GB
Upload

Loading...

Sonic 4 Episode I: Partner.Net Build

14,396

Loading...

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Uploaded on Jan 3, 2011

Since I haven't uploading a video for a year.[/oldjoke] Here is something for you all to enjoy; the Partner.Net build of SONIC 4 EPISODE I! I have one more surprise later this year. ;D

(Note: You can also see my 5-6 deaths, this is an UNEDITED video!)

General Changes:
-Sonic's full running animation is almost never used. This was changed in the Final.
-Level select screen uses pictures of levels instead of a landscape.
-The opening is different, it fades in from a white screen compared to the final. ESRB logo is also missing.
-Music is slightly changed.
-Different loading screen.
-Cannot go past the end-of-level border.
-Blue screen tile lacks animation.
-No lock-on SFX
-No way to progress to the next act without using the Level Select screen.
-Super Sonic uses invi. music.
-Special Stages lack the usage of the Dpad, you must use tilt controls. Lack of jump too.

SPLASH HILL Changes:

ACT1
-Sunflowers lack any dancing animation.

ACT2
-Nothing major, a few object changes.

ACT3
-Nothing major, a few object changes. Most notable is near the end; missing spikes.

BOSS
-Nothing.


CASINO STREET Changes:

ACT 1
-Nothing major, a few object changes.

ACT 2
-Everything.
-Lack of cards.
-Music. (Dear god.)

ACT 3
-Quite a few things; most notable near the end and the lower path.

BOSS
-Nothing

LOST LABYRINTH changes:

ACT 1
-Nothing major, a few changes in object placement.

ACT 2
-Everything.

ACT 3
-Faster wall and more objects during the chase, including a bubble that just stands there and hits you if you use the homing attack on an object.

BOSS
-Red Orbinauts are everywhere. That's about it though.

MAD GEAR Changes:

ACT 1
-More Asterons than normal. Quite a few of them were removed.

ACT 2
-Twice as many splicers and Asterons.
-Bubbles during the vertical moving gear. Including a red rail.

ACT 3
-Wall is much faster.
-Sirens lack any SFX.
-Some springs are missing and some springs are added.
-Two 1ups have been moved.

-E.G.G. Station
-Checkpoints have been added. (I'm pretty sure they lack any in the Final Build.)

-Ending/Credits
-The "Secret" lacks any SFX.

  • Category

  • License

    • Standard YouTube License

Loading...

Advertisement
When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...