 What? What? What? Is it real? Wireframes! Go away! Okay, okay, okay, okay, okay. Got too excited. Wireframes. The missing part... Okay, there are the missing spartans in the 2.8, but Wireframes, if you've probably read the title of this video, Wireframes are packed in full flesh. They are an overlay. There is this part of the new overlay system, so they can be on top of EV, as you can see here, on top of cycles, on top of anything, really. I didn't try cycles, yes, anything. It's an overlay, so it can be on top of anything. And, of course, it works in your workbench engine. It's part of your workbench engine. It can be on your textures, on your meshes, on top of the meshes, on top of the specularity, and, and, and they can be seen through. So, you can actually now see through the meshes and see actually what the Wireframes belong to, and you can see depth. You can see when the Wireframes are on top. So these wires here, clearly, I will, let's choose a brighter theme just to make it more easy to see. Well, not so, just, just to see that these wires are in front. These wires are more dimmed there in the back, and these wires are blue, they are violet, so they belong to the same object, and then these ones are with a different color, so you can actually tell what's going on. And why am I so excited about this? It's because in 2.8, this is what you get when you see Wireframes, sorry, in 2.7. This is what you get when you, when you just have Wireframes, and then you have here, and then you don't know exactly. You don't, you don't know that this is an object and this is another object. You just don't. It's just the same thing. There's no depth perception, so these wires in the back there, you can't see depth. On the distance, you can't tell anything. It's just a one black figure, while in here, when it's enabled, you can see from the far, you can see the silhouette. You can see your object that is selected, where it goes. It works with the outlines as well. It, you can, you can see the ones in the back that are more dim. You can actually, this is just so much better. Super happy. I don't know if you noticed. Yes, I'm kind of happy about this, this new implementation. It's a, yeah, it's, it works with the, with the color, with the highlight colors. The thickness of the lines is now hard-coded, but it can be, it will be tweaked with a theme setting as well. It's following the colors of your, of your theme selections, or in this case, I have this orange for the, the outlines and the active is a bit slightly brighter, but it just, it just works. This is a fantastic job made by Clemence Foucault, the developer from EV. And it just, it really brings 2.8 to another level. And this works, of course, it works with solid, but also with, when you don't have a face, it also works. There is still work to be done there to work with the better in when the meshes, when, for loose edges, for edges that are not attached to any face. But yeah, it's just so much more clear to see exactly what's, what's going on right now. And it's available already in Blender 2.8. So if you compile the Blender, compile it right now, otherwise wait a bit a little bit for the, for the build bot to update. As I said, it's an overlay, it's a wireframe. Right now it's all the objects in the scene, but it will be a per-object setting, of course. It's going to be any object that have its wireframe on or off, just like in 2.7. So yes, compare, compare. It's just so much nicer. You can actually see the figures. And yeah, I just, I'm speechless. What else can I say? You can comment if you don't like it, but suggestions, there is this, there is a new place where you can leave your suggestions. This is the dev talk, dev talk.blender.org. Here there is a new category for the code quest. And you're welcome to join here. For example, there is a talk about interface design already that was made just to discuss the changes in the UI and for any part of this, for example, you can just go there, create a new topic, and we can all discuss it there. So we can actually leave the developer.blender.org portal for more like actual code, but for discussion and decisions and just chatting about the actual changes in Blender, we can do it there. So it's a bit more, it's on Blender.org, it's a very official place, so we can have it more of a discussion there and then move the actual code itself in the implementation to the other website. So great news. Go enjoy and go wireframe away. This is a one step that it gets us closer to where we were. Of course, there are many things, but yes, it's a good first step. I will see you again in the next video. I'm just too happy. Okay, I will see you. I'm going to continue playing with wireframes. Ciao.