 Hey everyone, welcome back to another XO Zeroes video. Today we're going to dive into the new director's note for the season 5 update. Well, well, we have a lot of surprises guys. I've already run through a, you know, a pass at the director's note and really put down effort into writing a couple of notes for this one because this is going to change the life of everyone in XO's heroes, especially the community. I'd like to start with this one so that we could discuss it along the way. So just going to skip the intro from from the director of XO's heroes. And by the way guys, I'm going to give you my honest opinion on this one and how I feel about this change, whether this is going to be good for the game or not, whether this is going to be sustainable or not as well. So to start with, this is going to be, there's going to be a battle system reorganization. Okay, so the important thing in this reorganization is they're going to be returning it to being simple. Okay, I understand that when people actually join the game, they usually tend to have a lot of questions on how to do this, how to do that. Where can I acquire this? When, where I can acquire that? So more or less right now, they're going to keep it simple for us, but is simplicity good at this point? Now that a lot of players are already accustomed to the system, so first is going to be a hero ability reorganized system. Okay, so there are a couple of stats here that I'm going to change. So I'm going to just select the notable ones. From hit, it's going to be a mark. Crit hit is going to be crit hit rate, which is, it's usually a percentage. You know, this is a good change. Crit damage value from crit damage, block, block value in lock, remove lock. I really don't know what this means, but I'm glad they removed it. Block and block value because again, they're going to stick with dodge for this one. And for the, no, this three, the effect hit effect, resistance and printer probability. I don't know what this is. So again, they have to provide us with more explanation of what this does. It just says addition. Second is the garden stone change. Okay, just to give you guys a summary on the garden stone change. Um, the garden stones won't give you benefits anymore. So what are they going to do? What are, why are there, why are the garden stones there? And what is their function? So as you can see here, this is a comparison of the before and after. So six kinds of garden stones. This is the before then the after once it's going to be changed, they're going to be four of four types of garden stones, according to hero position, not anymore, according to hero element. So destroyed up on these garden stones, according to the hero's position, maximum number of garden stones would only be five, no longer six. So they're going to remove the garden stones of the heroes. Okay, remove garden stone set effect. So why are they there? Again, we use garden stones to add certain effects. So I hope they could answer this in in the future. Whenever you destroyed a undisclosed garden stone, reset your turn and gain one mana. Each time you destroy a revealed garden stone, you gain one mana. So apparently your your garden stones will work against you because the opponent will be gaining something. I'm not sure if this is going to be a what they call this, this is going to be a right you know play at this point, but we'll see, we'll see. I hope there is a point to them doing this for the garden stones. Third is going to be the ability calculation. So this is just how they they what they call this, they evaluate the calculation of additions or buffs before they only based it on the the basic stats of the hero, then the equipment, they didn't include the stats added by signature force. So now they're going to add signature force, buff stats to the additions in terms of buffs. So that is the change. This is actually good. Okay, fourth is going to be the attack, attack hit method change. Again, I'm just going to summarize this. I've read through this already. This one, this is the before and the after. Basically, what they're saying is there, there's no, there's no blocks anymore. There is no reduced, reduced damage because of a blocked attack. So they're going to be putting it in dodge. So they're taking block entirely then dodge. You can no longer dodge it completely. You'll be receiving a reduced damage. Okay, so that is the change. I'm not sure this is going to be good. Probably yes, this is going to be good. Dodge has been annoying so far. Crucially, sometimes there are certain crucial and absurd dodges that have been made that is critical. Then I think for me, I think this is good. But the only thing that I am asking here because there are two types of increased attack. One is your strong attack. And the other one is your critical attack. So critical is basically the biggest, then strong attack is slightly increased. My question is how big is the difference and why did they have to split this too? Do they really have to split it? So that is my question. I'll leave it up to the devs to answer that one. Okay, next is a fifth is strengthening the compatibility between element. This one, this is very vague. I've been reading this. I'm not sure how this diagram works. Relationship of fire is this fire against nature or fire with nature. Again, this one, the compatibility element has to be explained further. I don't really know how, you know, what is the meaning of this at this point. And they also, again, put up here and increase evasion of heroes. Evasion, defined evasion because you already have dodge. Again, there are a lot of conflicting terms in this update. So let the directors actually, the director, what do you call this, clear this up with us. So next would be our favorite would be the fate core. So along with the organization of the battle system, the fate core of heroes and fate core will also be changed. So more or less what they're saying is