 Hey everyone welcome to Archland so we have here Marguerite So kind of cute name Marguerite So at this point, we're gonna be discussing her build guide and we're starting off with her strength and weakness so Based on what we have here Less on less on the strengths only melee attack. So sorry magic attack and magic defense the rest she is vulnerable to You know close-up damage physical damage so physical defense should be improved and also for HP again Most mages are at the back But but if they get blindsided then they are easily to take out so improve HP and defense for Her weakness so moving on to her unique passive It's called beautiful soft flower. Okay. I'm not looking at this. I'm looking at a translation So increased damage dealt by two three four five percent For every buff on self to take note of that. She has to have a lot of buffs Buff on self max is eight twelve eight twelve sixteen twenty percent After using a skill there is a fifteen twenty twenty twenty twenty five percent chance to reduce its cooldown by one two three Turns for every buff on self max sixty eighty ten one hundred percent. So the gist of this one is Increased damage if there's a lot of buffs on her and After using the skill there is a chance for a skill cooldown maximum twenty five percent. So that is actually the gist of her Translation here is a bit off. So I'm reading it off a trans another translation But again, this is a nice unique passive to have Because the buff that she gives to herself increases her damage and has an increased chance to To decrease cooldown of her skills, which is very very interesting. So off to her traits So we have here her traits will start off with a top so the top is this is going to be Obviously, I chose oops Oops, obviously, I chose the top row This is damage damage and a way damage and heal This one gives a big buff to One of your allies, which is actually nice. It's usually standard for some mages and the bottom Why I didn't get the bottom is that this one is although this is good at using an active skill Magic attack is plus 12% This is actually also a risk for mages, especially if the ranges are are short So if you depend too much on your active skill for damage, then they have to get up close it personal For me mages should be far apart either dealing damage from far far far away not far apart far away or Giving out shenanigans like buffs and you know, I'll explain either what other shenanigans she has but this one This is nice, but this is a big risk to have on her and the next one is going to be Single attack to a target and But a ally debuff removal. So those are her bottom skill, which is nice Not really out, you know out of this world nice to have But I don't think you need it for her to be effective That is why I ignore the bottom, you know the bottom tree and went up with With the upper tree you will need this one the upper one. This is nice to have damage and recovery of HP if you want to augment any HP recovery for your team and this one is also nice because if you're heavy on The heavies then you will need this definitely this is actually a nice skill to have this as critical rate So for if you if you for example have Another mage that needs critical rate Let's say for example Nola or an assassin that needs a high critical rate This one is going to really help that is why and this is I think the first buff that I've seen that increases critical rate for 20% that is why this is going to be effective. So going towards the middle skill It's called exploding moon, but it's quite Not clear in the translation here, but this one this Skill here is dealing 0.5% melee magic attack damage to enemies in range and share one random buff from self with allies within three tiles So whatever buff she has She can share one random buff from herself To allies within three tiles within around her for every Damage for every enemy damage by the skill increase the number of buffs shared with allies up to five buffs Imagine that you're gonna be sharing buffs with your team with this one So this skill alone is actually very OP although it's going to be a three turn cooldown But again, this is going to be one of her best skills to have Okay, so What else what goodies do we have here? So this one is a must equip I'll tell you in a while. She has two kinds of builds You can actually with using the top in the middle, you know the middle row There are two types of builds later that I'd like to share with you This one is part of one build, but the other one this one is teleport This one has teleport and share up to five buffs Imagine that just five buffs. She can share it automatically with that unit that you just you know flung somewhere else and There they'll be good. So These two the teleport and the the buff the big buff go together in one build The other one the other build is this one and This one okay, so this one stays because this one is Going to be a passive that gives her a random buff at the end of act over every action so going back to the summary So for her summary, this is This is I think the skill that Yeah, this is the skill that is actually important to her as well Attack the target dealing 1.5 magic attack damage restore HP of the ally with the lowest HP by 0.8 Magic attack