 If you're happy and you know it, clap your hands, clap, clap. Hello, I'm Matt from Mantik, and I am Rich from Goblin. And so last time we looked at your novel lines starter box, it was the normal army box. So I thought we'd run through what I've got for the night stalker side. Again, you get a nice range of miniatures, it seems like. While with yours, you had the Siege Engine, the large infantry. What I get is some nice fast boys, another hero, and more options with the Scarecrow and Spectre. So you don't get a Siege Engine, do you get two heroes? Yeah, and one of them has the list of spells that you can go for your heart's content. And then the other one, the Shade is just absolutely rapid, firstly, and absolutely terrifying in melee, so. Is he really? This is the guy climbing over the rock. Yeah. Just this chap here, he's fantastic. That's my lovely Martins. Yeah, I've stolen everyone's paint scheme. And so what you get with these, obviously, you get the three butchers, you get the five Shadowhounds, you get 40 of the Scarecrow or Spectre. So you can build them either way, like we touched on with the two-play starter set. You get a really nice option to build either the Scarecrow as if you want melee-focused or Spectres as if you want range. And so what you can do is, right here, I've got them in two regiments. What the nice thing is, you could build them as two troops if you wanted a bit more manoeuvrability. Same with the Scarecrow, so I've got them together because I figured the shooting on Spectre is absolutely incredible. So I wanted just a big blob of range. I think you probably need them for later on when you unlock larger groups as well. Because two Hero units is the same as my one Hero and one Siege, isn't it? Yeah, to unlock my second Hero, I have to have it as a regiment. And so what it brings is just, as I said, just a blob of hurt, which is a nice alternative to what I'm used to, which is sort of picking from either side. But because these build like 700-ish points each, we're below the 1,000, so we are disregarding to a degree with insensibility that unlock rule. I'm not just going to let you bring that down. We recommend it if you are building, if it's less than 1,000 points, just ignore the troop rule, have some fun with it and see what you like to use. So if you want, you will be able to split them apart and I'm not going to stop you. I'm not going to physically hurt me. It possibly conveys some sort of an advantage, but then I've got it too because I've got my group and I've got more. So what I get, which is a nice change is the shadow hounds. Firstly, they're nimble and they have thunderous charge. Yeah, so they're absolutely amazing for getting around on the flank. And then, unlike most of the cavalry, they have regen. So they're going to be sticking around and you can get your other units to sort of lock them down, which is kind of what my butchers and scarecrows are for. Thunderous charge, they're stealthy. They have regen, then nimble and mine first. Oh, yeah. That's insane. So just to kind of round up what these guys can do. Apart from everything. Apart from everything. Mine first, that steals. That steals inspiring. And so your hero there has very inspiring for a member greatly. So I get to steal that. Right. And that will convey what to these guys. So no, none of the Night Stalkers, to my knowledge, have inspiring. So what they rely on is taking your inspiring. Right, because they're nightmares. So I get to roll twice on my nerve checks. Right. And I don't even have to have it. So I can just be near you and just be like, oh, hey, how you doing? I'll have that. And then then nimble. So they can basically do an additional pivot throughout their movement. So you can like charge around an object. We can do nice, nice corkscrew charges. Yeah, corkscrew charge. And so what it definitely allows is that complete maneuverability and staying power. It doesn't really matter if they get into some combat because they can last. And they can get out any way they choose to move around with different counter charges. Oh, yeah. They regen on a five plus. And they've already got quite a lot of nerve anyway. Yeah, they're on sort of the mid-range for them, which is nice for a troop, 11 to 13. The stealthy so I can't shoot them. Yeah, which is, again. Well, I can, but it's just harder. Yeah, the perk of the Night Stalkers is that stealthy on pretty much all of their units. And so I don't have to worry about them in open field. I have to go for a really wide flank. I can just sort of go on luck based and sort of charge straight through the middle and get to it. And they are thunderous charge as well. Yes. So even more damage when I get into you. And so they're just amazing. Yeah, and they're 125 points for a troop. Yeah. Which is terrible. Speed nine. But they are irregular. So for larger games, you have to actively unlock them. No, irregular just means that you don't... Oh, they don't count or... Yeah, yeah. Yeah, I kind of... No, absolutely fine. So yeah, if I had a regiment of them, let's say, then they wouldn't unlock my ability to get here or anything, which, thank God, because they are pretty powerful. So that's the way we've sort of toned some stuff. And then I've got my, yeah, my shade, which I briefly touched on, which is surprisingly fast. So speed 10. Yeah. So faster than the cavalry. Yeah. The speed nine. And... And stealthy. And stealthy. Well, I mean, I'm just gonna plaster that all over them. And so once he gets in, he's got the melee on a three plus, which is amazing. So I just kind of need to get him into combat. And crushing strength. And he flies and dread. Pretty much all their heroes have melee three plus, except the horror. Yeah. But then he's a caster. The horror is more of a spell caster. So he's more sort of picking people off with lightning. But what I love doing with anything with Bane Chan is putting on anything that already has crushing strength. Because then they just get in and start smashing. So they've got some pretty horrendous stuff. And your army special rule. So we touched on that for the normal alliance. The snow foxes. Yeah. You have this, what? Screamshard. So what does that do? So what it allows me to do is, when I use it and roll to damage, I can get life leech. So what life leech does is, when it completes, it's to hit and to damage rolls. In melee combat, you regain one point of damage it has previously suffered for every point of damage caused on the enemy unit up to a maximum of the end. So it's