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Multi-Touch Base Defense Game (Part 4)

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Published on Jun 28, 2011

New features:
- Greatly Improved performance of processing raw input image, so now I could place my hand on the surface and it'll get detected in about 50 ms, and get physically realistic collisions with the projectiles.
- The longer you press on the cannon, the larger and more powerful is the projectile it produces, and the size also causes less elasic collisions (thanks to the Farseer Physics Engine).
- The health of the base is now 20 (instead of 11), and the most powerful projectile can deal a damage of 10 (which has a radius of 25 pixels).
- Implemented collisions with the Cannons, but they are invincible.

oh, and this video has a 720p quality, thanks to my new HTC 7 Pro :)

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