 Teaching training applications, virtual world dioramas, and student portfolio galleries. Our speaker is Kay McClennan. Kay is a professor of practice at the Tulane University School of Professional Advancement. Please check out the website found at conference.opensimulator.org for her speaker bio, details of the sessions, and the full schedule of events. The session is being live streamed and recorded, so if you have questions or comments during the session, you may send tweets to atopensimcc with the hashtag pound OSCC23. Welcome, everyone. Let's begin the session. Thank you, Lear. It's my pleasure to participate in the OSCC2023 event, and good morning to all of the early risers. So today I hope to demonstrate two different applications. Teaching applications, the use of dioramas and teaching portfolio materials, including the key features and construction tips that I can share about this. And also as sort of a derivative of dioramas, the use of student and faculty galleries for portfolio displays. But before we get started, I want to call your attention to a survey that is online. And this is my attempt to hopefully showcase your builds at the Educator Emporium on Wright's Plaza in the OS grid. Also, if you haven't been there to stop by, the Emporium is going to be completely updated in the coming months. And so even if you've stopped by in the past, please do so again. I'm also skipping ahead to give you the code for a millimeter presentation that will have some audience participation slides. Again, this is a view of the Educator Emporium. And unfortunately, I recently realized that most of the showcase items on the roof are out of date. But throughout yesterday and in the lead up to the conference this weekend, I've come to realize there's plenty of brand new content that can be featured on the roof. So more to come about that. But turning now to the use of dioramas and teaching portfolios. Let me skip ahead here. As other faculty members of my colleagues can attest, we're required to periodically update our teaching portfolios. And the last time two years ago, I was required to update my portfolio. I wanted to add DEI, a Diversity, Equity, and Inclusion statement to my teaching philosophy. And I sort of sat and stared at a blank piece of paper. I had several examples, but it wasn't until I started building little dioramas in OpenSim and my OpenSim grid at the time that it all sort of came together. I just went through different developments, the type of anti-diversity that I experienced in my growing up and in my professional career. Sort of all created these rather distinct segments of even when I first started to read, there were separate and unequal job listings. I remember in junior high school having to fight to wear pants to school because our assistant principal thought it wasn't ladylike. Also in college, I heard from several quarters that rigorous academic courses of study were for men only. Of course, I didn't take heed. In the workplace, women take jobs away from men. And then finally, the segment that I highlighted is higher education as a change maker. The 3D displays all come or were set up with frames, a frame of the scene or a relevant scene. And then provide note card givers scripts for note cards with a description of the scene, the type of discrimination it represents, and how this particular discrimination or topic area informed my informs and continues to inform my teaching. Also, each of the galleries includes a mailbox to receive student responses. So not only again, did this turn out to be pivotal in terms of enabling me and helping me to overcome this challenging task of writing this segment of my teaching philosophy. But I was able to then use screen capture images and even a video tour of my gallery in my teaching portfolio. And then it was a hop skip and a jump to imagining that maybe the use of dioramas could be of keen interest for other student writing projects. I don't teach composition, so I fear I have no way to kind of test out this idea. But perhaps other K through 12 or college instructors may have an opportunity to test out whether their creation of different types of sets or dioramas may motivate student composition. So again, after creating my own, it was easy to duplicate at least the gallery images, the frames with the note givers and a mailbox for each of the student galleries. I stacked them up and the features that I employed, I always pre create avatars and open sim. And so it was easy to then pre load pre created avatars with content. So if I linked all of the frames and the mailbox together, I could then just set it up in a given students gallery. I kept all the frames linked except, you know, the images and the note card giver prim so that students would easily be able to, you know, edit their gallery. Unfortunately, I had a number of students that were quite interested over the past few semesters, but then in the end, you know, I didn't get any takers. I believe that students are pretty time pressed, especially my students that are possibly even working parents. So I fear I haven't tested actually the student use. I'm not sure whether the learning curve is too steep. Again, in the past pre created avatars and pre installed content has been easy for students to use. Still, unfortunately, the pandemic had both pros and cons for us in the sense that it mainstreamed the use of webinars and zoom, which has also been a bonus for virtual worlds to be able to teach students how to use virtual worlds using a webinar is brilliant. But yet I think that we've been tarnished by the zoom fatigue that was experienced and prevalent during the pandemic. So moving next, I thought it would be fun to get your views on some of these items and then I'm hoping for some comments and feedback. If you have a second browser window open, or perhaps can use your mobile device to go to menti.com and then enter the code. And the code is 9220 7691. And I have just for illustration, I put a screen with a media on a prim on the stage today. But it's not I'm not logged in. So unfortunately, it is not going to as far as I know display the go ahead. It's not going to display, I