 I think I'm looking for Baraka as well out of Tweetie here. It's a character that I like myself, my slashy boy. Very hype character. I mean, he's very good. Very, very hype character, very strong character. He's a strong character. He's not a particularly wild mix-up character. He's just solid, tons of damage, can pester you. Now he knows. He's good. He has seen what Samish can do to gear us at this tournament already this weekend. Baraka might be a very smart pick to change things up and Baraka's projectile and spacing game. I think he can go toe-to-toe with Katana any day of the week. Blade Spark is very fast. Yeah. Metal Recovery, almost the same as Phantom Katana. It's fast, yeah. So it's going to be kind of the same pace there and it's going to come down to can Tweetie stop the approaches of Samish or is Tweetie going to be the one to be aggressive, which is what he's known to be. Sure, sure. But yeah, I think you're right. The character definitely can play a strong mid-range game in the match-up. So here we go. Tweetie off him for no headphones. Here we go. Second match. Winner's side top bait. It's Tweetie versus Samish. Let's get into it here. Oh, dude. Patient is Tweetie trying to comment with that extended jump in. Katana has one of the best down threes at anti-airing. One of those tools that I talked about that Samish looks for in a character and he's going to enforce that throughout this match. Wow, the knockdown comes in. You can see it's really an intended approach here. The giant button jumped down one in the sky. It's huge. Needed to get out. That would have been so much damage. The Tech turns into town three. That's fine. Speaking of giant normals, Morada Baraka giving up that extended jump one range. Absolutely incredible. Looking for those big reeds. Easy hit the berms and the massive damage with that gutted. Oh, no. It said his game failed. A throw. Either direction is going to be a crushing blow. Now you're in trouble. Looking for the flutter cancel. Trying to bait Tweetie into pressing a button. He was going to have some frames on the ground that were negative for his way out. Not only is the great footsie tool, it's great mobility tool as well. Absolutely right. Yeah, it can even be plus on block. He tried to get something there. It didn't work. Samish is going to get a punish. Oh, he's trying to stay alive in this round. No. And so he came off the two defensive bars for nothing. Very aggressive is Samish right there. You know, even Tweetie talks about he's a very aggressive player. Likes to be in the face. Likes to be making you guess in his pressure. What's something that you're going to look for right now? Are those jump kicks going against the down three of Katana? So far, about 50-50. Because Brock and players aren't necessarily used to getting anti-air. You're right, yeah. And Samish is going to be the one to do it. He has some extremely strong buttons. Wow, neutral jump. Yeah, you can really tell these guys play all the time. Some of the tendencies have been read very well by either side. Yeah, there aren't many that have the stones to do a dash up into someone's face and just neutral jump, empty jump. Looking for a whip. Throw it down. Getting it down three. No chop, chop. Oh, punish. Oh, no. Into the corner. Here we go. And Katana not known for damage, but in the corner. Going above, I believe it is 11 hits. Rain hits, not too sure. We'll get a crushing blow. It's a massive damage. This is going to be chipped out with a chop, chop. He put it in. In his face. Are you kidding me? Not easy to do. Of course, he can continue chop, chop. Wow. Okay, little down three comes. Fast tool. I'm almost shocked that Samish didn't simply hit confirm into a fan lift and go for the fatal blow in that situation. He made maybe a miscalculation. Who knows? Oh, this could be huge. You need to get out of there, Samish. He does. But already good damage taken. Boom. That would have been a bad day in the office if that fan did not show you to the corner. We go on the air escape. Trying to sandwich and jump out. I'm making a read on the throw right there is 3D. Giving up that meter. He's going to be much less dangerous if he finds a hit. Trying to get over. There it is. Boom. And that is among the best jump kicks in the game. But Katana did the trick as the crush comes out. Wow. Wake up. There's no escape. Oh, big damage on deck and you are going to be bleeding right now. Somebody call an ambulance. She's still bleeding. Look at the live up there. It's going away. Tried to flood her on top. No answer. Did not take the bait there. Tweety. Fatal blow locked and loaded for both of these guys. He tried to beat him in the sky. He got out of there in time. And the champion. Absolutely incredible. First game between these two. If that fatal blow came any sooner. Would have sniped him out of the armor. Would have been 1-0 Samish. Not the case coming up into the pressure. Into the trap chop. Last breath does not matter. Tweety striking into game number one. Starting out. Look at that knee. That frustrating