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Patch Layout 101, part 1 of 2

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Published on Mar 29, 2010

This week we'll be taking a brief look at "patch layout" for NURBS modeling, the fundamental concept underlying surface modeling in any surfacing package, be it Rhino, Alias, ICEM, SolidWorks, ProE/ISDX, UGNX, Catia, or Bob's Pretty Good CAD. You already know how to "see" the building-block shapes that make up simple geometric designs, but a good surfacer needs to be able to see the building block *surfaces* that make up complex forms.

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