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Published on Sep 24, 2007
For the actual game, see www.quintessence-tbv.com The battle system is 100% evented, including the HUD gradient bars. (The bad quality and lag is due to the recording process, which makes the arrows barely visible in the video. :x But it's clear without annoy-level lag in actual play.)
The second boss battle, located near the end of Chapter IV. This can range from easy to difficult depending on player; but efficiency in energy is crucial due to the length of the fight.
Stage 1: Normal form - Standard melee attack, easy to avoid. Periodically sprints that allows him to move at twice the usual speed, but can be stopped with crippling trap.
Stage 2: Wolf form - Slightly harder-hitting melee attack. When a hit is landed on the party, it will temporarily slow them down for a short period of time. So try to avoid getting hit via slowing him with trap. Save Lunair's energy for next stage, mainly use Reiv for the first two stages.
Stage 3: Bat form - Moves at extremely fast pace and hits rapidly, but have very low hp. It also has a screech attack that will be activated after a short time that the form is changed. Easiest way is to spam Lunair's Venom Gust area-of-effect ability. Two gusts should do it.
Stage 4 (last stage): Tiger form - Hits relatively hard. Bite attack will damage the active party member, while swipe will damage all party members. Periodically releases a roar that slows the party for a few seconds, but can be countered with sprint to break out of it.
Tips: Preserving enough energy for the last form is the key. If you don't have much energy left when the bat "dies", sprint far away as possible and regenerate some energy before heading back.
[Original Battle Theme composed by James Q. Zhang]