big hitters because it puts a lot more pressure on onto something that you've got kind of sitting in the back to come in but I mean Finney is not going to be in the worst spot. Just a Metagross with a weakness policy scares me a little bit you know we've got the fake out again into the considerable and then we can we can definitely get a tailwind up but the question is like at this point is the tailwind like super necessary but we still don't know what my point has got in the back and they could come in and be even more disruptive. The concrete can't get over the Thunderbolt the previous turn but never mind it happens doesn't it happens. Thunderous probably didn't really have too many other options so just went for it just to click buttons didn't want to switch out or anything like that. We're going to see the Metagross Max here. Interesting to see what it goes for Max Quake maybe boost special defense makes a lot of sense but are they going to attack into the Raichu or the Tornadus here so you get that fake out into the Incineroar get a tailwind up which is great and Max Quake. Okay so special defense boosts that's not really the worst case scenario for us to be honest because I think the big thing for us is like we know we've got the physical finish so then boosting their special defense would normally be a bad thing but in this situation it's actually kind of kind of good for us that Metagross kind of tying itself up with these Max Quakes and I think what we'll do just with Electro Web I don't want to vault switch out because I want to as I say I want to get finish kind of onto the field fresh and we'll just protect Tornadus this turn and it might prevent the Incineroar going for something like potting shot into that Tornadus slot which you would maybe expect maybe. Like a potting shot here wouldn't be great from the Incineroar into Raichu we kind of need the Raichu to go down so Steel Spike coming out okay into Tornadus defense boost not ideal and I'm probably going to see the potting shot. Oh it's not okay that's perfect that's perfect so Raichu going to go down and that pays away for Finny to come in and we can start that Swagger span and so Swagger boosted boosted Max Geyser that's going to be interesting so we'll get a missy terrain up on the field which is what we need for this Swagger spam and we should be in a good spot like the one thing that would worry me like I hope the Incineroar stays in and snarls we'll go for the Geyser into the Metagross we'll go for a Swagger into Tapu Finny plus two waterfall and then after that in the next turn we've kind of got the momentum swing where we've got the tail wind up we've got the rain up and we've got a plus two attack boosted Tapu Finny potentially plus one if we see like a potting shot into it because we're not like we're not taking anything down here we've got the option where we could take down Incineroar could be an option but I kind of would like to just start concentrating a little bit more down onto the Metagross this this turn so Swagger come on that's like that's the worst that is the worst yeah doing very like minimal damage it's one drawback with Swagger as well you know he's trying to get the combination going and Swagger is not the most accurate of attacks so the defense boost as well for my opponent not helping us out a massive amount either as you see Max Quake coming we take that pretty well but at the same time it's not we're not in there most ideal situation that extra damage on the Metagross there would have been really really useful as we see snarl come out which is which is fine and now the Metagross is finished its max turns so I think that like that the best play here is obviously gone after the Incineroar the Incineroar hasn't got protect very unlikely to anyway Metagross has got protect so make more sense for my opponent to kind of go after I got trying pivot out trying read just bold positions protect the Metagross this next turn especially knowing that the Swagger combinations there so just got to hope that we kind of hit the Swagger this turn we can get rid of the Incineroar I'm pretty confident we'll get rid of it regardless of Swagger hitting and not it's just like nice to spend a turn with Tony this where we're not kind of wasting it we do hit there we go and there's an attack boost that we need but getting rid of the Intimidate Abuser as well my opponent said the field it's also going to be kind of a nice nice option for us going forward so as the guys that into the Incineroar going to be more than enough to take it down we've got one more turn of our max turns left and my opponent done to the last two Pokemon so as are we to Einhead do take that just about and the Citrus Berry coming in quite handy there for tornadoes so in a position where we can go for that tailwind if we need to this next turn because obviously it's just pitted out and kind of surprising Metagross didn't protect there potentially but it's fine either way either way either way okay poison jabs always an issue on the Urshifu we'll go for the Max Starfall and you can kind of hope that maybe maybe the Urshifu Sashed but we need to tailwind regardless here but if it hasn't got access to poison jab then we're sitting in a really nice