just to summarize this again so that you would have a better understanding is it is update the fate course passive skills are shared by each fate core theme that is done already. So what happens to the unique passives that they have? Will they change? Will they remove the unique passives, which makes a certain hero unique? So because again, unique passives are what makes a hero particularly strong. If you give them the same passives all around, it's going to be for me, it's going to be boring. So I'm not sure if they're going to remove it, but based on this, this statement is passive skills, skill effects are shared by fate core theme and they are arranged and changed with effects that reveal the color and characteristics of the theme. Okay, fate course active skills will, original skill effect as much as possible. So more or less your active skills will be the same. So again, this is very, this is kind of vague for me because again, what happens to the unique passives, especially for the generals? What happens to them? What happens to that? If they're going to reorganize it, what will it look like? This is actually very, again, very vague. Next is going to be the simplified growth system. Okay, let's see how simple this is. Okay, so I'm going to skip the intro. First is remove attack type. Okay, attack type is going to be, is either, there's a summary for this, either it's physical or magical. So that only I think determines the equipment that they're going to be using. So they're removing the attack type and classifying all equipments as the same type, which is actually good. Second is remove hero enhancement system. Okay, so the hero enhancement system is going to be removed. So they will refund what we did already. And again, the insiders would refunds. I'm not sure if this is going to be good. I'm sure enhancements provide us with additional stats. So with the removal of the enhancements, I'm sure a lot of buffs or what they call this or additional stats will be removed as well. So again, this is going to be sad. Third is removal of awakening system. As well as with the waking system, you also get, you know, you get additional stats for it. The problem with the waking system is if you're beginner in terms of the materials you need, that's actually the problem. I'm actually not okay with removing of the hero enhancement. I'm actually okay with the awakening system because some players, especially if they're starting the game out, they cannot even awaken, you know, quickly certain heroes. Again, they'll be returning materials to us. So I don't know what will our heroes look like after this. I really don't know what the game is going to be. Anyway, let's just leave it up to them. They're the experts. So we'll have to wait and see. Next is the removal of the hero enhancement system. So the hero enhancement is basically for, you know, just a reminder, it's going to, it's actually an enhancement of how many garden stones you can break at once per hit. So they're going to remove that. So again, I'm not going to, I do not know what will be the system moving forward for the garden stones. How is it going to be important? Will it, you know, will it be good? Because the current system is for me is already good for the, you know, for the garden stones in terms of the breaking, the combinations. So again, I'm not really sure about the awakening system. Yes, it's good. The enhancement system, of course, they're going to get it out. So yeah. Anyway, hero nationalities and hero grade reorganize. This one, I saw it coming. I actually predicted this by myself that they're going to do this because I noticed already that they're not creating new heroes anymore for new nations. So the simplest thing to do is to, it's like an inmate draft. If there is a new franchise coming in, the new franchise gets from the old franchises, at least one player. This is actually happening. This is it. They're going to be a couple of transfers from one faction to another. The most notable here, I'm just going to, you know, say it out. So, Tantalo is notable from Greenland to St. West. So goodbye, Greenland for having that tremendous defense with Tantalo. So I'm sure you're going to, you know, scratch your head over this one. Deva, not so much. I think Adams is going to be, Adams is transfer from, the story is going to impact the stories as well because Adams, you know, deals a lot of damage. And well, I have to live with it because I have Adams. For Wasted Red, it's only a few. Scarlet, not used really. Annie is going to be a big impact because Annie is one of the main steady heroes with Wasted Red. Although she's not used now with the meta, but again, she is very all around and it would be a big loss for Wasted Red. I'm going to cry. No. For North One Frosty, it's North One Elite. I'm not sure if they changed the name, but Lepin is a significant, you know, transfer to Brun. For the rares you have here, Xeon. So Linombe, goodbye. Say goodbye to Xeon. You'll be depleted as well. So it's, he's going to North One Frosty right now. So again, there are a lot of changes here. A lot of team comps will be affected. And particularly for Linombe, particularly for Wasted Red, Astorys, and Greenland. They have one really good hero that's going to be transferred. So that is going to be a problem moving forward. Probably not because it's going to be a new challenge, but some, especially for those who have built teams already, we really have, you know, we really not like this change, especially if they built that hero already and just for him to transfer to a different team. Okay. So signature fours reorganized. I read this guys, if you're going to read this, they are just saying that they're going to further enhance, change, strengthen superlatives all the way, strong performance, so all positive changes, but non-specific. Okay, non-specific, no examples on how are they going to reorganize signature fours. So at this point, this