 I'm very happy to have today with me, Max Deryagin and Professor Agnieszka Sarkowska, who agreed to also participate in this interview. We're meeting with Max to bring more spotlight to sub-siteners and we have been lucky to be able to get a celebrity sub-sitener. Max is actually Vice President of AVTE, European Association, that we can perhaps explore a little bit more during the interview. He's also the Chair of the British Sub-siteners Association, Sato. He's a very experienced, well-known sub-sitener. He is working languages include Russian and English. Max, it's great to have you here with us. Thank you, thank you for inviting me. And as we want to bring more visibility and more spotlight to sub-siteners, perhaps we can start with your career as a sub-sitener. Do you remember how you first started in this industry? Well, I started in 2010 and when I started I first of all didn't have any education in translation or linguistics and it was much easier back in the day as far as freelancing. It was a relatively new thing and there was much less competition and all you had to do to get a client is, you know, just register on a freelance platform and answer in a cover letter to a prospect, hey, I can do your project in three days and for this amount of money. And quite often I would just get the yes, so it was different. And I started out as a generalist translator and I just translated everything that my hands could get on and that included, you know, website articles, call make books, newspapers, books even sometimes, YouTube videos, even translated video games, a few of them. And then at some point I decided, I actually didn't decide, I read somewhere that if you want to go far in your career as translator you need to specialize because there are too many generalists and so for me the choice was between video games because I am a gamer, I play games all my entire life. It's a natural choice and also subtitling which by that time I have done a little bit and I just liked it a lot. But I decided to do subtitling in the end because video games you see when you translate them you don't get to see the game, let alone play it usually. And also there's a lot of ambiguity. I remember I would get like a huge Excel file with thousands of lines and in some cases you know what that is for, maybe a dialogue line or a location name or something and in other cases you have no idea. So imagine you just have this word set and what is that? Is that a noun? Is that a verb? If it's a noun what kind of set is it? So how do you translate that? So I had to talk to the project manager and create lists of these ambiguous things so that they talk to someone in the development team and I didn't like it, it's a lot of admin whereas in subtitling you have the video you can see if there is interactivity in that and so it's more fun. So I decided to subtitle them and I still did generalist stuff but I just started leaning more heavier, heavier on subtitling.