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Published on Sep 28, 2011
Wrap up of initial Interactive Design "Pressure Cooker" session from Creative Cradle, Netherlands, Sept 2010. Client: http://www.butterflyworks.org
Project Brief: Create an interactive game (for both mobile and laptop/desktop computer use) to elevate self-esteem and promote education (particularly to embed the value of staying in school) and empower young women to continue learning even if married and childbearing at young age (12-16 years old)
Primary Target audience: Young women of Somalia (12-16)
Platform: Non-networked computers and handheld (mobile) devices
Restrictions: The game must be completely visually-driven with no onscreen reading required to participate. Sound may be used, but file size should remain small. Cultural and societal rules particular to Somali life to be respected.