spot you know the argument the other argument is good go after the Metagross here but I do worry about poison jab being on the Urshifu more than anything so it is Sashed which isn't great but if I can't see tornadoes sticking around this turn unfortunately and we could blow where we going tornadoes and I guess the one drawback here of not having something like muddy water is we can't just chip the Urshifu and then after the Metagross the next turn so Einhead coming out not amazing we'll take should take another Einhead we're probably better off going after Metagross here probably we're better off going after the Metagross the previous turn and then dealing with Urshifu and it's gonna be it's gonna be very close to like what the Urshifu does yep it detects so that's good so if we can get the Metagross here then we're in an amazing spot the one thing with the Metagross is it hasn't protected yet we get it with a crit okay I don't know if that matter or not did it matter we got the rain boost with plus one considering that they are they got the plus one defense so it kind of mitigates one of our boosts but we're in that spot now and actually we're not going to even risk a play rough because play rough one of those moves as well can kind of come back by to you suck a punch coming out not going to be enough unfortunately for my opponent and but chat do the calc on the Metagross on an average Metagross would we have got it I don't know if we would have the crit definitely came in handy finish going down as well but what a way to end our first match of today's episode it's a very good game to my opponent an exciting one at least we got to see the finish in action which is what it's all about so I guess they're very good game to my opponent hope you enjoyed it and without further ado we'll jump into our second match of today's episode okay next up today we have a polygon to talk all Venus or Zapdos of Regirock and Grimstone team looks pretty nasty you've got the whole team kind of running through with a trick room theme to it you know supported by the polygon to their talk all and Regirock going to be the kind of prime Pokemon that going to take advantage of the trick room environment particular probably looking at something like curse Regirock either left over as weakness policy options on their drain punch and it looks it's a hard team to break down because you've got the screen support from the Grimstone as well it makes things very difficult but the one thing you could say that we have going for us a little bit is the stack attacker with a trick room if you can get a trick room set up we wouldn't be in a horrendous position to say the least but at the same time we don't want to lead stack attacker out and then lead talk all because the eruption is going to do so much damage to us you know I wonder I wonder what they're going to lead they're going to leave Grimstone yeah Grimstone I don't see talk or leading so we could potentially set a trick room up they could lead Regirock could be a possibility and it's quite easy for my opponent to kind of bring in P2 as well and kind of utilize P2 in this match thing we want Finny think we've got to bring Finny and it's what we want kind of with it I think we'll kind of round off with Urshavu Urshavu feels like a good option to get rid of P2 if it is real disruptive kind of force and keeps reversing our trick room or just prevents us from setting it up or whatever so I think Urshavu is a nice option to come in and especially if we get the trick room up and we can remove something like talk all then you know Urshavu is still going to underspeed or outspeed and trick room things like Zaptos and Venusaur especially if there's something in effect so yeah my opponent leading out the pretty passive lead but one that's you know it's not going to trouble us too much but it gives us enough issues to kind of start thinking about things a little bit especially with stacks do we go for the trick room here or do we just go for like a gyro ball into Grimstall and go for like a spanning force and just allow my opponent to kind of counteract maybe a trick room trying to be set up or just get some damage onto the field because they're not really threatening and threatening a knockout early on and I think I don't want to pull the trigger too early on on maxing here I'd kind of prove fair you just get some damage with expand force onto P2 and get a gyro ball off into the Grimstall remove that from play and I'd imagine the P2 maybe goes for the trick room here so we kind of call my opponent bluff almost a little bit a little bit you know expand force doing some nice damage there and yeah the P2 going for that trick room so taking full advantage of that which is which is nice you know setting the trick room up for us where they're going to have to spend a turn this next turn reversing the trick room as well it's a shame that we've gotten DD out on the field because we could have almost went for we could have almost went for the trick room trick room play where we keep the trick room in effect but we need to kind of try and get rid of the Grimstall at the same time to be able to to really kind of build that momentum and with expanding force is not really an option so