not, it's not the roll that you've got to do. You are going to get it regardless. There's no roll. You just got to cause damage up to the level of that. So if they were life leech three, you could recover up to three so much. So that's pretty tough because a lot of your units have, I mean the, so the caster has the ability to it. Is your art out for soul? The horror doesn't. Options, oh no he doesn't. But your shade, shade does. Does. Cause my shade wants to get into melee. So putting a screenshot on him is going to be absolutely amazing. The units that I want to be in melee range basically are the ones that are going to get it. Me throwing harder units at you. Yeah. That stick around for longer means that you stick around for longer. Yeah. Just be hitting you with glass cannons. Is that what you're saying? I mean they'll die faster and then they're gone. But then you'll leech the life and I can shoot you. But then you're stealthy so I can't shoot you. Well I can. It just will be more difficult. I'll still leech the life but then I'll just move on I guess. So it's a tricky one. You're a scarecrow. So and obviously the boy, the horror, forgetting his name. He was in the starter set as well so he's something that I already know. Which is great. He gets a full list of spells from Mindfog, Lightning Ball, Bane Chance. So he gets to either, you can choose him to weaken you so you're not doing as much to me. Or how I like to play him which is just buff anything that I'm throwing into melee. And you can also give him an aura of Vicious. So around him. Oh yeah you can. Around him anything will get Vicious so you get to re-roll any natural ones. And he's got to stay up close there, isn't he? Yeah. He's usually putting behind the butchers and so he can hook them and tell them that they're doing great. Adjacent to the scarecrow is behind the butchers. Yeah. He's sort of their little pocket Bane Chance giver. And so he's more of a buffer rather than the spell cast that they get which are more just like lightning and doing damage. Well it's interesting because you've got quite a buffer. I've gone with the Ice Queen and it's quite a sort of crowd control option with the freezing and frozen breath and all that jazz. So this will be really interesting. It's going to be hard to call. I'm hurrying to the side of you being very, very powerful. I know how good the Northern Lions are so maybe we're just both being very humble. Well we'll see. I'm interested to see especially those Shadowhounds because they've got a lot of good stuff they can bring. Yeah I'm keen to see those. Yeah. But I mean we're not going to know until we play our first game with them and get into our Vanguard Kings of War flip-flopping scenarios. Yeah which should be really exciting to see how we do and how we all build upon the armies that we have. Because that's going to be half the fun just sort of having a game, seeing what worked, seeing what didn't and adding 10 more butchers. Why not? I've got about a thousand snow trolls. Yeah. Yeah that Mega Army Vox for the Northern Lions is snow troll heavy. It is. It's very troop heavy because you've got all the berserkers, you've got the Ice Nades, you've got the Ice King Hunters, you've got another block of 30 clansmen. It's great and it gives you a lot of stuff to play with and we know how good they are. I mean I think next time I might just go for an army like Ogres so I'm less to paint. That was Sony's plan and it worked and they're very good. My god they're strong. They have some cool sculpts and cool characters in there. They're good, they're good chunky men. Nice chunky boys. Yeah. Anyway, I digress. That is the contents of the Nightstalkers army. Yeah. Previously discussed the contents of the Northern Lions army. Now we're gonna get down to see how they play against each other. Yeah, so I guess place your bets in the comments. Don't vote for me. It's a lot of pressure. Experience versus just youthful enthusiasm. Which one's experience? Which one's youthful? The two of us. I don't know, my crows feet are coming out. But yeah, vote for you one in the comments and what you're doing if you've picked up one of the box sets, if you've picked up the starter set, how are you finding it? And obviously we have the Facebook groups and stuff we'd love to see your paint jobs. The fanatics group. I'm in the Northern Lions fanatics group as well. There's a specific one that's caught people. Oh is that where you all hang out? Yeah, just for Northern Lions players, which is quite cool. In my own group. Yeah, in my own night's stalkers. I'm gonna have to. There must be one. Too many emo-sync. That's how I feel right now. Yeah, and what you think of the scopes, I think these are fantastic scopes. And I know people who are using them for other games systems too, just because they're so good. They're obviously biased as hell. But especially seeing the night stalkers in the Northern Lions, when we brought them out for Vanguard, it was like, God, they're amazing. It's like the new Goblin scopes. They were brilliant and I'm really waiting to see the new new Goblin scopes as well. Well, well. They're overdue. You and a certain other person that works here, it rhymes with Rob. We all know this. I guess Bob rhymes with Rob. Oh God, I mean, everyone knows who he is. There's no point hiding it. He's a little bit crazy, I've heard. Yeah, yeah, some would say that. But yeah, he's a big Goblin fan. Which is one of the main reasons why I'm not playing a Goblin army too. Because I'll really be able to play against him as well. And no one is ever going to top his giant. Yeah, yeah. If you've seen it in the Red King's War, absolutely hilarious giant is done with the spare goblins he had knocking about. Only he could do that. But yeah, and we'll see when we come to battle. Yeah, now what's left is we're going to basically refine the finer points of the army, play some games and get into this campaign. Very thematic, obviously, Nightstalkers coming into the Northern Territories. Aye. And slowly build and play some Vanguard games and apply those sort of end effects and start to learn more about the game ourselves. Yeah, we're going to touch on a few sort of bite-sized rules, sort of like counter-charging, how that all works. If you've got any rules that you're not 100% on, that you want us to make any videos on, just shout them out and we can smash them out. Yeah, that would be easy. It's going to keep us busy at least. Yeah, someone else did. Cool. Well, thank you guys. See you next time.