knee. That forward four. What we like to call auto neutral from the beta. Back in the day. Easy. Hit your firm. That max distance shot from Tweety. Getting out of the air escape. You're still going to lose some damage. There's some small damage over time on you. The pressure is on. Oh in the. Oh this is trouble. Big trouble here. And he can keep it on chop chop. There was a lot of damage up on that combo. We just didn't even need to see it. Tweety looking strong here. And set the tone. Of this match. Aggression paying off. Can he get something going here? These Antares are definitely going to help. Oh my goodness. If that doesn't tell you these two are training partners I don't know what does. Yeah exactly. Surprises the Nazi the breakaway. Instead Tweety now is going to have a little bit more control. Slight life advantage. The Antire comes underneath the jump down one hard to do but he got it. And he knows that timing. You can really see how often they play. Empty jump and the pressure. And that's the mind game they've been playing on. Wake up Simon. Wait a minute. Oh my goodness. That was after breakaway as well. So those two bars are out of here. And now Tweety with a life advantage. With the meter advantage. And he's in the great spot to meet. What's he going to do? What's the call? No defensive bar. He can simply chip out. And the damage buff was there. Yeah. On the flag. Just some added flair for Tweety here going to 2-0. Oh there's the DJ team. There's the chop chop. Bring in the height force here is Tweety. 2-0. We saw someone in the same exact situation in game number one. He's going to turn things around. That's true. It's not over. Although there's no character switch. It's just going to be Katana but that doesn't mean that you can't still do it. Escaping just like that. Tweety did not want to see the rest of that one. I've had such joy watching these guys handle how their opponent wakes up. The distance that they make. Whether they're going to pressure. Whether they're going to make a read on the jump. Read on the wake up. They haven't really woken up. It's either with buttons or jump which is crazy. I think about this high level. Anzai was there. No keep up. Threatened with the flood or nothing. He didn't believe in it. He's had the full splots but not too sure if Katana has the range to actually get the punish on the up to or up three. He gets the grab. It's very close now. There's no defensive bar to avoid. A chip kill right here. And so of course Tweety goes in at its match point. That was so smart by Tweety. Chop chop is if you guys know for a moment multiple hits. If you have any defensive bar on anything that will chip you out. Last breath will save you one bar of defensive meter. Will save you from chip death one time. If you have two bars it'll save you twice. But chop chop. It's going to chop you to death baby. Okay. Escape failed. Gets the knock down there on the second plan. The amplified version. Mixed by the amplified version there. It's rare that you see Marauder Brock come up both just like that. He's going to be much less damaging if he finds the hit. No gutted amplified. Coming in from downtown. Beating up to startup on the forward four. Not easy to do. Very startup. Fast startup. We've got 14 frames right there. Wait a minute. Big crushing blow out of Samisha back to full screen. We go but in striking range distance once he walks in right there. Forward four range. Back two range. Chop kick range. Got to eat that royal behind the face. Samisha's still in trouble though. Still match point. Tweety is trying to slow it down a bit for himself here. Just controlling things. You were talking about Bladespark. It really is one of the better projectiles in the game. You don't think of Brock as being his owner per se. But he can't handle the mid-range against a lot of the cast. It really has helped Baraka against these heavy zoners just to set the tone and find his way in slowly but surely. And the amplified Bladespark out damaging most projectiles in this game on trades. Yeah. So it is very good for him. Oh my goodness. He was ready for the tech right there but I like how Samisha slowly trying to approach. He ends it early this time. That is the mix of chop chop which is in this community known to be one of the most unpunishable things in existence. Pretty annoying. Has gotten punched a couple of times so far from Samish but not a big punish character. This Katana is going to take a bite of that arm back to the full screen. We go and there's the trade of the amplified Bladespark. So much more damage than that fan. Oh, the trouble comes. Even that at this point is a big deal. Okay. He didn't press the second button there. Chip is a big deal. Look at the patience. Is everybody's video okay? Throw. He needs to get back in. Oh my goodness. He's not going to get it. It's the boot to the face. That heal comes for the heal up on the stage. Tweety takes it and moves into winners finals. Where he will face Scar coming in later this evening in this top beat. Congratulations to Tweety. That was a dump.