something to think about with indeedy kind of see the stray one running things like dazzling gleam for this particular situation it's always a nice option you know and then you could go for that trick room trick room lock them into that play where they go for the trick room this next turn because you know for a fact that they are locked into going for it here but I mean we we get rid of the Grimstall pretty well and we'll get another expanding force on obviously helped out a little bit now by the the reflect of the Grimstall eventually got a but actually not even reversing it gone for the ice beam so if our play had panned out it wouldn't have really helped us too much where we would have just reversed it for my opponent so putting the advantage back into their favor almost so yeah probably not not a bad situation to being with our trick room up right now and Reggie Rock big big Reggie coming in I think what we'll do we'll try and get rid of the P2 I like the idea of going after P2 I don't really want to do we help in hand boosts a gyro ball as well that we just got for expanding for I feel like expanding force makes a bit more sense because at least we get like that just consistent damage and a max steel spike we need to go for to boost our defenses of course we didn't max what are we doing okay well we didn't need to we get a crit there we get pretty lucky we'll get another defense boost which is phenomenal for us the crits huge there I can't believe I didn't click the max button and the curse it's not what we want to see it is not what we want to see but it's not it's not terrible because we can potentially win this race to to get our defenses boosted up even quicker and expanding force going to be kind of something that will hit our outside of that and like the single target that we've got here I've been boosted by the psychic train makes for a good attacking option okay venus or coming in now we need to double into venus or here now we need to go max steel spike we've only got two of them left and expanding force again the venus or my protect here but the likelihood is like most venus us don't generally carry protect and they normally up for sleep powders at fourth move so you're pretty safe in this is a situation kind of clicking into this attack problem is as well we've only got we're gonna got two two steel spikes to take advantage of to boost our defenses we can get three defense boosts for sure with knockouts so you got to hope that the venus or isn't isn't sashed so we can kind of sneak another a beast boost this term which would be which would be ideal but we'll see we'll see we'll see it might have been better just go and help and if we're going down that route really relying on it heavily we go down and we get help in hand where we don't knock it out with indeedy but I still think it's probably better to remove the venus or what we got the opportunity to take away the option for them to have something like sleep powder to kind of fall back on in this situation because you put the stack attack into sleep here and things get pretty bad for us oh it's venus or maxing we should have followed me the max quake is gonna just destroy us max quake is actually gonna destroy us I'm not even kidding okay it's not ideal it's not ideal I didn't think for a second they would max venus or but it makes a lot of sense you know dang okay we need this expanding force ooh drain punch okay well that's not so bad so so bad it's not so bad the light screen helping out my opponent massively here spawning force doing zip okay the vine lash will take that all day long will take that all day long I swear we'll take it yet okay so the residual damage not ideal of course but the max quake would have been way way way way way way way way way way way way way way we've got one more steel spike we can go for do we go into the Reggie rock here and just go expand force as well because we do have issue few I think yeah we'll go for that and then we'll go for the expanding force into the rock and see so yeah the drain punch isn't ideal but I mean the defense boosts that we got okay so max guard ideal trying to stall out this trick room if we can get the Reggie rock here they have got a defense boost so it makes it a little bit more tricky especially with the reflect up as well they're probably gonna go for a drain punch again get some health back and there's a weakness policy which isn't brilliant like I will say yeah this might knock DD out no okay the defense boosts helping us out massively they're not gonna get a great deal of health back but they are have we got one more max turn and pretty sure we have span and force Venus or gonna be able to take that and yeah the Reggie rocks in range now at least the trick group and we got one more turn a trick room I think we might have one no no no that's trick room gone that is trick room over and okay well let's go to Venus all and let's go for a follow me follow me the Venus all attack first I don't think the Reggie rocks gonna be slower than stack attack and that's the problem so I think yeah and a drain punch at this point probably get us all that may not you know Venus was definitely gonna be able to get the indeedy max by lash coming out once again that's fine