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Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire
http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:
- Testing new flesh cut sound
- Detail object batches using uniform arrays
- Grass frustum culling
- Wind effect in grass vertex shader
- Only nearby grass patches kept in RAM
- Detail objects specified in level xml
- Automatically adapt grass system to different grass models
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