 Now that my is set up for us in this step. We're going to look at actually getting some modeling done We're going to make something and we're going to make a room so What I'm going to do is throughout this tutorial I'm going to show you different ways of doing everything because the thing about Maya is there are about 20 ways of doing Absolutely everything and you'll find your own preferred way or the way that he's fastest for you And I'm going to introduce you to some different ways So the first thing I'm going to do is create a cube and we're going to do that from the create menu So if we click on create You can see that there are lots of options here. We're going to choose polygon primitives and we're going to Find cube, but there's a setting I want to change before I create it so I'm going to go to the options box for cube and What I want to make sure is that normalization So that tick box there for normalize is turned off and it doesn't actually affect the way the cube works But what it does is it alters that the texture space and it won't make any difference yet But it will later when we come to texturing the cube So I'm just going to turn that off and then click on create and Then you'll see that we have a cube at the center of the grid The center of the grid is called the origin zero zero zero You'll see over here on the right of the screen That you've got in the channel box layer editor and that will tell you that you've created a cube There it is p cube one and it'll give you all the Sort of statistics the the properties of that cube so you can see that it's placed at zero zero zero The scale is one by one by one and there are a few other things that we can change as well When you create your cube it may or may not look like mine It's likely to look the same as mine because I've got the default Preferences of Maya turned on but there's every chance that it'll also be in wireframe view and at this stage I'd actually prefer to work in wireframe So at the moment you can see we've got this shaded view on so it's like a gray cube But I want it to look see-through so there are two ways of doing that You can either click on this icon here, which is wireframe mode There you go, or you can press number four on your keyboard like that So that's what we're going to do before we move on to the next step, which is resizing the cube So to resize the cube we're actually going to work in the channel box for it And what I'm going to do because I've got I'm kind of struggling for screen real estate. There's not a lot of space here I'm just going to drag this down here just to hide the layers bit And that reveals this input section and you'll see polycube one And it's here that I want to change the size and shape of the cube to represent the room I'm creating So I want a width of 25 And then I'll press enter a height of 10 and a depth of 25 And that will give you the basic dimensions of the room that we want to create The next thing we need to do is rename this cube by the time you've got a full scene full of assets You could have hundreds and hundreds of cubes and if they're all called polycube number You're never going to be able to find what it is you're looking for So it's much easier to give every object that you create a descriptive name as you create it so that down the line if you need to make alterations or find it if it's hidden or Maybe there are 500 cubes all close together. You'll be able to find it in the outline So I'm going to scroll up to the top of my Channel box and you can see where it says p-cube on if I click once on that it then becomes an editable field and I can write In there and give it a new name So I'm just going to call it room and press enter and that now has a new name It's really important that when you rename something that you remember to press enter because if you click it Forget to put a name in and then click somewhere else It'll keep that as the name of it and it just gets really mad at you It won't let you and use that object or even delete it So make sure you put a name in and press enter and you'll be good promise