I don't think one curse is gonna be able to put Reggie rock underneath like the speeds bracket yeah the drain punch coming out but we take that with us defense boost which is which is phenomenal now we get ocean fuel on the field ocean fuel be able to deal with both both of these with that ban and stack attack is an incredible job this game to kind of shut things down although we're not really able to get the Venus all just yet and but at the same time I still think we bring in ocean fuel we get rid of the Venus all and then we've got then we got tap if I need to come in and like what you got to think of is if you get rid of the Venus all this next turn which we will and the Reggie rocks got like two options now you can get rid of the stack attack which makes a lot of sense or can go for a drain punch into ocean fuel which is probably the more appealing turn which then opens it all for us to go for a body press which would be the end game for us and be able to pick up the knockouts so it's going to be pretty tough for my opponent regardless of what they do here as we'll just wicked blow into the Venus all because they haven't got the Sun we don't need to worry about the venu ocean fuel definitely going to be able to outspeed and pick up the knockout here and if ocean fuel sticks around on the field it's going to be able to get those those critical hits into the Reggie rock the next turn which is you know makes it way more manageable so there we go wicked blow into Venus all we still got the residual damage to kind of consider as well you know but I do feel like the Reggie rock probably goes after ocean fuel here yeah to get that get that big fat health back it's going to get a lot of health back as well you know it's going to get a lot of health back and be interesting to see how much this this body press does needs to do a lot I don't know how many defense boosts we've got in total three yeah not not enough not enough it's going to come down to wow it's going to come down to Finney Finney versus Reggie rock and the residual damage stacking up the one thing you can say is that like the drain punch isn't really going to be very effective against Finney and we do have a way to to flinch the old Reggie rock so might be a wincon for us and and in there somewhere and amongst the RNG and yeah so got no options other than to click this this waterfall button hope we get a flinch if you get one flinch I think we might be all right be interesting to see how much this waterfall does though maybe what other options this Reggie rock has not going to it's not going to another one's not going to get it Oxlide avoid we avoid okay that's that's super super useful for us reflect wears off now we get it there we go okay so the reflect was the reason the reason why and yeah so I forget about that but then we go Finney coming in ending off the episode on a high after stack attack of doing all the work very good game to my opponent really nice team actually to face as well some curveballs in there obviously along the way but a good game to but what a great user name as well and so hopefully friends you've enjoyed today's episode will hop over now remind you of the rental code for today's team so here is today's rental team friends hopefully you give it a try and I'm sure if you do you will definitely enjoy it big shout out to Slatang and apologies if I'm pronouncing that handle wrong I'm sure I am but do check out their socials there'll be linked down in the description below you can check out the post from the team and see how it got on and also drop them a follow because I'm sure they are going to have more juicy and amazingly put together teams in the future they've been smashing sword and shield recently by looking at their results so pleasure to be able to feature a team from them and it's been a lot of fun really enjoyed today's episode so I hope you have as well friends if you have leave a comment down below let me know and thank you as always for tuning in looking forward to getting into next week as I say we've got the the X9 draft League kind of beginning so we'll have content ramping up with that we've also got a flinch squad over on our Patreon draft League that's running at the minute so we cover matches from that which is very exciting and we've also got players coming up as well I believe we're going to get information on the 7th of June so a few days time so once we do I'll update you all with what the structure of that is going to be it's going to be exciting actually playing it for once and no spoilers that I won't be commenting this time but kind of the email kind of spells it out so it's going to be very exciting to see how I do in this one obviously in a format that I think is quite diverse I prefer it to the previous format so I'm looking forward to it and it's going to be nice to kind of follow my progress and hopefully it's something that you guys would be interested in following as I progress hopefully through players Cup 4 so I'm going to end it there thank you so much as always for tuning in have a great weekend take care of yourselves more importantly than anything else and I'll see you all for another episode very soon so until then friends take care of yourselves and bye bye