 Making a game is easier when you have a recipe. In this video, we are going to add some mechanics to test our players' movmentability. For that, I'll use the moving platform to the recipe. The boss battle recipe is founded. We reached the campaign goal in less than three days. Thank you so much for your support. I'll use the gutted asset library to import the assets from the platform Essential Recipes project into this one. Then I will create a new inherited scene and make the concrete implementation of the moving platform. For that, I'll add a sprite 2D and a collision polygon 2D, set them up, and save the scene. With the moving platform setup, we can move on to the level design. Platformer games are action games, and thus, they rely on players' response time. So, one way to add puzzle elements to test the player's skills and measure their progress is to create movement-based puzzles. In this case, we are creating a platforming puzzle as we are testing the player's ability to maneuver through the level's obstacles and mechanics. For this recipe, I like to add the animation player and make the animations in the level scene itself. This way, I can make the puzzle with context of the level's elements and architecture. You can see that when we have the recipes in place, we can focus on the game content and design instead of wasting time with technical implementation details. In this design, I want the player to play with the pass-through mechanic. So, I made this segment where the most effective way to get to the next platform is by jumping through this one. I've also added these areas with crates that are only accessible by jumping through the floor. When we have collectibles and stuff, we can allow the player to break these crates and reward them for accessing these areas. This was made using a recipe from the Platformer Essential Recipes ebook. You can pre-order the ebook with 20% discount by December 1st. Link is in the description. In this video, we added a nice mechanic to our game. We can use this same approach to achieve other interesting mechanics, though. In the next video, I'm going to reveal the first secret recipe. It helps to create elaborate movement patterns for our moving platforms. That's it. Thank you so much for watching. Keep developing, and until the next time.