Update: Wildfire won first place in the Game Design category of the 2010 Imagine Cup! Thank you all for your support! :)
@imaginecupJP uploaded a video of our finalist presentation here: http://www.youtube.com/watch?v=_d9paP... and http://www.youtube.com/watch?v=Gt5bWB...
The current version of the game has additional functionality and tweaks not shown in this video, including Twitter connectivity. (You can see this in the link above though)
We should be launching our site at http://byimplication soon. :)
(HD quality + subtitles available)
This is the Round 2 version of Wildfire, our entry to the Game Design competition of the 2010 Microsoft Imagine Cup.
Wildfire is a work in progress. We've made substantial progress since our Round 1 entry, and it will continue to improve as we advance in the competition.
Also check out our earlier Round 1 entry:
Wildfire is a game about saving the world. Opponents like rampant poverty, gender inequality, inadequate education and environmental degradation cannot be defeated by marching armies, secret potions or magic swords. This is a game about how they can be defeated.
Through volunteerism, social interaction, and nonviolent activism, players will explore a sprawling urban landscape, building up grassroots support and seeking legislation on key Millennium Development Goals. Standing in their way are the menacing agents, representing the various forces opposing positive societal change.
Wildfire's ultimate goal is not only to offer a challenging, immersive gameplay experience, but also to promote universal awareness of the UN MDGs, and how they can be achieved through concrete action.
Team by Implication
Philip Cheang, Wilhansen Li, Rodrick Tan, and Levi Tan Ong
from the Ateneo de Manila University and the University of the Philippines
Thanks also to Kenneth Yu
De La Salle University
Follow us on twitter:
(We were also once known as Nohako Studios, and before that, Crammerz, Inc. There's a bit of an identity crisis, you see.)