is very vague. So we'll just have to be content with what we see in the future and what really is going to be signature fours moving forward. Okay, equipment system. So the biggest change in season five is the new equipment system. So the current equipment system has your, what do you call this, your garden stones. So I guess I'm going to put this out that they're going to be removing the garden stones there. No, no, no, no, no, no, not removing low stress acquiring. Okay. The difference is so main options and sub options of the equipment. Okay. So disregard what I said about garden stones and there is also a set separation equipments garden stone and set effect separation. Okay. Okay. They're going to remove the garden stone set effect, not the garden stones, but the set effect. Okay. And, and, and they're planning a new set effect system, which we did not know yet. So, and also as you can see here. Okay. Again, separating the effects from the garden stones. Again, there will be a lot of changes for the equipment. Again, this is going to be very vague at this point. We don't know the specifics yet. Exclusive weapon reorganize. By the way, I saw here that you can actually create or customize weapons already, not just a standard one. So that is actually I think a plus because from the existing pool, we can customize equipment probably from the customization, you'll be receiving different types of buffs and depending on how you're going to customize your hero. I think this is what we really, really want being able to customize a certain hero. Because again, the current customization for XO zeros is really limited to a certain range. But this one, I think would give us more customization and increase in increasing certain stats. So this I think is going to be good. Exclusive weapon reorganize. Exclusive weapons will still be there. They're just going to put a different slot for exclusive weapons. So for those who invested in exclusive weapons, don't worry, they're just going to put it in a different slot apart from your regular weapons. Okay, so next would be airship forge. This is just a very small remove exclusive weapon chance up because again, they're not going to, the main acquisition path for exclusive weapons is change to direct purchase through the exclusive equipment book. I don't know what this is anymore, but we'll see. But this is I think, I think this is welcome change because again, nobody only a small person, only a small percentage of the players do summon for the exclusive weapon because it's very costly. Anyway, and adding a new equipment crafting system, this is actually going to be good combination of new buffs, customizing your weapons. Hopefully, it's going to be a very good, you know, a very good advantage to all of us. So recall system, recall system, the first recall first time targets returns all invested goods, materials here as fate course. So this is more or less just giving back what you consume. Okay, so for the closing comments, this is great. The season five update is a first of many updates made over the past two years aiming at improving the fundamentals of the game. As it is a bold decision, we will work hard to prepare. Hopefully, this is not going to be a big blunder again. In a way, mysteriously, I'm not liking the whole change, but this is more the updates are geared more into equal equalizing the playing field. Okay, so if you've established yourself already, your roster, this is going to be a problem for the top players that are out there in terms of competing. They're good. We're going to have to be addressed to a different system, rebuild certain teams, certain teams might dominate certain teams might go down. So again, this is going to be a big change in terms of those who are, you know, doing well in especially PvP, because PvP rewards are very good. So again, this is for me a good way. This is actually a good way of reshuffling things. It's like a reset button going to start from scratch. We're going to, you know, see what happens after this. But my only question is, is this reset number one timely? Is this reset going to be good as what we have now? Okay, so take note of those questions. I'm not sure if this is good for the game. For now, for me, any change is good, because we've been too stagnant. And it hasn't been very exciting playing XOZEERS recently. So for me, I welcome this as long as this is going to improve the overall health of the game. Okay, so from this one, from restarting the basic fundamentals, I expect more content. Again, I've been asking the developers for more content. They seem to be, you know, they seem to not hear me. So I'm saying it again, more content guys, we need it after this one. Hopefully, you guys can take care of this game. This game is actually a nice game. You just have to make it work and make it beautiful again. A lot of players have left. A lot of players are still here. But again, the overall vibe of the game is it has become too stagnant that there seems to be nothing more to be excited about. No excitement anymore, nothing to look forward to. Only the fate course, only Dorca. But again, overall for the game, you have to give your players motivation guys, or else they will look to other games that are coming out. They will look to other things that excite them, that give them more fun, that give them more value in terms of being a player, in terms of if they are spending, at least give them value for what they're spending. And I hope this gives you guys insight on what the new director's note is. And sorry for the long video for those who have been here from the start of this video to the end. I hope you subscribe if you haven't subscribed yet and also click the bell icon that you don't miss any Xbox videos, heroes that I bring out, and also put a like to this video if you think that I gave it justice. Okay guys, thank you as always, take care, stay safe, this is The Warden and I'm out of here.