before the battle copy up to two random buffs from the target can't copy Non-removable non-removable buffs. So this one this summary can see this this is a tree this summer straight and This one is Going to be one of your damage dealing buff sharing Buff copying build so that is the other build that she has so buff sharing damage dealing buff copying and The other one is going to be teleporting with a lot of buffs this one would be a bonus if you decide to use this as a recovery of HP and damage but the two skills this one and Exploding moon and in the summary you have here Dance of the flock of lights, which has a different name. Of course It's going to be in one build. So Marguerite alone is very very versatile depending on how you're gonna play her Whether again, you're gonna play her with a teleportation the buffs the sharing with one or The damage dealing with a lot and the copying and sharing of buffs So those are the two types of builds for marguerite. Hope you guys got that I'm gonna be recapping it in a while. So Again, choose the top Top row. It's much better because you will have more versatility Versus the bottom row The top row has two Types of builds the bottom in the middle has two types of builds for marguerite. So again versatile and very good Okay, so off to rune So for your runes Um clearly for for her you need a Skill cooldown so you'll need the R glass you need an R glass four piece R glass to reduce skill cooldown I know she has a built-in one with her unique passive But she will need this as an additional chance to cool down her skills And the other one is the two-piece set would be a magic attack of plus five She needs that She does have a nice damage Built a nice damage mechanic with built within her kit, but the five percent will not hurt This will really really go a long way Okay, so this is her unique equipment Is it going to be a must so magic attack plus four vitality plus four, which is HP Margaret only effect each buff has a 1% chance of doing a critical rate critical hit up to 4% so This adds Up to 4% of her critical rate a rate at the end of the action after using the active skill The duration of one random buff you have does not decrease This one is going to be a game changer for you if you have her Her unique equipment. This is going to be nice. So is this a must-have at this point? Yes, because This sorry, excuse me. This one Gives one buff. I all you know an infinite duration for her kit So again, this is a very very unique and nice to have equipment So I would highly recommend that you go for this equipment Okay, so to start off your minions are attacking already without your permission. So let us rescue Charlotte here while we can rescue her so she has a teleport But in order for you to use her teleport you must go forward So this teleport can be used for offense and for defense take note of that So as you this one is going to be This is one with a we damage and heal as well. So let us do this first Let us Heal our compadres and There you go Damage and heal and they can survive another onslaught here So after this one Charlotte still alive you need to rescue her. Okay, so the next one is to go close enough and Catch her and fling her as far as you can There you go. That is a rescue teleport. You can actually do a Attack teleport probably a key Key figure at the back and just to finish off this one for good measure again a nice attack so that is actually how she is so OP and How I really like her kit versatile yet Has a clear, you know has a clear build whether you're gonna be going on the AOE damage the damage and sorry the damage and sharing copy buffs or again teleport and Giving buffs. So let's move over to my final thoughts and see what I think with Marguerite Okay, so ultimately Marguerite is At this point she could be the best mage in the bunch Her damage can be off the charts Really off the charts at the same time she can provide a lot of support which is really Rare for mages. So a support mage plus a heavy damage mage and Again, her two builds would be buff and teleport Which the first build is and the other one is damage share buff and copy buff Those are the two bills that that that when you choose the top row can give you a lot of versatility And probably switch between what you need in terms of her build Again, feel free to experiment on these two builds for me I haven't decided yet, but more or less if you pick the top row any of those builds will Be fantastic for your team again. She is Exciting to play fun to play Same with Catherine her sister, but again, she is more she actually is more OP than Catherine As long as you need you need actually to time her teleport if you indeed want to use her teleport for offense For defense not a problem just have to grab That specific ally, but again, it requires a little practice I think I played with her kit for a while since she came out But I'm still getting the hang of it. But again, she is cool nice to have in your team And really good for offense and for support. So thank you very much guys first thing this far so I hope this guide helped and Comment down in the comment section. What do you think of Marguerite's build guide? So stay safe again Take care. This is the warden and I'm out of here