 So guys, patch 1.1 is live for your platform, PC, Stadia and consoles and today we're going to read through those patch notes. How's it going guys? My name's DPJ and if you enjoyed this video leaving a like really helps out and if you like what you see and want to see more cyberpunk on a daily basis, be sure to subscribe. So let's get straight into it, people quoting what they say in these patch notes right now. In this update we focused on various stability improvements which we will find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates, at the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience. Stability, various stability improvements including memory usage improvements in various systems within the game, characters, interactions, navigation, in-game videos, news, tv, etc. Foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU related and more. Various crash fixes related to, among others, loading saves, game opening closing and a point of no return. Now the quests in Open World you'll see on screen now. Quickly reading through these which you'll see on screen I mean there's not much here I actually encountered myself, I haven't had any encounters I've seen here especially with that space oddity mission, I mean I got that painting straight away people as you probably know. But yeah looking at these, there isn't anything here like I said I myself have experienced. But if you have experienced any crazy quests which you stop in your playthrough, pause the video now and read through these and hopefully your fix is here. Moving on to UI, Fixed and Issueware prompt for exiting Braindance could be missing, or that would be awkward, removed an invalid item from Relute. What was that invalid item people? Is that something I've missed? I dunno. Visual, Fixed and Issueware grenades trajectory could be displayed in photo mode. Fixed particles hue appear in pink when viewed close up. Fixed cars spawning incorrectly in reported crime, welcome to Night City. Ok so achievements and I know this is a big thing to a few people. Fixed and Issueware completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for the jungle achievement preventing its compilation. Miscellaneous address the issue responsible for saves gain oversized related to the modifier indicating if the item is crafted and trim the excess size from the already existing saves, not. This won't fix PC's save files corrupted before the 1.06 update and I'm guessing this is the over 8 megabytes in size problem many people were having, I mean a lot of people were crafting and crafting and crafting and crafting and the save your save file was going over 8 megabytes and I believe it would corrupt the save. So it's good to see they've got a fix out for this. Fixed an issue where input could stop registering upon opening that weapon wheel and perform in an action. Fixed an issue where the continue button in the main menu could load an end game save. Ok so Playstation specific. Performance optimization of crowds on Playstation 4 Pro and Playstation 5. Invaders crash fixes on Playstation 4. Now if you do play on Playstation 4 I want to know what your experience is like after you've experienced this patch I want to see if you're still getting as many crashes. Xbox specific. Improved memory usage for character creation, mirrors, scanning, camera remote control, menus, inventory and map, on Xbox One, Xbox One X and Xbox One S. Ok so PC specific. It will now be possible to obtain achievements while in Steam offline mode. No so offline mode needs to be enabled before starting the game. This change does not work retroactively. Address the game, stop crashes related to loading cash and Nvidia graphics cards. And Stadia specific. Do people actually play this on Stadia? Let me know if you do and let me know what your experience is like. Concert audio should no longer be inaudible, it never fade away. Fixed corrupted textures and several melee weapons. Tweaked default dead zone settings to be more responsive. Not. The change will not affect settings unless they're set to default. And people there is. There's patch 1.1. Now I think we do expect patch 1.2 sometime soon. As the roadmap isn't entirely clear as you can see I can screen now. But yeah guys I'm gonna get off and start testing. I believe on Xbox it's around 20GB but it's just replaced 20GB worth of file on my overall save. My overall save for the game is still 59.1GB. But I've definitely got the 1.1 patch installed. That's my version right now. But yeah let me know what goes for you after playing once this patch is installed for you and let me know the platform you play on. Does it change again? Does it improve it? Let me know. But guys on that note the end of the video has arrived. If you enjoyed it, leaving a like really helps out. If you're new around here and want to see more Cyberpunk on a daily basis, be sure to subscribe and hopefully people I will see you on that next one.