 what's going on guys it's your boy dpj here today one of a destiny video and today I want to talk about Destiny's PvP as a whole and what could be one of the reasons it gets worse and worse with every single update but before we get into the video if you guys do enjoy leaving a like is much appreciated it really is okay so Destiny's PvP is basically a bag of shit I'm not gonna like you guys I'm not gonna hold back but because we love the game enough to continue playing it we wait on that next patch hoping it will sort the shit we are used to out now my idea which in my opinion couldn't make things any worse than what they already are is something they won't ever put into Destiny 1 as much as I'd love to see but it's something they could consider for Destiny 2's PvP or hopefully something they're working towards or working kind of like a system around it now I ate big in the Destiny community for being good at PvP unless it's my PvP what the fuck montage I put out here and there I'm in fact probably near the bottom of the list when it comes to looking for PvP guidance for you guys which is fair enough because I suck at PvP but even so even a noob like me I can see that there's a major issue with PvP and that's with the entire defaults of balancing of weapons now this 100% I know not everyone will agree with and that is fine but this in my opinion fix would change PvP dramatically weapon balancing wise and in honesty should be the way PvP is if you truly sit there and think about it okay so we all agree that Bungie broke the game even more every time they drop a patch of some sort this patch normally consists of nerfing a certain weapon type and buffing another they knew they saw people change up their game for instance I guarantee a patch will come sooner or later which nerfs the fast-fire and archetype of force rifles that being a clever dragon kind and also nerfing shotguns somehow I'll probably guess at the same time they were both of a weapon archetypes so people start switching up the game but and this is a big but we have learned that this does nothing but direct people to another weapon which they think all works well with the meta this gets around and everyone starts using the same weapon or class setup this in turn makes everybody mourn about that very weapon and its archetype and that archetype gets nerfed and Bungie buffs another weapon archetype and it happens all over again a prime example of this is shotguns shotguns are now as bad as they've ever been ruling PvP in every instance you guys remember shot package a perk removed from the game due to people complaining about it and right you saw it was stupid when it was removed shotguns received a nerf at the same time and snipers become a massive part of the meta people then complain snipers were a big pain in the ass and a patch was dropped which seems to basically totally eliminate snipers and then they both shut them at the same time to a point of them being basically out of control once a game most of the story is Bungie nerfing a certain kind of weapon time and buffing another kind clearly does not work no matter what they seem to do it does nothing but break the game even further this doesn't benefit anybody now the idea I have like I said no way will ever be incorporated into destiny one due to probably being too much of a big job not impossible but I doubt Bungie want to work on two titles at the same time not on the scale anyway as it is kind of like a clean sheet with that balancing of weapons but this is something I would love to see incorporated into destiny to I believe this is something that should have been the way weapons worked from the very start of destiny one and the idea is simple no perfect Lord weapons or God Lord weapons as a lot of people say now hear me out before you start screaming in that comments section weapons like the clever dragon and the grasp of Malak with their time to kill being one of the fastest in the game should not have a major stability perks like counterbalance press frame or hand laid stock a weapon like this shoots insanely quick and this should penalize the user by not having laser beam accuracy I ain't saying take away all stability perks but for a weapon like this the user should need a skilled hand to control the recoil instead of having perks that do it for them and making it way too easy it's as simple as pulling one trigger and pulling another trigger nothing else now there are other issues with this weapon type which I could go on about all day long which do need sorting one point is the fact that they can still outrange scout rifles in 99% of gun battles due to the way this game is it's another basic which does need to sort it out in reality things as simple as that but to be honest that's a whole of a video and carrying on from a point about no perfect world weapons weapons like a macho dog a conspiracy theories shouldn't have major range perks if you choose to use a weapon with max impact range should come at a cost and for damn sure full auto should not be on a shotgun this powerful it needs taking away the whole point of a shotgun being that powerful should penalize the user if they miss a shot not having a chance to recover from a miss shot would make people think twice about abusing it and cannons like the I.S. Luna the Panadromes shouldn't have luck in the chamber now I know this will be a sore subject and people will disagree with me on it that's because they love hand cannons with looking at chamber which is fair enough but look at a chamber is way too OP to be putting on a three-shot kill hand cannon dropping it to a two-shot kill and in my opinion maybe should be a perk on hand cannons with very much bigger clip size less impact and a quicker fire rate or taking out the hand cannon perch we all together and left on scout rifles as let's face it it's way too easy to two-shot the much better player using what should be a better weapon at a range you are fighting at then it should be the problem I think Bungie have is they weren't too much about kill time now kill time is obviously everything in this game is pvp the faster you kill the better looks like Bungie are trying the hardest to match off a weapons kill time to that of the fastest in the game not thinking about how it affects other weapons they leave out leaving out a whole host of weapons which no one ever uses instead of trying to match time to cure time by buffing and nerfing weapons why not just put in place the certain defaults I talk about for sure a weapon like the clever dragon could kill you in under a second I ain't saying change that I'm saying take out the ability for someone to do it across the damn map taking out a major stability perk like counterbalance on this type of pulse rifle would eliminate this to a major degree and it would take a lot more effort from the Guardian using this weapon to hit such a kill and I know there's a lot further than perks we have aim assist the range all that comes into account it still needs to be stripped down to the basics and refigured and hopefully do that with number two now know a lot of people are still wondering why I would say take out the perfect road weapons what I'm trying to get is the only soul to speak guard road weapons in this game should be exotics if you want a hand cannon with lock in the chamber use the Hawk moon it's because of weapon patches to try and fix this shit it has led to exotics being while not really exotic the exotic weapons in this game are all legendary the only weapons which should be really in theory challenging each other are exotics exotics should be the base of a weapon setup certain exotics using certain setups for certain styles of play attacking defensive neutral etc etc I think bungee do a good job on this with exotic armor pieces so why is this whole weapon armor and balancing of the weapons completely broke it's kind of like they've gone too far into it and can't revert back now don't get me wrong I ain't saying break every legendary weapon in the game just take away certain aspects of the gun or that arc type of weapon which is making them say what people think is OP exotic weapons should be exotic legend they should be below par on what we get on exotics like I said it's way too late to incorporate such a system one I think bungee originally wanted in place and somewhere down the line things got out of control and that's just a pile of mess but I do think it's something they could work towards I hope they are working on with destiny 2 the problem is for this to work in destiny 1 they would need to be basically an exotic of every archetype of weapon but getting further into it for example let's take a few legend those from this game and pretend they're exotic let's use the clever dragon the paring drum the matador and the longbow these are now all exotic weapons let's say they all have what is considered the guard role let's also pretend that the perks on these weapons which make it that guard role can't be found on legend those in the game which you would pair these weapons up with it would eliminate setups like the clever dragon and matador the paring drum and the longbow etc etc and it would indeed make people choose wisely about their class setups and my opinion is a way more balanced way PvP could play out people 99% of the time will now use the same class for all modes of PvP if you use the same class for control and clash there's no doubt that there is a balancing issue it's as simple as that and this way as well if one exotic was considered overpowered they could know that one exotic instead of a whole archetype of weapons leaving the majority of that weapon archetype can see the garbage and left on the shelf it would make things way easier for themselves in the long run this kind of system in my opinion needs to be introduced into destiny 2 or something that is similar I feel PvP may fall the same way within destiny 2 which I guarantee none of us once now I know this kind of system would take basically a whole new rebalance of many many perks and it's why I say a system like this won't come to destiny one hopefully though like I just said destiny 2 they get it right but guys tell me your thoughts in that comment section hope you guys enjoyed the video thanks as always for stopping by and I'll catch you guys on that next one