believe the choices. So the first question is, what is your experience with simulations, and you can collect more than one. By the way, menti.com includes both free and subscription choices. Please wait for the presenter to show the next slide. So we've got almost equal seven and eight eight a second life open sim, some few less single use simulations, and even less one less virtual reality headset. So it looks like we're all in basically the same boat here. And as part of your open sim or second life use, how much do you use custom build simulations in virtual world platforms? And the choices here are never rarely, occasionally, frequently or always. And I'm delighted and pleased to see that so far, well, frequently and always are leading the pack here at 38% each. Well, we're down frequently 50% as it comes in. You know, next time I apologize, I will log into my media on a prim and test to see how that is working out. I was thinking that the lag would not facilitate using it, but it would really be help for you to see the results. The third question, let me see if I've got it. If an in world building option became possible in VR platforms, how do you see yourself creating custom simulations in VR platforms? That is with the typical expectation that most of the VR platforms don't allow in world building tools if that became available with that change your view. And it looks like frequently sort of the same participation rate. So it seems like the audience feels as I do that in world building tools are going to be essential for the growth of VR platforms. For question number four, and again, yes, it looks like it's concentrated. What do you believe to be the top factor or factors limiting the use of virtual world simulations? And this should be multiple answers possible. And the choices include equipment costs, mobile device trends, or lack of mobile device trends, we're still waiting. Use difficulty for students, use difficulty for faculty, VR headset competition, and carryover zoom fatigue. And so far it looks like equipment costs and use difficulty for students are top contenders, use difficulty for faculty too. Mobile device trend is more significant at 18% than I would have imagined. So all of that is fascinating. All right, I just got the five minute warning. So we'll quickly go to the final question, which is the top factor you believe to be limiting the use of virtual reality headset simulations and the same equipment costs, no in world building tools, use difficulty for students, use difficulty for faculty. And let me quickly go ahead. Equipment cost is number one followed by no in world building tools. I can see that everybody in this group feels as I do about it. And use difficulty is still significant, much less significant is carryover zoom fatigue. So that might be my answer alone. Let's see where we are. All right. At this juncture, I want to open it up for comments or questions. And Lear, I'm not sure if you're still in pocket, but is there anything I've missed in the way of questions or comments so far? So far no, the comments have been confirmatory to what you were saying like friends had some comments Rhianna and myself. And then I also linked an example, one of my students, I had made the same statement that there were a lack of VR design tools. So he created a video for me for part of his final project showing a build of his that integrated video and VR designs. And he's in the VR world assembling it on his video. So I just linked that in the audience as well. Oh, fabulous. You might find that fun. Thank you. Yes. You know, you just give them a challenge and bam. Agreed. Agreed. Well, I think we're in early days with the VR headsets and I was fascinated by the talk yesterday about headsets and we'll see where that goes to. So let's see. Anything else? Let's see here. Ada does comment headsets so far trigger nausea and headaches, especially in women. And I have experienced that myself, especially in VR applications that don't have stops on movement. If you can jerk yourself around in the headset, I have gotten sick and it's not something I can easily get over. You know, it takes me a couple hours. I've also got, you know, gouges in the paint in the wall behind my desk from certain applications. And then even found myself, you know, like six feet away from my desk once when I was in an application, I thought, boy, it's a good thing there's no stairs here. Because of some of the head tracking, the focus and the convergence problems, almost everyone at some point will have some discomfort. So please realize it's not just women or head sizes. And there's been a lot of studies about it. I started studying it in 1995 case. So, you know, while it may be getting better, it's still not there yet. So. Sounds good. And Lisa says she's inspired and comfort by building an OS. So I feel the same at us as research says one reason is the distance between our eyes different than men. That's interesting. I see I've just got I'm into my 60 second warning. We'll see who gets the last word here. Frank Frank's getting the last word also has to do with frame rate. All right, Lear and everyone again thank you for coming and please consider showcasing your simulations in the educator Emporium and the form to fill that out is on the screen. Thank you. Thank you Kay for an informative and interesting presentation. Kay has a booth in the OSCC expo zone three booth 22nd to in the in the very center. And then of course the educator Emporium is that OS grid at right Plaza as a reminder to our audience, you will want to check out the conference that open simulator.org to see what is coming up on the conference schedule. You won't want to miss our next session, which begins at 730 a.m. in this keynote region and it's entitled cultivate collaborate celebrate and innovate. So we encourage you to visit the OSCC 23 at poster expo in the OSCC expo three region to find accompanying information on presentations and to explore the hyper grid resources in OSCC expo two region along with our sponsor and our crowd funder booths located throughout all of the OSCC expo regions. Thank you again Kay and to you the audience.