 If you follow my channel for a little while you'll know that I have a habit of turning things that aren't drum machines into drum machines and so here's Neotrinity being a drum machine. And to be clear all of the sounds that you're hearing are coming from Neotrinity. I've got a key-do just off to the side doing some VCA duties just to shape some of the sounds although not all of the sounds but the sounds themselves are coming from Neotrinity nothing else involved in making the drum sounds. So let me explain what is going on here. So the kick drum sound is coming from channel E. So channel E is set to an LFO triangle mode but the rate is set into audio rate. The input for channel E is coming from channel A which is firing out an envelope pattern at just a decay envelope. That is going into the input of E and affecting the rates which is getting our punch to our kick. I've also molted that off into a key-do to also shape the volume envelope of the kick as well. F here is another LFO channel this is doing our snare so F is set to a samplon hold. Now usually even with the rate turned all the way up the samplon hold isn't quite crunchy enough for a snare sound and that's where the meta input comes in. So the meta input is just a high voltage just coming from an offset generator and in the case of F here the meta is just shifting the rate higher than you can get on the rate knob just so we can get a little more crunch. In terms of what's creating this sequence for the snare drum that is channel B here. Now I'm not actually using a key-do to VCA this at all because to prove the point here I've got channel F set up to react to its inputs as a VCA so the VCA for the snare is happening inside Neo Trinity without any external VCA at all. I could have used an external VCA to be honest but I just wanted to show that I could do that. The hi-hat is coming from channel D again an LFO triangle LFO. That's just going straight into a key-do and then the pattern for that is coming from channel C which again is an envelope with just a decay and in this case I've automated the rate a little bit so we've got some longer and shorter sounds in there. So Neo Trinity being a drum machine and of course you can generate different patterns by programming and the tricks or generating tricks algorithmically if we want to change the drum beat. That for a little bit of fun just because it's fun. I've also modded out the output for this drum beat into dark matter and that sounds like this which is sick. Processing drums with dark matter yes. So yeah there's Neo Trinity being a drum machine. Probably not the main reason to own it but hey in a pinch might be nice to have.