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[Doom] TREE2.WAD - E1M1 UV Maxdemo & NM Speed

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Published on Jul 16, 2013

Pwad: Tree2.wad
Author: Greg A. Lewis
Date: 8th May 1994
Map: e1m1
Category: UV Maxdemo
Executable: Doom.exe
Time: 3:55 (UV), 3:54 (NM)

Back again with the next in Greg's TREE series, released a month after TREE1. This is much more like it - the large, near-empty rooms and painfully low detailing is gone, replaced by a much more compact layout which has a lot more character. The level also feels much more interactive, with dozens of triggers hidden in the floor which will open doors or raise platforms or (more typically) spring some diabolical trap on you. The monster count has also been upped nicely, and given the compact layout and the aforementioned traps that means you're in for some rather tough and brutal fights. Well, by 1994 Doom pwad standards anyway.

Still, I'm not sure if I enjoyed this much more than TREE1. Something about the Doom engine, or maybe the Doomguy's movement code, doesn't lend itself to running through tight corridors, particularly when these corridors have sharp edges or curve non-orthogonally. The labyrinth section is well-balanced gameplay wise but a bit of a chore to run through, you're always being jostled or brought up short by the angular walls.

As before, I've got an Eric Baker demo to beat here, a 4:07 he recorded which is also on Youtube (http://www.youtube.com/watch?v=Ty6aFS...). This turned out to be a lot harder to beat than his TREE1 run, though at least part of that was me finding it hard to navigate this level's tight geometry as smoothly as he did. I mostly went his way, though with a few minor changes here and there I thought might speed things up, and actually a twelve second improvement I'm quite happy with.

And a bonus demo at the end, a nightmare speedrun, which I recorded just to see how hard the level gets on this style. There's an earlier nm100s demo on this level by Never_Again, who did it in 5:29, though I didn't watch it before recording. (And he got one secret I missed). This was a first attempt, so no real route in mind, and it can clearly be tightened a lot more. I like that it's only one second faster than the UV maxdemo, however.


Download the wad here: http://www.doomworld.com/idgames/inde...

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